-
Posts
17 -
Joined
-
Last visited
Content Type
Profiles
Forums
Articles
Posts posted by AtomMonky
-
-
how do i change the style of the player message ?
Its a bit to large and i want to move the box on the right side. -
-
Hi,
since the Update no one can cut down trees.
Anyone has this error too and knows how to fix it ?
(Playing on the map Taviana)
Best regards
Atom_monky -
Hi,
We have a Godmode Bug.
When a player get killt by AI and then get revived with the Multigun he can't take damage from Mission AI (like Godemode), but he can still die from players and the bots with spawns the UAV.pleas help me with that problem.
-
her is my run sqf
http://pastebin.com/R1RvXJn5
don't know if you have somthing diffrent -
Hi the player get kickt for :
18:31:11 "<infiSTAR.de FNC_AH617_KICKLOGSPAWN> ["v6jj6cza7eg0wgx",["DIrk ","76561198032608901","HLOG",[66,97,100,84,101,120,116,58,32,109,111,110,107,121,32,45,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,68,73,114,107,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,75,105,108,108,101,100,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,65,116,111,109,95,77,111,110,107,121,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,87,105,116,104,58,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,80,48,55,32,57,160,109,109,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,45,32,68,105,115,116,97,110,99,101,58,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,50,46,52,54,49,56,54,109,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32]]]"
18:31:11 "<infiSTAR.de>HL| 0h 10min | DIrk (76561198032608001) | BadText: monky - DIrk Killed Atom_Monky With: P07 9 mm - Distance: 2.46186m (v0145)"can anybody help ?
-
hello,
I used exactly the same data that you post at pastebin and i did not get the kill feed
when i get killed the rp says
22:52:53 "[KillFeed]: Server starting EPOCH_deadPlayer_PVS loop"22:52:53 WARNING: Function 'name' - Atom_Monky is dead22:52:53 "[KillFeed]: PKILL: Atom_Monky was killed by PflaumenMonster with srifle_GM6_F from 5.00896m"
I don´t know why i get no kill messages ingame.
are there any BE filters ?
if you need any other information ask please.
mfg Atom_Monky
-
Hi,I have set up a Briefing it works fine, but all texts are double in it.hope you understand it better with the pic ;)mfg
Atom_Monky -
Is there any way (via ini or script) to delete Zapper, bots, uav wich trap in the trigger from safezoen ?
-
-
Where in the decription.ext ?
#include "infiSTAR_AdminMenu.hpp"
author = "Epoch Mod Team ";class Header{gameType = Sandbox;minPlayers = 1;maxPlayers = 100;};respawn = "BASE";respawnDelay = 600;respawnDialog = 0;onLoadMission= "Epoch";OnLoadIntro = "Welcome to Epoch Mod";loadScreen="welcome\load.jpg";OnLoadIntroTime = False;OnLoadMissionTime = False;onLoadName = "Epoch Mod";disabledAI = true;scriptedPlayer = 1;disableChannels[]={0,2,6};enableItemsDropping = 0;briefing = 1;debriefing = 0;enableDebugConsole = 0;joinUnassigned = 0;respawnOnStart = 0;forceRotorLibSimulation = 0;corpseManagerMode = 1;corpseLimit = 10;corpseRemovalMinTime = 1200;corpseRemovalMaxTime = 3600;wreckManagerMode = 1;wreckLimit = 2;wreckRemovalMinTime = 60;wreckRemovalMaxTime = 360;class CfgRemoteExecCommands {};class cfgMusic{class intro{name = "intro";sound[] = {"welcome\IntroSong.ogg", db+1,1};};};class RscTitles{#include "dialog\statusBar.hpp"}; -
Hello,i use SEM on my epoch server but i have the problem that the mission not spawn .I set the min player ammout of one but if edited the server that every player that join is on a Blufore slot and sionce that the mission not spawn.is it porsible that the sem min player count onley CIV player ?Hope you can understand my problem and my bad english :PAtom_Monky
-
Hello
need help
Player get banned (except admins) by enterig the save zone trigger for:
example:
31-03-2015 14:52:41 infiSTAR.de | 0h 10min | [AVS] Hacu() BANNED | EH_HandleDamage 2: 5 should be 4 (v0137)
And in my battleye / scripts txt (don´t realy konw if its the right file)
Line 20
1 allowDamage !"player allowDamage false;" !"player allowDamage true;" !="if(!isPlayer _x)then{_x allowDamage"Line 58
1 removeEventHandler !"_currentTarget removeEventHandler[\"EpeContactStart\", _onContactEH]" !" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];" !"player removeEventhandler["HandleDamage", _safeZoneDamageEH];"
In my Run/* revert allowDamage */ _RAD = false; /* true or false */ /* if you have safezones using "player allowDamage false;" or similar.. set _RAD = false; *//* HandleDamage check */ _HDC = false; /* true or false */ /* *experimental + Epoch only* - probably publicVariableServer spam but no more godmode hackers. *//* Revert HandleDamage */ _RHD = true; /* true or false */ /* Needs to be false for Paintball script *//* Use EH_Fired check */ _EHF = false; /* true or false */ /* Some mods revert the EventHandlers by default and can cause problems with this check. Tested on Epoch and AltisLife. *//* custom fired handler */ _customFiredEventhandler = {}; /* this needs to be CODE *//* Remove Hit Handler */ _REH = true; /* true or false */ /* Needs to be false for Paintball script *//* Revert InventoryOpen */ _RIO = true; /* true or false */ /* Sets the custom InventoryOpened Handler for AltisLife only - don't mind this option if you are on a different mod. *//* "" Respawn Handler */ _RRH = true; /* true or false */ /* Needs to be false for some custom loadout scripts */Hope you can help me
Atom_Monky -
Found out exactly the same ;) We could overwrite the config but then we have to adjust all "radiusA" entries.
But you could use this fix so far. https://seafile.zomb...u/d/50f9357911/ It spawns vehicles without the use of city names. Put the PBO in your @epochhive\addons folder.
still work on epoch 0.3.0.1 ?
because on my server it did not work.
no land vehicels spawns
-
hello,
im running on my server epoch + Taviana
After the epoch 0.3.0.1 pach i got the problem after a few minutes ingame the server kicks me back into the lobby with the message " server not ready (error 02) "
in my client rpt log i found that :20:57:26 "Server not Ready (Error 02)"20:57:26 "(7323.55) Server not Ready (Error 02)"
and in the server rpt log i found nothing abbaut this error but here it is: -
hi,
How can I replace my tipi ?
I just build my tipi in my base an now I want to replace my tipi because at this place I want to build a stair.
If replace is imporsible can I destroy it ?
thanks for help :D
AtomMonky
[CONTINUED] blckeagls' AI Mission Version 7.06 Build 239
in AI Missions
Posted · Edited by AtomMonky