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Posts posted by FPSsean
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Now that this is working - is anyone else getting this in their RPT files?
15:08:43 Warning Message: Script z\addons\dayz_server\WAI\customsettings.sqf not found
15:08:43 "WAI: AI Config File Loaded"15:08:53 "WAI: Initialising missions"15:08:53 "WAI: AI Monitor Started"I see that dayz_server\WAI\init.sqf references it twice
Line 59: if ((preProcessFileLineNumbers ("\z\addons\dayz_server\WAI\customsettings.sqf")) != "") then {
Line 60: ExecVM "\z\addons\dayz_server\WAI\customsettings.sqf";I don't have a customersettings.sqf - is that an issue?
Cheers
Sean
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Are you using infistar, and if so, have you disabled the CU option? It should look like this in the AHConfig
/* EXPERIMENTAL CU FIX */ _CUF = false; /* true or false */ /* *experimental* - will transfer serverside units (including mission AI) to clientside */
Magic - fixed :)
Thank you so much
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If you want to affect everything built including bases and deployables then add this to your init.sqf:
DZE_StaticConstructionCount = 1;
If you only want to affect deployables, then edit line #466 and set limit to 1, but DO NOT add previous code to init.sqf (important).Thank you so very much Raymix and Syco.
Really appreciate the assistance, I'll pop it in and have a look
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That's awesome guys
thank you so much - one thing I also noticed was while building it's also 3 steps to build instead of one like I've seen in other servers, anyone know how to make it just 1?
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Hi Guys,
I must be dumb I've looked over how to modify this script for hours with no luck.
https://github.com/mudzereli/DayZEpochDeployableBike
When deploying a bike, it has steps in game after you deploy and if you try and jump on the bike while it's doing those steps you get teleported out to sea.
I'm trying to work out how to either remove the mount option to get on the bike until it's finished deploying or make the ingame animation just 1 step and not 3.
Anyone have any ideas?
Cheers
Sean
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If you have WAI 2.2.0 installed then you can use these missions.
Thanks Caveman, I think I have bigger issues, none of the missions on standard 2.2.0 end after killing all the AI and none of the loot boxes have anything in them :(
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I cant get my missions to end on the standard 2.2.0 so I guess cant use this??
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Anyone know any suggestions? pulling my hair out here lol
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Missions not finishing and loot incomplete
WAI Version 2.2.0 (Installed yesterday)
World: Cherno
Mods: @Epoch1051
Installed add-ons AI Related it's only WAI
Custom loot files Stock
Problem description
Use default configs, everything looks great, kill all AI and the mission doesn't end, no AI have the key to the vehicle and every loot crate is empty.
What i tried so far
Originally used mod with modifications the config file to adjust things like timers etc, since reverted with no change. Have see post directly on top of mine and have again updated it and no change.
Will paste in details below shortly.
Config fileif(isServer) then {
/* GENERAL CONFIG */debug_mode = false; // enable debuguse_blacklist = true; // use blacklistblacklist = [[[0,16000,0],[1000,-0,0]], // Left[[0,16000,0],[16000.0,14580.3,0]] // Top];/* END GENERAL CONFIG *//* AI CONFIG */ai_clear_body = false; // instantly clear bodiesai_clean_dead = true; // clear bodies after certain amount of timeai_cleanup_time = 7200; // time to clear bodies in secondsai_clean_roadkill = false; // clean bodies that are roadkillsai_roadkill_damageweapon = 0; // percentage of chance a roadkill will destroy weapon AI is carryingai_bandit_combatmode = "RED"; // combatmode of bandit AIai_bandit_behaviour = "COMBAT"; // behaviour of bandit AIai_hero_combatmode = "RED"; // combatmode of hero AIai_hero_behaviour = "COMBAT"; // behaviour of hero AIai_friendly_behaviour = false; // make ai friendly towards comradesplayer_bandit = -5000; // this is the amount you declare someone to be a bandit on your server, bandit AI will not attack you if ai_friendly_behaviour is trueplayer_hero = 5000; // this is the amount you declare someone to be a hero on your server, hero AI will not attack you if ai_friendly_behaviour is trueai_share_info = true; // AI share info on player positionai_share_distance = 300; // distance from killed AI for AI to share your rough positionai_kills_gain = true; // add kill to bandit/human kill scoreai_humanity_gain = true; // gain humanity for killing AIai_add_humanity = 50; // amount of humanity gained for killing