(PremiumGaming) Jarno
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Posts posted by (PremiumGaming) Jarno
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I just recently set up a DayZ Epoch 1.0.6.2 server and the server runs perfectly fine until I join the server. Joining the server goes flawlessly and the scripts load as they should but after a while the server just shuts down. Looking at the logs there's nothing at all to indicate what might have cause it, let alone contain anything about the shutdown at all. Not quite sure what's happened and how to fix it?
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And @Zupa to my knowledge 500 * 1000 isn't 5 million :D but 500000. Might want to replace that in the config as that confused me ALOT while modifying that.
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Possible to make it partially?
I mean...
If ADMIN spawns zombies //or script for any AI Zombie mission - they will run normally (speed 10), but every spawned zombie will be calm (speed 2) ?
This script aims to edit the "wild_zombies.sqf" meaning it will only aply on the wildspawned ones. Take a look in your files and these files to try and force the speed on every zombie.
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Things I have tried:
- Resetting server again using the guide and paying attention.
- Resetting battleye both clientside and serverside
- Using a different database on a different computer
- Installing on a Windows 2012 server box
- Resetting epoch & epoch server.
Do not I have NO scripts installed yet as I can not even log into the server nor can anyone I've asked.
Thanks for any help you might find,
Jarno
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So I have recently tried to make my test server with the map Taviana. That worked very well but I couldn't get infiSTAR teleport to work. I figured maybe changing to Chernarus might not block it anymore and I like Chernarus over Tavi anyway. Besides from that a problem has recently occured. I resetted my database, server files basically everthing I had did for the test server and made a complete new one. This one following the "highly detailed 70+ steps" guide now gives me a problem of the "Wait for host..." screen and in the right top corener I see my name blinking red. Here's my arma2oaserver.RPT and my server logs (iff anything else is needed please do say).
=====================================================================
== F:\.dayz_epoch_server\Expansion\beta\arma2oaserver.exe
== "Expansion\beta\arma2oaserver.exe" -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server"
=====================================================================
Exe timestamp: 2014/08/18 22:09:40
Current time: 2015/01/07 20:05:06
Version 1.63.125548
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/19:27:29 BattlEye Server: Player #0 DividedByZero - GUID: <GUID is hidden because I don't want you to know it> (unverified)
19:27:29 Player DividedByZero connected (id=<same here>).
19:27:29 BattlEye Server: Verified GUID (<same here>) of player #0 DividedByZero
19:27:30 BattlEye Server: Player #0 DividedByZero - Legacy GUID: <same here>
19:27:41 Player DividedByZero disconnected.Best regards,
[PremiumGaming] Jarno (aka DividedByZero)
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Dear reader,
We have just set up our server and to our suprise every user who joins gets the "Server is running an incorrect version of the serverside application. Iff you are the admin pleases contact the DayZ Epoch Staff." message. This is very annoying to every off us since our last server didn't do this. Our server is run on a VPS (Windows Server 2012) and has firewall dissabled to open our ports. I'm using XAMPP to host our database. Everything is set up as a server should be. It's just giving the error on join. Also our server-spawned vehicles are not loading in inside the server console. I'd rather not use Skype or any other to get in contact. Iff you have a solution please share it with me. I really need it. Also we are running the latest versions off Epoch & Epoch Server (Downloaded from official EpochMod website)
Best regards,
PremiumGaming Servers
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I've setup a server now and when I join everything goes normal until suddenly the server says "Game started." and the player's screen just keeps stuck at the thing under DayZ Epoch filled all the way. Heres a list off scripts I have installed and my server log :
Scripts :
Player Journal
InfiSTAR
Self BB
Tent Sleep Healing
Animated Heli Crashes
Wicked AI (2.1.0 Beta]
Enhanced Spawning (Napf]
Indesctructable Bases
Locked Vehicle Godmode
Group managment
Trader GodmodeLog:
21:59:54 BattlEye server updated to version: 194
21:59:54 BattlEye Server: Initialized (v1.194)
21:59:54 Host identity created.
22:08:13 HackerProMC uses modified data file
22:08:13 BattlEye Server: Player #0 HackerProMC (192.168.1.9:2316) connected
22:08:13 Player HackerProMC connecting.
22:08:13 Mission DayZ Epoch Napf read from directory.
22:08:15 BattlEye Server: Player #0 HackerProMC - GUID: (unverified)
22:08:16 Player HackerProMC connected ().
22:08:16 BattlEye Server: Verified GUID () of player #0 HackerProMC
22:08:17 BattlEye Server: Player #0 HackerProMC - Legacy GUID:
22:09:45 Roles assigned.
22:09:45 Reading mission ...
22:10:21 Mission read.
22:12:11 Game started.
22:14:43 Player HackerProMC disconnected.
22:14:43 BattlEye Server: Player #0 HackerProMC disconnected
22:22:56 HackerProMC uses modified data file
22:22:56 BattlEye Server: Player #0 HackerProMC (192.168.1.9:2316) connected
22:22:56 Player HackerProMC connecting.
22:22:57 BattlEye Server: Player #0 HackerProMC - GUID: (unverified)
22:22:58 Player HackerProMC connected ().
22:22:58 BattlEye Server: Verified GUID () of player #0 HackerProMC
22:22:58 BattlEye Server: Player #0 HackerProMC - Legacy GUID:
22:25:01 Player HackerProMC disconnected.
22:25:01 BattlEye Server: Player #0 HackerProMC disconnected
0:21:13 BattlEye Server: Initialized (v1.194)
0:21:13 Host identity created.
0:22:35 HackerProMC uses modified data file
0:22:35 BattlEye Server: Player #0 HackerProMC (192.168.1.9:2316) connected
0:22:35 Player HackerProMC connecting.
0:22:35 Mission DayZ Epoch Napf read from directory.
0:22:38 BattlEye Server: Player #0 HackerProMC - GUID: (unverified)
0:22:38 Player HackerProMC connected ().
0:22:38 BattlEye Server: Verified GUID () of player #0 HackerProMC
0:22:39 BattlEye Server: Player #0 HackerProMC - Legacy GUID:
0:22:48 Roles assigned.
0:22:48 Reading mission ...
0:23:38 Mission read.
0:24:22 Game started.Any help why this is happening?
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I need help with a script I'm making. I'm making a script that plays music whin a scrollwheel menu but as far as my knowledge goes I have no idea how to make a custom scrollwheel menu. Help please?
Crash with no log to follow up on
in Server Install
Posted
Which is why I tried asking for help here. Perhaps someone who had a similar experience and managed to fix it. It doesn't seem to be consistent because today I could play just fine without it shutting down like that.