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Reksa

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Posts posted by Reksa

  1. If you cannot update your infistar, open your AH.sfq, find this line and REMOVE it ( i suggest you to update, 332Z IS OLD )

     if ((!deathHandled) && (r_fracture_legs) && (canMove player)) then
                                    {
                                            if (isNil 'lcQ"+_randvar5+"') then
                                            {
                                                    lcQ"+_randvar5+" = true;
                                                    [] spawn {
                                                            uiSleep 10;
                                                            if ((!deathHandled) && (r_fracture_legs) && (canMove player)) then
                                                            {
                                                                    [] spawn (compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\player_death.sqf');
                                                                    player setHit['Body',1];
                                                            };
                                                            lcQ"+_randvar5+" = nil;
                                                    };
                                            };
                                    };
    
  2. s_givemoney_dialog = -1;

    Thanks for that. Added

    s_bank_dialog = -1; too.

     

    //* Offtopic *//

    Any idea of these? They came after i installed management.. Doesn't seem to affect anything

    http://pastebin.com/fnqCucrz

     

    Specially these:

    Group B 1-1-A (0x40c1d600) - network ID 2:2200
     - no main subgroup
    Network simulation, time = 619.390
    Group B 1-1-A (0x40c1d600) - network ID 2:2200
     - no main subgroup
    Group B 1-1-A (0x40c1d600) - network ID 2:2200
     - no main subgroup
    Group B 1-1-A (0x40c1d600) - network ID 2:2200
     - no main subgroup
    
    Error in expression <ind _iItem;
    _weights = dayzE_CLSChances select _index;
    _cntWeights = count _weig>
      Error position: <select _index;
    _cntWeights = count _weig>
      Error Zero divisor
    File z\addons\dayz_code\compile\spawn_loot_small.sqf, line 81
    Error in expression <ind _iItem;
    _weights = dayzE_CLSChances select _index;
    _cntWeights = count _weig>
      Error position: <select _index;
    _cntWeights = count _weig>
    
  3.  

    The file itself looks fine. Are you running Plot For Life? If not, then make sure fn_selfActions is pointing to the remove.sqf file you've added to your mission file and not still launching the file inside the dayz_code.pbo. The section you need to check looks like this 

    	if(_player_deleteBuild) then {
    		if (s_player_deleteBuild < 0) then {
    			s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "Custom\PlotForLifev2\remove.sqf",_cursorTarget, 1, false, true, "", ""

     

    I'm not running Plot For Life. fn_selfActions is pointing to the remove.sqf. Only i noticed was " _cursorTarget, 1, true, true, " <- I changed it to false, true. Didin't change anything. Still can remove.

    if(_player_deleteBuild) then {
    if (s_player_deleteBuild < 0) then {
    s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "init\remove.sqf",_cursorTarget, 1, false, true, "", ""];
    };
    } else {
    player removeAction s_player_deleteBuild;
    s_player_deleteBuild = -1;
    };
    

    Errorlog after "true, true" to "false, true" change: http://pastebin.com/YpRqsKvt

     

    Heres full fn_selfaction file : http://pastebin.com/7RA5V4qG

     

    WORKS, WORKS AND WORKS.

    AFTER CHANGING " TRUE,TRUE " TO " FALSE, TRUE"  OUR HOST FTP CONNECTION SHITTED ON MY FOOT. IT DIDINT TRANSFER NEW FILES.

    I really what is the meaning of that.. Should not be any matter if its true or false.. 

  4. Can you let me see your remove.sqf to make sure the edits are correct? The part that's in the instructions is what I currently have on my server and it doesn't allow removal unless you're on the plot pole in range of the object.

     

    I also run Wicked AI and Snap Building pro on my server, don't have Singlecoin currency, but I doubt that would affect building related files. 

    Sure! remove.sqf -> http://pastebin.com/XQ88AvZX

  5. Hello guys! I did install with this guide: https://github.com/DevZupa/PlotManagement/blob/master/Modded_Epoch.md today. Some hours ago.

    It is working but... Players can  remove Floors, ladders, walls (cinder and wooden ) and ?doors without locks?. THEY ARE NOT ADDED TO THE PLOTPOLE / OR TAGGED FRIENDLY.

    I have tried to install this script several times.

     

    I have installed : Singlecoin currency ( 999 zupa ), wicked ai, snap building.

     

    only errors in rpt: ( show up after installing plot management. ) 

    http://pastebin.com/FYk7WU2u

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