RabidPanda01
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Posts posted by RabidPanda01
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This has been a thorn in my side for some time. I still haven't found a fix...I gave up thinking it was a conflict between dzai and WAI.
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Hey there, Did you ever figure this out?
Thank you
RP
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Thank you Ebay! I will start digging...I wonder what one it is...I don't have many, maybe a loot crate or something.
Thanks again!
Edit.. that didn't take long...
if (true) then { _bldObj = createVehicle ["USBasicWeaponsBox", [2894.1621, 4511.9194, 5.4094419], [], 0, "CAN_COLLIDE"]; _bldObj = _bldObj; _bldObj setDir -43.746803; _bldObj setPos [2894.1621, 4511.9194, 5.4094419]; _bldObj setVariable ["PermaLoot",1,true]; [_bldObj] execVM "\z\addons\dayz_server\Maps\crates\prisoncrate.sqf"; };
So the
_bldObj setVariable ["PermaLoot",1,true];
should be
_bldObj setVariable ["PermaLoot",true];
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So I am getting this error in my RPT..
This was the first instance of it... It seems to pop up randomly, no player or AI activity seems to instigate it.
I have Zupa 3.0 using his files
a myriad of scripts e.g.
safe zones,
ESS
WAI
DZAI
Lift Tow
Deployables
I think it has something to do with the coin.. but can't be certain... or maybe even Infinistar? Any help would be appreciated.
this is the error
11:57:14 Error in expression <_x getVariable["permaLoot", false]; if (!_keep) then { _created = _x getVariable> 11:57:14 Error position: <!_keep) then { _created = _x getVariable> 11:57:14 Error !: Type Number, expected Bool 11:57:14 File z\addons\dayz_server\init\server_functions.sqf, line 846
This is that Line in the server_functions.sqfserver_spawnCleanLoot = { private ["_created","_delQty","_nearby","_age","_keep","_qty","_missionObjs","_dateNow"]; if (DZE_DYN_AntiStuck > 3) then { DZE_DYN_cleanLoot = nil; DZE_DYN_AntiStuck = 0; }; if(!isNil "DZE_DYN_cleanLoot") exitWith { DZE_DYN_AntiStuck = DZE_DYN_AntiStuck + 1;}; DZE_DYN_cleanLoot = true; _missionObjs = allMissionObjects "ReammoBox"; _delQty = 0; _dateNow = (DateToNumber date); { if (!isNull _x) then { _keep = _x getVariable["permaLoot", false]; if (!_keep) then { _created = _x getVariable["created", -0.1]; if (_created == -0.1) then{ _x setVariable["created", _dateNow, false]; _created = _dateNow; } else { _age = (_dateNow - _created) * 525948; if (_age > 20) then{ _nearby = { (isPlayer _x) && (alive _x) } count(_x nearEntities[["CAManBase", "AllVehicles"], 130]); if (_nearby == 0) then{ deleteVehicle _x; sleep 0.025; _delQty = _delQty + 1; }; }; }; }; }; sleep 0.001; } count _missionObjs; if (_delQty > 0) then { _qty = count _missionObjs; diag_log (format["CLEANUP: Deleted %1 Loot Piles out of %2",_delQty,_qty]); }; DZE_DYN_cleanLoot = nil; };
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Think I could have read your OP better
.... server side is the way to go..mission side makes the file to big and AI/zombies Can walk through walls. the way I described makes it easy to add and remove custom Content...e.g. donor bases
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Adding custom buildings is pretty easy..in fact the hardest part is getting the hang of the editor. Make a folder in your server pbo called whatever you want e.g. vaginaboob...the you build your map addotios in the editor, save As multiplayer mission, grab the sqf file (there are a few edits you need to make pm me and I'll link you them. I'm mobile right now)... throw that in the folder you made...then call that sqf from the very bottom of your server functions sqf... repack, upload, restart, done.
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I have a dedicated server to run my community. Would be interested in teaming up with someone. Pm and we can talk.
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You definitely have missed something...pm me and I can try to help you.
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Hello everyone,
When I install this mod nothing happens. I log into the server and it is the same as before, no hud, no banks, nothing. There are no errors in the rpt logs either so I am pretty stumped, if you are wondering this is being installed on a vanilla overpoch server.
I hope someone has encountered this before :wacko:
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I have it running on Napf...you just need to change the info in the files provided that point to cherno to napf. Not to hard. Just set use the compare add-on in notepad ++
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Can you elaborate on what you did? I am having the same issues...I have tow other servers and bec finds them just fine. So I copy one of those folders, change the paths to match the new server.. hit the go button, and nothing, can't find my server...rcon connects just fine.
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I have done this.. but it still breaks tools.. after player dies.. the are no longer the "owner" So how could I make to so player can who dies can remove his poles without using all his toolboxes..
thank you
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Got it working...Stupid typo...I just need to take a walk then come back to it. Thanks for the help though!!
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Thanks Richie. I found the guy. Taken care of. Thank you!
