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grazskin

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Posts posted by grazskin

  1. Personally I think is all these versions changes got everyone confused, 122555, 125548, 125402, epoch 1.0.4.2, 1.0.5, 1.0.5.1 and adding in no launcher for the community, and the new steam UID. it is simply breaking people and I think people are just giving up and moving on to a new game. Except those that are just going to ccg server now using there launcher.

  2. this will probably get burried but I think I have an issue with zombie loot.

     

    Take a look at this: wild_zombespawner.sqf

    http://pastebin.com/0MYU21uj

     

    on line 54, it expects me to have a reference to "cfgVehicles" which I do not have, could this be causing issues?

     

    also line 74 expects me to have cfgMagazines. which is also not defined in my custom loot files.

     

     

    edit after quick testing, here is my updated wild_zombiespawner http://pastebin.com/51W3bh6J

     

    overrode the default with config.

     

    Before wild update, 10 zombies 0 loot.  After 8 zombies 4 had loot.  Not a big enough sample to confirm but I'm pretty sure this is a bug for us with custom loot tables.

     

    that file is in the dayz_code_epoch.pbo so how do I add this changed file to get read vs the old file?  I am new at this.

     

    I am on 1.0.5.1 btw,

  3. I can't get my trader to spawn in stary.

     

    my mission.sqm

     

    version=11;


