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Posts posted by DJbeast11
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Not sure if this will work it should tho
private [ "_Message","_Time","_Timec","_Ending","_TimeL","_camera","_distance","_Morning","_Afternoon"]; /* Start up menu made my Asian Kid plz credit me when needed Camera code based off lport3 *********** CONFIG START *********** (%1 is the players name don't change) */ _Message = format["Change me %1 ",format["%1", name player]];//Welcome message after the menu pops up _Ending = format["Change me %1 ",format["%1", name player]];//end message after god mode is off _Time = 20; //Time before the welcome message pop up, and the time it takes before god mode is off _TimeL = 6; //Time between the welcome message to the end message _Timec = 4; //Time before the info board show up after the camera is done or when the info board shows up after the player is spawned in servername = "Change me"; //You server name mess = true; //Show message when god mode is off //*********CAMERA CONNFIG********** Camera = True; //Want the camera to show? _distance = 40; //How far the camera starts off showCinemaBorder true; //Want black boarders NVGS = false; //Your server have night time? //CHANGE THE XX OR IT WILL NOT WORK!!!! //Time for the nvgs on the camera _Afternoon = 17; //what time you want nvgs to turn on (should be around 16 to 18) _Morning = 7; //What time you want nvgs off (Should be around 6 to 8 _Day = daytime; //Don't touch /* *********** CONFIG END *********** */ //God mode Start waitUntil {!isNil "dayz_animalCheck"}; player_zombieCheck = {}; player_fired = {}; fnc_usec_damageHandler = {}; thePlayer removeAllEventHandlers "handleDamage"; thePlayer addEventHandler ["handleDamage", {false}]; thePlayer allowDamage false; //CAMERA START if(Camera) then { //If NVGS is true if(NVGS) then { while { ( _Day < _Afternoon ) and ( _Day < _Morning ) } do { camUseNVG True; }; while { ( _Day > _Morning ) and ( _Day < _Afternoon ) } do { camUseNVG false; }; }; _camera = "camera" camCreate [(position player select 0)-2, position player select 1,(position player select 2)+_camDistance]; _camera cameraEffect ["internal","back"]; _camera camSetFOV 2.000; _camera camCommit 0; waitUntil {camCommitted _camera}; _camera camSetTarget vehicle player; _camera camSetRelPos [0,0,2]; _camera camCommit 8; waitUntil {camCommitted _camera}; _camera cameraEffect ["terminate","back"]; camDestroy _camera; }; //CAMERA END sleep _Timec; /* YOU CAN EDIT HERE Make sure to edit in the >xxxx< */ "Dayz Epoch" hintC parseText format [" <t size='1.25' shadow='1'align='left' color='#ff8800'>Welcome to %1</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>www.dayzfallendead.tk/</t><br/>", (servername)]; sleep _Time; cutText [_Message, "PLAIN DOWN"]; if ( mess ) then { systemChat ( "God mode off" ); }; player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf"; player_fired = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_fired.sqf"; fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf"; thePlayer addEventHandler ["handleDamage", {true}]; thePlayer removeAllEventHandlers "handleDamage"; thePlayer allowDamage true; sleep _TimeL; cutText [_Ending, "PLAIN DOWN"];
This camera script works on my server! Looks great! THANKS A LOT Asian Kid!!!
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You should ask EPOCHMOD.com if you can get your own forums like all the other missions system for Wicked AI! I think that would be great!
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Is there a way to stop AI killing people in safe zones like stary? My players have been having that issue alot!
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Is there a way to stop AI units from attacking or killing people while in a safe zone. My players say that they keep getting killed inside of a safe zone. I do have AGN installed.
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We have changed the spawn_ammo_box to include 3 paramaters for number of guns, number of items and number of tools. Use it like this
5 guns
15 items
3 tools
[5,15,3] call spawn_ammo_box;
Could you post your server RPT file?
This is actually something planned for future release. But interested to learn how you "some people" have done this.
Hi Red, glad you like it so much!
What do you mean with "only spawning flares"? I don't think it is suppossed to do anything else. The heli_patrol has been fixed in 2.0.2
Hmm this is new to me and will be something we'll look at in the future.
For now you can add them in the main (and only) config file. We are working on a feature that auto selects all weapons in your loot table.
