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DirtyMcDeed

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Posts posted by DirtyMcDeed

  1. I can't Install PlotManagement

     i stuck at this step at this step

     

    This Line:

    if (count _intentory > 0) then {

    i coudn't find this in my server_monitor.sqf in server_pbo so i extract a default dayz_server & i succes to find that line

    So i take a look in server_monitor.sqf and strange server is _inventory rather _intentory in default server_monitor.sqf

    if ((count _inventory > 0) && !(typeOf( _object) == "Plastic_Pole_EP1_DZ")) then {
    if (typeOf (_object) == "Plastic_Pole_EP1_DZ") then {
    _object setVariable ["plotfriends", _inventory, true];
    };
    
    
    
    

    Should i change to _inventory like 2 code above ?

    i'm really confusion

     

    It was mentioned in an earlier post that 1.0.5.1 used intentory, but it did not matter if it was intentory or inventory, as long as it's consistent. If your server uses inventory, adjust the install accordingly and continue using inventory.

  2. Hi there, I need some help here.

     

    Installed snap build pro with vector build, also indestructable bases, but removed it afterwards. Installed plotmanagement, and door management.

     

    Somehow the sql event deletes alot of the player sbuilt modules. It seems like the cinder half wals are affected by the event, the full walls aren't, they just get deleted after 7 days. The event timer is set on root, with a 7 day event giving 0.2 damage to modules.

     

    If i build a base of wood and test it with a 1 day interval of 0.2 damage, it'll delete the floors and walls, but not the stairs. same goes for cinder half wals and full walls. the db shows damage to the half walls, but the full walls get deleted from the server..

     

    Am on a vilayer server and it's killing me not being able to find out what is wrong here.

     

    Pls help me out..

     

    Edit: not using p4l, nor single currency, remade the event, made sure the definer was root instead of vilayer, that at least got the damage right, for some modules.

  3. Hi Axe..

     

    Love your script man. Works like a charm..

     

    Just a question, is there a way to add, say the White gastanks, and be able to just have them refuel at that without making it a service point alltogether?

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