    class Mission
    {
    addOns[]=
    {
    "chernarus",
    "ca_modules_animals",
    "dayz_anim",
    "dayz_code",
    "dayz_communityassets",
    "dayz_weapons",
    "dayz_equip",
    "dayz_epoch",
    "dayz_vehicles",
    "cacharacters_pmc",
    "ca_modules_functions",
    "glt_m300t",
    "pook_h13",
    "csj_gyroac",
    "map_eu",
    "aif_arma1buildings",
    "mbg_killhouses",
    "mbg_buildings_3",
    "mbg_african_buildings",
    "RH_m14",
    "FHQ_Remington",
    "FHQ_Remington_ammo",
    "FHQ_Remington_msr",
    "FHQ_Remington_xm2010",
    "FHQ_Remington_acr",
    "FHQ_Remington_rsass",
    "VILAS_WWP",
    "VILAS_RW_Forces",
    "VILAS_WWP_CO",
    "VILAS_RW_Forces_CO",
    "ddopp_taserpack",
    "JetSkiYanahuiAddon",
    "smk_anims_lite",
    "MicroAirVehicles",
    "oz_is_objects",
    "monaro",
    "gms_k98",
    "gsc_units_stalker_patch",
    "american_law_enforcement",
    "CYBP_Camels_Config",
    "nissan_350z",
    "gsc_units_stalker_patch",
    "USSR_cheytac"
    };
    addOnsAuto[]=
    {
    "dayz_weapons",
    "ca_modules_functions",
    "chernarus",
    "gms_k98",
    "RH_m14",
    "FHQ_Remington",
    "FHQ_Remington_ammo",
    "FHQ_Remington_msr",
    "FHQ_Remington_xm2010",
    "FHQ_Remington_acr",
    "FHQ_Remington_rsass",
    "VILAS_WWP",
    "VILAS_RW_Forces",
    "VILAS_WWP_CO",
    "VILAS_RW_Forces_CO",
    "ddopp_taserpack",
    "CSJ_GyroAC",
    "JetSkiYanahuiAddon",
    "smk_anims_lite",
    "MicroAirVehicles",
    "oz_is_objects",
    "monaro",
    "gsc_units_stalker_patch",
    "american_law_enforcement",
    "CYBP_Camels_Config",
    "nissan_350z"
    };
    randomSeed=11171215;
    class Intel
    {
    briefingName="DayZ Epoch Chernarus";
    briefingDescription="DayZ Epoch Chernarus Private Server";
    startWeather=0.067362607;
    forecastWeather=0.52341133;
    year=2008;
    month=10;
    day=1;
    hour=12;
    };
    class Groups
    {
    items=3;
    class Item0
    {
    side="WEST";
    class Vehicles
    {
    items=100;
    class Item0
    {
    position[]={-7244.9355,365.97467,19534.543};
    azimut=-17.0839;
    id=11;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item1
    {
    position[]={-7245.2188,366.0018,19535.338};
    azimut=-17.0839;
    id=0;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAYER COMMANDER";
    leader=1;
    rank="SERGEANT";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item2
    {
    position[]={-7245.9844,365.8941,19534.902};
    azimut=-17.083944;
    id=5;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item3
    {
    position[]={-7245.7793,366.00299,19536.176};
    azimut=-17.083944;
    id=8;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item4
    {
    position[]={-7245.502,365.97186,19535.32};
    azimut=-17.083944;
    id=18;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item5
    {
    position[]={-7246.252,365.8396,19534.508};
    azimut=-17.083944;
    id=2;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item6
    {
    position[]={-7244.6816,366.02472,19534.941};
    azimut=-17.083937;
    id=9;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item7
    {
    position[]={-7244.1113,366.13486,19535.801};
    azimut=-17.083944;
    id=21;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item8
    {
    position[]={-7244.2207,366.02667,19534.379};
    azimut=-17.083944;
    id=13;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item9
    {
    position[]={-7245.584,365.92297,19534.734};
    azimut=-17.083944;
    id=7;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item10
    {
    position[]={-7245.6055,366.00577,19535.961};
    azimut=-17.0839;
    id=36;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item11
    {
    position[]={-7245.502,365.94348,19534.91};
    azimut=-17.083944;
    id=25;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item12
    {
    position[]={-7245.0488,365.9512,19534.359};
    azimut=-17.083944;
    id=43;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item13
    {
    position[]={-7244.2598,366.04828,19534.742};
    azimut=-17.083944;
    id=30;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item14
    {
    position[]={-7244.707,366.10901,19536.191};
    azimut=-17.083944;
    id=33;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item15
    {
    position[]={-7244.5215,366.08228,19535.566};
    azimut=-17.083944;
    id=1;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item16
    {
    position[]={-7246.1973,365.91577,19535.527};
    azimut=-17.083944;
    id=4;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item17
    {
    position[]={-7244.2754,366.13422,19536.004};
    azimut=-17.083944;
    id=3;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item18
    {
    position[]={-7245.7637,365.94586,19535.328};
    azimut=-17.083944;
    id=6;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item19
    {
    position[]={-7246.0234,365.91901,19535.32};
    azimut=-17.083944;
    id=10;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item20
    {
    position[]={-7244.6504,366.00073,19534.555};
    azimut=-17.083944;
    id=16;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item21
    {
    position[]={-7245.1016,366.05789,19535.977};
    azimut=-17.083944;
    id=19;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item22
    {
    position[]={-7244.3926,366.10901,19535.789};
    azimut=-17.083944;
    id=15;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item23
    {
    position[]={-7245.1055,365.97046,19534.719};
    azimut=-17.083944;
    id=23;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item24
    {
    position[]={-7243.9824,366.12967,19535.563};
    azimut=-17.083944;
    id=26;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item25
    {
    position[]={-7243.9492,366.07623,19534.746};
    azimut=-17.083944;
    id=29;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item26
    {
    position[]={-7244.5723,366.02032,19534.738};
