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FPSsean

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Posts posted by FPSsean

  1. Guys thank you so much for the assistance, given you're all quite knolwedgeable I wonder if anyone can shed some light on 3 x errors I see repeatable in my RPT files?

     

     

    15:08:34 Error in expression < getVariable["actionSet", false];

     
    if (!_actionSet) then {
    s_player_holderPickup>
    15:08:34   Error position: <_actionSet) then {
    s_player_holderPickup>
    15:08:34   Error Undefined variable in expression: _actionset
    15:08:34 File z\addons\dayz_code\init\object_BackpackAction.sqf, line 13
    15:08:40 Error in expression < getVariable["actionSet", false];
     
    if (!_actionSet) then {
    s_player_holderPickup>
    15:08:40   Error position: <_actionSet) then {
    s_player_holderPickup>
    15:08:40   Error Undefined variable in expression: _actionset
    15:08:40 File z\addons\dayz_code\init\object_BackpackAction.sqf, line 13
     

     

     

    15:05:58 Error in expression <.8145];

    };
     
    _vehicle_988 = objNull;
    if (CS_addSafeZones) then
    {
    _this = createVe>
    15:05:58   Error position: <CS_addSafeZones) then
    {
    _this = createVe>
    15:05:58   Error Undefined variable in expression: cs_addsafezones
    15:05:58 File z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf, line 3537
    15:05:59 "[AGN] Starting Trader City Safezone Commander!"

     

     

    15:10:32 Warning Message: File z\addons\dayz_server\system\server_cleanup.fsm, line 239: Config: '"' expected after if (DZE_DiagFpsFast) then {

    call dze_diag_fps;
    };
     
    [] spawn server_spawnCleanLoot;
     
    // set player save time based on server performance diag_tickTime;
    _lastCleanupGroups = diag_tickTime;
    _lastCleanupNull = diag_tickTime;
     
    _lastCleanup900 = diag_tickTime;
     
     
    15:10:32 File z\addons\dayz_server\system\server_cleanup.fsm, line 241: '/FSM/States/cleanup_loot.init': Missing ';' at the end of line
    15:10:32 Error context *%FSM</STATEINIT""">*/;
    15:10:32 Warning Message: File z\addons\dayz_server\system\server_cleanup.fsm, line 241: '/FSM/States/cleanup_loot.': '/' encountered instead of '='
    15:10:32 Warning Message: Config : some input after EndOfFile.

     

     

    Has anyone had any experience with those?

  2. Now that this is working - is anyone else getting this in their RPT files?

     

     

    15:08:43 Warning Message: Script z\addons\dayz_server\WAI\customsettings.sqf not found

    15:08:43 "WAI: AI Config File Loaded"
    15:08:53 "WAI: Initialising missions"
    15:08:53 "WAI: AI Monitor Started"

     

    I see that dayz_server\WAI\init.sqf references it twice 

     

     

    Line 59: if ((preProcessFileLineNumbers ("\z\addons\dayz_server\WAI\customsettings.sqf")) != "") then {

    Line 60: ExecVM "\z\addons\dayz_server\WAI\customsettings.sqf";

     

     

    I don't have a customersettings.sqf - is that an issue?

     

    Cheers

    Sean

  3. If you want to affect everything built including bases and  deployables then add this to your init.sqf:

    DZE_StaticConstructionCount = 1;
    
    If you only want to affect deployables, then edit line #466 and set limit to 1, but DO NOT add previous code to init.sqf (important).

    Thank you so very much Raymix and Syco.

    Really appreciate the assistance, I'll pop it in and have a look

  4. Hi Guys,

     

    I must be dumb I've looked over how to modify this script for hours with no luck.

     

    https://github.com/mudzereli/DayZEpochDeployableBike

     

    When deploying a bike, it has steps in game after you deploy and if you try and jump on the bike while it's doing those steps you get teleported out to sea.

     

    I'm trying to work out how to either remove the mount option to get on the bike until it's finished deploying or make the ingame animation just 1 step and not 3.

     

    Anyone have any ideas?

     

    Cheers

    Sean

  5. Missions not finishing and loot incomplete

    WAI Version 2.2.0 (Installed yesterday)
    World: Cherno
    Mods: @Epoch1051
    Installed add-ons AI Related it's only WAI
    Custom loot files Stock

    Problem description
    Use default configs, everything looks great, kill all AI and the mission doesn't end, no AI have the key to the vehicle and every loot crate is empty.

    What i tried so far
    Originally used mod with modifications the config file to adjust things like timers etc, since reverted with no change. Have see post directly on top of mine and have again updated it and no change.

    Will paste in details below shortly.
    Config file

    if(isServer) then {

     
    /* GENERAL CONFIG */
     
    debug_mode = false; // enable debug
    use_blacklist = true; // use blacklist
    blacklist = [
    [[0,16000,0],[1000,-0,0]], // Left
    [[0,16000,0],[16000.0,14580.3,0]] // Top
    ];
     
