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Traesket

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Posts posted by Traesket

  1.  

    Looking at your server.rpt, it appears you might have missed a crucial step in installing this.

     

    • In server_monitor.sqf find allowConnection = true; add above ExecVM "\z\addons\dayz_server\WAI\init.sqf";
    • Repack dayz_server.pbo

     

    Nope. I followed the installation and that line is in server_monitor.sqf. =/ I think there might be a problem with my pbo-files because I tried installing Ghosts of Chernarus to the PBO but nothing happened, then I installed it to the mpmission-folder and it worked. Maybe the destination of init.sqf is different on my files?

    In my server the pbo is in Arma (contains ArmA2OA.exe etc)/ @Dayz_Epoch_Server/addons/dayz_server (pbo)/WAI/Init.sqf

    Have I done something wrong? I'm quite new to this.

  2. RPT

    
    =====================================================================
    == D:\Dayz Epoch Server\arma2oaserver.exe
    == "arma2oaserver.exe"  -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
    =====================================================================
    Exe timestamp: 2015/01/21 15:59:39
    Current time:  2015/01/21 22:11:00
    
    Version 1.63.125548
    Item STR_EQUIP_NAME_41 listed twice
    Item STR_EQUIP_DESC_41 listed twice
    Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
    Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
    Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
    Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
    Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
    Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
    Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
    Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
    Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
    Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
    Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
    Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
    Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
    Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
    Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
    Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
    Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
    Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
    Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
    Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
    Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
    Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
    Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
    Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
    Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
    Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
    Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
    22:11:17 Mission DayZ_Epoch_11.Chernarus: Number of roles (100) is different from 'description.ext::Header::maxPlayer' (20)
    22:11:17 Server error: Player without identity Billy (id 1018936681)
    22:11:17 Server error: Player without identity Billy (id 1018936681)
    22:11:17 Server error: Player without identity Billy (id 1018936681)
    22:11:17 Server error: Player without identity Billy (id 1018936681)
    22:11:17 Server error: Player without identity Billy (id 1018936681)
    22:11:17 Server error: Player without identity Billy (id 1018936681)
    22:11:17 Server error: Player without identity Billy (id 1018936681)
    22:11:18 Server error: Player without identity Billy (id 1018936681)
    22:11:18 Server error: Player without identity Billy (id 1018936681)
    22:11:18 Server error: Player without identity Billy (id 1018936681)
    22:11:18 Server error: Player without identity Billy (id 1018936681)
    22:11:18 Server error: Player without identity Billy (id 1018936681)
    22:11:18 Server error: Player without identity Billy (id 1018936681)
    22:11:18 Server error: Player without identity Billy (id 1018936681)
    22:11:18 Server error: Player without identity Billy (id 1018936681)
    22:11:18 Server error: Player without identity Billy (id 1018936681)
    22:11:18 Server error: Player without identity Billy (id 1018936681)
    22:11:18 Server error: Player without identity Billy (id 1018936681)
    22:11:18 Server error: Player without identity Billy (id 1018936681)
    22:11:18 Server error: Player without identity Billy (id 1018936681)
    22:11:22 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
    22:11:28 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
    22:11:28 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
    22:11:28 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
    22:11:28 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
    22:11:28 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
    22:11:28 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
    22:11:28 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
    22:11:28 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
    22:11:28 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
    22:11:28 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
    22:11:28 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
    22:11:28 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
    22:11:28 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
    22:11:28 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
    22:11:28 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
    22:11:28 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
    22:11:28 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
    22:11:28 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
    22:11:28 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
    22:11:28 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
    22:11:28 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
    22:11:28 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
    22:11:28 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
    22:11:28 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
    22:11:28 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
    22:11:28 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
    22:11:28 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
    22:11:28 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
    22:11:28 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
    22:11:28 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
    22:11:28 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
    22:11:28 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
    22:11:28 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