    azimut=-17.083944;
    id=31;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item27
    {
    position[]={-7244.7871,366.05829,19535.563};
    azimut=-17.083944;
    id=28;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item28
    {
    position[]={-7244.7051,366.05048,19535.344};
    azimut=-17.083944;
    id=35;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item29
    {
    position[]={-7244.0898,366.05066,19534.559};
    azimut=-17.083944;
    id=27;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item30
    {
    position[]={-7245.7246,365.89456,19534.529};
    azimut=-17.083937;
    id=34;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item31
    {
    position[]={-7244.4883,366.0018,19534.363};
    azimut=-17.083944;
    id=46;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item32
    {
    position[]={-7244.9922,366.08383,19536.193};
    azimut=-17.083944;
    id=38;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item33
    {
    position[]={-7244.5449,366.11032,19536.004};
    azimut=-17.083944;
    id=32;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item34
    {
    position[]={-7245.0957,366.02872,19535.547};
    azimut=-17.083944;
    id=47;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item35
    {
    position[]={-7245.9707,365.8685,19534.512};
    azimut=-17.083944;
    id=41;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item36
    {
    position[]={-7244.1563,366.15808,19536.195};
    azimut=-17.083944;
    id=40;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item37
    {
    position[]={-7245.5625,365.89777,19534.338};
    azimut=-17.083944;
    id=44;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item38
    {
    position[]={-7244.832,366.08411,19535.992};
    azimut=-17.083944;
    id=48;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item39
    {
    position[]={-7246.0391,365.97614,19536.168};
    azimut=-17.083944;
    id=39;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item40
    {
    position[]={-7243.9863,366.15912,19535.992};
    azimut=-17.083944;
    id=37;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item41
    {
    position[]={-7245.8613,365.89417,19534.723};
    azimut=-17.083944;
    id=45;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item42
    {
    position[]={-7246.5254,365.86578,19535.285};
    azimut=-17.0839;
    id=49;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item43
    {
    position[]={-7244.4004,366.02261,19534.551};
    azimut=-17.083944;
    id=42;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item44
    {
    position[]={-7245.1973,365.94858,19534.539};
    azimut=-17.083944;
    id=22;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item45
    {
    position[]={-7244.6719,366.08423,19535.789};
    azimut=-17.083944;
    id=12;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item46
    {
    position[]={-7244.5605,366.04813,19535.125};
    azimut=-17.083944;
    id=14;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item47
    {
    position[]={-7245.9102,365.94482,19535.527};
    azimut=-17.0839;
    id=24;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item48
    {
    position[]={-7245.6289,365.97433,19535.541};
    azimut=-17.083944;
    id=20;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item49
    {
    position[]={-7244.4277,366.07483,19535.34};
    azimut=-17.083944;
    id=17;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item50
    {
    position[]={-7244.9668,365.99765,19534.916};
    azimut=-17.0839;
    id=51;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item51
    {
    position[]={-7244.4414,366.13257,19536.191};
    azimut=-17.0839;
    id=52;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item52
    {
    position[]={-7246.166,365.94946,19535.969};
    azimut=-17.0839;
    id=55;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item53
    {
    position[]={-7246.4395,365.89023,19535.512};
    azimut=-17.0839;
    id=53;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item54
    {
    position[]={-7245.3574,366.0311,19535.965};
    azimut=-17.0839;
    id=54;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item55
    {
    position[]={-7246.125,365.86581,19534.699};
    azimut=-17.0839;
    id=70;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item56
    {
    position[]={-7246.3086,365.91998,19535.75};
    azimut=-17.0839;
    id=60;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item57
    {
    position[]={-7245.3652,365.94461,19534.727};
    azimut=-17.0839;
    id=68;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item58
    {
    position[]={-7246.1348,365.89316,19535.109};
    azimut=-17.0839;
    id=66;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item59
    {
    position[]={-7246.5098,365.81299,19534.5};
    azimut=-17.0839;
    id=61;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item60
    {
    position[]={-7245.7285,365.92142,19534.922};
    azimut=-17.0839;
    id=63;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item61
    {
    position[]={-7244.9961,366.02524,19535.352};
    azimut=-17.0839;
    id=72;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item62
    {
    position[]={-7245.3105,365.92368,19534.344};
    azimut=-17.0839;
    id=57;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item63
    {
    position[]={-7246.5078,365.84055,19534.895};
    azimut=-17.0839;
    id=58;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item64
    {
    position[]={-7245.5215,366.00006,19535.756};
    azimut=-17.0839;
    id=62;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item65
    {
    position[]={-7246.2598,365.86621,19534.902};
    azimut=-17.0839;
    id=75;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item66
    {
    position[]={-7246.3828,365.86755,19535.102};
    azimut=-17.0839;
    id=56;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item67
    {
    position[]={-7246.4238,365.92261,19535.957};