a bandit AIai_remove_humanity = 50; // amount of humanity lost for killing a hero AIai_special_humanity = 150; // amount of humanity gain or loss for killing a special AI dependant on player alignmentai_skill_extreme = [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Extremeai_skill_hard = [["aimingAccuracy",0.80],["aimingShake",0.80],["aimingSpeed",0.80],["endurance",1.00],["spotDistance",0.80],["spotTime",0.80],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Hardai_skill_medium = [["aimingAccuracy",0.60],["aimingShake",0.60],["aimingSpeed",0.60],["endurance",1.00],["spotDistance",0.60],["spotTime",0.60],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Mediumai_skill_easy = [["aimingAccuracy",0.40],["aimingShake",0.50],["aimingSpeed",0.50],["endurance",1.00],["spotDistance",0.50],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Easyai_skill_random = [ai_skill_extreme,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_easy];ai_static_useweapon = true; // Allows AI on static guns to have a loadoutai_static_weapons = ["KORD_high_TK_EP1","DSHKM_Ins","M2StaticMG"]; // static gunsai_static_skills = false; // Allows you to set custom array for AI on static weapons. (true: On false: Off)ai_static_array = [["aimingAccuracy",0.20],["aimingShake",0.70],["aimingSpeed",0.75],["endurance",1.00],["spotDistance",0.70],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];ai_gear0 = [["ItemBandage","ItemBandage","ItemAntibiotic"],["ItemRadio","ItemMachete","ItemCrowbar"]];ai_gear1 = [["ItemBandage","ItemSodaPepsi","ItemMorphine"],["Binocular_Vector"]];ai_gear2 = [["ItemDocument","FoodCanFrankBeans","ItemHeatPack"],["ItemToolbox"]];ai_gear3 = [["ItemWaterbottle","ItemBloodbag"],["ItemCompass","ItemCrowbar"]];ai_gear4 = [["ItemBandage","ItemEpinephrine","ItemPainkiller"],["ItemGPS","ItemKeyKit"]];ai_gear_random = [ai_gear0,ai_gear1,ai_gear2,ai_gear3,ai_gear4]; // Allows the possibility of random gearai_wep_assault = ["M16A4_ACG","Sa58V_RCO_EP1","SCAR_L_STD_Mk4CQT","M8_sharpshooter","M4A1_HWS_GL_camo","SCAR_L_STD_HOLO","M4A3_CCO_EP1","M4A3_CCO_EP1","M4A1_AIM_SD_camo","M16A4","m8_carbine","BAF_L85A2_RIS_Holo","Sa58V_CCO_EP1"]; // Assaultai_wep_machine = ["RPK_74","MK_48_DZ","M249_EP1_DZ","Pecheneg_DZ","M240_DZ"]; // Light machine gunsai_wep_sniper = ["M14_EP1","SCAR_H_LNG_Sniper_SD","M110_NVG_EP1","SVD_CAMO","VSS_Vintorez","DMR_DZ","M40A3"]; // Sniper riflesai_wep_random = [ai_wep_assault,ai_wep_assault,ai_wep_assault,ai_wep_sniper,ai_wep_machine]; // random weapon 60% chance assault rifle,20% light machine gun,20% sniper rifleai_wep_launchers_AT = ["M136","RPG18","JAVELIN"];ai_wep_launchers_AA = ["Strela","Igla","STINGER"];ai_packs = ["DZ_Czech_Vest_Puch","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];ai_hero_skin = ["FR_AC","FR_AR","FR_Corpsman","FR_GL","FR_Marksman","FR_R","FR_Sapper","FR_TL"];ai_bandit_skin = ["Ins_Soldier_GL_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","GUE_Commander_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_2_DZ","GUE_Soldier_CO_DZ","BanditW1_DZ","BanditW2_DZ","Bandit1_DZ","Bandit2_DZ"];ai_special_skin = ["Functionary1_EP1_DZ"];ai_all_skin = [ai_hero_skin,ai_bandit_skin,ai_special_skin];ai_add_skin = true; // adds unit skin to inventory on death/* END AI CONFIG *//* WAI MISSIONS CONFIG */wai_mission_system = true; // use built in mission systemwai_mission_markers = ["DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker"];wai_avoid_missions = 750; // avoid spawning missions this close to other missions, these are defined in wai_mission_markerswai_avoid_traders = 750; // avoid spawning missions this close to traderswai_avoid_town = 0; // avoid spawning missions this close to towns, *** doesn't function with infiSTAR enabled ***wai_avoid_road = 0; // avoid spawning missions this close to roadswai_avoid_water = 50; // avoid spawning missions this close to waterwai_mission_timer = [30,900]; // time between missions 5-15 minuteswai_mission_timeout = [900,1800]; // time each missions takes to despawn if inactive 15-30 minuteswai_timeout_distance = 1000; // if a player is this close to a mission then it won't time-outwai_clean_mission = true; // clean all mission buildings after a certain periodwai_clean_mission_time = 1800; // time after a mission is complete to clean mission buildingswai_mission_fuel = [5,60]; // fuel inside mission spawned vehicles [min%,max%]wai_vehicle_damage = [20,70]; // damages to spawn vehicles with [min%,max%]wai_keep_vehicles = true; // save vehicles to database and keep them after restartwai_linux_server = false; // false = Windows (HiveExt.dll) true = Linux Server (writer.pl) has no effect when "wai_keep_vehicles = false;"wai_lock_vehicles = true; // lock mission vehicles and add keys to random AI bodies (be careful with ai_clean_dead if this is truewai_crates_smoke = true; // pop smoke on crate when mission is finished during daytimewai_crates_flares = true; // pop flare on