    22:11:28 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
    22:11:28 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
    22:11:28 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
    22:11:28 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
    22:11:28 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
    22:11:28 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
    22:11:28 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
    22:11:28 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
    22:11:28 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
    22:11:28 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
    22:11:28 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
    22:11:28 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
    22:11:28 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
    22:11:28 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
    22:11:28 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
    22:11:28 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
    22:11:28 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
    22:11:28 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
    22:11:28 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
    22:11:28 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
    22:11:28 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
    22:11:28 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
    22:11:28 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
    22:11:28 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
    22:11:28 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
    22:11:28 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
    22:11:28 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
    22:11:28 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
    22:11:28 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
    22:11:28 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
    22:11:28 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
    22:11:28 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
    22:11:28 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
    22:11:28 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
    22:11:28 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
    22:11:28 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
    22:11:28 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
    22:11:28 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
    22:11:28 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
    22:11:28 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
    22:11:28 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
    22:11:28 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
    22:11:28 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
    22:11:28 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
    22:11:28 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
    22:11:28 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
    22:11:28 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
    22:11:28 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
    22:11:28 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
    22:11:28 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
    22:11:28 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
    22:11:28 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
    22:11:28 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
    22:11:28 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
    22:11:28 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
    22:11:28 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
    22:11:28 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
    22:11:33 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
    22:11:34 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
    22:11:34 "DayZ Epoch: MPframework inited"
    22:11:36 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:36 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:11:50 "Admin Tools: AdminList.sqf loaded"
    22:11:50 "Res3tting B!S effects..."
    22:11:50 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
    22:11:50 "HIVE: Starting"
    22:11:50 "HIVE: trying to get objects"
    22:11:50 "HIVE: found 36 objects"
    22:11:50 "HIVE: Commence Object Streaming..."
    22:11:50 "HIVE: got 0 Epoch Objects and 36 Vehicles"
    22:11:51 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
    22:11:54 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
    22:11:54 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
    22:11:54 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
    22:11:54 UH1Y_DZE: ObsGun - unknown animation source ObsGun
    22:11:56 "HIVE: Vehicle Spawn limit reached!"
    22:11:56 "HIVE: Spawning # of Debris: 100"
    22:11:56 "HIVE: Spawning # of Ammo Boxes: 3"
    22:11:56 "HIVE: Spawning # of Veins: 50"
    22:11:56 "Total Number of spawn locations 5"
    22:11:56 "EPOCH EVENTS INIT"
    22:11:59 Server: Object 3:6 not found (message 70)
    22:11:59 "TIME SYNC: Local Time set to [2013,8,3,21,11]"
    22:12:24 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
    22:13:25 "Deleting object UH60M_EP1 with invalid ID at pos [8703.37,9667.08,-0.0193787]"
    22:14:20 "PUBLISH: Attempt 313bc100# 1055529: arrow_down_large_ep1.p3d REMOTE"
    22:14:20 "HIVE: WRITE: "CHILD:308:11:BAF_Apache_AH1_D:0:10173:[183,[8708,9670.79,0.00146484]]:[]:[]:1:87080967080329:""
    22:14:21 "HIVE: WRITE: "CHILD:388:87080967080329:""
    22:14:21 "CUSTOM: Selected "37""
    22:14:21 "PUBLISH: B 1-1-B:1 (Billy) REMOTE Bought BAF_Apache_AH1_D with ID "87080967080329""
    22:15:09 "RUNNING EVENT: supply_drop on [2015,1,21,21,15]"
    22:15:18 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
    22:16:08 "Skipping Null Object: <NULL-object>"
    22:20:13 Server: Object 3:32 not found (message 70)
    22:20:13 Server: Object 3:31 not found (message 70)
    22:20:13 Client: Object 3:32 (type Type_69) not found.
    22:20:18 "TIME SYNC: Local Time set to [2013,8,3,21,20]"
    22:22:55 "get: STRING (76561198031435144), sent: STRING (76561198031435144)"
    22:22:55 "DISCONNECT: Billy (76561198031435144) Object: B 1-1-B:1 (Billy) REMOTE, _characterID: 2 at loc [7537.55,8422.04,0.0012207]"
    22:22:55 Client: Remote object 3:5 not found
    22:22:57 Warning: Cleanup player - person 3:4 not found
    22:25:18 "TIME SYNC: Local Time set to [2013,8,3,21,25]"
    22:30:09 "RUNNING EVENT: crash_spawner on [2015,1,21,21,30]"
    22:30:18 "TIME SYNC: Local Time set to [2013,8,3,21,30]"
    22:30:18 "CLEANUP: Deleted 1 Animals out of 1"
    22:35:18 "TIME SYNC: Local Time set to [2013,8,3,21,35]"