    azimut=-17.0839;
    id=73;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item68
    {
    position[]={-7243.9355,366.05197,19534.379};
    azimut=-17.0839;
    id=69;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item69
    {
    position[]={-7246.5176,365.89737,19535.73};
    azimut=-17.0839;
    id=67;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item70
    {
    position[]={-7244.7656,365.97693,19534.359};
    azimut=-17.0839;
    id=65;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item71
    {
    position[]={-7245.2012,365.97321,19534.898};
    azimut=-17.0839;
    id=74;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item72
    {
    position[]={-7245.625,365.94534,19535.117};
    azimut=-17.0839;
    id=71;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item73
    {
    position[]={-7244.8184,365.99875,19534.742};
    azimut=-17.0839;
    id=59;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item74
    {
    position[]={-7244.1191,366.07431,19534.938};
    azimut=-17.0839;
    id=64;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item75
    {
    position[]={-7244,366.09897,19535.141};
    azimut=-17.0839;
    id=81;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item76
    {
    position[]={-7244.4199,366.04663,19534.922};
    azimut=-17.0839;
    id=83;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item77
    {
    position[]={-7246.5293,365.92508,19536.148};
    azimut=-17.0839;
    id=82;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item78
    {
    position[]={-7245.5137,366.03052,19536.184};
    azimut=-17.0839;
    id=84;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item79
    {
    position[]={-7245.8438,365.86841,19534.326};
    azimut=-17.0839;
    id=85;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item80
    {
    position[]={-7245.8926,365.9769,19535.965};
    azimut=-17.0839;
    id=77;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item81
    {
    position[]={-7246.3965,365.83832,19534.699};
    azimut=-17.0839;
    id=78;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item82
    {
    position[]={-7246.084,365.84433,19534.33};
    azimut=-17.0839;
    id=79;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item83
    {
    position[]={-7245.4941,365.91776,19534.527};
    azimut=-17.0839;
    id=76;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item84
    {
    position[]={-7245.2324,366.02945,19535.758};
    azimut=-17.0839;
    id=80;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item85
    {
    position[]={-7245.3809,365.96979,19535.113};
    azimut=-17.0839;
    id=97;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item86
    {
    position[]={-7245.873,365.91943,19535.105};
    azimut=-17.0839;
    id=98;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item87
    {
    position[]={-7244.8418,366.02319,19535.125};
    azimut=-17.0839;
    id=99;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item88
    {
    position[]={-7244.1445,366.10074,19535.352};
    azimut=-17.0839;
    id=100;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item89
    {
    position[]={-7246.2871,365.89178,19535.313};
    azimut=-17.0839;
    id=96;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item90
    {
    position[]={-7246.3633,365.81516,19534.316};
    azimut=-17.0839;
    id=87;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item91
    {
    position[]={-7246.3027,365.94943,19536.168};
    azimut=-17.0839;
    id=92;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item92
    {
    position[]={-7245.7715,365.97437,19535.75};
    azimut=-17.0839;
    id=88;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item93
    {
    position[]={-7244.9824,366.05624,19535.781};
    azimut=-17.0839;
    id=89;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item94
    {
    position[]={-7244.2324,366.10815,19535.57};
    azimut=-17.0839;
    id=90;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item95
    {
    position[]={-7245.1289,365.99649,19535.129};
    azimut=-17.0839;
    id=86;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item96
    {
    position[]={-7245.248,366.05765,19536.188};
    azimut=-17.0839;
    id=93;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item97
    {
    position[]={-7245.3652,366.00076,19535.537};
    azimut=-17.0839;
    id=94;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item98
    {
    position[]={-7244.2832,366.07361,19535.137};
    azimut=-17.0839;
    id=91;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item99
    {
    position[]={-7246.0605,365.94415,19535.738};
    azimut=-17.0839;
    id=95;
    side="WEST";
    vehicle="Survivor1_DZ";
    player="PLAY CDG";
    skill=0.60000002;
    init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    };
    };
    class Item1
    {
    side="LOGIC";
    class Vehicles
    {
    items=1;
    class Item0
    {
    position[]={-143.93861,0.52647489,2319.5012};
    id=50;
    side="LOGIC";
    vehicle="FunctionsManager";
    leader=1;
    lock="UNLOCKED";
    skill=0.60000002;
    };
    };
    };
    class Item2
    {
    side="GUER";
    class Vehicles
    {
    items=1;
    class Item0
    {
    position[]={6305.94, 0.00140381, 7791.53};//Trader City Stary
    azimut=51.207;
    special="NONE";
    id=101;
    side="GUER";
    vehicle="UN_CDF_Soldier_SL_EP1";
    leader=1;
    skill=0.60000002;
    init="this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;this enableSimulation false;this setcaptive true;this addAction [""Men Clothing"",""Skin_Trader\open_dialog.sqf""];this addAction [""Women Clothing"",""Skin_Trader\open_dialog2.sqf""]";
    };
    };
    };
    };
    class Markers
    {
    items=19;
    class Item0
    {
    position[]={7839.6055,381.33774,8414.7324};
    name="center";
    type="Empty";
    };
    class Item1
    {
    position[]={-7245.377,365.98782,19535.367};
    name="respawn_west";
