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RabidPanda01

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Posts posted by RabidPanda01

  1. Thank you Ebay!  I will start digging...I wonder what one it is...I don't have many, maybe a loot crate or something.

    Thanks again!

     

    Edit.. that didn't take long...

     

    if (true) then
    {
      _bldObj = createVehicle ["USBasicWeaponsBox", [2894.1621, 4511.9194, 5.4094419], [], 0, "CAN_COLLIDE"];
      _bldObj = _bldObj;
      _bldObj setDir -43.746803;
      _bldObj setPos [2894.1621, 4511.9194, 5.4094419];
      _bldObj setVariable ["PermaLoot",1,true];
     [_bldObj] execVM "\z\addons\dayz_server\Maps\crates\prisoncrate.sqf";
    };

    So the 

    _bldObj setVariable ["PermaLoot",1,true];

    should be

    _bldObj setVariable ["PermaLoot",true];
  2. So I am getting this error in my RPT..

    This was the first instance of it... It seems to pop up randomly, no player or AI activity seems to instigate it.

    I have Zupa 3.0 using his files

    a myriad of scripts e.g.

    safe zones,

    ESS

    WAI

    DZAI

    Lift Tow

    Deployables

    I think it has something to do with the coin.. but can't be certain... or maybe even Infinistar?  Any help would be appreciated. 

    this is the error

     
    11:57:14 Error in expression <_x getVariable["permaLoot", false];
    if (!_keep) then {
    _created = _x getVariable>
    11:57:14   Error position: <!_keep) then {
    _created = _x getVariable>
    11:57:14   Error !: Type Number, expected Bool
    11:57:14 File z\addons\dayz_server\init\server_functions.sqf, line 846
     
    This is that Line in the server_functions.sqf
     
    server_spawnCleanLoot = {
    private ["_created","_delQty","_nearby","_age","_keep","_qty","_missionObjs","_dateNow"];
    if (DZE_DYN_AntiStuck > 3) then { DZE_DYN_cleanLoot = nil; DZE_DYN_AntiStuck = 0; };
    if(!isNil "DZE_DYN_cleanLoot") exitWith {  DZE_DYN_AntiStuck = DZE_DYN_AntiStuck + 1;};
    DZE_DYN_cleanLoot = true;
    
    
    _missionObjs =  allMissionObjects "ReammoBox";
    _delQty = 0;
    _dateNow = (DateToNumber date);
    {
    if (!isNull _x) then {
    _keep = _x getVariable["permaLoot", false];
    if (!_keep) then {
    _created = _x getVariable["created", -0.1];
    if (_created == -0.1) then{
    _x setVariable["created", _dateNow, false];
    _created = _dateNow;
    }
    else {
    _age = (_dateNow - _created) * 525948;
    if (_age > 20) then{
    _nearby = { (isPlayer _x) && (alive _x) } count(_x nearEntities[["CAManBase", "AllVehicles"], 130]);
    if (_nearby == 0) then{
    deleteVehicle _x;
    sleep 0.025;
    _delQty = _delQty + 1;
    };
    };
    };
    };
    };
    sleep 0.001;
    } count _missionObjs;
    if (_delQty > 0) then {
    _qty = count _missionObjs;
    diag_log (format["CLEANUP: Deleted %1 Loot Piles out of %2",_delQty,_qty]);
    };
    DZE_DYN_cleanLoot = nil;
    };
  3. Adding custom buildings is pretty easy..in fact the hardest part is getting the hang of the editor. Make a folder in your server pbo called whatever you want e.g. vaginaboob...the you build your map addotios in the editor, save As multiplayer mission, grab the sqf file (there are a few edits you need to make pm me and I'll link you them. I'm mobile right now)... throw that in the folder you made...then call that sqf from the very bottom of your server functions sqf... repack, upload, restart, done.

  4. Like the Topic says.. has anyone seen this before?

     
     6:20:34 Unknown entity: 'mid=c51681034&wid=c51531274&popup=1&popunder=1&size=320x480&pop_times=2&pop_frequency=3600&mm_delay=0&mm_back_delay=300&numOfTimes=3&duration=1&period=24hour&close=1&openNewTab=true" TYPE="text/javascript"></SCRIPT>
    <SCRIPT SRC="http://ctpsrv.com/mredir?s=154926&u=[referer_url]&cb=[cache_buster]" TYPE="text/javascript"></SCRIPT>
    
    
    <div id="container">
      <div id="header">
       <img src="/images/locale/EN/header.gif" width="780" height="119" border="0" usemap="#map1" />
    </div>
    
    <div id="sideb
     6:20:34 Unknown entity: 'raquo'
     6:20:34 Unknown entity: 'raquo'
     6:20:34 Unknown entity: 'pass=x3demob" target="_blank">see demo</a></td>
          </tr>
          <tr class="list_accounts">
            <td height="40"> </td>
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            <td>Site Builder</td
    

     

  5. Okay so here is my issue.  I have Epoch running on my dedicated server.  I have one instance that runs just fine.. My bat file starts the server.. starts BEC.. it runs for 3 hours then the scheduler in BEC runs my restart bat... 

    So I wanted to make a new instance...Which i did.. then I made a copy of my BEC folder.. renamed it..went in and changed everything to reflect the new instance... I run my server start bat.. server starts up fin.. waits the 30 sec time out... then starts BEC.. BEC sits there then says to make sure the server is running. Which it is and players can join...  The console has no errors at all.. nor does the log.  Please help.. thank yoU!!

    RP

  6. I think I have, I even let them use only one type to see if there was a conflict, but no luck... however I'll give it a careful look on this and then I'll coment back :) Thanks.

    I have tried to get my AI to use RPG's too and they won't...Even tried to add the ammo for each in the config.. 

    ai_wep_launchers_AT = ["M136","RPG7V"];
    ai_wep_launchers_AA = ["Strela","Igla","Stinger"]; 
     
    and 
    wai_use_launchers = true; // add a rocket launcher to each spawned AI group
    wai_remove_launcher = false; // remove rocket launcher from AI on death

     

    any idea why this isn't working?  Perhaps a conflict?  I don't see any errors.. but maybe there is something that isn't jiving. 

  7. I figure the AI using rockets is pretty cut and dry... You set use rockets to true... then when a player shows up in an LAV or something... they pull them out and fire...we'll it doesn't seem to work that way for me.    I added HUGE array of shoulder fired rockets...tried both with their ammo and without.  Then I role up in say.. a BMP2...they won't shoot... 

    Any ideas?

    Thank you!

  8. hey man u have an extra };

     

        if (_model != _myModel) then {

            [dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph;

            waitUntil {typeOf player != _myModel};

            uiSleep 3;

        };

        } else {

            [dayz_playerUID,dayz_characterID,"Camo1_DZ"] spawn player_humanityMorph;

            waitUntil {typeOf player != _myModel};

            [dayz_playerUID,dayz_characterID,_myModel] spawn player_humanityMorph;

            waitUntil {typeOf player == _myModel};

        };

     

    It should be like this

     

        if (_model != _myModel) then {

            [dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph;

            waitUntil {typeOf player != _myModel};

            uiSleep 3;

        } else {

            [dayz_playerUID,dayz_characterID,"Camo1_DZ"] spawn player_humanityMorph;

            waitUntil {typeOf player != _myModel};

            [dayz_playerUID,dayz_characterID,_myModel] spawn player_humanityMorph;

            waitUntil {typeOf player == _myModel};

        };

     

    edited other post!

    Still not working... Does anyone actually have this working with Zupas clothing trader?

    I am editing the class.sqf should I be editing something else as well?

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