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Blerp

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Posts posted by Blerp

  1. Hi,

    I have seen some great things made by people here ,  but despite of that i wanted to put up some things i have made for napf island .

    At first a bridge Suhrenfeld Array across the river just below the airport .

    Second is a small AI island ,

    The updated version looks a bit different because i added a crane and small things , also inside the small town need some little things added ..

    Second ai island suhrenfeld array is almost done  ... pictures later    if anyone can use this then let me know i can remove that ai etc ..the small island can also be used for fast pvp or small teams shootout .. in that case there should be 2 gates  .

     

     

     

    55.jpg

     

    87.jpg

    22.jpg

  2. Hi,

    I guess for every questions a other post :).

    Well i can get in my mv22   and it fly's away but after some time it despawns in editor it works great   and if i add it to safe vehicles then it despawn after some time . sometimes while flying and pilot drops dead on the floor .  I also added   a  city bus and the same thing happens   after the few first waypoints it despawn . in editor it just do the job like most times ..

    any suggestions would be welcome ..

    Greets

  3. I added a bus and tried the same everything works great in the editor but ingame the bus also despawn after some time ..

    The driver go's on foot like the pilot from the mv22  at first i thought that the mv22 was kind of bugged but the bus also had the same problem.

    anyone has any tips ?

     

  4. Hi,

    Ok iam able to enter the mv22 without problems .... but  .. the mv22  is deleted when it lands at the traders  sometimes even before it lands when i was in  . at some point the mv22 was gone and i was in air dying with the pilot ..

    Any suggestions ?

     

  5. Hello .

    I was busy with an airbus for napf , one chopper that fly's between  awols and heroe trader at airfield .

    At first nothing happend no spawn nothing , thanks to the tips i  got from there things are moving in the right direction :)

    but its dayz epoch so not without a struggle mostly with some things .

    So now my airbus spawns  fly between the 2 points  but as soon i step in that mv22 it blows up   LOL 

    I just added some basic waypoints to see if those worked well like the cycle waypoint , i wanna change that later and set a timer at some waypoints and tweak that a bit .

    So it would be nice if i was able to get in , or a other player ..

    Here is what i have got so far ..

    ////////////////////////////////////script//////////////////////////////////////////

    SetAccTime 0.0;
    if (isServer) then {

    _this = createCenter civilian;
    _center_0 = _this;
    _this setFriend [west, 1];
    _this setFriend [east, 1];
    _group_0 = createGroup _center_0;

    _vehicle_1 = objNull;
    if (true) then
    {
      _this = createVehicle ["MV22", [15123.691, 16380.917, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
      _vehicle_1 = _this;
      _this setVehicleLock "UNLOCKED";
      _this setPos [15123.691, 16380.917, 1.9073486e-006];
    };

    _unit_0 = objNull;
    if (true) then
    {
      _this = _group_0 createUnit ["Pilot_EP1", [15117.501, 16391.523], [], 0, "CAN_COLLIDE"];
      _unit_0 = _this;
      _this setDir -4.1849737;
      _this setVehicleInit "This moveInDriver ab";
      _this setUnitRank "COLONEL";
      _this setUnitAbility 1;
      _this moveInDriver _vehicle_1;
      if (true) then {_group_0 selectLeader _this;};
    };

    _vehicle_2 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Heli_H_civil", [15125.008, 16382.387, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
      _vehicle_2 = _this;
      _this setPos [15125.008, 16382.387, -3.8146973e-006];
    };


    _this = _group_0 addWaypoint [[15132.827, 16379.379], 0];
    _this setWaypointCombatMode "BLUE";
    _this setWaypointSpeed "FULL";
    _this setWaypointBehaviour "SAFE";
    _waypoint_0 = _this;

    _this = _group_0 addWaypoint [[5139.9072, 4828.5054], 0];
    _this setWaypointType "GETOUT";
    _this setWaypointCombatMode "BLUE";
    _this setWaypointSpeed "FULL";
    _this setWaypointBehaviour "SAFE";
    _waypoint_1 = _this;

    _this = _group_0 addWaypoint [[5102.2231, 4847.7114], 0];
    _this setWaypointCombatMode "BLUE";
    _this setWaypointSpeed "NORMAL";
    _this setWaypointBehaviour "SAFE";
    _waypoint_2 = _this;

    _this = _group_0 addWaypoint [[5139.9209, 4828.5313], 0];
    _this setWaypointType "GETIN";
    _waypoint_3 = _this;

    _this = _group_0 addWaypoint [[15161.271, 16339.514, 0], 0];
    _waypoint_4 = _this;