    /* END GENERAL CONFIG */
     
    /* AI CONFIG */
     
    ai_clear_body = false; // instantly clear bodies
    ai_clean_dead = true; // clear bodies after certain amount of time
    ai_cleanup_time = 7200; // time to clear bodies in seconds
    ai_clean_roadkill = false; // clean bodies that are roadkills
    ai_roadkill_damageweapon = 0; // percentage of chance a roadkill will destroy weapon AI is carrying
     
    ai_bandit_combatmode = "RED"; // combatmode of bandit AI
    ai_bandit_behaviour = "COMBAT"; // behaviour of bandit AI
     
    ai_hero_combatmode = "RED"; // combatmode of hero AI
    ai_hero_behaviour = "COMBAT"; // behaviour of hero AI
     
    ai_friendly_behaviour = false; // make ai friendly towards comrades
     
    player_bandit = -5000; // this is the amount you declare someone to be a bandit on your server, bandit AI will not attack you if ai_friendly_behaviour is true
    player_hero = 5000; // this is the amount you declare someone to be a hero on your server, hero AI will not attack you if ai_friendly_behaviour is true
     
    ai_share_info = true; // AI share info on player position
    ai_share_distance = 300; // distance from killed AI for AI to share your rough position
     
    ai_kills_gain = true; // add kill to bandit/human kill score
    ai_humanity_gain = true; // gain humanity for killing AI
    ai_add_humanity = 50; // amount of humanity gained for killing a bandit AI
    ai_remove_humanity = 50; // amount of humanity lost for killing a hero AI
    ai_special_humanity = 150; // amount of humanity gain or loss for killing a special AI dependant on player alignment
     
    ai_skill_extreme = [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Extreme
    ai_skill_hard = [["aimingAccuracy",0.80],["aimingShake",0.80],["aimingSpeed",0.80],["endurance",1.00],["spotDistance",0.80],["spotTime",0.80],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Hard
    ai_skill_medium = [["aimingAccuracy",0.60],["aimingShake",0.60],["aimingSpeed",0.60],["endurance",1.00],["spotDistance",0.60],["spotTime",0.60],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Medium
    ai_skill_easy = [["aimingAccuracy",0.40],["aimingShake",0.50],["aimingSpeed",0.50],["endurance",1.00],["spotDistance",0.50],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Easy
    ai_skill_random = [ai_skill_extreme,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_easy];
     
    ai_static_useweapon = true; // Allows AI on static guns to have a loadout
    ai_static_weapons = ["KORD_high_TK_EP1","DSHKM_Ins","M2StaticMG"]; // static guns
     
    ai_static_skills = false; // Allows you to set custom array for AI on static weapons. (true: On false: Off) 
    ai_static_array = [["aimingAccuracy",0.20],["aimingShake",0.70],["aimingSpeed",0.75],["endurance",1.00],["spotDistance",0.70],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];
     
    ai_gear0 = [["ItemBandage","ItemBandage","ItemAntibiotic"],["ItemRadio","ItemMachete","ItemCrowbar"]];
    ai_gear1 = [["ItemBandage","ItemSodaPepsi","ItemMorphine"],["Binocular_Vector"]];
    ai_gear2 = [["ItemDocument","FoodCanFrankBeans","ItemHeatPack"],["ItemToolbox"]];
    ai_gear3 = [["ItemWaterbottle","ItemBloodbag"],["ItemCompass","ItemCrowbar"]];
    ai_gear4 = [["ItemBandage","ItemEpinephrine","ItemPainkiller"],["ItemGPS","ItemKeyKit"]];
    ai_gear_random = [ai_gear0,ai_gear1,ai_gear2,ai_gear3,ai_gear4]; // Allows the possibility of random gear
     
    ai_wep_assault = ["M16A4_ACG","Sa58V_RCO_EP1","SCAR_L_STD_Mk4CQT","M8_sharpshooter","M4A1_HWS_GL_camo","SCAR_L_STD_HOLO","M4A3_CCO_EP1","M4A3_CCO_EP1","M4A1_AIM_SD_camo","M16A4","m8_carbine","BAF_L85A2_RIS_Holo","Sa58V_CCO_EP1"]; // Assault
    ai_wep_machine = ["RPK_74","MK_48_DZ","M249_EP1_DZ","Pecheneg_DZ","M240_DZ"]; // Light machine guns
    ai_wep_sniper = ["M14_EP1","SCAR_H_LNG_Sniper_SD","M110_NVG_EP1","SVD_CAMO","VSS_Vintorez","DMR_DZ","M40A3"]; // Sniper rifles
    ai_wep_random = [ai_wep_assault,ai_wep_assault,ai_wep_assault,ai_wep_sniper,ai_wep_machine]; // random weapon 60% chance assault rifle,20% light machine gun,20% sniper rifle
    ai_wep_launchers_AT = ["M136","RPG18","JAVELIN"];
    ai_wep_launchers_AA = ["Strela","Igla","STINGER"];
     
    ai_packs = ["DZ_Czech_Vest_Puch","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
    ai_hero_skin = ["FR_AC","FR_AR","FR_Corpsman","FR_GL","FR_Marksman","FR_R","FR_Sapper","FR_TL"];
    ai_bandit_skin = ["Ins_Soldier_GL_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","GUE_Commander_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_2_DZ","GUE_Soldier_CO_DZ","BanditW1_DZ","BanditW2_DZ","Bandit1_DZ","Bandit2_DZ"];
    ai_special_skin = ["Functionary1_EP1_DZ"];
    ai_all_skin = [ai_hero_skin,ai_bandit_skin,ai_special_skin];
     
    ai_add_skin = true; // adds unit skin to inventory on death
     
    /* END AI CONFIG */
     
    /* WAI MISSIONS CONFIG */
    wai_mission_system = true; // use built in mission system
     
    wai_mission_markers = ["DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker"];
    wai_avoid_missions = 750; // avoid spawning missions this close to other missions, these are defined in wai_mission_markers
    wai_avoid_traders = 750; // avoid spawning missions this close to traders
    wai_avoid_town = 0; // avoid spawning missions this close to towns, *** doesn't function with infiSTAR enabled ***
    wai_avoid_road = 0; // avoid spawning missions this close to roads
    wai_avoid_water = 50; // avoid spawning missions this close to water
     