    Could not edit other post

     

    I see some crash spawner events in rpt and such but no marker or warning came up

  3. Nothing spawns

    WAI Version 2.1.4
    World: Chernarus
    Mods: @Epoch1051
    Installed add-ons Admintools and A Plot for life or whatever it's called.
    Custom loot files No

    Problem description
    Well, nothing has spawned after 20 minutes of waiting. Do I need to edit something in order for missions to spawn?

    What i tried so far
    Google, following youtube-guides. Found nothing that mattered. Removed some mods. Reinstalled WAI.

    Config file

    if(isServer) then {
    
        /* GENERAL CONFIG */
        
            debug_mode                = false;        // enable debug
            use_blacklist                = true;            // use blacklist
            blacklist                    = [
                [[5533.00,8445.00],[6911.00,7063.00]],    // Stary
                [[0,16000,0],[1000,-0,0]],                // Left
                [[0,16000,0],[16000.0,14580.3,0]]        // Top
            ];
    
        /* END GENERAL CONFIG */
    
        /* AI CONFIG */
    
            ai_clear_body                 = false;        // instantly clear bodies
            ai_clean_dead                 = true;            // clear bodies after certain amount of time
            ai_cleanup_time             = 7200;            // time to clear bodies in seconds
            ai_clean_roadkill            = false;         // clean bodies that are roadkills
            ai_roadkill_damageweapon    = 0;            // percentage of chance a roadkill will destroy weapon AI is carrying
    
            ai_bandit_combatmode        = "YELLOW";        // combatmode of bandit AI
            ai_bandit_behaviour            = "COMBAT";        // behaviour of bandit AI
    
            ai_hero_combatmode            = "YELLOW";        // combatmode of hero AI
            ai_hero_behaviour            = "COMBAT";        // behaviour of hero AI
    
            ai_share_info                = true;            // AI share info on player position
            ai_share_distance            = 300;            // Distance from killed AI for AI to share your rough position
    
            ai_kills_gain                = true;            // add kill to bandit/human kill score
            ai_humanity_gain            = true;            // gain humanity for killing AI
            ai_add_humanity                = 50;            // amount of humanity gained for killing a bandit AI
            ai_remove_humanity            = 50;            // amount of humanity lost for killing a hero AI
            ai_special_humanity            = 150;            // amount of humanity gain or loss for killing a special AI dependant on player alignment
            
            ai_skill_extreme            = [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];     // Extreme
            ai_skill_hard                = [["aimingAccuracy",0.80],["aimingShake",0.80],["aimingSpeed",0.80],["endurance",1.00],["spotDistance",0.80],["spotTime",0.80],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];     // Hard
            ai_skill_medium                = [["aimingAccuracy",0.60],["aimingShake",0.60],["aimingSpeed",0.60],["endurance",1.00],["spotDistance",0.60],["spotTime",0.60],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];    // Medium
            ai_skill_easy                = [["aimingAccuracy",0.40],["aimingShake",0.50],["aimingSpeed",0.50],["endurance",1.00],["spotDistance",0.50],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];    // Easy
            ai_skill_random                = [ai_skill_extreme,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_easy];
    
            ai_static_useweapon            = true;    // Allows AI on static guns to have a loadout     
            ai_static_weapons            = ["KORD_high_TK_EP1","DSHKM_Ins","M2StaticMG"];    // static guns
    
