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Todd1

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    Todd1 reacted to s3crtAZOnt in When I play Arma 2 Epoch I dream of...   
    This is pretty much a sum up of every suggestion i made on this forum ^^ I totally agree with you
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    Todd1 reacted to Renique in When I play Arma 2 Epoch I dream of...   
    Hi Guys,
    my Name is René i am 27 years old and me and my friends are dead keen on getting our hands on Arma 3 Epoch. We are a 5-10 man Group of semi hardcore players that found DayZ in 2012 and since then could never get away from it. We did test like all the Mods and we even suffered on the WarZ sickness. And instead of begging for some early access to the game i think we should use the time to dream what Arma 3 Epoch could bring us and share our good and painful experiences. 
     
    My Dream of Buildings :
     
    Thinking about all the hours i've played DayZ (75% of it Epoch) one of THE BIGGEST moments was when i entered my first self made base in DayZ Origins. It was a really really small Bandit hut with just 2 Beds in it and some storage for some stuff. A Premade Base built with blueprints and farmed mats. It looked like shit but when i entered this thing and saw 2 Beds there, man i had the feeling every second of farming these stupid stones and wood pillars were worth it. This tiny little dump changed like everythin about the game for me. I wasnt wandering planless around the map anymore. I had target locations and i knew all would end in the little dump and i loved the feeling of it.
     
    That was the time when the WarZ came along, and we all thought we can escape the Arma 2 engine and WarZ would bring glory to the land of survival mmos. Long story short WarZ was a pile of cheating kid flooded dogshit and you all know that so i returned because someone of my friends said, "Hey theres this new mod called Epoch and it looks pretty badass".
     
    A modular building concept did not mean a word to me before but i fell in love with that. We were addicted to Epoch the second we build our first base. We started barricading castles and other buildings like everyone did but the beauty of this building system lies in building ur own stuff. We had a Base looking like the pentagon on an Epoch Taviana Server we built 10 floor wooden "skyscrapers". We horded fleets of cars and aircrafts in our base but no matter how big and fancy we build that stuff. I never got the same feeling of entering that tiny little dump again. And i think the only difference was the lack of furniture.
     
    so my first Dream is : be able to add some furniture to my base, a bed to rest and regain health status seems like a little thing to have but i hope u share that point of view.
     
     
    My Dream of PvE/PvP :
     
    Zombies or No Zombies thats the question! There will be a million reasons pro and a million reasons contra Zombies. so everyone should take his own side here, but should have respect and understanding for the other side. My experiences with Zombies were 95 % bad.
     
    Lets talk WarZ again; first they were like supermorons that every child could kill and no one would care for, now they are hordes of morons that everyone hates cause they glitchhit you.In DayZ every guy i know playing DayZ complains about how zombies move and that they would be ok with Zombies if their movement wasnt laggy buggy and whatever. WarZ zombies werent laggy or buggy at the start of this game. but they were so slow and stupid that there was absolutely no difference whether they were there or not.
    My point is as soon as you make those zombies non laggy and easy to kill they lose their reason of existence. And the biggest issue for me personally was. there was no damn reason to kill these things, no special loot no reward no fun nothing. I am not 100% sure if i am ok with no Zombies at all but at the moment I feel like giving this no Zombies thing a shot because every variation of zombies so far failed for me.
     
    NPC missions on the other hand were like a f*** BINGO. Special loot marked on a spot on the map visual for everyone. Thats how you create PvP/Pve content at the same time. Add some NPC that guard this stuff with some bullets, so even if your the only one getting there in time you will have your challenge.
     
    But i have a dream here aswell. Because playing 100+ of those missions did show me one thing : The longer you just hide in the bushes with your ghillie and wait, the bigger your advantage gets. Someone might clear all the NPCs for you and put all the loot in his bagpack one shot and all done. Dont get me wrong, I am not a "f*** you camper" ragekid but lets be honest, probably more than 80% of the fights that do not include atleast one Bambi(new spawned player) are fought by long distance Weapons. And for me this kind of destroys the atmosphere; thinking :"hey there was a Zombie apokalypse, we survived that and now everyone is a professional trained sniper". Evolution is all about survival of the fittest and Snipers are very fit indeed are they?
     
    This is the one time i will use the WarZ as an positive example so please do not hate me for that. In WarZ we played like weeks with 5-10 People before someone of us found his first sniper rifle with 5 bullets. We had lots of melee - midrange fights and building fights and that was a lot more fun than ghillie searching beneath the trees.
    Another possible way of treating that matter could be, that is it actually worth entering that Mission and gaining somethin from entering. Somethin more than weapons and stuff that can be taken from you when you leave that misssion.
     
    My second dream is :
    new PvE enemies
    rare superevolved zombies that you kinda have to fight in a group,
    NPC missions with a reason to get in first,
    NPC patrols
    and a less "400-yard distance shooting" PvP balance by making Sniper rifles a real rare thing and maybe even harder to shoot, but i guess thats were Arma 3 sets the parameters.
     
    My dream of RPG :
     
    As a big fan of mmorpgs i always enjoyed experience related stuff. If you by any means can talk of a class system right now, there is a bandit and a hero that can deal with different traders. The kill on sight mentality makes it alot easier becoming a bandit and kind of hard staying a hero
     I gain alot of long time motivation from things that actually stay. So why not Introduce NPC factions, from where you can gain reputaion by only working on their missions. Or bring special items from mission to that faction and not any other.
     
    My third dream is : a new Humanity System, that is now more like a Reputation based System.
     
     
    So, now i am done wasting your time, its time for you to share your experiences with me!
     
    (To clear things up, I am never talking about DayZ(as in DayZ standalone, never tried it, felt like too big of a step backwards from epoch to me, so DayZ = Epoch)
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