     
    wai_mission_timer = [30,900]; // time between missions 5-15 minutes
    wai_mission_timeout = [900,1800]; // time each missions takes to despawn if inactive 15-30 minutes
    wai_timeout_distance = 1000; // if a player is this close to a mission then it won't time-out
     
    wai_clean_mission = true; // clean all mission buildings after a certain period
    wai_clean_mission_time = 1800; // time after a mission is complete to clean mission buildings
     
    wai_mission_fuel = [5,60]; // fuel inside mission spawned vehicles [min%,max%]
    wai_vehicle_damage = [20,70]; // damages to spawn vehicles with [min%,max%]
    wai_keep_vehicles = true; // save vehicles to database and keep them after restart
    wai_linux_server = false; // false = Windows (HiveExt.dll) true = Linux Server (writer.pl) has no effect when "wai_keep_vehicles = false;"
    wai_lock_vehicles = true; // lock mission vehicles and add keys to random AI bodies (be careful with ai_clean_dead if this is true
     
    wai_crates_smoke = true; // pop smoke on crate when mission is finished during daytime
    wai_crates_flares = true; // pop flare on crate when mission is finished during nighttime
     
    wai_players_online = 1; // number of players online before mission starts
    wai_server_fps = 5; // missions only starts if server FPS is over wai_server_fps
     
    wai_kill_percent = 30; // percentage of AI players that must be killed at "crate" missions to be able to trigger completion
     
    wai_high_value = true; // enable the possibility of finding a high value item (defined below crate_items_high_value) inside a crate
    wai_high_value_chance = 1; // chance in percent you find above mentioned item
     
    wai_enable_minefield = true; // enable minefields to better defend missions
    wai_use_launchers = true; // add a rocket launcher to each spawned AI group
    wai_remove_launcher = true; // remove rocket launcher from AI on death
     
    // Missions
    wai_radio_announce = true; // Setting this to true will announce the missions to those that hold a radio only
    wai_hero_limit = 1; // define how many hero missions can run at once
    wai_bandit_limit = 1; // define how many bandit missions can run at once
     
    wai_hero_missions = [ // ["mission filename",% chance of picking this mission],Make sure the chances add up to 100,or it will not be accurate percentages
    ["patrol",10],
    ["black_hawk_crash",11],
    ["armed_vehicle",11],
    ["bandit_base",7],
    ["captured_mv22",6],
    ["ikea_convoy",7],
    ["destroyed_ural",10],
    ["disabled_milchopper",9],
    ["mayors_mansion",9],
    ["weapon_cache",10],
    ["bandit_patrol",10]
    ];
    wai_bandit_missions = [
    ["patrol",10],
    ["armed_vehicle",10],
    ["black_hawk_crash",10],
    ["captured_mv22",6],
    ["broken_down_ural",12],
    ["hero_base",6],
    ["ikea_convoy",8],
    ["medi_camp",14],
    ["presidents_mansion",6],
    ["sniper_extraction",8],
    ["weapon_cache",10]
    ];
     
    // Vehicle arrays
    armed_vehicle = ["ArmoredSUV_PMC_DZE","GAZ_Vodnik_DZE","HMMWV_M1151_M2_CZ_DES_EP1_DZE","HMMWV_M998A2_SOV_DES_EP1_DZE","LandRover_MG_TK_EP1_DZE","LandRover_Special_CZ_EP1_DZE","Pickup_PK_GUE_DZE","Pickup_PK_INS_DZE","Pickup_PK_TK_GUE_EP1_DZE","UAZ_MG_TK_EP1_DZE"];
    armed_chopper = ["CH_47F_EP1_DZE","UH1H_DZE","Mi17_DZE","UH60M_EP1_DZE","UH1Y_DZE","MH60S_DZE"];
    civil_chopper = ["AH6X_DZ","BAF_Merlin_DZE","MH6J_DZ","Mi17_Civilian_DZ"];
    military_unarmed = ["GAZ_Vodnik_MedEvac","HMMWV_Ambulance","HMMWV_Ambulance_CZ_DES_EP1","HMMWV_DES_EP1","HMMWV_DZ","HMMWV_M1035_DES_EP1","LandRover_CZ_EP1","LandRover_TK_CIV_EP1","UAZ_CDF","UAZ_INS","UAZ_RU","UAZ_Unarmed_TK_CIV_EP1","UAZ_Unarmed_TK_EP1","UAZ_Unarmed_UN_EP1"];
    cargo_trucks = ["Kamaz","MTVR_DES_EP1","Ural_CDF","Ural_TK_CIV_EP1","Ural_UN_EP1","V3S_Open_TK_CIV_EP1","V3S_Open_TK_EP1"];
    refuel_trucks = ["KamazRefuel_DZ","MtvrRefuel_DES_EP1_DZ","UralRefuel_TK_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ"];
    civil_vehicles = ["hilux1_civil_1_open","hilux1_civil_2_covered","hilux1_civil_3_open_EP1","SUV_Blue","SUV_Camo","SUV_Charcoal","SUV_Green","SUV_Orange","SUV_Pink","SUV_Red","SUV_Silver","SUV_TK_CIV_EP1","SUV_White","SUV_Yellow"];
     