            ai_static_skills            = false;    // Allows you to set custom array for AI on static weapons. (true: On false: Off)
            ai_static_array                = [["aimingAccuracy",0.20],["aimingShake",0.70],["aimingSpeed",0.75],["endurance",1.00],["spotDistance",0.70],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];
    
            ai_gear0                    = [["ItemBandage","ItemBandage","ItemPainkiller"],["ItemKnife","ItemFlashlight"]];
            ai_gear1                    = [["ItemBandage","ItemBandage","ItemPainkiller"],["ItemKnife","ItemFlashlight"]];
            ai_gear_random                = [ai_gear0,ai_gear1];    // Allows the possibility of random gear
    
            ai_wep_assault                = [["M16A4_ACG","30Rnd_556x45_Stanag"],["Sa58V_RCO_EP1","30Rnd_762x39_AK47"],["SCAR_L_STD_Mk4CQT","30Rnd_556x45_Stanag"],["M8_sharpshooter","30Rnd_556x45_Stanag"],["M4A1_HWS_GL_camo","30Rnd_556x45_Stanag"],["SCAR_L_STD_HOLO","30Rnd_556x45_Stanag"],["M4A3_CCO_EP1","30Rnd_556x45_Stanag"],["M4A3_CCO_EP1","30Rnd_556x45_Stanag"],["M4A1_AIM_SD_camo","30Rnd_556x45_StanagSD"],["M16A4","30Rnd_556x45_Stanag"],["m8_carbine","30Rnd_556x45_Stanag"],["BAF_L85A2_RIS_Holo","30Rnd_556x45_Stanag"],["Sa58V_CCO_EP1","30Rnd_762x39_AK47"]];    // Assault
            ai_wep_machine                = [["RPK_74","75Rnd_545x39_RPK"],["MK_48_DZ","100Rnd_762x51_M240"],["M249_EP1_DZ","200Rnd_556x45_M249"],["Pecheneg_DZ","100Rnd_762x54_PK"],["M240_DZ","100Rnd_762x51_M240"]];    // Light machine guns
            ai_wep_sniper                = [["M14_EP1","20Rnd_762x51_DMR"],["SCAR_H_LNG_Sniper_SD","20Rnd_762x51_SB_SCAR"],["M110_NVG_EP1","20rnd_762x51_B_SCAR"],["SVD_CAMO","10Rnd_762x54_SVD"],["VSS_Vintorez","20Rnd_9x39_SP5_VSS"],["DMR","20Rnd_762x51_DMR"],["M40A3","5Rnd_762x51_M24"]];    // Sniper rifles
            ai_wep_random                = [ai_wep_assault,ai_wep_assault,ai_wep_assault,ai_wep_sniper,ai_wep_machine];    // random weapon 60% chance assault rifle,20% light machine gun,20% sniper rifle
            ai_wep_launchers_AT            = ["M136","RPG18","JAVELIN"];
            ai_wep_launchers_AA            = ["Strela","Igla","STINGER"];
            
            ai_packs                    = ["DZ_Czech_Vest_Puch","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
            ai_hero_skin                = ["FR_AC","FR_AR","FR_Corpsman","FR_GL","FR_Marksman","FR_R","FR_Sapper","FR_TL"];
            ai_bandit_skin                = ["Ins_Soldier_GL_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","GUE_Commander_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_2_DZ","GUE_Soldier_CO_DZ","BanditW1_DZ","BanditW2_DZ","Bandit1_DZ","Bandit2_DZ"];
            ai_special_skin                = ["Functionary1_EP1_DZ"];
            ai_all_skin                    = [ai_hero_skin,ai_bandit_skin,ai_special_skin];
    
            ai_add_skin                    = true;            // adds unit skin to inventory on death
            
