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Posts posted by King.
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Here is the code for my bridges on Napf. One is from Awols to Suhrenfeld Array island, then from there by the docks to the northern most island above Array. I also have a bridge near Lausen to the small island north of it. Lastly I have a bridge going West from Hero Trader Airport to the island and connecting both islands together. If you do not want one, just remove that line from the system and it will be gone. This script should go in your init folder and then inserted in the server_functions.sqf file.Thanks so much to Fully for this great script he shared with us!!};//START//if (isNil "oneTime") then {oneTime = true;fnc_bridgeA2 = {private ["_start","_obj"];_start = createVehicle [_this select 2,_this select 0,[],0, "CAN_COLLIDE"];_start setVectorUp [0,0,1];_start setDir (_this select 1);_start setPosATL (_this select 0);for "_i" from 1 to (_this select 3) do {_obj = createVehicle [_this select 2,_this select 0,[],0,"CAN_COLLIDE"];_obj attachTo [_start, [_i*(_this select 4),_i*(_this select 5),_i*(_this select 6)]];};};//END////Placement of objects////[startingPosition, direction, objectClass, repeats, offsetX, offsetY, offsetZ][ [15977.752, 15997.674, -10.9626017], 28, "MAP_Bridge_stone_asf2_25", 120,0,15, 0 ] call fnc_bridgeA2;[ [17079.8,18870.3,-10.00143099], 58.2, "MAP_Bridge_stone_asf2_25", 75,0,15, 0 ] call fnc_bridgeA2;[ [12354.339, 15672.063, 0.950], -40.469933, "Land_nav_pier_m_2", 10, 40, 0, 0 ] call fnc_bridgeA2;[ [11103.7, 17759.7,-1.950], -80.1, "Land_nav_pier_m_2", 10, 30, 0, 0 ] call fnc_bridgeA2;[ [1420.8, 4121.58,-3.950], -110.1, "Land_nav_pier_m_2", 10, 30, 0, 0 ] call fnc_bridgeA2;[ [1549.48, 4083.11, -8.9626017], 80.5, "MAP_Bridge_stone_asf2_25", 900,0,15, 0 ] call fnc_bridgeA2;};KingDayzKingdom.com
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Sorry guys I forgot to get back to you... Fully, thanks so much it works so well. Yes Cring0, my bridge runs from east of Awols north to Suhrenfeld.
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Great Job... Thanks so much.
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Thanks Fully, so yes, I see the different bridge materials react different to the values. I got the stone bridge to work from Awols Airport to the north island, but try using the same exact coordinates with wood or concrete and it doesnt work...:)
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Lausen is on Napf. I have a related question, so when I put down my bridge they go across the pond, but they are all parallel, not connected, anyone (Fully) no the axis that corrects that?
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Very Nice, would love to see you RELEASE it... cool
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Great idea Millertime, hey I want to come play on your HighTimez-Gamerz server!!