    // Dynamic box array
    crates_large = ["USVehicleBox","RUVehicleBox","TKVehicleBox_EP1"];
    crates_medium = ["USBasicWeaponsBox","RUBasicWeaponsBox","USSpecialWeaponsBox","USSpecialWeapons_EP1","RUSpecialWeaponsBox","SpecialWeaponsBox","TKSpecialWeapons_EP1","CZBasicWeapons_EP1","UNBasicWeapons_EP1"];
    crates_small = ["GuerillaCacheBox","RULaunchersBox","RUBasicAmmunitionBox","RUOrdnanceBox","USBasicAmmunitionBox","USLaunchersBox","USOrdnanceBox","USOrdnanceBox_EP1","USLaunchers_EP1","USBasicWeapons_EP1","USBasicAmmunitionBox_EP1","UNBasicAmmunitionBox_EP1","TKOrdnanceBox_EP1","TKLaunchers_EP1","TKBasicAmmunitionBox_EP1","GuerillaCacheBox_EP1","GERBasicWeapons_EP1"];
     
    crate_weapons_buildables = ["ChainSaw","ChainSawB","ChainSawG","ChainSawP","ChainSawR"];
     
    crate_tools = ["ItemKeyKit","Binocular","Binocular_Vector","ItemCompass","ItemCrowbar","ItemEtool","ItemFishingPole","ItemFlashlightRed","ItemGPS","ItemHatchet_DZE","ItemKnife","ItemMachete","ItemMatchbox_DZE","ItemToolbox","NVGoggles"];
    crate_tools_buildable = ["ItemToolbox","ItemEtool","ItemCrowbar","ItemKnife"];
    crate_tools_sniper = ["ItemCompass","Binocular","Binocular_Vector","NVGoggles","ItemGPS"];
     
    crate_items = ["FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemBandage","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemGoldBar","ItemGoldBar10oz","CinderBlocks","ItemCanvas","ItemComboLock","ItemLightBulb","ItemLockbox","ItemSandbag","ItemTankTrap","ItemWire","MortarBucket","PartEngine","PartFueltank","PartGeneric","PartGlass","PartPlankPack","PartVRotor","PartWheel","PartWoodPile"];
    crate_items_high_value = ["ItemBriefcase100oz","ItemVault","30m_plot_kit","ItemHotwireKit"];
    crate_items_food = ["ItemWaterbottle","FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked"];
    crate_items_buildables = ["forest_large_net_kit","cinder_garage_kit",["PartPlywoodPack",5],"ItemSandbagExLarge5X","park_bench_kit","ItemComboLock",["CinderBlocks",10],"ItemCanvas","ItemComboLock",["ItemLightBulb",5],"ItemLockbox",["ItemSandbag",10],["ItemTankTrap",10],["ItemWire",10],["MortarBucket",10],["PartPlankPack",5],"PartWoodPile"];
    crate_items_vehicle_repair = ["PartEngine","PartFueltank","PartGeneric","PartGlass","PartVRotor","PartWheel"];
    crate_items_medical = ["ItemWaterbottle","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemBandage","FoodCanFrankBeans","FoodCanPasta"];
    crate_items_chainbullets = ["2000Rnd_762x51_M134","200Rnd_762x51_M240","100Rnd_127x99_M2","150Rnd_127x107_DSHKM"];
    crate_items_sniper = [["ItemPainkiller",5],"Skin_Sniper1_DZ","Skin_CZ_Soldier_Sniper_EP1_DZ","Skin_GUE_Soldier_Sniper_DZ"];
    crate_items_president = ["ItemDocument","ItemGoldBar10oz"];
     
    crate_backpacks_all = ["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_Czech_Vest_Puch","DZ_TerminalPack_EP1","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_CompactPack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
    crate_backpacks_large = ["DZ_GunBag_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1","DZ_CivilBackpack_EP1"];
     
    crate_random = [crate_items,crate_items_food,crate_items_buildables,crate_items_vehicle_repair,crate_items_medical,crate_items_chainbullets];
     
    /* END WAI MISSIONS CONFIG */
     
    /* STATIC MISSIONS CONFIG */
     
    static_missions = false; // use static mission file
    custom_per_world = false; // use a custom mission file per world
     
    /* END STATIC MISSIONS CONFIG */
     
    WAIconfigloaded = true;
     

    };



    Server RPT

     
     
    =====================================================================
    == C:\TCAFiles\Users\gordon\7471\arma2oaserver.exe
    == "arma2oaserver.exe"  -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
    =====================================================================
    Exe timestamp: 2015/06/25 15:50:06
    Current time:  2015/07/11 12:58:19
     