    _this = _group_0 addWaypoint [[15141.047, 16387.672, 0], 0];
    _this setWaypointType "GETOUT";
    _waypoint_5 = _this;

    _this = _group_0 addWaypoint [[15116.04, 16413.898], 0];
    _waypoint_6 = _this;

    _this = _group_0 addWaypoint [[15132.768, 16379.325], 0];
    _this setWaypointType "GETIN";
    _this setWaypointSpeed "NORMAL";
    _this setWaypointBehaviour "SAFE";
    _waypoint_7 = _this;

    _this = _group_0 addWaypoint [[5140.0605, 4828.1602], 0];
    _this setWaypointType "CYCLE";
    _this synchronizeWaypoint [_waypoint_1];
    _waypoint_8 = _this;

    };
    ProcessInitcommands ;
    SetAccTime 1

     

    ////////////////////////////////////////////////////////////////////end script//////////////////////////////////////////////////

    I hope its something simple again  :)  any suggestion ? everything works ok untill i get in the mv22

    Kind regards .

     

  6. As soon i try to add the side east and the related objects    i connect to server and i wont let me in .    no id for player   i use to have this but i was able to do everything i guess its related to my admin tools  i might disable that and try to see if things work then ..If the problem are also in database i migh have to delete my character and details from database aswell and login as freshspawn ..

     

     

  7. Well you were thinking right here  about the boats  its a part of my enemy islands :)     but hee Thanks a lot for the time and info you people took for helping me out here.

    Iam going back to the editor and have some fun trying to get this going i have so many good ideas for missions  :) 

    Ok my pilot can be killed and you can step in the MV22  but after that its Jail time for murder and stealing a vehicle .

    The erros are  cant creat  unit   cant create  empty object the MVV even  LOL  well its way more fun if you struggle :)

    And about the friendly towards ........   i thought i just made that up for setting the vehicle  SetCaptive true would solve that ..

    Again thanks a lot for the help here  :)  

    Gr

  8. I made tons of missions for OFP and arma etc  and it works in the editor like it should but if i upload the script to my dedicated server it gives me a lot of errors .

    So i made some mistakes here i guess  i removed the top lines from my mission file like the center ,groups and my players unit .

    so the file look like this now

    if (isServer) then {
    _unit_0 = objNull;
    if (true) then
    {
      _this = _group_0 createUnit ["Ins_Soldier_Pilot", [15136.102, 16380.789], [], 0, "CAN_COLLIDE"];
      _unit_0 = _this;
      _this setVehicleInit "This MoveInDriver  AT1";
      _this setUnitRank "CAPTAIN";
      _this setUnitAbility 0.94274074;
      if (true) then {_group_0 selectLeader _this;};
    };

    _vehicle_0 = objNull;
    if (true) then
    {
      _this = createVehicle ["MV22", [15135.68, 16376.838], [], 0, "CAN_COLLIDE"];
      _vehicle_0 = _this;
      _this setVehicleVarName "AT1";
      AT1 = _this;
      _this setVehicleLock "UNLOCKED";
      _this setPos [15135.68, 16376.838];
    };

    _this = _group_0 addWaypoint [[15132.827, 16379.379], 0];
    _this setWaypointCombatMode "BLUE";
    _this setWaypointSpeed "FULL";
    _this setWaypointBehaviour "SAFE";
    _waypoint_0 = _this;

    _this = _group_0 addWaypoint [[5139.9072, 4828.5054], 0];
    _this setWaypointType "GETOUT";
    _this setWaypointCombatMode "BLUE";
    _this setWaypointSpeed "FULL";
    _this setWaypointBehaviour "SAFE";
    _waypoint_1 = _this;

    _this = _group_0 addWaypoint [[5102.2231, 4847.7114], 0];
    _this setWaypointCombatMode "BLUE";
    _this setWaypointSpeed "NORMAL";
    _this setWaypointBehaviour "SAFE";
    _waypoint_2 = _this;

    _this = _group_0 addWaypoint [[5139.9209, 4828.5313], 0];
    _this setWaypointType "GETIN";
    _waypoint_3 = _this;

    _this = _group_0 addWaypoint [[15161.271, 16339.514, 0], 0];
    _waypoint_4 = _this;

    _this = _group_0 addWaypoint [[15141.047, 16387.672, 0], 0];
    _this setWaypointType "GETOUT";
    _waypoint_5 = _this;

    _this = _group_0 addWaypoint [[15116.04, 16413.898], 0];
    _waypoint_6 = _this;

    _this = _group_0 addWaypoint [[15132.768, 16379.325], 0];
    _this setWaypointType "GETIN";
    _this setWaypointSpeed "NORMAL";
    _this setWaypointBehaviour "SAFE";
    _waypoint_7 = _this;

    _this = _group_0 addWaypoint [[5140.0605, 4828.1602], 0];
    _this setWaypointType "CYCLE";
    _this synchronizeWaypoint [_waypoint_1];
    _waypoint_8 = _this;

    };
    };

    end of file ///////////////////////////

    any suggestions ?