    type="Empty";
    };
    class Item2
    {
    position[]={4932.3345,0.39950246,1989.1094};
    name="spawn0";
    type="Empty";
    };
    class Item3
    {
    position[]={2236.0391,0.63119155,1923.3735};
    name="spawn1";
    type="Empty";
    };
    class Item4
    {
    position[]={8738.1328,0.45720705,2122.1082};
    name="spawn2";
    type="Empty";
    };
    class Item5
    {
    position[]={10909.267,0.57597214,2422.3096};
    name="spawn3";
    type="Empty";
    };
    class Item6
    {
    position[]={13510.764,0.44504455,5249.3027};
    name="spawn4";
    type="Empty";
    };
    class Item7
    {
    position[]={6326.4805,304.99265,7809.4888};
    name="Tradercitystary";
    text="Trader City Stary";
    type="mil_circle";
    colorName="ColorBlack";
    };
    class Item8
    {
    position[]={4361.4937,3,2259.9526};
    name="wholesaleSouth";
    text="Wholesaler";
    type="mil_dot";
    colorName="ColorBlack";
    };
    class Item9
    {
    position[]={13532.614,3.0083523,6355.9497};
    name="boatTraderEast";
    text="Wholesaler";
    type="mil_dot";
    colorName="ColorBlack";
    };
    class Item10
    {
    position[]={7989.3354,0.30462033,2900.9946};
    name="BoatDealerSouth";
    text="Boat Dealer";
    type="mil_dot";
    colorName="ColorBlack";
    };
    class Item11
    {
    position[]={12060.471,158.85699,12638.533};
    name="AirVehicles";
    text="Aircraft Dealer";
    type="mil_dot";
    colorName="ColorGreen";
    };
    class Item12
    {
    position[]={1606.6443,289.70795,7803.5156};
    name="BanditDen";
    text="Bandit Camp";
    type="mil_dot";
    colorName="ColorRed";
    };
    class Item13
    {
    position[]={11447.91,317.27109,11364.536};
    name="Klen";
    text="Trader City Klen";
    type="mil_circle";
    colorName="ColorGreen";
    };
    class Item14
    {
    position[]={13441.16,1.1406164,5429.3013};
    name="BoatDealerEast";
    text="Boat Dealer";
    type="mil_dot";
    colorName="ColorBlack";
    };
    class Item15
    {
    position[]={4064.2258,365.13501,11665.938};
    name="TradercityBash";
    text="Trader City Bash";
    type="mil_circle";
    colorName="ColorBlack";
    };
    class Item16
    {
    position[]={12944.227,210.19823,12766.889};
    name="HeroTrader";
    text="Hero Camp";
    type="mil_dot";
    colorName="ColorBlue";
    };
    class Item17
    {
    position[]={1230.85,0,2439.8};
    name="WestKamenka";
    text="West Kamenka";
    type="mil_dot";
    colorName="ColorBlack";
    };
    class Item18
    {
    position[]={9558.9,0.0014,11306.1};
    name="NovyLugMili";
    text="Novy Lug Military Camp";
    type="mil_dot";
    colorName="ColorRed";
    };
    };
    class Sensors
    {
    items=5;
    class Item0
    {
    position[]={6325.6772,304.99033,7807.7412};
    a=100;
    b=100;
    activationBy="WEST";
    repeating=1;
    interruptable=1;
    age="UNKNOWN";
    name="zonestary";
    expCond="(player distance zonestary) < 100;";
    expActiv="TitleText[""Now entering trader city Stary"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Stary"";";
    expDesactiv="TitleText[""Now leaving trader city Stary"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
    class Effects
    {
    };
    };
    class Item1
    {
    position[]={4063.4226,365.00577,11664.19};
    a=100;
    b=100;
    activationBy="WEST";
    repeating=1;
    interruptable=1;
    age="UNKNOWN";
    name="zonebash";
    expCond="(player distance zonebash) < 100;";
    expActiv="TitleText[""Now entering trader city Bash"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Bash"";";
    expDesactiv="TitleText[""Now leaving trader city Bash"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
    class Effects
    {
    };
    };
    class Item2
    {
    position[]={11447.472,317.26886,11364.504};
    a=100;
    b=100;
    activationBy="WEST";
    repeating=1;
    interruptable=1;
    age="UNKNOWN";
    name="zoneklen";
    expCond="(player distance zoneklen) < 100;";
    expActiv="TitleText[""Now entering trader city Klen"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Klen"";";
    expDesactiv="TitleText[""Now leaving trader city Klen"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
    class Effects
    {
    };
    };
    class Item3
    {
    position[]={1606.6443,289.70795,7803.5156};
    a=100;
    b=100;
    activationBy="WEST";
    repeating=1;
    interruptable=1;
    age="UNKNOWN";
    name="zonebandit";
    expCond="(player distance zonebandit) < 100;";
    expActiv="canbuild = false; inTraderCity = ""Bandit Trader"";";
    expDesactiv="canbuild = true; inTraderCity = ""Any"";";
    class Effects
    {
    };
    };
    class Item4
    {
    position[]={12944.227,210.19823,12766.889};
    a=100;
    b=100;
    activationBy="WEST";
    repeating=1;
    interruptable=1;
    age="UNKNOWN";
    name="zonehero";
    expCond="(player distance zonehero) < 100;";
    expActiv="canbuild = false; inTraderCity = ""Hero Trader"";";
    expDesactiv="canbuild = true; inTraderCity = ""Any"";";
    class Effects
    {
    };
    };
    };
    };
    class Intro
    {
    addOns[]=
    {
    "chernarus"
    };
    addOnsAuto[]=
    {
    "chernarus"
    };
    randomSeed=6913869;
    class Intel
    {
    startWeather=0.25;
    forecastWeather=0.25;
    year=2008;
    month=10;
    day=11;
    hour=9;
    minute=20;
    };
    };
    class OutroWin
    {
    addOns[]=
    {
    "chernarus"
    };
    addOnsAuto[]=
    {
    "chernarus"
    };
    randomSeed=4081731;
    class Intel
    {
    startWeather=0.25;
    forecastWeather=0.25;
    year=2008;
    month=10;
    day=11;
    hour=9;
    minute=20;
    };
    };
    class OutroLoose
    {
    addOns[]=
    {
    "chernarus"
    };
    addOnsAuto[]=
    {
    "chernarus"
    };
    randomSeed=4975929;
    class Intel
    {
    startWeather=0.25;
    forecastWeather=0.25;
    year=2008;
    month=10;
    day=11;
    hour=9;
    minute=20;
    };
    };

