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Posts posted by Motosuwa
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Don't think it will remove it. Just make sure you remove the one that's under the setting you have in Config.cfg or whatever file it is in.
Right ok, I'll give it ago. Many thanks!
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Try opening the Ama2OAProfile file on the server and set deathMessages=1; to deathMessages=0;
Thought that, but wouldn't that remove death message all together?
I noticed this last night, I was killed but it came up "player killed by player friendly fire" I'm a bandit but the guys humanity never changed.
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All I'm after is when someone is killed, it simple says "Bob was killed" not "Bob was killed by John"
Thanks in advance!
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Found this,
CREATE EVENT unlockAbandonedVehicles
ON SCHEDULE EVERY 1 DAY
DO
UPDATE `object_data` SET `CharacterID` = 0 WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 7 DAY) AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 7 DAY) AND `CharacterID` > 0 AND `Classname` NOT IN ('VaultStorage','LockboxStorage','VaultStorageLocked','LockboxStorageLocked','WoodShack_DZ','StorageShed_DZ','TentStorageDomed','TentStorageDomed2','TentStorage') AND `Inventory` <> '[]' AND `Inventory` IS NOT NULL
;No idea how to add it. Post I found this on, people seem to know how to add it so not telling their secrets!
Any help you be really appreciated!
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Hey all.
I'm having difficulty with vehicle clean up on my server. What I'm after is for the server to delete any vehicle that is not locked every Friday or 7 days. Regardless if the vehicle is empty or not.
I know I need to use HeidiSQL or Navicat, but I'm still a total novice using it.
Could anyone help me on this? A real simple guide or a real simple guy =P
Many thanks in advance. -
We need that Hero AI shot at Heros, becouse the loot is not save if they don´t shot :D
And i think i have a solution to make this, i will test it tomorrow ;)
Hey, just wondering if you had any joy =)
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You could also change the behaviour of the AI based on nearby players humanity. That would stop hero AI shooting at heros, same for bandits.
Really like the sound of this, but again I have no idea where to begin on this. I know enough to get by but that's my limit atm. My server has only been going for around a week now.
Plus any way to like have Minor missions not change Humanity?
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You can make it hand out different humanity based on the skin, but you would still have "Hero" AI shooting at Hero players, and "Bandit" AI shooting at Bandit players.
How would I go about doing this? Sorry, still really new on all this. First server!
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How would I get the hero and bandit missions to use different skins?
The plan is to have heros and bandits dressed accordingly, Hero markers green and bandit markers red, and obviously -humanity for hero kills and +humanity for bandit kills.
I'm not good at coding so would somone mind helping oit?
Would also love help on this.
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Hmz... That's weird....
A commented line can not possibly be required in a file for it to work.
You must have made another mistake?
Yea tested again today. Will not work with out that line =S
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Hey, I followed this to the dot. I use Vilayer host but I was able to find all the files that needed changing. One prob though, each time I try and join my server now I just get stuck on black screen with "Wait For Host".
Really hope you can help me here. Love the look of this new trader and would love to add it to my server!
Thanks in advance
~~Edit: Got it working, needed to leave this line in at the top of Server_Trader.sqf
// DayZ Epoch TRADERS for 11
[Chernarus] Epoch/Overpoch traders by IT07
in A2: Epoch Mods (1.0.5.1)
Posted
sorry been off with a really bad infection! I'll get it sent over to you tomorrow bud.