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Posts posted by meanbeandk
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You must have done something wrong. I have no problem with this script
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4 hours ago, Cavadus said:
Did you ever figure this out? Having the same problem.
No can't get it working
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i get this error don't know if im doing somthing wrong or ?
This server is running an incorrect version of the sever side aplication
i got it to work :-)
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11 hours ago, Hux said:
For that part it says to click on the Chase box & replace the code that,s in there.
Did you use the FSM tool?
no use notepad++ but will try FSM tool Thanks ;-)
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Hi
Where do i add this in my zombie_agent? Can't get that part to work get some errors in the file
_timeN = time; if (speed _agent < 0.1) then {_countr = _countr + 1} else {_countr = 0}; _target = _agent call zombie_findTargetAgent; _targetPosition = getPosATL _target; _agentPosition = getPosATL _agent; _targetdistance = _agent distance _target; //target distance calculation coding provided by the Unleashed Project. if ( _targetdistance < 2.2 ) then {_r = 1;}; if (_targetdistance > 2.2 AND _targetdistance < 10) then {_r = 6;}; if ( _targetdistance > 10 AND _targetdistance < 25 ) then {_r = 8;}; if ( _targetdistance > 25 ) then {_r = 15;}; _xt = _targetPosition select 0; _yt = _targetPosition select 1; _xa = _agentPosition select 0; _ya = _agentPosition select 1; _dx = _xa - _xt; _dy = _ya - _yt; _dir = _dy atan2 _dx; _dx = _dx - _r * cos _dir; _dy = _dy - _r * sin _dir; _targetPos = [_xt + _dx, _yt + _dy, 0]; //Move to target _agent moveTo _targetPos; //The following code is provided by McKeighan to give random zombies speed. //flag turns zombie into second hand z once loiter state is re initiated. _isaggro = true; //this flag is set in the zombie_generate.sqf / wildzombie_generate.sqf if (_isrunner) then { _agent forceSpeed 8; } else { _agent forceSpeed 2; }; if (_losCheck == 2) then { _losCheck = 0; _cantSee = [_agent,_target] call dayz_losCheck; };
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Link don't work :-(
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in my scripts.log
#33 "st = 600;
SideZMB = createCenter civilian;
groupZMB = createGroup civilian;
sleep 0.1;
fncZcontact = compile preprocessFile "but cant get it to work if i inset this
!"st = 600; \n\n\nSideZMB = createCenter civilian;\ngroupZMB = createGroup civilian;\nsleep 0.1;\nfncTZcontact = compile preprocessFile"
in line 35 in scripts.cfg ??
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i get kicked off by BattlEye: Script Restriction #33
i don't know how to fix this please help ;-)
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where do i find the init.sqf on a arma3 epoch server?
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Thanks for all your help man Got it working now :-)
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the file is calld fallujah1_2.7z
ill try to put it in a folder cald fallujah1_2
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Where do i put the files that i download (Fallujah map) ?
i have these files
fallujah_hou1_2.pbo
fallujah1_2.pbo
fallujah1_2.pbo.Shezan74.bisign
Shezan74.bikey
fallujah_hou1_2.pbo.Shezan74.bisign
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Thanks BetterDeadThanZed
Just what i was looking for Thanks
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Hi
Im trying to install the Fallujah map on my server. But how do I do that?
where do I tell the server to use the Fallujah map.
have ben looking for a tutorial on how to do this but no luck.
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Hey
can´t sell or bay enything nothing in the menu´s. the menu shows but nothing to sell or bay
http://steamcommunity.com/sharedfiles/filedetails/?id=496463662
in my discriptien i have added this after the last };
#include "zupa\advancedTrading\ZSCdefines.hpp" // if u don't have it from ZSC
#include "zupa\advancedTrading\advancedTrading.hpp"and added this in my seflaction just under // Database menu
_buyV = player addAction ["<t color=#0059FF'>Advanced Trading</t>", "zupa\advancedTrading\init.sqf",(_traderMenu select 0), 999, true, false, "","];
s_player_parts set [count s_player_parts,_buyV];dont know what to try now
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Hi hope you can help me
can't connect stuck on wait for host
i get this in my console when i try to connect
Mission DayZ Epoch Chernarus read from directory.
Mission DayZ Epoch Chernarus read from directory.
Mission DayZ Epoch Chernarus read from directory.
Mission DayZ Epoch Chernarus read from directory.and it just goes on and on
dont know what is wrong :)
Got it to work. The @DayzOverwatch client folder was missing on the server. Lol
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you got this to work or not having same problem :(
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where do i find the AH file ?
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strage i can pick a backpack up but dont show on the back but is in invetory. but wil try with another skin :)
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still no backpack :(
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then it change my skin but still no backpack :(
i think my problem is that it have to wait until the player_humanityMorph is over maby check when player has the skin on then go on with the script. But don't know how to do that
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its the play that im taking the bag of
not so good to this but trying to learn :)
get no errors that i can see it chages the skin and there is no backpack :)
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Hi im trying to make a script that changes a players skin to a rocker skin with out loosing his backpack
Here is my code
private ["_bagType","_bagMagazines","_bagWeapons","_array1","_array2"]; _unitBag = unitBackpack player; _bagType = typeOf _unitBag; _bagWeapons = getWeaponCargo _unitBag; _bagMagazines = getMagazineCargo _unitBag; removeBackpack (vehicle player); sleep 1; [dayz_playerUID,dayz_characterID,'Rocker2'] spawn player_humanityMorph; sleep 1; if(_bagType == "CZ_VestPouch_EP1" || _bagType == "DZ_LargeGunBag_EP1" || _bagType == "DZ_ALICE_Pack_EP1" || _bagType == "DZ_Assault_Pack_EP1" || _bagType == "DZ_Backpack_EP1" || _bagType == "DZ_British_ACU" || _bagType == "DZ_CivilBackpack_EP1" || _bagType == "DZ_Czech_Vest_Pouch" || _bagType == "DZ_Patrol_Pack_EP1" || _bagType == "DZ_TK_Assault_Pack_EP1" || _bagType == "DZ_GunBag_EP1" || _bagType == "DZ_CompactPack_EP1" || _bagType == "DZ_TerminalPack_EP1") then { (vehicle player) addBackpack _bagType; sleep 0.1; _array1 = _bagWeapons select 0; _array2 = _bagWeapons select 1; for [{_i=0}, {_i < count _array1}, {_i=_i+1}] do { (unitBackpack player) addWeaponCargo [(_array1 select _i),(_array2 select _i)]; }forEach ARRAY; _array1 = _bagMagazines select 0; _array2 = _bagMagazines select 1; for [{_i=0}, {_i < count _array1}, {_i=_i+1}] do { (unitBackpack player) addMagazineCargo [(_array1 select _i),(_array2 select _i)]; }forEach ARRAY; };
i think my problem is that the sleep funtion don't work wile using player_humanityMorph
if i make this.
It takes off my backpack and put it on again.
sleep 1; //[dayz_playerUID,dayz_characterID,'Rocker2'] spawn player_humanityMorph; sleep 1;
Hope some one can help me :)
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got it to work. Dont know what i made wrong :)
blckeagls' Real Zombies v0.0.5
in AI Missions
Posted
No runnig without battleye just running arma 3 on test server