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Posts posted by TheGamingAlien
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Hey! Could you change it so you can still look around while waiting to suicide?
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make sure the numbers represented in the server_traders.sqf reflect the same numbers used in the database.
So just for hypothetical, if the server_traders.sqf says the Black Market Trader > Black Market Guns is number 700, check your database to make sure 700 is actually right, if not change it.
Thats all I Can really think of... I mean this requires you to replace 2 files and thats it. One in the server PBO and the other in the mission PBO. So if the traders are there but not working, its a problem with the server_traders.sqf and/or your database.
They all seem to match, I did some testing and it seems that traders that remain in their original places still work fine. What version of epoch is this for? I'm running 1.0.4.2
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No problem! Also, on some guns the sound effect plays about a second too early :) But other than that i'm really impressed by your scripts! Keep it up.
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Have you actually read the instructions? You have to replace server_traders.sqf as well or it won't work.
Yeah, i did that. Not all of the traders worked, however...
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Thanks! Could you make it so that we can suicide without having the pistol in our hands?
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Hello, Could you maybe give me some advice on how to run both your deploy bike and suicide scripts together?
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Hello, i would very much like to use this, however, you can't buy/sell from almost all of the traders... The trader areas are all different but just the traders are not working.
This is the edited part of the Mission.sqm:
class Markers
{
items=17;
class Item0
{
position[]={7839.6055,381.33774,8414.7324};
name="center";
type="Empty";
};
class Item1
{
position[]={-7245.377,365.98782,19535.367};
name="respawn_west";
type="Empty";
};
class Item2
{
position[]={4932.3345,0.39950246,1989.1094};
name="spawn0";
type="Empty";
};
class Item3
{
position[]={2236.0391,0.63119155,1923.3735};
name="spawn1";
type="Empty";
};
class Item4
{
position[]={8738.1328,0.45720705,2122.1082};
name="spawn2";
type="Empty";
};
class Item5
{
position[]={10909.267,0.57597214,2422.3096};
name="spawn3";
type="Empty";
};
class Item6
{
position[]={13510.764,0.44504455,5249.3027};
name="spawn4";
type="Empty";
};
class Item7
{
position[]={6326.4805,304.99265,7809.4888};
name="Tradercitystary";
text="Trader City Stary";
type="mil_circle";
colorName="ColorBlack";
};
class Item8
{
position[]={4361.4937,3,2259.9526};
name="wholesaleSouth";
text="Wholesaler";
type="mil_dot";
colorName="ColorBlack";
};
class Item9
{
position[]={13532.614,3.0083523,6355.9497};
name="boatTraderEast";
text="Wholesaler";
type="mil_dot";
colorName="ColorBlack";
};
class Item10
{
position[]={7989.3354,0.30462033,2900.9946};
name="BoatDealerSouth";
text="Boat Dealer";
type="mil_dot";
colorName="ColorBlack";
};
class Item11
{
position[]={12060.471,158.85699,12638.533};
name="AirVehicles";
text="Aircraft Dealer";
type="mil_dot";
colorName="ColorGreen";
};
class Item12
{
position[]={1606.6443,289.70795,7803.5156};
name="BanditDen";
text="Bandit Camp";
type="mil_dot";
colorName="ColorRed";
};
class Item13
{
position[]={11447.91,317.27109,11364.536};
name="Klen";
text="Trader City Klen";
type="mil_circle";
colorName="ColorGreen";
};
class Item14
{
position[]={13441.16,1.1406164,5429.3013};
name="BoatDealerEast";
text="Boat Dealer";
type="mil_dot";
colorName="ColorBlack";
};
class Item15
{
position[]={4064.2258,365.13501,11665.938};
name="TradercityBash";
text="Trader City Bash";
type="mil_circle";
colorName="ColorBlack";
};
class Item16
{
position[]={12944.227,210.19823,12766.889};
name="HeroTrader";
text="Hero Camp";
type="mil_dot";
colorName="ColorBlue";
};
class Item17
{
position[]={5054.0127,14.798248,9736.8398};
name="AirVehicles";
text="Aircraft Dealer";
type="mil_dot";
colorName="ColorGreen";
};
};
Any help would be great.
[release] 1.0.5.1 - Safe Suicide 1.2.2 - Kill yourself in style.
in A2: Epoch Mods (1.0.5.1)
Posted
Well currently if you even look around (not move) it cancels. Like when you look left/right/up/down it cancels and this gets quite annoying.