crate when mission is finished during nighttimewai_players_online = 1; // number of players online before mission startswai_server_fps = 5; // missions only starts if server FPS is over wai_server_fpswai_kill_percent = 30; // percentage of AI players that must be killed at "crate" missions to be able to trigger completionwai_high_value = true; // enable the possibility of finding a high value item (defined below crate_items_high_value) inside a cratewai_high_value_chance = 1; // chance in percent you find above mentioned itemwai_enable_minefield = true; // enable minefields to better defend missionswai_use_launchers = true; // add a rocket launcher to each spawned AI groupwai_remove_launcher = true; // remove rocket launcher from AI on death// Missionswai_radio_announce = true; // Setting this to true will announce the missions to those that hold a radio onlywai_hero_limit = 1; // define how many hero missions can run at oncewai_bandit_limit = 1; // define how many bandit missions can run at oncewai_hero_missions = [ // ["mission filename",% chance of picking this mission],Make sure the chances add up to 100,or it will not be accurate percentages["patrol",10],["black_hawk_crash",11],["armed_vehicle",11],["bandit_base",7],["captured_mv22",6],["ikea_convoy",7],["destroyed_ural",10],["disabled_milchopper",9],["mayors_mansion",9],["weapon_cache",10],["bandit_patrol",10]];wai_bandit_missions = [["patrol",10],["armed_vehicle",10],["black_hawk_crash",10],["captured_mv22",6],["broken_down_ural",12],["hero_base",6],["ikea_convoy",8],["medi_camp",14],["presidents_mansion",6],["sniper_extraction",8],["weapon_cache",10]];// Vehicle arraysarmed_vehicle = ["ArmoredSUV_PMC_DZE","GAZ_Vodnik_DZE","HMMWV_M1151_M2_CZ_DES_EP1_DZE","HMMWV_M998A2_SOV_DES_EP1_DZE","LandRover_MG_TK_EP1_DZE","LandRover_Special_CZ_EP1_DZE","Pickup_PK_GUE_DZE","Pickup_PK_INS_DZE","Pickup_PK_TK_GUE_EP1_DZE","UAZ_MG_TK_EP1_DZE"];armed_chopper = ["CH_47F_EP1_DZE","UH1H_DZE","Mi17_DZE","UH60M_EP1_DZE","UH1Y_DZE","MH60S_DZE"];civil_chopper = ["AH6X_DZ","BAF_Merlin_DZE","MH6J_DZ","Mi17_Civilian_DZ"];military_unarmed = ["GAZ_Vodnik_MedEvac","HMMWV_Ambulance","HMMWV_Ambulance_CZ_DES_EP1","HMMWV_DES_EP1","HMMWV_DZ","HMMWV_M1035_DES_EP1","LandRover_CZ_EP1","LandRover_TK_CIV_EP1","UAZ_CDF","UAZ_INS","UAZ_RU","UAZ_Unarmed_TK_CIV_EP1","UAZ_Unarmed_TK_EP1","UAZ_Unarmed_UN_EP1"];cargo_trucks = ["Kamaz","MTVR_DES_EP1","Ural_CDF","Ural_TK_CIV_EP1","Ural_UN_EP1","V3S_Open_TK_CIV_EP1","V3S_Open_TK_EP1"];refuel_trucks = ["KamazRefuel_DZ","MtvrRefuel_DES_EP1_DZ","UralRefuel_TK_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ"];civil_vehicles = ["hilux1_civil_1_open","hilux1_civil_2_covered","hilux1_civil_3_open_EP1","SUV_Blue","SUV_Camo","SUV_Charcoal","SUV_Green","SUV_Orange","SUV_Pink","SUV_Red","SUV_Silver","SUV_TK_CIV_EP1","SUV_White","SUV_Yellow"];// Dynamic box arraycrates_large = ["USVehicleBox","RUVehicleBox","TKVehicleBox_EP1"];crates_medium = ["USBasicWeaponsBox","RUBasicWeaponsBox","USSpecialWeaponsBox","USSpecialWeapons_EP1","RUSpecialWeaponsBox","SpecialWeaponsBox","TKSpecialWeapons_EP1","CZBasicWeapons_EP1","UNBasicWeapons_EP1"];crates_small = ["GuerillaCacheBox","RULaunchersBox","RUBasicAmmunitionBox","RUOrdnanceBox","USBasicAmmunitionBox","USLaunchersBox","USOrdnanceBox","USOrdnanceBox_EP1","USLaunchers_EP1","USBasicWeapons_EP1","USBasicAmmunitionBox_EP1","UNBasicAmmunitionBox_EP1","TKOrdnanceBox_EP1","TKLaunchers_EP1","TKBasicAmmunitionBox_EP1","GuerillaCacheBox_EP1","GERBasicWeapons_EP1"];crate_weapons_buildables = ["ChainSaw","ChainSawB","ChainSawG","ChainSawP","ChainSawR"];crate_tools = ["ItemKeyKit","Binocular","Binocular_Vector","ItemCompass","ItemCrowbar","ItemEtool","ItemFishingPole","ItemFlashlightRed","ItemGPS","ItemHatchet_DZE","ItemKnife","ItemMachete","ItemMatchbox_DZE","ItemToolbox","NVGoggles"];crate_tools_buildable = ["ItemToolbox","ItemEtool","ItemCrowbar","ItemKnife"];crate_tools_sniper = ["ItemCompass","Binocular","Binocular_Vector","NVGoggles","ItemGPS"];crate_items = ["FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemBandage","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemGoldBar","ItemGoldBar10oz","CinderBlocks","ItemCanvas","ItemComboLock","ItemLightBulb","ItemLockbox","ItemSandbag","ItemTankTrap","ItemWire","MortarBucket","PartEngine","PartFueltank","PartGeneric","PartGlass","PartPlankPack","PartVRotor","PartWheel","PartWoodPile"];crate_items_high_value = ["ItemBriefcase100oz","ItemVault","30m_plot_kit","ItemHotwireKit"];crate_items_food = ["ItemWaterbottle","FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked"];crate_items_buildables = ["forest_large_net_kit","cinder_garage_kit",["PartPlywoodPack",5],"ItemSandbagExLarge5X","park_bench_kit","ItemComboLock",["CinderBlocks",10],"ItemCanvas","ItemComboLock",["ItemLightBulb",5],"ItemLockbox",["ItemSandbag",10],["ItemTankTrap",10],["ItemWire",10],["MortarBucket",10],["PartPlankPack",5],"PartWoodPile"];crate_items_vehicle_repair = ["PartEngine","PartFueltank","PartGeneric","PartGlass","PartVRotor","PartWheel"];crate_items_medical = ["ItemWaterbottle","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemBandage","FoodCanFrankBeans","FoodCanPasta"];crate_items_chainbullets = ["2000Rnd_762x51_M134","200Rnd_762x51_M240","100Rnd_127x99_M2","150Rnd_127x107_DSHKM"];crate_items_sniper = [["ItemPainkiller",5],"Skin_Sniper1_DZ","Skin_CZ_Soldier_Sniper_EP1_DZ","Skin_GUE_Soldier_Sniper_DZ"];crate_items_president = ["ItemDocument","ItemGoldBar10oz"];crate_backpacks_all = ["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_Czech_Vest_Puch","DZ_TerminalPack_EP1","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_CompactPack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];crate_backpacks_large = ["DZ_GunBag_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1","DZ_CivilBackpack_EP1"];crate_random = [crate_items,crate_items_food,crate_items_buildables,crate_items_vehicle_repair,crate_items_medical,crate_items_chainbullets];/* END WAI MISSIONS CONFIG *//* STATIC MISSIONS CONFIG */static_missions = false; // use static mission filecustom_per_world = false; // use a custom mission file per world/* END STATIC MISSIONS CONFIG */WAIconfigloaded = true;};
Server RPT======================================================================= C:\TCAFiles\Users\gordon\7471\arma2oaserver.exe== "arma2oaserver.exe" -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"=====================================================================Exe timestamp: 2015/06/25 15:50:06Current time: 2015/07/11 12:58:19Version 1.63.125548Item STR_EQUIP_NAME_41 listed twiceItem STR_EQUIP_DESC_41 listed twiceUpdating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/12:59:31 Server error: Player without identity DJSean00 (id 331694388)12:59:31 Server error: Player without identity DJSean00 (id 331694388)12:59:31 Server error: Player without identity DJSean00 (id 331694388)12:59:31 Server error: Player without identity DJSean00 (id 331694388)12:59:31 Server error: Player without identity DJSean00 (id 331694388)12:59:31 Server error: Player without identity DJSean00 (id 331694388)12:59:31 Server error: Player without identity DJSean00 (id 331694388)12:59:31 Server error: Player without identity DJSean00 (id 331694388)12:59:31 Server error: Player without identity DJSean00 (id 331694388)12:59:31 Server error: Player without identity DJSean00 (id 331694388)12:59:31 Server error: Player without identity DJSean00 (id 331694388)12:59:31 Server error: Player without identity DJSean00 (id 331694388)12:59:31 Server error: Player without identity DJSean00 (id 331694388)12:59:31 Server error: Player without identity DJSean00 (id 331694388)12:59:31 Server error: Player without identity DJSean00 (id 331694388)12:59:31 Server error: Player without identity DJSean00 (id 331694388)12:59:38 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire12:59:41 Strange convex component288 in warehouse\models\warehouse.p3d:geometry12:59:41 Strange convex component289 in warehouse\models\warehouse.p3d:geometry12:59:41 Strange convex component290 in warehouse\models\warehouse.p3d:geometry12:59:41 Strange convex component291 in warehouse\models\warehouse.p3d:geometry12:59:41 Strange convex component292 in warehouse\models\warehouse.p3d:geometry12:59:41 Strange convex component293 in warehouse\models\warehouse.p3d:geometry12:59:41 Strange convex component294 in warehouse\models\warehouse.p3d:geometry12:59:41 Strange convex component295 in warehouse\models\warehouse.p3d:geometry12:59:41 Strange convex component296 in warehouse\models\warehouse.p3d:geometry12:59:41 Strange convex component297 in warehouse\models\warehouse.p3d:geometry12:59:41 Strange convex component298 in warehouse\models\warehouse.p3d:geometry12:59:41 Strange convex component299 in warehouse\models\warehouse.p3d:geometry12:59:41 Strange convex component300 in warehouse\models\warehouse.p3d:geometry12:59:41 Strange convex component301 in warehouse\models\warehouse.p3d:geometry12:59:41 Strange convex component302 in warehouse\models\warehouse.p3d:geometry12:59:41 Strange convex component303 in warehouse\models\warehouse.p3d:geometry12:59:41 Strange convex component304 in warehouse\models\warehouse.p3d:geometry12:59:41 Strange convex component305 in warehouse\models\warehouse.p3d:geometry12:59:41 Strange convex component306 in warehouse\models\warehouse.p3d:geometry12:59:41 Strange convex component307 in warehouse\models\warehouse.p3d:geometry12:59:41 Strange convex component308 in warehouse\models\warehouse.p3d:geometry12:59:41 Strange convex component309 in warehouse\models\warehouse.p3d:geometry12:59:41 Strange convex component310 in warehouse\models\warehouse.p3d:geometry12:59:41 Strange convex component311 in warehouse\models\warehouse.p3d:geometry12:59:41 Strange convex component312 in warehouse\models\warehouse.p3d:geometry12:59:41 Strange convex component313 in