    Version 1.63.125548
    Item STR_EQUIP_NAME_41 listed twice
    Item STR_EQUIP_DESC_41 listed twice
    Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
    Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
    Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
    Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
    Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
    Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
    Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
    Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
    Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
    Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
    Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
    Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
    Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
    Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
    Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
    Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
    Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
    Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
    Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
    Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
    Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
    Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
    Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
    Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
    Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
    Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
    Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
    12:59:31 Server error: Player without identity DJSean00 (id 331694388)
    12:59:31 Server error: Player without identity DJSean00 (id 331694388)
    12:59:31 Server error: Player without identity DJSean00 (id 331694388)
    12:59:31 Server error: Player without identity DJSean00 (id 331694388)
    12:59:31 Server error: Player without identity DJSean00 (id 331694388)
    12:59:31 Server error: Player without identity DJSean00 (id 331694388)
    12:59:31 Server error: Player without identity DJSean00 (id 331694388)
    12:59:31 Server error: Player without identity DJSean00 (id 331694388)
    12:59:31 Server error: Player without identity DJSean00 (id 331694388)
    12:59:31 Server error: Player without identity DJSean00 (id 331694388)
    12:59:31 Server error: Player without identity DJSean00 (id 331694388)
    12:59:31 Server error: Player without identity DJSean00 (id 331694388)
    12:59:31 Server error: Player without identity DJSean00 (id 331694388)
    12:59:31 Server error: Player without identity DJSean00 (id 331694388)
    12:59:31 Server error: Player without identity DJSean00 (id 331694388)
    12:59:31 Server error: Player without identity DJSean00 (id 331694388)
    12:59:38 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
    12:59:41 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
    12:59:41 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
    12:59:41 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
    12:59:41 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
    12:59:41 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
    12:59:41 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
    12:59:41 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
    12:59:41 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
    12:59:41 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
    12:59:41 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
    12:59:41 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
    12:59:41 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
    12:59:41 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
    12:59:41 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
    12:59:41 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
    12:59:41 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
    12:59:41 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
    12:59:41 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
    12:59:41 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
    12:59:41 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
    12:59:41 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
    12:59:41 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
    12:59:41 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
    12:59:41 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
    12:59:41 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
    12:59:41 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
    12:59:41 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
    12:59:41 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
    12:59:41 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
    12:59:41 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
    12:59:41 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
    12:59:41 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
    12:59:41 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
    12:59:41 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
    12:59:41 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
    12:59:41 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
    12:59:41 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
    12:59:41 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
    12:59:41 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
    12:59:41 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
    12:59:41 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
    12:59:41 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
    12:59:41 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
    12:59:41 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
    12:59:41 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
    12:59:41 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
    12:59:41 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
    12:59:41 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
    12:59:41 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
    12:59:41 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
    12:59:41 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
    12:59:41 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
    12:59:41 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
    12:59:41 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
    12:59:41 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
    12:59:41 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
    12:59:41 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
    12:59:41 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
    12:59:41 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
    12:59:41 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
    12:59:41 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
    12:59:41 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
    12:59:41 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
    12:59:41 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
    12:59:41 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
    12:59:41 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
    12:59:41 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
    12:59:41 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
    12:59:41 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
    12:59:41 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
    12:59:41 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
    12:59:41 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
    12:59:41 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
