pozzer18
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Posts posted by pozzer18
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Hi,
long shot i know as no one is really sharing any information about these two subjects, but would any one be willing to share a how to on getting the origins watchtowers or elctronests in to the overpochins mod? i have the houses and strongholds working fine but not the nests etc. also it it possible to implement the level 4 house? any help would be really appriciated
pozzer18
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now i know this is a long shot, but hey its worth the ask. has anybody been able to add the origins watch tower to overpochins? if so as its nearly Christmas and all fancy sharing it? :D
much love
Pozzer18
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is any one else unable to build on the oil rigs on tavi? items build but when interacted with they disappear eg. i can place a safe but if i open the safe it disappears, any item built also vanishes after server restart
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aahhhh im also running a taviana server lol. i was wondering if you had any ai islands or anything for taviana
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Any map edits? Im looking for an ai island?
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Hey MGM, not at all!
Please be prepared for untidiness though.....I'll pm you the link so as not to hijack version control in Defent's thread.
i too would be interested in this :)
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wow all these building scripts coming out... snap pro with custom bildables with build vector + adminbuild.. able to rotate/flip/angle epoch objects could you integrate this with snap pro with custom bildables with buidvector + adminbuild ?that would be epic or post some instructions on how to add this script into that script using all snap/vector features (F key to lock object) but keeping the your awesome menu you have to prieview easily
Cheers
this is highlighted very well in the ops original post, under known issue's and conflicts
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i too am having issues with getting this and deploy anything working. i have looked at Calamity's solution but i am unsure as to where those lines go, also do we still need the extra rc, if we are putting the commands in the deploy anything config file. any help would be really appreciated.
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Noob question. Is there any instructions on how to install. Any where? Any help much appriciated
{request} overpochins watchtowers and electronests
in A2: Epoch Mods (1.0.5.1)
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ahh that is indeed an issue long gone are the days of freely modding games started on arma 3 with epoch not being allowed zombies. though i fully understand the reason why boils down to money at the end of the day which i respect