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Like the Topic says.. has anyone seen this before?
6:20:34 Unknown entity: 'mid=c51681034&wid=c51531274&popup=1&popunder=1&size=320x480&pop_times=2&pop_frequency=3600&mm_delay=0&mm_back_delay=300&numOfTimes=3&duration=1&period=24hour&close=1&openNewTab=true" TYPE="text/javascript"></SCRIPT> <SCRIPT SRC="http://ctpsrv.com/mredir?s=154926&u=[referer_url]&cb=[cache_buster]" TYPE="text/javascript"></SCRIPT> <div id="container"> <div id="header"> <img src="/images/locale/EN/header.gif" width="780" height="119" border="0" usemap="#map1" /> </div> <div id="sideb 6:20:34 Unknown entity: 'raquo' 6:20:34 Unknown entity: 'raquo' 6:20:34 Unknown entity: 'pass=x3demob" target="_blank">see demo</a></td> </tr> <tr class="list_accounts"> <td height="40"> </td> <td><a href="http://www.000webhost.com/order.php"><img src="images/ordernow1.gif" width="89" height="25" border="0" /></a></td> <td><a href="http://www.hosting24.com/" target="_blank"><img src="images/ordernow1.gif" alt="Web Hosting" width="89" height="25" border="0" /></a></td> </tr> <tr class="list_accounts2"> <td>Site Builder</td
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Yep.. checked and Rechecked...even changed the port to a different one. .exe in the config is the same as the one in the .bat and so on
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Okay so here is my issue. I have Epoch running on my dedicated server. I have one instance that runs just fine.. My bat file starts the server.. starts BEC.. it runs for 3 hours then the scheduler in BEC runs my restart bat...
So I wanted to make a new instance...Which i did.. then I made a copy of my BEC folder.. renamed it..went in and changed everything to reflect the new instance... I run my server start bat.. server starts up fin.. waits the 30 sec time out... then starts BEC.. BEC sits there then says to make sure the server is running. Which it is and players can join... The console has no errors at all.. nor does the log. Please help.. thank yoU!!
RP
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I just turned all my Hero's into bandits...that was the easiest for me.. then again.. I run PVE servers...I just went into the missions... used notepad to select all the HEROs and change them to BANDIT.
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I set up a couple of servers on my dedi. I could maybe offer some insight. Steam is rabidPanda01 my TS is a1a.teamspeak3.com
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I think I have, I even let them use only one type to see if there was a conflict, but no luck... however I'll give it a careful look on this and then I'll coment back :) Thanks.
I have tried to get my AI to use RPG's too and they won't...Even tried to add the ammo for each in the config..
ai_wep_launchers_AT = ["M136","RPG7V"];ai_wep_launchers_AA = ["Strela","Igla","Stinger"];andwai_use_launchers = true; // add a rocket launcher to each spawned AI groupwai_remove_launcher = false; // remove rocket launcher from AI on deathany idea why this isn't working? Perhaps a conflict? I don't see any errors.. but maybe there is something that isn't jiving.
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Check you log for an error...there has to be one. Missions will spawn as long as the installs correct.
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I figure the AI using rockets is pretty cut and dry... You set use rockets to true... then when a player shows up in an LAV or something... they pull them out and fire...we'll it doesn't seem to work that way for me. I added HUGE array of shoulder fired rockets...tried both with their ammo and without. Then I role up in say.. a BMP2...they won't shoot...
Any ideas?
Thank you!
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hey man u have an extra };
if (_model != _myModel) then {
[dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph;
waitUntil {typeOf player != _myModel};
uiSleep 3;
};
} else {
[dayz_playerUID,dayz_characterID,"Camo1_DZ"] spawn player_humanityMorph;
waitUntil {typeOf player != _myModel};
[dayz_playerUID,dayz_characterID,_myModel] spawn player_humanityMorph;
waitUntil {typeOf player == _myModel};
};
It should be like this
if (_model != _myModel) then {
[dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph;
waitUntil {typeOf player != _myModel};
uiSleep 3;
} else {
[dayz_playerUID,dayz_characterID,"Camo1_DZ"] spawn player_humanityMorph;
waitUntil {typeOf player != _myModel};
[dayz_playerUID,dayz_characterID,_myModel] spawn player_humanityMorph;
waitUntil {typeOf player == _myModel};
};
edited other post!
Still not working... Does anyone actually have this working with Zupas clothing trader?
I am editing the class.sqf should I be editing something else as well?
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Thank you sir I will throw that in there and see if it works!
[Release] Advanced Trading 2.1 !UPDATED!
in A2: Epoch Mods (1.0.5.1)
Posted
Anyone know why some traders have the advanced menu and others don't? E.G. At Stary, The vic trader and building supplies guy don't have it... but the doctor and the clothing outfitter does....
Thank you!!!
Forgot to say, I am using the SC with all the fixes Coin script. I just used the PBOs included and am building my server file off of that.