    12:59:41 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
    12:59:41 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
    12:59:41 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
    12:59:41 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
    12:59:41 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
    12:59:41 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
    12:59:41 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
    12:59:41 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
    12:59:41 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
    12:59:41 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
    12:59:41 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
    12:59:41 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
    12:59:41 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
    12:59:41 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
    12:59:41 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
    12:59:41 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
    12:59:41 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
    12:59:46 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
    12:59:47 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
    12:59:49 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
    12:59:49 "DayZ Epoch: MPframework inited"
    12:59:51 "infiSTAR.de - Waiting for BIS_fnc_init..."
    12:59:56 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:59:56 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:00:46 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
    13:00:46 Warning Message: Script low_admins.sqf not found
    13:00:46 Warning Message: Script normal_admins.sqf not found
    13:00:46 Warning Message: Script super_admins.sqf not found
    13:00:46 Warning Message: Script blacklist.sqf not found
    13:00:46 "infiSTAR.de - iproductVersion: 05-05-2015-v1403 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
    13:00:46 "infiSTAR.de - _fnc_RandomGen: {
    _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
    _gen = _abc select (random ((count _abc)-1));
    _arr = ['a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','1','2','3','4'];
    for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
    _gen
    }"
    13:00:46 "infiSTAR.de - _simple: n2c1u6r4h1o1n4z1x8b5d6q"
    13:00:46 "infiSTAR.de - _dialogIds: a1y8i1j3u736l7t6m2e8t"
    13:00:46 "infiSTAR.de - _badtxts: e125s115x734r2k6o6u0b"
    13:00:46 "infiSTAR.de - _randvar1: o0q2r4t8w0j3s0s2p24"
    13:00:46 "infiSTAR.de - _randvar2: z8e1s6h2y236j1s3z6z226z"
    13:00:46 "infiSTAR.de - _randvar0: q2u8q7e2x4u11743j1j1x6m"
    13:00:46 "infiSTAR.de - _randvar3: c1j5v2p4m7g2d4k937e"
    13:00:46 "infiSTAR.de - _randvar4: e6j2g1j4z6u8o6h6g5a6u7g"
    13:00:46 "infiSTAR.de - _randvar5: x5b3h9e3j8a0q2z2j7p7x7v"
    13:00:46 "infiSTAR.de - _randvar6: a3h231p2l6y4s9c1o4e5n8s8m"
    13:00:46 "infiSTAR.de - _randvar8: y236l9x4m8x1t9s3o31"
    13:00:46 "infiSTAR.de - _randvar11: y8x237z444z6u419v5m8x3s6y"
    13:00:46 "infiSTAR.de - _randvar12: x0e642q7o211y5c316f8m"
    13:00:46 "infiSTAR.de - _randvar13: a1s7c033b4e532v0n1e5v1g4s"
    13:00:46 "infiSTAR.de - _randvar19: w4j4l5s2z224g414v6p"
    13:00:46 "infiSTAR.de - _randvar20: s6y835i143g7v3h8o1t745p8x"
    13:00:46 "infiSTAR.de - _randvar21: m6q4n2g0t1q3u2b5c7h6g2q7h"
    13:00:46 "infiSTAR.de - _randvar27: w032c933l6u3p2q334l4f"
    13:00:46 "infiSTAR.de - _randvar26: q6y1x8j2l8w2x5l7c5s5k"
    13:00:46 "infiSTAR.de - _randvar25: p433w3y5i3i523v2m5z2p"
    13:00:46 "infiSTAR.de - _randvar28: m5a4w223y4u12335z3c8u7s"
    13:00:46 "infiSTAR.de - _randvar29: a5p7d3j6m7h9h3t1u0z3j7a8o"
    13:00:46 "infiSTAR.de - _randvar30: r0q1j9u1h3j8m4h7k2q2m"
    13:00:46 "infiSTAR.de - _randvar31: n7s8s5101710w5b1j7h1l8p"
    13:00:46 "infiSTAR.de - _randvar32: n7p4k6n710q2e7b8q8j2y"
    13:00:46 "infiSTAR.de - _randvar33: i5n2b818v8q924c8l6o"
    13:00:46 "infiSTAR.de - _randvar34: a0y2i3e8j1c0n322e7h"
    13:00:46 "infiSTAR.de - _randvar35: o5l2v8z1j73738m5b5o5p1n"
    13:00:46 "infiSTAR.de - _randvar36: d6z3d5n6o6z5c7q1y722o"
    13:00:46 "infiSTAR.de - _randvar37: x0d6v6q0u5z8n6k7i8u3h"
    13:00:46 "infiSTAR.de - _randvar38: p7x2a5k1e1p3w7f634h843h5k"
    13:00:46 "infiSTAR.de - _randvar39: r0k823r1x6l1h0l4b2x4k"
    13:00:46 "infiSTAR.de - _randvar40: t3i9s429o7q917r7z6s3z"
    13:00:46 "infiSTAR.de - _fnc_handlerandvar10: q4r7m1n9a5d3t329n7f"
    13:00:46 "infiSTAR.de - _remark: o3l3c9y0b3a5e5e616m"
    13:00:46 "infiSTAR.de - _AHpos: d5x737t426v9r6f3m7n"
    13:00:46 "infiSTAR.de - _loadedcheckpos: w3u8m6k2p5z814z4q427x"
    13:00:46 "infiSTAR.de - _loadedchecktime: v8l3g3a2s638j5y5o1a3m"
    13:00:46 "infiSTAR.de - _MenuChecksRunningx: l9u8l7m6s6t8o6z9j0i7r3v"
    13:00:46 "infiSTAR.de - _oneachframe: v116x5f7h6u1h7g1f5r8x53"
    13:00:46 "infiSTAR.de - _anotherloop: r6i412i1b0v5c1w5i2g"
    13:00:46 "infiSTAR.de - _clientoncetwo: j5y2q6o7x0y2h6n0f3x917h"
    13:00:46 "infiSTAR.de - _lastUnlock: o4f637q7u6k011o3w6h7a2r"
    13:00:46 "infiSTAR.de - _AdminReqCheck: m8p436r2h223o5b3j8i8x5x"
    13:00:46 "infiSTAR.de - _antidupeCheckVar: y3m9w3p5u4g3k825d4b7m61"
    13:00:46 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_f5q1y6p7a2d2e234e9b5k"
    13:00:46 "infiSTAR.de - _antidupePVResVar: PVAHR_0_l7h322o9l0r2u138v9l7p"
    13:00:46 "infiSTAR.de - _randvar50910: PVAHR_0_i4s7d5v9n436o7p8r1u7s7p3i"
    13:00:46 "infiSTAR.de - AntiHack LOADED!"
    13:00:46 "infiSTAR.de - CREATING AdminMenu"
    13:00:46 "infiSTAR.de - ADDING PublicVariableEventHandlers"
    13:00:46 "infiSTAR.de - AntiHack FULLY LOADED"
    13:00:46 "<infiSTAR.de> Locality of unit B 1-1-A:2(FunctionsManager) transfered to Client."
    13:00:46 "<infiSTAR.de> Locality of unit B 1-1-A:1 (DJSean00) REMOTE(Survivor1_DZ) transfered to Client."
    13:00:46 "<infiSTAR.de> Locality of unit B 1-1-A:2(FunctionsManager) transfered to Client."
    13:00:47 Warning Message: Script z\addons\dayz_server\Maps\basedor.sqf not found
    13:00:47 BIKE: loading version 2.5.1 ...
    13:00:48 BIKE: adding bike to safe vehicle list...
    13:00:48 "Res3tting B!S effects..."
    13:00:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:49 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:49 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
    13:00:49 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
    13:00:49 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
    13:00:49 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 Cannot create non-ai vehicle as_Land_Lamp_Small_EP1,
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\misc\pallets_column.p3d: No geometry and no visual shape
    13:00:50 ca\misc\pallets_column.p3d: No geometry and no visual shape
    13:00:50 ca\misc\pallets_column.p3d: No geometry and no visual shape
    13:00:50 ca\misc\pallets_column.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 Cannot create non-ai vehicle Land_Misc_Cargo2A,
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 class HitPoints::HitLF2Wheel not found in policecar
    13:00:50 class HitPoints::HitRF2Wheel not found in policecar
    13:00:50 class HitPoints::HitLMWheel not found in policecar
    13:00:50 class HitPoints::HitRMWheel not found in policecar
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:50 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    13:00:51 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
    13:00:53 No speaker given for Niclas Weber
    13:00:53 No speaker given for Carlos Hirasaki
    13:00:53 "infiSTAR.de - Player-Log: DJSean00(76561197960561678) - 0h 00min | ******ADMIN******"
    13:00:54 No speaker given for Simon Brown
    13:00:54 Error in expression <.8145];
    };
     
