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Gostrydr

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Posts posted by Gostrydr

  1. The walls have small gaps around where windows are supposed to go. If you do it just right you can access the scroll menu for a vehicle parked close enough to the wall by aiming down sights and looking through the tiny gap.

     

    I used to have a storage shed completely encapsulated inside walls in the center of my base and no one knew it was there. I would have to look through the small gap at the bottom of the window panel to access the contents of the shed.

     

    The best success I've had at preventing this is making it impossible for anyone to get a vehicle close enough to these gaps, or any other gap to be able to access the vehicle menus through them.

     

    Directly below the window openings put 2 tank traps side by side, and 1 tank trap where 2 walls meet on the outside of your base. You can cut down the number of tank traps needed by overlapping the ends of the walls slightly.

     

    This way someone can still glitch into the base through a wall, but once inside there is no way for them to leave unless they knock out a wall.

     

    Also you could try building an elevated base with a stair case leading to the door, and a ramp for vehicles with a wall on either side of the ramp so they cant turn the vehicle and point a door at the walls. That way they cant use the get out of vehicle glitch to warp through the walls. I haven't tested this with the armed vodniks though, and people will jump out from the rear of that vehicle.

     

    The double wall strategy also works.

     

    It all depends on how much resources you are willing to put into the solution, and whether or not you are willing to completely redesign your base.

  2. When decay hits the light poles the bulbs pop.

    It's the 10% damage thing.

    No option to maintain them so all you can do is knock them down and place a new one.

     

    I wish they would add a maintain option for light poles, hescos, and mg nests.

    Light poles = 1 lumber

    hesco = 1 wire fence

    mg nest = 1 sandbag

  3. Indeed. However that is just referring to DONOR LOADOUTS... Gear, other than donor loadouts are not acceptable according to VBAWOL's post, and it doesn't appear that what is being sold on that page is a loadouts as such (as in - gear you spawn with when dying). Or maybe I got that wrong?

     

     

     

    •   WEAPON

      1 golden revolver w/ 2 mags

    •   SKIN

      soldier skin

    •   MEDICAL

      1x painkillers, 2x bandages, 1x morphine

    •   ITEMS

      2x MRE, 1x water bottle, 1x map, 1x compass, crossbow w/ 3 bolts

     

    •   WEAPON

      1 revolver handgun w/ 2 mags

    •   SKIN

      soldier skin

    •   MEDICAL

      1x painkillers, 2x bandages, 1x morphine

    •   ITEMS

      2x meat, 1x Mtn Dew, 1x map, 1x compass, crossbow w/ 3 bolts

     

     

     

     

    Again, no Epoch items are listed.

     

    Epoch items are things that the Epoch mod added to the game such as wooden walls, cinder walls, metal floors etc.

     

    The stuff listed on the website as donor items for their epoch servers are loadouts ie: stuff you spawn in with when you die.

     

    The donor items you've listed are for a different mod/server, ie: wasteland

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