        /* END AI CONFIG */
    
        /* WAI MISSIONS CONFIG */
            wai_mission_system            = true;    // use built in mission system
    
            wai_mission_markers            = ["DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker"];
    
            wai_avoid_missions            = true;                                // avoid spawning near other missions, these are defined in wai_mission_markers
            wai_avoid_traders            = true;                                // avoid spawning missions near traders
            wai_mission_spread            = 750;                                // make missions spawn this far apart from one another and other markers
            wai_near_town                = 0;                                // make missions check for towns around this radius
            wai_near_road                = 0;                                // make missions check for roads around this radius
            wai_near_water                = 50;                                // nearest water allowed near missions
            
            wai_mission_timer            = [300,900];                        // time between missions 5-15 minutes
            wai_mission_timeout            = [900,1800];                         // time each missions takes to despawn if inactive 15-30 minutes
            wai_timeout_distance        = 1000;                                // if a player is this close to a mission then it won't time-out
            
            wai_clean_mission            = true;                                // clean all mission buildings after a certain period
            wai_clean_mission_time        = 1800;                                // time after a mission is complete to clean mission buildings
    
            wai_mission_fuel            = [10,20];                            // fuel inside mission spawned vehicles [min%,max%]
            wai_vehicle_damage            = [20,80];                            // damages to spawn vehicles with [min%,max%]
            wai_keep_vehicles            = true;                                // save vehicles to database and keep them after restart
    
            wai_crates_smoke            = true;                                // pop smoke on crate when mission is finished during daytime
            wai_crates_flares            = true;                                // pop flare on crate when mission is finished during nighttime
            
            wai_players_online            = 1;                                 // number of players online before mission starts
            wai_server_fps                = 5;                                 // missions only starts if server FPS is over wai_server_fps
            
            wai_kill_percent            = 30;                                // percentage of AI players that must be killed at "crate" missions to be able to trigger completion
    
            wai_high_value                = true;                                // enable the possibility of finding a high value item (defined below crate_items_high_value) inside a crate
            wai_high_value_chance        = 1;                                // chance in percent you find above mentioned item
    
            wai_enable_minefield        = true;                                // enable minefields to better defend missions
            wai_use_launchers            = false;                            // add a rocket launcher to each spawned AI group
            wai_remove_launcher            = false;                            // remove rocket launcher from AI on death
    
            // Missions
            wai_hero_missions            = [                                 // ["mission filename",% chance of picking this mission],Make sure the chances add up to 100,or it will not be accurate percentages
                                            ["black_hawk_crash",12],
                                            ["armed_vehicle",13],
                                            ["bandit_base",8],
                                            ["captured_mv22",8],
                                            ["ikea_convoy",8],
                                            ["destroyed_ural",18],
                                            ["disabled_milchopper",10],
                                            ["mayors_mansion",10],
                                            ["weapon_cache",13]
                                        ];
            wai_bandit_missions            = [
                                            ["armed_vehicle",12],
                                            ["black_hawk_crash",14],
                                            ["captured_mv22",6],
                                            ["broken_down_ural",14],
                                            ["hero_base",6],
                                            ["ikea_convoy",8],
                                            ["medi_camp",16],
                                            ["presidents_mansion",6],
                                            ["sniper_extraction",8],
                                            ["weapon_cache",10]
                                        ];
            /*
            wai_special_missions        = [
                                            ["bunny_ranch",100]
                                        ];
            */
            
