Serbia
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Ok how about the custom spawn pints for the units i have this on my server and it is in the customSpawns.sqf
//Skalisty Island Ai Spawn Points for M2 .[[[13757, 2855.6951, 0.0001411438],[13581.159, 3095.7595, -0.00020980835],[13672.707, 2923.532, -1.5258789e-005],[13757.219, 2913.2258, 0.00010681152],[13803.734, 2948.77, 9.9182129e-005]],"M2StaticMG",2,"Bandit2_DZ",1,3,"","Random"] call spawn_static; //Skalisty Island ground weapons//[[[13307.787, 2742.4548, 5.7220459e-005],[13473.531, 3343.7896, -2.2888184e-005],[13308.451, 3241.7668, 2.6702881e-005],[13631.521, 3237.97, 0.00017929077],[14165.316, 2696.0239, 8.2969666e-005]],"M2StaticMG",2,"Bandit2_DZ",1,3,"","Random"] call spawn_static; //Skalisty Island ground weapons[[[13720.18, 2841.2844, -4.196167e-005],[14085.578, 2942.03, 0.00035858154],[13598.758, 2932.2224, -0.0002784729],[12980.869, 3208.0649, 4.5776367e-005],[13526.065, 3475.8076, 1.0967255e-005]],"M2StaticMG",2,"Bandit2_DZ",1,3,"","Random"] call spawn_static; //Skalisty Island ground weapons[[[13771.2, 2969.66, 0.0014648], [13689.4, 2980.61, 0.00135422], [13731.9, 2897.92, 8.39783]],"M2StaticMG",2,"Bandit2_DZ",1,3,"","Random"] call spawn_static; //Skalisty Island ground weapons//Skalisty Islansd AI Spawn Points for ground troops[[13671.355, 2892.8167, -1.5258789e-005],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops//[[13687.221, 2931.012, 2.6702881e-005],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[13741.079, 2945.6494, -9.5367432e-005],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[13691.315, 2857.7407, -3.8146973e-005],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[13729.353, 2856.2568, 3.4332275e-005],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[13730.628, 2812.7852, -0.00022125244],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[13642.995, 2837.9001, 0.0001411438],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[13829.32, 2923.4414, 6.4849854e-005],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[13895.181, 2988.3088, 0.00019454956],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[13955.636, 3029.5244, 0.00057220459],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[14070.653, 2891.0085, -0.00090026855],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[14142.604, 2789.1985, 0.00060462952],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[14155.192, 2691.3687, 0.0002155304],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[13990.835, 2788.1887, 0.00024223328],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[13870.401, 2810.1841, -1.9073486e-005],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[13563.453, 2869.0381, 3.0517578e-005],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[13510.406, 2995.7441, 0.0013637543],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[13428.791, 2792.6438, 4.7683716e-006],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[13343.02, 2788.208, 0.0003452301],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[13279.515, 2737.9275, -4.4822693e-005],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[13353.722, 2719.4685, 0.00062465668],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[13419.333, 2747.3875, 0.00021457672],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[13382.635, 2774.623, 0.00018024445],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[13571.933, 3323.9666, 0.00010681152],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[13485.479, 3338.3132, 9.1552734e-005],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[13487.625, 3380.8669, 0.00036621094],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[13408.095, 3336.6536, -0.00019073486],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops//[[13377.609, 3288.2527, -0.0002784729],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[13245.426, 3362.8286, -0.00010251999],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[13214.415, 3246.9207, -0.0001335144],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[13140.325, 3271.8738, 0.00052642822],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[13064.684, 3258.4734, -5.7220459e-005],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[13112.573, 3197.2249, -0.00059127808],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[13033.765, 3154.4763, 0.00037384033],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[13109.765, 3132.3279, 0.00085258484],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[13372.726, 3103.7449, 0.00038146973],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[13467.485, 3107.6912, 9.6321106e-005],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[13472.39, 3004.0212, -0.00060558319],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[13476.838, 2875.9968, -7.8201294e-005],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[13409.714, 2819.4358, 0.00013065338],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[13991.87, 2889.8601, 8.9645386e-005],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[13576.669, 3073.3196, -0.00047302246],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[13490.565, 3235.3242, 0.00017547607],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troops[[13126.788, 3895.324, -1.5258789e-005],4,2,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //ground troopsWhere do i put all of this now to work.Thank you -
Hi
i have question,in previous version of WAi mission there was a sqf file called StaticAnnoBoxes where you could put your custom spawn points for boxes ...is there the way i can add my custom spawn boxes in the new WAI.
