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Goon

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Posts posted by Goon

  1. It seams the author is not giving advice on this,

    Its a shame as this is really good script,

     

    But i have a question some one maybe able to help me.

     

    I can build  a Bear Trap with copper, But cant seam to place it, you get the move up and down option but i can not see the trap, Is it possible to set it like the bike so its placed on the ground to start with, Or put into your gear slots.

     

    ["ItemToolbox",[0,2,1],5,1,false,false,false,false,false,true,["TrapBear"],[],["ItemCopperBar10oz"]]

     

    Many thanks

    Keith 

  2. Hi Jossy, Thank you for uploading your re coded ver,

     

    i have just added it and i can change safe code, but the option for the doors did not show up,

    I do have  plot pole for life, And i wondered if it was to do  what was posted a few back.

     

    Just a heads up, P4L uses 

    _ownerID = _cursorTarget getVariable ["ownerPUID","0"];

     

    If this is my problem is the code on git hub changed ref to this,   As im unsure to what i must change.

     

    Many thanks for your time

     

    Keith 

  3. Another question plz,

     

    Regarding the M2 i have above.

     

    i dont want it to take damage  so do i set its _damageLimit  to   0 

     

    and i dont want the black screen when i get in so i set _simulation to true,

     

    And after reading the forum says you have fixed the locked after restart,  so if this is happening maybe i dont have the latest ver of your work.

     

    I hope you have time to read this,

     

    Keith 

  4. Great mod and thanks for your work, 

    Any news on items you interact with like the guns in my list below, not being locked after restart so players do not have  to then unpack and re make.

     

    ["ItemRuby",[0,2,0],5,1,false,false,true,true,true,false,["SearchLight_TK_EP1"],[],["ItemRuby","ItemRuby","PartGeneric","PartGeneric","ItemLightBulb"]],
     
    ["ItemSapphire",[0,2,0],5,1,false,false,true,true,true,false,["M2StaticMG_US_EP1"],[],["ItemSapphire","ItemSapphire","ItemSapphire","PartGeneric","PartGeneric","skavil_M60"]],
     
    ["ItemObsidian",[0,2,0],5,1,false,false,true,true,true,false,["DSHKM_CDF"],[],["ItemObsidian","ItemObsidian","ItemObsidian","PartGeneric","PartGeneric","M249_m145_EP1_DZE"]],
     
    ["ItemEmerald",[0,2,0],5,1,false,false,true,true,true,false,["Land_Ind_TankSmall"],[],["ItemEmerald","ItemEmerald","metal_panel_kit","metal_panel_kit","PartGeneric","PartGeneric","ItemFuelBarrel"]],
     
    ["ItemAmethyst",[0,2,0],5,1,false,false,true,true,true,false,["Land_vez"],[],["ItemAmethyst","ItemAmethyst","ItemAmethyst","metal_panel_kit","metal_panel_kit","PartGeneric","PartGeneric","metal_floor_kit","metal_floor_kit"]],
     
    ["ItemTopaz",[0,2,0],5,1,false,false,true,true,true,false,["Land_radar_EP1"],[],["ItemTopaz","ItemTopaz","ItemTopaz","metal_panel_kit","metal_panel_kit","PartGeneric","PartGeneric","metal_floor_kit","metal_floor_kit","metal_floor_kit","metal_floor_kit"]] 
     
    Just thought is there a way to extend the Parts needed message that shows,
     
     
    Many tahnks
     
    Keith 
  5. HI thank you for reading.

     

    My problem is when i use admin tools to see the spawns on the map, I have a noticeable gap on the Left side of the map, If you zoom the map all the way out  it is almost 2 Large map squairs, Now this affect 2 citys one top left and one bottom,

     

    Also i can see a lot of spawns of the map on the right side and at the bottom of the map,

     

    I have tried:

     

    IN  'server_functions.sqf'

    if(isnil "dayz_MapArea") then {
        dayz_MapArea = 10000;
    };

     

    in my mission.sqm:

                position[]={12750.01,123.456,12750.01};
                name="center";
                type="Empty";

     

    I have changed 

    dayz_MapArea = 25600;

     

    i have changed

    if(isNil "dayz_maxpos") then {
    dayz_maxpos = 25400;
     
    i have changed
    spawnArea= 25500;
     
    i have changed
    MaxVehicleLimit = 1600;
     
     
     
    Dont worry about the values they are at now, i have tried may numbers all to no change,
     
     
    It seems the spawns need to move Left and up a bit.
     
     
    I am at a loss.
     
    I have also tried a clean instal and the same thing happens.
     
     
    Any help would be great.
     
    Many thanks 
    Keith 
     
     

     

     

     

     

  6. Hi i have gone through the posts, and i am Very sorry if it has been said on how to do this, But maybe im blind through looking to much.

     

    I have plot pole for life,

     

    I have seen  http://epochmod.com/forum/index.php?/topic/13886-release-snap-building-pro/?p=99915 post on a merged  ( player_build)  Now please.

     

    What (player_build) do i replace it with the one from pp for life or build pro one, Do i keep the one i do not replace.

     

    And as i already have PP for life in i also have   (call compile preprocessFileLineNumbers "init\compiles.sqf") line in my int file.

     

    so my compiles folder already has this line (player_build = compile preprocessFileLineNumbers "custom\PlotForLifev2\player_build.sqf";)

     

    But the instructions say to add this ( player_build = compile preprocessFileLineNumbers "custom\snap_pro\player_build.sqf";) 

     

    Please forgive my noobness but i do see players saying it work altogether.

     

    Many thanks Keith

  7. Think this is a great bit of work indeed, but as said above,  no cars spawn in the large city bottom left and the on top left, sorry dont have game open for names.  Unless there is a way to add them to spawn.

     

    Great job indeed though, i go around the map and think omg this guy did all this just epic.

     

     

    Keith

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