warehouse\models\warehouse.p3d:geometry12:59:41 Strange convex component314 in warehouse\models\warehouse.p3d:geometry12:59:41 Strange convex component315 in warehouse\models\warehouse.p3d:geometry12:59:41 Strange convex component316 in warehouse\models\warehouse.p3d:geometry12:59:41 Strange convex component317 in warehouse\models\warehouse.p3d:geometry12:59:41 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire12:59:41 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire12:59:41 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire12:59:41 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire12:59:41 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire12:59:41 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire12:59:41 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire12:59:41 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire12:59:41 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire12:59:41 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire12:59:41 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire12:59:41 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire12:59:41 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire12:59:41 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire12:59:41 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire12:59:41 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire12:59:41 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire12:59:41 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire12:59:41 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire12:59:41 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire12:59:41 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire12:59:41 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire12:59:41 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire12:59:41 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire12:59:41 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire12:59:41 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire12:59:41 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire12:59:41 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire12:59:41 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire12:59:41 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire12:59:41 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView12:59:41 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView12:59:41 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView12:59:41 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView12:59:41 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView12:59:41 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView12:59:41 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView12:59:41 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView12:59:41 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView12:59:41 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView12:59:41 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView12:59:41 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView12:59:41 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView12:59:41 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView12:59:41 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView12:59:41 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView12:59:41 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView12:59:41 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView12:59:41 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView12:59:41 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView12:59:41 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView12:59:41 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView12:59:41 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView12:59:41 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView12:59:41 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView12:59:41 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView12:59:41 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView12:59:41 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView12:59:41 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView12:59:41 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView12:59:46 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon12:59:47 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl12:59:49 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"12:59:49 "DayZ Epoch: MPframework inited"12:59:51 "infiSTAR.de - Waiting for BIS_fnc_init..."12:59:56 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView12:59:56 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView13:00:46 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"13:00:46 Warning Message: Script low_admins.sqf not found13:00:46 Warning Message: Script normal_admins.sqf not found13:00:46 Warning Message: Script super_admins.sqf not found13:00:46 