    _vehicle_988 = objNull;
    if (CS_addSafeZones) then
    {
    _this = createVe>
    13:00:54   Error position: <CS_addSafeZones) then
    {
    _this = createVe>
    13:00:54   Error Undefined variable in expression: cs_addsafezones
    13:00:54 File z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf, line 3537
    13:00:54 "HIVE: Starting"
    13:00:54 "HIVE: trying to get objects"
    13:00:59 "HIVE: found 349 objects"
    13:00:59 "HIVE: Commence Object Streaming..."
    13:00:59 "HIVE: got 19 Epoch Objects and 330 Vehicles"
    13:01:00 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
    13:01:00 UH1Y_DZE: ObsGun - unknown animation source ObsGun
    13:01:00 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
    13:01:00 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
    13:01:29 "infiSTAR.de PlayerConnected: ["76561197960561678","DJSean00"]"
    13:01:36 "infiSTAR.de PlayerConnected: ["76561197987469123","The Beast v2"]"
    13:01:36 "infiSTAR.de - Player-Log: The Beast v2(76561197987469123) - 0h 00min"
    13:01:37 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"
    13:01:38 "[AGN] Starting Trader City Safezone Commander!"
    13:01:38 "Error: Attempting to start AGN products on a server where it should not be!"
    13:01:45 "HIVE: Spawning # of Vehicles: 8"
    13:01:45 "HIVE: Spawning # of Debris: 500"
    13:01:45 "HIVE: Spawning # of Ammo Boxes: 3"
    13:01:45 "HIVE: Spawning # of Veins: 50"
    13:01:45 "Total Number of spawn locations 5"
    13:01:46 "EPOCH EVENTS INIT"
    13:01:56 "DEBUG: Too many at [4126.62,8766.59]"
    13:01:57 "DEBUG: Too many at [4332.41,11002.7]"
    13:01:58 "DEBUG: Too many at [5014.91,9970.94]"
    13:02:09 "DEBUG VEIN: Too many objects at [6892.7,4919.35]"
    13:02:20 Server: Object 3:23 not found (message 89)
    13:02:20 Server: Object 3:24 not found (message 94)
    13:02:20 Server: Object 4:18 not found (message 94)
    13:02:20 Server: Object 4:17 not found (message 89)
    13:02:20 Unit 2:11 not found, cannot update
    13:02:20 "TIME SYNC: Local Time set to [2013,8,3,13,2]"
    13:02:22 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (DJSean00) REMOTE,"76561197960561678"]"
    13:02:22 "infiSTAR.de ******ADMIN-LOGIN******: DJSean00(76561197960561678)"
    13:02:22 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (DJSean00) REMOTE,"76561197960561678"]"
    13:02:30 "PUBLISH: Attempt 2c91e080# 1062950: ch_47f.p3d"
    13:02:30 "HIVE: WRITE: "CHILD:308:11:CH_47F_EP1_DZE:0:0:[46,[12835.4,13423.7,0.137047]]:[]:[["mala vrtule",0.0951981],["velka vrtule",0.6807],["NEtrup",0.0263052],["motor",0.669525],["elektronika",0.707111],["munice",0.523412],["sklo predni P",0.713603],["sklo predni L",0.00303062],["glass1",0.426636],["glass2",0.270832],["glass3",0.550485],["glass4",0.336919],["glass5",0.410295],["glass6",0.483158]]:0.393422:128354134237146:""
    13:02:30 "PUBLISH: Attempt 32c10100# 1062951: datsun_pk.p3d"
    13:02:30 "PUBLISH: Attempt 2ef810c0# 1062952: mh6j.p3d"
    13:02:30 "HIVE: WRITE: "CHILD:308:11:MH6J_DZ:0:0:[131,[3258.72,8842.57,0.000732422]]:[]:[["glass1",0.997656],["glass2",0.857107],["glass3",0.0430144],["glass4",0.720639],["glass5",0.211935],["NEtrup",0.219155],["motor",0.213978],["elektronika",0.133761],["mala vrtule",0.801404],["velka vrtule",0.159243],["munice",0.926857],["sklo predni P",0.155692],["sklo predni L",0.196306],["glass6",0.286332]]:0.558397:32587884260131:""
    13:02:31 "PUBLISH: Attempt 340d7040# 1062954: uh1h.p3d"
    13:02:31 "HIVE: WRITE: "CHILD:308:11:UH1H_DZE:0:0:[159,[918.14,4626.82,0.0289993]]:[]:[["glass1",0.91778],["glass2",0.165596],["glass3",0.259876],["glass4",0.192994],["glass5",0.0665505],["NEtrup",0.840028],["motor",0.474123],["elektronika",0.791241],["mala vrtule",0.410495],["velka vrtule",0.666366],["munice",0.746744],["sklo predni P",0.0380255],["sklo predni L",0.0873577],["glass6",0.451964]]:0.414683:9181462680159:""
    13:02:41 "HIVE: WRITE: "CHILD:308:11:Pickup_PK_TK_GUE_EP1_DZE:0:0:[91,[12000.6,3523.96,0.00529385]]:[]:[["motor",0.429993],["sklo predni P",0.745869],["sklo predni L",0.817084],["karoserie",0.35888],["palivo",0.43325],["wheel_1_1_steering",0.233727],["wheel_2_1_steering",0.440855],["wheel_1_4_steering",0.108776],["wheel_2_4_steering",0.503828],["wheel_1_3_steering",0.214566],["wheel_2_3_steering",0.854521],["wheel_1_2_steering",0.126013],["wheel_2_2_steering",0.71052],["glass1",0.157909],["glass2",0.71175],["glass3",0.589728],["glass4",0.404726]]:0.458671:12000635240091:""
