Reksa
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Posts posted by Reksa
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Noticed same thing. Loot is spawning normally, played with 5 guys for ~6 hours. One(1!) drone and one(1!) sapper in six hours?
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It is infistar. What version you are using?
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If you cannot update your infistar, open your AH.sfq, find this line and REMOVE it ( i suggest you to update, 332Z IS OLD )
if ((!deathHandled) && (r_fracture_legs) && (canMove player)) then { if (isNil 'lcQ"+_randvar5+"') then { lcQ"+_randvar5+" = true; [] spawn { uiSleep 10; if ((!deathHandled) && (r_fracture_legs) && (canMove player)) then { [] spawn (compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\player_death.sqf'); player setHit['Body',1]; }; lcQ"+_randvar5+" = nil; }; }; };
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s_givemoney_dialog = -1;
Thanks for that. Added
s_bank_dialog = -1; too.
//* Offtopic *//
Any idea of these? They came after i installed management.. Doesn't seem to affect anything
Specially these:
Group B 1-1-A (0x40c1d600) - network ID 2:2200 - no main subgroup Network simulation, time = 619.390 Group B 1-1-A (0x40c1d600) - network ID 2:2200 - no main subgroup Group B 1-1-A (0x40c1d600) - network ID 2:2200 - no main subgroup Group B 1-1-A (0x40c1d600) - network ID 2:2200 - no main subgroup
Error in expression <ind _iItem; _weights = dayzE_CLSChances select _index; _cntWeights = count _weig> Error position: <select _index; _cntWeights = count _weig> Error Zero divisor File z\addons\dayz_code\compile\spawn_loot_small.sqf, line 81 Error in expression <ind _iItem; _weights = dayzE_CLSChances select _index; _cntWeights = count _weig> Error position: <select _index; _cntWeights = count _weig>
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Yep i got it too.. Sorry for wasting your time. Errors still show up but it works. ( dont even know if plotmanagement is the reason.. )
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The file itself looks fine. Are you running Plot For Life? If not, then make sure fn_selfActions is pointing to the remove.sqf file you've added to your mission file and not still launching the file inside the dayz_code.pbo. The section you need to check looks like this
if(_player_deleteBuild) then { if (s_player_deleteBuild < 0) then { s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "Custom\PlotForLifev2\remove.sqf",_cursorTarget, 1, false, true, "", ""
I'm not running Plot For Life. fn_selfActions is pointing to the remove.sqf. Only i noticed was " _cursorTarget, 1, true, true, " <- I changed it to false, true. Didin't change anything. Still can remove.
if(_player_deleteBuild) then { if (s_player_deleteBuild < 0) then { s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "init\remove.sqf",_cursorTarget, 1, false, true, "", ""]; }; } else { player removeAction s_player_deleteBuild; s_player_deleteBuild = -1; };
Errorlog after "true, true" to "false, true" change: http://pastebin.com/YpRqsKvt
Heres full fn_selfaction file : http://pastebin.com/7RA5V4qG
WORKS, WORKS AND WORKS.
AFTER CHANGING " TRUE,TRUE " TO " FALSE, TRUE" OUR HOST FTP CONNECTION SHITTED ON MY FOOT. IT DIDINT TRANSFER NEW FILES.
I really what is the meaning of that.. Should not be any matter if its true or false..
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Can you let me see your remove.sqf to make sure the edits are correct? The part that's in the instructions is what I currently have on my server and it doesn't allow removal unless you're on the plot pole in range of the object.
I also run Wicked AI and Snap Building pro on my server, don't have Singlecoin currency, but I doubt that would affect building related files.
Sure! remove.sqf -> http://pastebin.com/XQ88AvZX
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Hello guys! I did install with this guide: https://github.com/DevZupa/PlotManagement/blob/master/Modded_Epoch.md today. Some hours ago.
It is working but... Players can remove Floors, ladders, walls (cinder and wooden ) and ?doors without locks?. THEY ARE NOT ADDED TO THE PLOTPOLE / OR TAGGED FRIENDLY.
I have tried to install this script several times.
I have installed : Singlecoin currency ( 999 zupa ), wicked ai, snap building.
only errors in rpt: ( show up after installing plot management. )
#SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test
in AI Missions
Posted
Nice work buddy! Everything works fine (0.8.1). Runs smoothly.