If you look on my server, I have one big mission and two small missions running at the same time. The way that I do it though is using Wicked AI and DZMS. ZMS ctually works side by side with WAI wich is what I thought is cool about it!
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If we edit the BEC files, will that mees up infistar??
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Do I need to do anything to get this working with the new Epoch version? I can see maintain area and maintain area preview but it always says 0.
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I put this Into my server and it is AMAZING!!! Great job!!!
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Ok so just to put it simple, I have the WAI mission system v.0.17 in my server. everything works perfectly fine but it only spawns in the weapons crate mission. How do I control how it spawns the missions?
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I m not sure at how to fix this BUT I would probably start at the battleye files that you installed when you installed Infistar. Maybe you could add the weapon to the list or something to not get banned.
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i have it like this is my server_function.sqf:
//qdoba [] execVM "\z\addons\dayz_server\addons\qdobacrates.sqf"; call compile preProcessFileLineNumbers "z\addons\dayz_server\addons\qdoba.sqf";
and i have tried:
[] execVM "\z\addons\dayz_server\addons\qdobacrates.sqf"; [] execVM "\z\addons\dayz_server\addons\qdoba.sqf";
but still all i have is:
But still I cant get the building here! :(
You will have to put it at the bottom of your server_functions.sqf. My file is located in my dayz_epoch/init folder. My code is like this
server_logUnlockLockEvent = { private["_player", "_obj", "_objectID", "_objectUID", "_statusText", "_status"]; _player = _this select 0; _obj = _this select 1; _status = _this select 2; if (!isNull(_obj)) then { _objectID = _obj getVariable["ObjectID", "0"]; _objectUID = _obj getVariable["ObjectUID", "0"]; _statusText = "UNLOCKED"; if (_status) then { [_obj, "gear"] call server_updateObject; _statusText = "LOCKED"; }; diag_log format["SAFE %5: ID:%1 UID:%2 BY %3(%4)", _objectID, _objectUID, (name _player), (getPlayerUID _player), _statusText]; }; }; execVM "\z\addons\dayz_server\buildings\checkpoints.sqf"; execVM "\z\addons\dayz_server\buildings\traderstary.sqf"; execVM "\z\addons\dayz_server\buildings\nwafbase.sqf"; execVM "\z\addons\dayz_server\buildings\neaf.sqf"; execVM "\z\addons\dayz_server\buildings\balotaafextended.sqf"; execVM "\z\addons\dayz_server\buildings\herotrader.sqf"; execVM "\z\addons\dayz_server\buildings\qdoba.sqf"; execVM "\z\addons\dayz_server\buildings\qdobacrates.sqf";
I actually call all my add-on structures from this file, but it will be in the very bottom of the server_functions.sqf. as you see above. Go onto my server to see it working with AI! it is dificult!
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I do not know why but my server has been working and now, all of a sudden it gives me this same error message. I dont know what to do.
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I can not seem to even get my server to load up in this. I think I am doing this all wrong. can someone help me please. This is the first time I have dealt with trader prices.
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Now that I have that, I still can not seem to get any of the trader config tools to work. I must have the worst luck. What is the best way to add items, change prices etc. for traders?
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open your init.sqf file in your mission folder...
look for the line "dayZ_instance = 494;"
Ok awesome! Thank you so much! I am kind of mad at myself for not noticing that since I am ALWAYS opening that file. Thanks so much!
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Good Morning/Afternoon!
So I know this is probably the easiest thing to do but for some reason I can not figure it out. I know where my data is at but I can not find a program that can read .frm anyways. I would like to use the trader configuration tools but I can not seem to find my instance ID. Seems like that is the thing that is holding me back to use the easy configuration tools. Which I would love to use.
DJbeast11
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Awesome job! It was extremely easy to put into my server and looks great! I will for sure be a challenge to go there! I use vilayer as my host.
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I tried this and it was just like you said, It was all messed up. Any way to fix this?
[Release] Wicked AI 2.2.0
in A2: Epoch Mods (1.0.5.1)
Posted
I am sorry but I have to be a noob BUT I am trying to get the loot crates to here any TWS weapons dont get on my server. I have never had a problem with it until now so how can i take them out? Whn a player picks one up, Infistar kicks them so I need to delete the code for all those weapons. Thanks for the help! I am running an EPOCH server.