    13:02:41 "PUBLISH: Attempt 34a83040# 1062969: hilux1_civil_3_open.p3d"
    13:02:42 "PUBLISH: Attempt 2a0550c0# 1062831: m997a2_ambulance.p3d"
    13:02:42 "HIVE: WRITE: "CHILD:308:11:HMMWV_Ambulance:0:0:[124,[12640.9,5727.42,0.0590439]]:[]:[["glass1",0.499155],["glass2",0.635698],["glass3",0.433873],["glass4",0.868296],["wheel_1_1_steering",0.123955],["wheel_1_2_steering",0.719632],["wheel_2_1_steering",0.551462],["wheel_2_2_steering",0.51152],["fueltank",0.735758],["engine",0.0313009],["sklo predni P",0.376294],["sklo predni L",0.28518],["karoserie",0.11683],["wheel_1_4_steering",0.690498],["wheel_2_4_steering",0.294116],["wheel_1_3_steering",0.902984],["wheel_2_3_steering",0.16494]]:0.738701:126409572741124:""
    13:02:43 "WAI: AI Config File Loaded"
    13:02:52 "PUBLISH: Attempt 34a810c0# 1062982: usec_ch53_e.p3d"
    13:02:52 "HIVE: WRITE: "CHILD:308:11:CH53_DZE:0:0:[91,[9806.45,13976.5,0.247459]]:[]:[["NEtrup",0.536348],["palivo",0.941341],["motor",0.683865],["elektronika",0.977499],["mala vrtule",0.696396],["velka vrtule",0.167118],["munice",0.328366],["sklo predni P",0.327271],["sklo predni L",0.612362],["glass1",0.48648],["glass2",0.21542],["glass3",0.597165],["glass4",0.683348],["glass5",0.246591],["glass6",0.662673]]:0.257678:98064139765291:""
    13:02:52 "HIVE: WRITE: "CHILD:308:11:hilux1_civil_3_open_EP1:0:0:[109,[11693.9,12596.4,0.039093]]:[]:[["motor",0.882853],["sklo predni P",0.775473],["sklo predni L",0.0260177],["karoserie",0.486737],["palivo",0.380187],["wheel_1_1_steering",0.206448],["wheel_2_1_steering",0.753254],["wheel_1_4_steering",0.0913903],["wheel_2_4_steering",0.53289],["wheel_1_3_steering",0.779361],["wheel_2_3_steering",0.521117],["wheel_1_2_steering",0.66456],["wheel_2_2_steering",0.3753],["glass1",0.162817],["glass2",0.225014],["glass3",0.284533],["glass4",0.421469]]:0.994607:1169391259640109:""
    13:02:54 "WAI: AI Monitor Started"
    13:03:02 "HIVE: WRITE: "CHILD:388:128354134237146:""
    13:03:02 "HIVE: WRITE: "CHILD:388:12000635240091:""
    13:03:02 "HIVE: WRITE: "CHILD:388:32587884260131:""
    13:03:03 "HIVE: WRITE: "CHILD:388:9181462680159:""
    13:03:13 "CUSTOM: Selected "391""
    13:03:13 "CUSTOM: Selected "393""
    13:03:13 "CUSTOM: Selected "392""
    13:03:13 "HIVE: WRITE: "CHILD:388:1169391259640109:""
    13:03:14 "HIVE: WRITE: "CHILD:388:126409572741124:""
    13:03:14 "CUSTOM: Selected "394""
    13:03:17 No player found for channel 813942016 - message ignored
    13:03:24 "HIVE: WRITE: "CHILD:388:98064139765291:""
    13:03:24 "CUSTOM: Selected "397""
    13:03:24 "CUSTOM: Selected "395""
    13:03:26 "WAI: Mission Config File Loaded"
    13:03:34 "CUSTOM: Selected "396""
    13:03:37 "WAI: Starting AI Missions Moniter"
    13:04:56 "0 Active ground units"
    13:04:56 "0 Active emplacement units"
    13:04:56 "0 Active chopper patrol units (Crew)"
    13:05:03 "DELETE: B 1-1-B:1 (The Beast v2) REMOTE Deleted by ID: 380"
    13:05:06 "0 Active vehicle patrol units (Crew)"
    13:05:16 Warning Message: File z\addons\dayz_server\system\server_cleanup.fsm, line 239: Config: '"' expected after if (DZE_DiagFpsFast) then {
    call dze_diag_fps;
    };
     
    [] spawn server_spawnCleanLoot;
     
    // set player save time based on server performance diag_tickTime;
    _lastCleanupGroups = diag_tickTime;
    _lastCleanupNull = diag_tickTime;
     
    _lastCleanup900 = diag_tickTime;
     
     
    13:05:16 File z\addons\dayz_server\system\server_cleanup.fsm, line 241: '/FSM/States/cleanup_loot.init': Missing ';' at the end of line
    13:05:16 Error context *%FSM</STATEINIT""">*/;
    13:05:16 Warning Message: File z\addons\dayz_server\system\server_cleanup.fsm, line 241: '/FSM/States/cleanup_loot.': '/' encountered instead of '='
    13:05:16 Warning Message: Config : some input after EndOfFile.
    13:05:33 "PUBLISH: Created CH_47F_EP1_DZE with ID "128354134237146""
    13:05:43 "PUBLISH: Created MH6J_DZ with ID "32587884260131""
    13:05:43 "PUBLISH: Created UH1H_DZE with ID "9181462680159""
     

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