Warning Message: Script blacklist.sqf not found13:00:46 "infiSTAR.de - iproductVersion: 05-05-2015-v1403 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"13:00:46 "infiSTAR.de - _fnc_RandomGen: {_abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];_gen = _abc select (random ((count _abc)-1));_arr = ['a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','1','2','3','4'];for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};_gen}"13:00:46 "infiSTAR.de - _simple: n2c1u6r4h1o1n4z1x8b5d6q"13:00:46 "infiSTAR.de - _dialogIds: a1y8i1j3u736l7t6m2e8t"13:00:46 "infiSTAR.de - _badtxts: e125s115x734r2k6o6u0b"13:00:46 "infiSTAR.de - _randvar1: o0q2r4t8w0j3s0s2p24"13:00:46 "infiSTAR.de - _randvar2: z8e1s6h2y236j1s3z6z226z"13:00:46 "infiSTAR.de - _randvar0: q2u8q7e2x4u11743j1j1x6m"13:00:46 "infiSTAR.de - _randvar3: c1j5v2p4m7g2d4k937e"13:00:46 "infiSTAR.de - _randvar4: e6j2g1j4z6u8o6h6g5a6u7g"13:00:46 "infiSTAR.de - _randvar5: x5b3h9e3j8a0q2z2j7p7x7v"13:00:46 "infiSTAR.de - _randvar6: a3h231p2l6y4s9c1o4e5n8s8m"13:00:46 "infiSTAR.de - _randvar8: y236l9x4m8x1t9s3o31"13:00:46 "infiSTAR.de - _randvar11: y8x237z444z6u419v5m8x3s6y"13:00:46 "infiSTAR.de - _randvar12: x0e642q7o211y5c316f8m"13:00:46 "infiSTAR.de - _randvar13: a1s7c033b4e532v0n1e5v1g4s"13:00:46 "infiSTAR.de - _randvar19: w4j4l5s2z224g414v6p"13:00:46 "infiSTAR.de - _randvar20: s6y835i143g7v3h8o1t745p8x"13:00:46 "infiSTAR.de - _randvar21: m6q4n2g0t1q3u2b5c7h6g2q7h"13:00:46 "infiSTAR.de - _randvar27: w032c933l6u3p2q334l4f"13:00:46 "infiSTAR.de - _randvar26: q6y1x8j2l8w2x5l7c5s5k"13:00:46 "infiSTAR.de - _randvar25: p433w3y5i3i523v2m5z2p"13:00:46 "infiSTAR.de - _randvar28: m5a4w223y4u12335z3c8u7s"13:00:46 "infiSTAR.de - _randvar29: a5p7d3j6m7h9h3t1u0z3j7a8o"13:00:46 "infiSTAR.de - _randvar30: r0q1j9u1h3j8m4h7k2q2m"13:00:46 "infiSTAR.de - _randvar31: n7s8s5101710w5b1j7h1l8p"13:00:46 "infiSTAR.de - _randvar32: n7p4k6n710q2e7b8q8j2y"13:00:46 "infiSTAR.de - _randvar33: i5n2b818v8q924c8l6o"13:00:46 "infiSTAR.de - _randvar34: a0y2i3e8j1c0n322e7h"13:00:46 "infiSTAR.de - _randvar35: o5l2v8z1j73738m5b5o5p1n"13:00:46 "infiSTAR.de - _randvar36: d6z3d5n6o6z5c7q1y722o"13:00:46 "infiSTAR.de - _randvar37: x0d6v6q0u5z8n6k7i8u3h"13:00:46 "infiSTAR.de - _randvar38: p7x2a5k1e1p3w7f634h843h5k"13:00:46 "infiSTAR.de - _randvar39: r0k823r1x6l1h0l4b2x4k"13:00:46 "infiSTAR.de - _randvar40: t3i9s429o7q917r7z6s3z"13:00:46 "infiSTAR.de - _fnc_handlerandvar10: q4r7m1n9a5d3t329n7f"13:00:46 "infiSTAR.de - _remark: o3l3c9y0b3a5e5e616m"13:00:46 "infiSTAR.de - _AHpos: d5x737t426v9r6f3m7n"13:00:46 "infiSTAR.de - _loadedcheckpos: w3u8m6k2p5z814z4q427x"13:00:46 "infiSTAR.de - _loadedchecktime: v8l3g3a2s638j5y5o1a3m"13:00:46 "infiSTAR.de - _MenuChecksRunningx: l9u8l7m6s6t8o6z9j0i7r3v"13:00:46 "infiSTAR.de - _oneachframe: v116x5f7h6u1h7g1f5r8x53"13:00:46 "infiSTAR.de - _anotherloop: r6i412i1b0v5c1w5i2g"13:00:46 "infiSTAR.de - _clientoncetwo: j5y2q6o7x0y2h6n0f3x917h"13:00:46 "infiSTAR.de - _lastUnlock: o4f637q7u6k011o3w6h7a2r"13:00:46 "infiSTAR.de - _AdminReqCheck: m8p436r2h223o5b3j8i8x5x"13:00:46 "infiSTAR.de - _antidupeCheckVar: y3m9w3p5u4g3k825d4b7m61"13:00:46 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_f5q1y6p7a2d2e234e9b5k"13:00:46 "infiSTAR.de - _antidupePVResVar: PVAHR_0_l7h322o9l0r2u138v9l7p"13:00:46 "infiSTAR.de - _randvar50910: PVAHR_0_i4s7d5v9n436o7p8r1u7s7p3i"13:00:46 "infiSTAR.de - AntiHack LOADED!"13:00:46 "infiSTAR.de - CREATING AdminMenu"13:00:46 "infiSTAR.de - ADDING PublicVariableEventHandlers"13:00:46 "infiSTAR.de - AntiHack FULLY LOADED"13:00:46 "<infiSTAR.de> Locality of unit B 1-1-A:2(FunctionsManager) transfered to Client."13:00:46 "<infiSTAR.de> Locality of unit B 1-1-A:1 (DJSean00) REMOTE(Survivor1_DZ) transfered to Client."13:00:46 "<infiSTAR.de> Locality of unit B 1-1-A:2(FunctionsManager) transfered to Client."13:00:47 Warning Message: Script z\addons\dayz_server\Maps\basedor.sqf not found13:00:47 BIKE: loading version 2.5.1 ...13:00:48 BIKE: adding bike to safe vehicle list...13:00:48 "Res3tting B!S effects..."13:00:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:49 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape13:00:49 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape13:00:49 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape13:00:49 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 Cannot create non-ai vehicle as_Land_Lamp_Small_EP1,13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\misc\pallets_column.p3d: No geometry and no visual shape13:00:50 ca\misc\pallets_column.p3d: No geometry and no visual shape13:00:50 ca\misc\pallets_column.p3d: No geometry and no visual shape13:00:50 ca\misc\pallets_column.