KillingPigs123
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Posts posted by KillingPigs123
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Do you know how to add Mounted guns like the M2 for the NPCs to use?
It wouldn't work so well because they MIGHT walk around with it. Just search for the model name though.
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I got a question... Do you know how to make it where its starts off, but the players can toggle it on Via a button and it stays on?
Gonna have to use the search for that, not so advanced with this language.
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I need a basic to advanced free dos-ddos protection, it's just any protection so I don't get ddos'd t_t
I can't afford servers.
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Any addons?
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Alright guys, this might not work but I believe this should work to add custom gear and weapons to the AI.
Instructions:
1. Unpack your server.pbo
2. Go to <dir>\@DayZ_Epoch_Server\addons\dayz_server\EMS\ExtConfig and open DZMSAIConfig.sqf
(almost) Everything will be in that file to configure.
To add weapons:
1. Go around line 56 and you will see a big code with some weapons, go there.
2. Go to the bottom of the weapons in that section, you will see "M4A3_CCO_EP1" around line 72, add a , to the end of that.
3. Add the weapon type to the bottom, for example an RPG would be "RPG_7V"
4. That's how to make a weapon
(List of codes for weapons: https://community.bistudio.com/wiki/ArmA_2:_Weapons)
To add gear:
1. Go around line 130, you will see a bunch of items.
2. Next to "ItemPainKiller", put a , next to it.
3. Without spaces, add the item in quotation marks (eg. "ItemBloodBag")
4. You now have custom gear!
To add skills:
1. Go around line 13, you will see "Array of AI skills"
2. There is 4 sections, it will be of different stuff. Change the number to a higher number to improve the skills
3. You are done.
New Section: How to add new weapons/items to weapon crates:
1. Unpack your server.pbo
2. Go to <dir>\@DayZ_Epoch_Server\addons\dayz_server\EMS\ExtConfig and open DZMSWeaponCrateList.sqf
3. There will be a bunch of sections. Look for your section, and put a comma (,) next to the last weapon, then in quotation marks (") put the weapon code in. Full list of weapon codes shown below.
Weapons codes = https://community.bistudio.com/wiki/ArmA_2:_Weapons
Thank you for reading my guide, peace!
- KillingPigs123 and Defent
- 2
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Go to your dayz_server.pbo, and open /EMS/ExtConfig/DZMSAIConfig.sqf, and go around line 55 and you will see a weapon list.
Next to "M4A3_CCO_EP1" add a , so it can detect there's another line
Then add:
"RPG7V"
This is not tested, but im almost sure it'll work.
Now it looks like this, just to make sure you did it right:
"M4A3_CCO_EP1", "RPG7V" ];
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Can I have the code of server_spawnevent.sqf please?
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ive always skipped the predefination of variables because it spams the clients rpt with undefined variable errors, i always do it like that:
fnc_debug = { private ["_kills","_killsH","_killsB","_humanity","_headShots","_vehname","_crew","_crew2","_crew3","_crew4","_crew5","_crew6","_crew7","_crew8","_crew9"]; debugMonitor = true; while {debugMonitor} do { hintSilent parseText format [" <t size='1' font='Bitstream' align='center' color='#FFCC00'>Survived %1 Days</t><br/><br/> <t size='1' font='Bitstream' align='left' color='#EEC900'>Amount of Blood:</t><t size='1' font='Bitstream' align='right' color='#EE0000'>%2</t><br/> <t size='1' font='Bitstream' align='left' color='#EEC900'>Humanity:</t><t size='1'font='Bitstream' align='right' color='#EEC900'>%3</t><br/> <t size='1' font='Bitstream' align='left' color='#EEC900'>Murders:</t><t size='1'font='Bitstream' align='right' color='#EEC900'>%4</t><br/> <t size='1' font='Bitstream' align='left' color='#EEC900'>Bandits Killed:d</t><t size='1'font='Bitstream' align='right' color='#EEC900'>%5</t><br/> <t size='1' font='Bitstream' align='left' color='#EEC900'>Zombies Killed:</t><t size='1'font='Bitstream' align='right' color='#EEC900'>%6</t><br/> <t size='1' font='Bitstream' align='left' color='#EEC900'>Headshots:</t><t size='1'font='Bitstream' align='right' color='#EEC900'>%7</t><br/> <t size='1' font='Bitstream' align='left' color='#EEC900'>Fps:</t><t size='1'font='Bitstream' align='right' color='#FFFFFF'>%8</t><br/> <t size='1' font='Bitstream' align='center' color='#0080C0'>eaglegaming.bl.ee</t><br/>", dayz_skilllevel, r_player_blood, (round player getVariable["humanity",0];), (player getVariable["humanKills",0];), (player getVariable["banditKills",0];), (player getVariable["zombieKills",0];), (player getVariable["headShots",0];), round diag_FPS ]; sleep 1; }; }; [] spawn fnc_debug;
Good work, it's the top post so if players dont like it, they will see yours right there.
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Need a debug monitor? This is the right place!