Thanks for the answer.
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OK NVM i figured it...i was using non legit skin fro my trader so you have to use legit Epoch skins for your custom trader.
Thank you :P
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All i could find is this and i am not shure is conected to custom trader:
Error in expression <hen {_losCheck = 0;_cantSee = [_agent,_target] call dayz_losCheck;};>Error position: <_target] call dayz_losCheck;};>Error Undefined variable in expression: _targetError in expression < = alive _agent;_targetPos = getPosATL _target;_agent moveTo _targetPos;_a>Error position: <_target;_agent moveTo _targetPos;_a>Error Undefined variable in expression: _targetError in expression <hen {_losCheck = 0;_cantSee = [_agent,_target] call dayz_losCheck;};>Error position: <_target] call dayz_losCheck;};>Error Undefined variable in expression: _targetError in expression < = alive _agent;_targetPos = getPosATL _target;_agent moveTo _targetPos;_a>Error position: <_target;_agent moveTo _targetPos;_a>Maybe i can not put trader to this position?Where can i finde server RPT my host is Vilayer. -
Hi i have a problem
My custom trader is on Scalisty island Chernarus map i was following your video and i have trader shown up on Scalisty but it dose not have Trader menu option
This is what i have :
server_traders.sqf:
// DayZ Epoch TRADERS for 11serverTraders = ["USMC_Soldiers_Engineer","RU_Functionary1","RU_Citizen3","Rocker4","Profiteer4","Rita_Ensler_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","TK_GUE_Soldier_5_EP1","GUE_Soldier_MG","Worker2","Worker3","Woodlander1","UN_CDF_Soldier_Pilot_EP1","RU_WorkWoman1","Dr_Annie_Baker_EP1","RU_Citizen4","RU_WorkWoman5","RU_Citizen1","RU_Villager3","TK_CIV_Takistani04_EP1","Pilot_EP1","RU_Profiteer4","Woodlander3","Dr_Hladik_EP1","Doctor","HouseWife1","GUE_Woodlander2"];// Scalisty Vendormenu_USMC_Soldiers_Engineer = [[["Helicopter Armed",800],["Military Armed",801],["Trucks Armed",802],["Weapons",803]],[],"neutral"];mission.sqf:_unit_666 = objNull;if (true) then{_this = createAgent ["USMC_Soldiers_Engineer", [13421.6,2784.67,0], [], 0, "CAN_COLLIDE"];_unit_666 = _this;_this setDir 58.7591;_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";_this setUnitAbility 0.60000002;_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};mission.sqm:class Item18{position[]={13421.6,0,2784.67,};name="Scalisty";text="Scalisty TRADER";type="mil_dot";colorName="ColorBlack";};trader_tids 693 Scalisty 177server_traders 177 USMC_Soldiers_Engineer 17 neutral NULL ScalistyAll my other traders works fine.I am running Epoch server...I did not put the custom helipadThank in advance. -
Hi
I have problem with EMS ,i am running WAI and EMS together on my server and WAI is working fine but EMS does not displey map markers for the missions every time and sometimes missions spawn in the same spot ...like 3 at the some place on the map.
Any advice ?
Thanks in advance.
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Hi
I really like your work ... if you could provide some info about how to install this to my Epoch server.
Thanks in advance :)
Best Overpoch Missions?
in Scripting
Posted
Hi
I have question ,installed the WAI missions but for some reason when the mission starts there is no announcing message for the mission .?There is a marker but no message.
And one more thing crash spawner mission is not showing on the map.
Thanks for the help in advance.