    Gr

     

  9. Hi,

    I am used to make the missions myself in the editor , now i run WAI an DZAI    and if i try to add a custom mission outside those AI tools i get a few conflicts with the units and their waypoints .

    I have looked online but cant find anything about this  . not even a good tutor  for WAI and DZAI    ok they comments in the scripts also explain a lot but still .

    Now i tried to put in a  Air bus    a  MV22 with one pilot that go from one airport to a other . just wait there and cycle between that ,  as normal this is peanuts in the editor and works as it should but not in game on the dedicated server .

    So if anyone can point me in the right direction about what better to use  WAI or DZAI for this and how to go from there then that would be great :).Or how to mix the custom selfmade things in edtior with WAI and DZAI without any general conflicts .

    You dont have to make a tutor if you do not have the time but any help would be welcome.

    Gr

  10. Hi,

    Iam making a enemy island  but i rather had not zeds there because its a remote island and the island should be cleared of zeds and should have only enemy ai bots ..

    I have been freaking around but no luck this far .

    Can anyone help with this ?   the use of a trigger or marker for this would be great .

    kind regards.

    Blerp

  11. hello

    I have been struggling for days because of the one click system of gtxgaming iam kind of confused now .

    i try to install the admin tools   and i get the same error msg in the rpt file

    ErrorMessage: File mpmissions\DayZ_Epoch_24.Napf\description.ext, line 32: Config: .: 'e' encountered instead of '='

    there is the description file

    respawn = "BASE";
    respawndelay = 5;
    onLoadMission= "DayZ Epoch";
    OnLoadIntro = "http://epochmod.com/";
    OnLoadIntroTime = False;
    OnLoadMissionTime = False;
    disabledAI = true;
    disableChannels[]={0,2,6}; //0 = Global 1 = Side 2 = Command 3 = Group 4 = Vehicle 5 = Direct 6 = System
    enableItemsDropping = 0;

    briefing = 0;
    debriefing = 0;

    onPauseScript = "";
    loadScreen = "IMG\LOAD\LoadingScreen.jpg";
    class Header
    {
     gameType = COOP;
     minPlayers = 1;
     maxPlayers = 100;
    };

    aiKills = 1;
    diagRadio = 1;
    diagHit = 1;

    //SFX
    class CfgSounds
    {
        sounds[] = {};
    };
    //Loads all hpp files
    #include "CONFIGS\MissionInit.hpp"
    [] execVM "admintools\Activate.sqf" //Epoch admin tools


    \\\\\\\\\\\\\\\\\\\\\\\\\\\

    Can anyone tell me whats wrong here ?

    kind regards

     

  12. Hello,

    I was struggling with the server scripts and when i checked the rpt file i saw that it could not find the ikea script and i checked the folder and it was not there also , i also checked the Wai folder if it was anywhere but it was not ..

    Does anyone know where i can find that script ,?

    Grtz

    Blerp

  13. Ah most of the juppy's are using crap like   dzai  wai  sarge  ai etc 

     

    Found the way myself just missed some small info but   now i see how sad most of yous are using these tools and pretend as if y ou made the missions yourself . no you installed a uncompatible buggy tool so you only have to put in some  coords and stupid parameters and thats it  most of the times and then pretend as if  you had to script the lot or did a hell of a job  >  LOL    (NOT) .Your buggy tool does that for you and most of yous have no clue whats going on at the background  kind of sad though.

    Thanks a lot for the needed information (Not )   .

  14. Hello survivors .

     

    I am looking into setting up a epoch napf server soon .

     

    I can use some help setting up things . i have a local test server up and running and most things i love to see and try out are working aswell so the basics are up .Ai missions with wai , dzai etc are working aswell .

     

    I have problems with the ai though  i have made many ofp and arma(2) missions in the past but the way its going at dayz is not the same .

     

    I miss some information , i figgered most things out but i would like to see a good tutor how this works .

    I dont wanna use any tools like wai zai or banzai :) if possible just the editor and txt editor besides the needed tools like pbo manager etc.

     

    It would be nice if someobody could point me to the right topics /sites for doing this , or else to a tutor for doing this the best way .

     

    I hope somebody can help me out here :)   Got some stuff working but i rather have the total know how as it comes to this way of adding ai missions and ai who guards a town etc .

     

    kind regards .

     

     

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