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 Cannot create non-ai vehicle Land_Misc_Cargo2A,13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 class HitPoints::HitLF2Wheel not found in policecar13:00:50 class HitPoints::HitRF2Wheel not found in policecar13:00:50 class HitPoints::HitLMWheel not found in policecar13:00:50 class HitPoints::HitRMWheel not found in policecar13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:00:51 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 85213:00:53 No speaker given for Niclas Weber13:00:53 No speaker given for Carlos Hirasaki13:00:53 "infiSTAR.de - Player-Log: DJSean00(76561197960561678) - 0h 00min | ******ADMIN******"13:00:54 No speaker given for Simon Brown13:00:54 Error in expression <.8145];};_vehicle_988 = objNull;if (CS_addSafeZones) then{_this = createVe>13:00:54 Error position: <CS_addSafeZones) then{_this = createVe>13:00:54 Error Undefined variable in expression: cs_addsafezones13:00:54 File z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf, line 353713:00:54 "HIVE: Starting"13:00:54 "HIVE: trying to get objects"13:00:59 "HIVE: found 349 objects"13:00:59 "HIVE: Commence Object Streaming..."13:00:59 "HIVE: got 19 Epoch Objects and 330 Vehicles"13:01:00 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret13:01:00 UH1Y_DZE: ObsGun - unknown animation source ObsGun13:01:00 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret13:01:00 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun13:01:29 "infiSTAR.de PlayerConnected: ["76561197960561678","DJSean00"]"13:01:36 "infiSTAR.de PlayerConnected: ["76561197987469123","The Beast v2"]"13:01:36 "infiSTAR.de - Player-Log: The Beast v2(76561197987469123) - 0h 00min"13:01:37 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"13:01:38 "[AGN] Starting Trader City Safezone Commander!"13:01:38 "Error: Attempting to start AGN products on a server where it should not be!"13:01:45 "HIVE: Spawning # of Vehicles: 8"13:01:45 "HIVE: Spawning # of Debris: 500"13:01:45 "HIVE: Spawning # of Ammo Boxes: 3"13:01:45 "HIVE: Spawning # of Veins: 50"13:01:45 "Total Number of spawn locations 5"13:01:46 "EPOCH EVENTS INIT"13:01:56 "DEBUG: Too many at [4126.62,8766.59]"13:01:57 "DEBUG: Too many at [4332.41,11002.7]"13:01:58 "DEBUG: Too many at [5014.91,9970.94]"13:02:09 "DEBUG VEIN: Too many objects at [6892.7,4919.35]"13:02:20 Server: Object 3:23 not found (message 89)13:02:20 Server: Object 3:24 not found (message 94)13:02:20 Server: Object 4:18 not found (message 94)13:02:20 Server: Object 4:17 not found (message 89)13:02:20 Unit 2:11 not found, cannot update13:02:20 "TIME SYNC: Local Time set to [2013,8,3,13,2]"13:02:22 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (DJSean00) REMOTE,"76561197960561678"]"13:02:22 "infiSTAR.de ******ADMIN-LOGIN******: DJSean00(76561197960561678)"13:02:22 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (DJSean00) REMOTE,"76561197960561678"]"13:02:30 "PUBLISH: Attempt 2c91e080# 1062950: ch_47f.p3d"13:02:30 "HIVE: WRITE: "CHILD:308:11:CH_47F_EP1_DZE:0:0:[46,[12835.4,13423.7,0.137047]]:[]:[["mala vrtule",0.0951981],["velka vrtule",0.6807],["NEtrup",0.0263052],["motor",0.669525],["elektronika",0.707111],["munice",0.523412],["sklo predni P",0.713603],["sklo predni L",0.00303062],["glass1",0.426636],["glass2",0.270832],["glass3",0.550485],["glass4",0.336919],["glass5",0.410295],["glass6",0.483158]]:0.393422:128354134237146:""13:02:30 "PUBLISH: Attempt 32c10100# 1062951: datsun_pk.p3d"13:02:30 "PUBLISH: Attempt 2ef810c0# 1062952: mh6j.p3d"13:02:30 "HIVE: WRITE: "CHILD:308:11:MH6J_DZ:0:0:[131,[3258.72,8842.57,0.000732422]]:[]:[["glass1",0.997656],["glass2",0.857107],["glass3",0.0430144],["glass4",0.720639],["glass5",0.211935],["NEtrup",0.219155],["motor",0.213978],["elektronika",0.133761],["mala vrtule",0.801404],["velka vrtule",0.159243],["munice",0.926857],["sklo predni P",0.155692],["sklo predni L",0.196306],["glass6",0.286332]]:0.558397:32587884260131:""13:02:31 "PUBLISH: Attempt 340d7040# 1062954: uh1h.p3d"13:02:31 "HIVE: WRITE: "CHILD:308:11:UH1H_DZE:0:0:[159,[918.14,4626.82,0.0289993]]:[]:[["glass1",0.91778],["glass2",0.165596],["glass3",0.259876],["glass4",0.192994],["glass5",0.0665505],["NEtrup",0.840028],["motor",0.474123],["elektronika",0.791241],["mala vrtule",0.410495],["velka vrtule",0.666366],["munice",0.746744],["sklo predni P",0.0380255],["sklo predni L",0.0873577],["glass6",0.451964]]:0.414683:9181462680159:""13:02:41 "HIVE: WRITE: "CHILD:308:11:Pickup_PK_TK_GUE_EP1_DZE:0:0:[91,[12000.6,3523.96,0.00529385]]:[]:[["motor",0.429993],["sklo predni P",0.745869],["sklo predni L",0.817084],["karoserie",0.35888],["palivo",0.43325],["wheel_1_1_steering",0.233727],["wheel_2_1_steering",0.440855],["wheel_1_4_steering",0.108776],["wheel_2_4_steering",0.503828],["wheel_1_3_steering",0.214566],["wheel_2_3_steering",0.854521],["wheel_1_2_steering",0.126013],["wheel_2_2_steering",0.71052],["glass1",0.157909],["glass2",0.71175],["glass3",0.589728],["glass4",0.404726]]:0.458671:12000635240091:""13:02:41 "PUBLISH: Attempt 34a83040# 1062969: hilux1_civil_3_open.p3d"13:02:42 "PUBLISH: Attempt 2a0550c0# 1062831: m997a2_ambulance.p3d"13:02:42 "HIVE: WRITE: "CHILD:308:11:HMMWV_Ambulance:0:0:[124,[12640.9,5727.42,0.0590439]]:[]:[["glass1",0.499155],["glass2",0.635698],["glass3",0.433873],["glass4",0.868296],["wheel_1_1_steering",0.123955],["wheel_1_2_steering",0.719632],["wheel_2_1_steering",0.551462],["wheel_2_2_steering",0.51152],["fueltank",0.735758],["engine",0.0313009],["sklo predni P",0.376294],["sklo predni L",0.28518],["karoserie",0.11683],["wheel_1_4_steering",0.690498],["wheel_2_4_steering",0.294116],["wheel_1_3_steering",0.902984],["wheel_2_3_steering",0.16494]]:0.738701:126409572741124:""13:02:43 "WAI: AI Config File Loaded"13:02:52 "PUBLISH: Attempt 34a810c0# 1062982: usec_ch53_e.p3d"13:02:52 "HIVE: WRITE: "CHILD:308:11:CH53_DZE:0:0:[91,[9806.45,13976.5,0.247459]]:[]:[["NEtrup",0.536348],["palivo",0.941341],["motor",0.683865],["elektronika",0.977499],["mala vrtule",0.696396],["velka vrtule",0.167118],["munice",0.328366],["sklo predni P",0.327271],["sklo predni L",0.612362],["glass1",0.48648],["glass2",0.21542],["glass3",0.597165],["glass4",0.683348],["glass5",0.246591],["glass6",0.662673]]:0.257678:98064139765291:""13:02:52 "HIVE: WRITE: "CHILD:308:11:hilux1_civil_3_open_EP1:0:0:[109,[11693.9,12596.4,0.039093]]:[]:[["motor",0.882853],["sklo predni P",0.775473],["sklo predni L",0.0260177],["karoserie",0.486737],["palivo",0.380187],["wheel_1_1_steering",0.206448],["wheel_2_1_steering",0.753254],["wheel_1_4_steering",0.0913903],["wheel_2_4_steering",0.53289],["wheel_1_3_steering",0.779361],["wheel_2_3_steering",0.521117],["wheel_1_2_steering",0.66456],["wheel_2_2_steering",0.3753],["glass1",0.162817],["glass2",0.225014],["glass3",0.284533],["glass4",0.421469]]:0.994607:1169391259640109:""13:02:54 "WAI: AI Monitor Started"13:03:02 "HIVE: WRITE: "CHILD:388:128354134237146:""13:03:02 "HIVE: WRITE: "CHILD:388:12000635240091:""13:03:02 "HIVE: WRITE: "CHILD:388:32587884260131:""13:03:03 "HIVE: WRITE: "CHILD:388:9181462680159:""13:03:13 "CUSTOM: Selected "391""13:03:13 "CUSTOM: Selected "393""13:03:13 "CUSTOM: Selected "392""13:03:13 "HIVE: WRITE: "CHILD:388:1169391259640109:""13:03:14 "HIVE: WRITE: "CHILD:388:126409572741124:""13:03:14 "CUSTOM: Selected "394""13:03:17 No player found for channel 813942016 - message ignored13:03:24 "HIVE: WRITE: "CHILD:388:98064139765291:""13:03:24 "CUSTOM: Selected "397""13:03:24 "CUSTOM: Selected "395""13:03:26 "WAI: Mission Config File Loaded"13:03:34 "CUSTOM: Selected "396""13:03:37 "WAI: Starting AI Missions Moniter"13:04:56 "0 Active ground units"13:04:56 "0 Active emplacement units"13:04:56 "0 Active chopper patrol units (Crew)"13:05:03 "DELETE: B 1-1-B:1 (The Beast v2) REMOTE Deleted by ID: 380"13:05:06 "0 Active vehicle patrol units (Crew)"13:05:16 Warning Message: File z\addons\dayz_server\system\server_cleanup.fsm, line 239: Config: '"' expected after if (DZE_DiagFpsFast) then {call dze_diag_fps;};[] spawn server_spawnCleanLoot;// set player save time based on server performance diag_tickTime;_lastCleanupGroups = diag_tickTime;_lastCleanupNull = diag_tickTime;_lastCleanup900 = diag_tickTime;13:05:16 File z\addons\dayz_server\system\server_cleanup.fsm, line 241: '/FSM/States/cleanup_loot.init': Missing ';' at the end of line13:05:16 Error context *%FSM</STATEINIT""">*/;13:05:16 Warning Message: File z\addons\dayz_server\system\server_cleanup.fsm, line 241: '/FSM/States/cleanup_loot.': '/' encountered instead of '='13:05:16 Warning Message: Config : some input after EndOfFile.13:05:33 "PUBLISH: Created CH_47F_EP1_DZE with ID "128354134237146""13:05:43 "PUBLISH: Created MH6J_DZ with ID "32587884260131""13:05:43 "PUBLISH: Created UH1H_DZE with ID "9181462680159"" -
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Thanks Hardened
I'm a little lost when it comes to the compiles.sqf as I found this from they also use.
How would I go about installing this after the traders have been updated?
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This broke infiSTAR for me..
Search for
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";Replace withcall compile preprocessFileLineNumbers "Custom\A_Plot_for_Life\init\compiles.sqf";That broke it for me - any ideas?
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if somebody need..
in remoteexec
waypointconditionwaypointstatement
add this line : !"["true", ""]" after 5 ""
I don't understand, am I putting !"["true", ""]" after 5 "" in each of those text files?
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Has anyone else got a link for this? it's dead :(
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got it working.
What did you do to get it working?
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Answered my own Q
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Cannot wait!! :)
Quick help? - Modifying a script
in Scripting
Posted
Guys thank you so much for the assistance, given you're all quite knolwedgeable I wonder if anyone can shed some light on 3 x errors I see repeatable in my RPT files?
Has anyone had any experience with those?