Installation Instructions:
- Make a new SQF file in your MPMissions/(map) and call it custom_monitor.sqf
- In your custom_monitor.sqf, add this code:
fnc_debug = { private ["_kills","_killsH","_killsB","_humanity","_headShots","_vehname","_crew","_crew2","_crew3","_crew4","_crew5","_crew6","_crew7","_crew8","_crew9"]; debugMonitor = true; while {debugMonitor} do { _kills = player getVariable["zombieKills",0]; _killsH = player getVariable["humanKills",0]; _killsB = player getVariable["banditKills",0]; _humanity = player getVariable["humanity",0]; _headShots = player getVariable["headShots",0]; hintSilent parseText format [" <t size='1' font='Bitstream' align='center' color='#FFCC00'>Survived %1 Days</t><br/><br/> <t size='1' font='Bitstream' align='left' color='#EEC900'>Amount of Blood:</t><t size='1' font='Bitstream' align='right' color='#EE0000'>%2</t><br/> <t size='1' font='Bitstream' align='left' color='#EEC900'>Humanity:</t><t size='1'font='Bitstream' align='right' color='#EEC900'>%3</t><br/> <t size='1' font='Bitstream' align='left' color='#EEC900'>Murders:</t><t size='1'font='Bitstream' align='right' color='#EEC900'>%4</t><br/> <t size='1' font='Bitstream' align='left' color='#EEC900'>Bandits Killed:d</t><t size='1'font='Bitstream' align='right' color='#EEC900'>%5</t><br/> <t size='1' font='Bitstream' align='left' color='#EEC900'>Zombies Killed:</t><t size='1'font='Bitstream' align='right' color='#EEC900'>%6</t><br/> <t size='1' font='Bitstream' align='left' color='#EEC900'>Headshots:</t><t size='1'font='Bitstream' align='right' color='#EEC900'>%7</t><br/> <t size='1' font='Bitstream' align='left' color='#EEC900'>Fps:</t><t size='1'font='Bitstream' align='right' color='#FFFFFF'>%8</t><br/> <t size='1' font='Bitstream' align='center' color='#0080C0'>eaglegaming.bl.ee</t><br/>", dayz_skilllevel, r_player_blood, round _humanity, _killsH, _killsB, _kills, _headShots, round diag_FPS ]; sleep 1; }; }; [] spawn fnc_debug;
3: Go to your init.sqf and add this line to the VERY bottom of it!:
[] execVM "custom_monitor.sqf";
4: Well done, you now have a custom monitor!
NOTICE: This is very simple and only used for players who REALLY need one! Thank you for your time!
FAQ:
- Q: My RPT is SPAMMING with errors, how do I fix this?
- A: The post below has a fixed soloution. It's a little bit of a modified code
- Make a new SQF file in your MPMissions/(map) and call it custom_monitor.sqf
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Just check the code for the missions. They are quite easy to understand and some are very well documented. For example TheVampires DZMS. I did not document mine very well, but they can still be easily understood.
Will do!
Thanks? :p
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Does you script end at //diag_log format ["[DZMS]: AI Weapon:%1 / AI Magazine:%2",_weapon,_magazine]; in DZMSAi script?
If it ends there, redownload the script and replace your DZMSAI Script only, because underneath that is more code.
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I have a request to make a editor or a tutorial on how to make custom missions in DayZ epoch, thanks
-Piggah
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Admin script ? I just used Infistar and never had a need for anything else.
It was self bloodbag, thanks for teh help!
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In your init.sqf around line 25, what is the MaxVehicleLimit set to?
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What else do you have that affects the self action ?
Failing that remove mods 1 by 1 until it works, something you added has broken it.
Possibly the admin script.
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It's not a bug, as i said earlier there are loads of debug monitors, most are not wrote for Epoch so they break building/trader interaction etc
Remove your debug monitor and try building, you'll find it works.
Still doesn't work. I had no debug monitor at first and that's when I figured out it doesn't work.
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Have a look
My debug monitor works now, and I think I might know how to make server restarts, but what about the bug with the traders and building not working?
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Hello everyone, I just need some help because Epoch doesn't seem to work
What's happening is that I can't buy anything from traders, because I can't see it in the menu
And secondly, I can't upgrade/remove anything, because I can't see it in the scroll menu aswell
Please help ASAP
-Ryan
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Its all working right now... But can you help me with installing some addons becouse i dunno how to do those things becouse i am new to making dayz epoch servers...
Do you have skype?
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My friend can run around now... But he's looking if loot works...
Also, install XAMPP and put the folder downloaded into your core of your server. Then run XAMPP-control.exe and make sure you start mysql
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Yes my mysql database contains the stuff from the sql file from the sql folder packed with the download from the epoch site
And you're using XAMPP?
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Executed querys or something but when my friend joined he said that he gets something like waiting for character create and got stuck there... And when i got back from peeing I saw that the server was crashed... (server.exe (or something) stopped working...
Waiting for character to create will work, it proraly just stopped because the server just stopped responding and that's normal
Have you set up MySQL and everything?
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What debug monitor are you using ? a link would help as there's a few.
Personally i would remove it and search the forum for a working debug, one that won't interfere with the Epoch self actions.
At first, it sais I was using infiStar debug when I took a tutorial on how to make a epoch server, then I moved my epoch server to a different location and everything bugged. Do I need to download a debug monitor?
[TUTORIAL] Adding custom weapons, gear, change skills and add custom crates to the AI
in Epoch Mission System
Posted
Glad you figured out! :)
Also, it works exactly the same