            // Vehicle arrays
            armed_vehicle                 = ["ArmoredSUV_PMC_DZE","GAZ_Vodnik_DZE","HMMWV_M1151_M2_CZ_DES_EP1_DZE","HMMWV_M998A2_SOV_DES_EP1_DZE","LandRover_MG_TK_EP1_DZE","LandRover_Special_CZ_EP1_DZE","Offroad_DSHKM_Gue_DZE","Pickup_PK_GUE_DZE","Pickup_PK_INS_DZE","Pickup_PK_TK_GUE_EP1_DZE","UAZ_MG_TK_EP1_DZE"];
            armed_chopper                 = ["CH_47F_EP1_DZE","UH1H_DZE","Mi17_DZE","UH60M_EP1_DZE","UH1Y_DZE","MH60S_DZE"];
            civil_chopper                 = ["AH6X_DZ","BAF_Merlin_DZE","MH6J_DZ","Mi17_Civilian_DZ"];
            military_unarmed             = ["GAZ_Vodnik_MedEvac","HMMWV_Ambulance","HMMWV_Ambulance_CZ_DES_EP1","HMMWV_DES_EP1","HMMWV_DZ","HMMWV_M1035_DES_EP1","LandRover_CZ_EP1","LandRover_TK_CIV_EP1","UAZ_CDF","UAZ_INS","UAZ_RU","UAZ_Unarmed_TK_CIV_EP1","UAZ_Unarmed_TK_EP1","UAZ_Unarmed_UN_EP1"];
            cargo_trucks                 = ["Kamaz","MTVR_DES_EP1","Ural_CDF","Ural_TK_CIV_EP1","Ural_UN_EP1","V3S_Open_TK_CIV_EP1","V3S_Open_TK_EP1"];
            refuel_trucks                = ["KamazRefuel_DZ","MtvrRefuel_DES_EP1_DZ","UralRefuel_TK_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ"];
            civil_vehicles                 = ["hilux1_civil_1_open","hilux1_civil_2_covered","hilux1_civil_3_open_EP1","SUV_Blue","SUV_Camo","SUV_Charcoal","SUV_Green","SUV_Orange","SUV_Pink","SUV_Red","SUV_Silver","SUV_TK_CIV_EP1","SUV_White","SUV_Yellow"];
    
            // Dynamic box array
            crates_large                = ["USVehicleBox","RUVehicleBox","TKVehicleBox_EP1"];
            crates_medium                = ["USBasicWeaponsBox","RUBasicWeaponsBox","USSpecialWeaponsBox","USSpecialWeapons_EP1","RUSpecialWeaponsBox","SpecialWeaponsBox","TKSpecialWeapons_EP1","CZBasicWeapons_EP1","UNBasicWeapons_EP1"];
            crates_small                = ["GuerillaCacheBox","RULaunchersBox","RUBasicAmmunitionBox","RUOrdnanceBox","USBasicAmmunitionBox","USLaunchersBox","USOrdnanceBox","USOrdnanceBox_EP1","USLaunchers_EP1","USBasicWeapons_EP1","USBasicAmmunitionBox_EP1","UNBasicAmmunitionBox_EP1","TKOrdnanceBox_EP1","TKLaunchers_EP1","TKBasicAmmunitionBox_EP1","GuerillaCacheBox_EP1","GERBasicWeapons_EP1"];
    
            crate_weapons_buildables    = [["ChainSaw","ItemJerryMixed"],["ChainSawB","ItemJerryMixed"],["ChainSawG","ItemJerryMixed"],["ChainSawP","ItemJerryMixed"],["ChainSawR","ItemJerryMixed"]];
            
            crate_tools                    = ["ItemKeyKit","Binocular","Binocular_Vector","ItemCompass","ItemCrowbar","ItemEtool","ItemFishingPole","ItemFlashlightRed","ItemGPS","ItemHatchet_DZE","ItemKnife","ItemMachete","ItemMatchbox_DZE","ItemToolbox","NVGoggles"];
            crate_tools_buildable        = ["ItemToolbox","ItemEtool","ItemCrowbar","ItemKnife"];
            crate_tools_sniper            = ["ItemCompass","Binocular","Binocular_Vector","NVGoggles","ItemGPS"];
    