     

    The trader just is standing there in stary any help would be great.

  4. that seemed to work for my but it look odd on the vendor list now. Doesn't show the weapon icon or the discription, Something like  (class G36_C_SD_camo) but I can buy it for a ruby.

  5. I am not using SQL but rather using the DZE_ConfigTrader = true method and using using hpp files.

     

    example:

     

    class Category_3100 {
        class G36_C_SD_camo {type = "trade_weapons";buy[] = {1,"ItemGoldBar10oz"};sell[] = {5,"ItemGoldBar"};};

    };

     

    is there a way I can do the afile _old so it can be handled with the old barter system instead of the new ?

     

    Could I do {afile = "trade_weapons_old"} or something at the end?

     

    Wait!! maybe I just need to change the existing line to look like this bellow.

     

    class G36_C_SD_camo {type = "trade_weapons_old";buy[] = {1,"ItemRuby"};sell[] = {5,"ItemGoldBar"};};

  6. When I tried this I was able to buy the item with an emerald, but it consumed the emerald out of my backpack, which is an issue.

     

    I just tried it again and it doesn't remove the gem from my backpack but does give me the item.

     

    not using sql, i am doing the CfgTraderCategory hpp files instead.

     

    class Category_4005 {
        class AKS_74_kobra {type = "trade_weapons";buy[] = {1,"ItemRuby"};sell[] = {1,"ItemEmerald"};};
    };

  7. I was on a server a while ago, and they had a boss AI guy that ran around way up north on Chernarus called the Ranger Station. Anyway it took like 4 DMR clips to the head to kill him and he had some good stuff and 2 briefs with a random amount of gold in it, also you recieved like 2k humanity if you killed him. Does anyone know of anything like this or addon or is it some AI script, I have been looking for this for sometime, or how to add an AI like this.

     

    Help please?

  8. Stranger, put "aif_arma1buildings" in you mission.sqm like this

    version=11;
    class Mission
    {
    	addOns[]=
    	{
    		"chernarus",
    		"ca_modules_animals",
    		"dayz_anim",
    		"dayz_code",
    		"dayz_communityassets",
    		"dayz_weapons",
    		"dayz_equip",
    		"dayz_epoch",
    		"dayz_vehicles",
    		"cacharacters_pmc",
    		"ca_modules_functions",
    		"glt_m300t",
    		"pook_h13",
    		"csj_gyroac",
    		"map_eu",
    		"jetskiyanahuiaddon",
    		"aif_arma1buildings"
    	};
    

    And don't forget the semi-colon before it (in my example "jetskiyanahuiaddon", )

     

    Not sure why but I dont have this in my mission.sqm?

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