            crate_items                    = ["FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemBandage","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemGoldBar","ItemGoldBar10oz","CinderBlocks","ItemCanvas","ItemComboLock","ItemLightBulb","ItemLockbox","ItemSandbag","ItemTankTrap","ItemWire","MortarBucket","PartEngine","PartFueltank","PartGeneric","PartGlass","PartPlankPack","PartVRotor","PartWheel","PartWoodPile"];
            crate_items_high_value        = ["ItemBriefcase100oz","ItemVault","30m_plot_kit","ItemHotwireKit"];
            crate_items_food            = ["ItemWaterbottle","FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked"];
            crate_items_buildables        = ["forest_large_net_kit","cinder_garage_kit",["PartPlywoodPack",5],"ItemSandbagExLarge5X","park_bench_kit","ItemComboLock",["CinderBlocks",10],"ItemCanvas","ItemComboLock",["ItemLightBulb",5],"ItemLockbox",["ItemSandbag",10],["ItemTankTrap",10],["ItemWire",10],["MortarBucket",10],["PartPlankPack",5],"PartWoodPile"];
            crate_items_vehicle_repair    = ["PartEngine","PartFueltank","PartGeneric","PartGlass","PartVRotor","PartWheel"];
            crate_items_medical            = ["ItemWaterbottle","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemBandage","FoodCanFrankBeans","FoodCanPasta"];
            crate_items_chainbullets    = ["2000Rnd_762x51_M134","200Rnd_762x51_M240","100Rnd_127x99_M2","150Rnd_127x107_DSHKM"];
            crate_items_sniper            = [["ItemPainkiller",5],"Skin_Sniper1_DZ","Skin_CZ_Soldier_Sniper_EP1_DZ","Skin_GUE_Soldier_Sniper_DZ"];
            crate_items_president        = ["ItemDocument","ItemGoldBar10oz"];
    
            crate_backpacks_all            = ["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_Czech_Vest_Puch","DZ_TerminalPack_EP1","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_CompactPack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
            crate_backpacks_large        = ["DZ_GunBag_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1","DZ_CivilBackpack_EP1"];
    
            crate_random                = [crate_items,crate_items_food,crate_items_buildables,crate_items_vehicle_repair,crate_items_medical,crate_items_chainbullets];
    
        /* END WAI MISSIONS CONFIG */
    
        /* STATIC MISSIONS CONFIG */
    
            static_missions                = true;        // use static mission file
            custom_per_world            = false;        // use a custom mission file per world
    
        /* END STATIC MISSIONS CONFIG */
    
        configloaded = true;
    
    };



    Server RPT

    To long for post...

  4. Trying to start a server, but for some reason I can't find the instance .bat files in MPssion-folder and Config. The Dayz_Epoch_#.MAPNAME folders are there but can't for the life of me find the .bat files. I managed to create a server before and while reinstalling yesterday suddenly the files were gone. Tried several times, moved arma 2 Addon folder to OA common folder, removed hkeys and some other stuff.

    Any ideas?


    Edit:
    And somehow they are back after third install. Must have managed to uninstall completely this time...

  5. Heya Traesket, thanks for the feedback !

     

    These two issues were new to me :o   I will look into the building at the Hero Trader, but I can't reproduce the error with the stairs at Trader City Bash.

    With middle, do you mean the middle of each of the two stairs, or the wooden bar between them ?

     

     

    For NPC tips, not yet unfortunately, its a whole different type of work :o

     

    I mean the bar between them, might just be how they work :p

    No problem =) Keep up the great work!

  6. Amazing map! Loving it! :) Really hope to see the island in action soon after seeing what you did to the other places.

     

    Found some places that seem wrong, but I might just not know enough about Dayz

    In Hero base this building can't be entered unless you vault into it or come from the side (and that seemed to make my character glitch around through the floor for a second before coming up.

    post-17472-0-96768500-1404099751_thumb.j

     

    In Bash the stairs to the awesome treehouses seem to be placed a bit high. I can't run up them in the middle and if I run down the middle I fly off the stairs.

    post-17472-0-61289400-1404100010_thumb.j

     

    Also have a question, got any good tips for adding NPCs that just patrol like hero camp back and forwards? 

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