luckydo
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Posts posted by luckydo
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What admin tool do you use?
Epoch Admin Tools
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I use Epoch Admin Tools
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vehicles spawned by Infi's AH do not blow up. If you're using another tool to spawn them, open up whatever script you're using and add a variable then add an exception for that variable in your server_functions.sqf. This is explained on loads of scripts, like this one : http://opendayz.net/threads/release-scroll-menu-pick-your-spawn-point-and-loadout.13143/
Actually I don't get what you mean here really. Look I just need the easiest way with the least security risks to make it so I can use all guns, all ammo, all vehicles. I'd like to understand what you guys think is best practice to do this I just don't understand the method you are proposing, need more step by step instructional info if you wouldn't mind.
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Thank you much I will check that out.
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Looking for help on how to be able to spawn and keep/use vehicles like the 350z and NYPD patrol car on my overpoch server. I've tried adding them to a variables.sqf that I call from the init file and adding them to the DZE_safeVehicle list (the same way you would for deployable bikes) which does fix them from exploding or disappearing right away but they do eventually disappear.
I can see the potential of this Epoch/Overwatch hybrid but god damn it's hard to get some of this stuff working. Any help would be appreciated.
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Come on now I know you pro admins out there know how to wrangle this issue down. Help a fellow DayZ Enthusiast out.
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Stop Vehicles from Blowing up / Disappearing -- on OverPoch as an admin spawning in for tests --- does ever single vehicle need to be added to the DZE_safeVehicle = ?
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in fn_selfactions.sqf search for
if((_traderMenu select 2) == "hostile") then { _low_high = "high"; _humanity_logic = (_humanity > -5000); }; if((_traderMenu select 2) == "hero") then { _humanity_logic = (_humanity < 5000);
and replace -5000 and 5000 with what you want the bandit and hero to be set to
Thank you sir!
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DayZ Epoch - Can humanity limit be raised on server to gain hero?
I'd like players to have to do more to get hero status --- and interact with the hero trader on my server.
-Best
-Luckydo
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The work around I ended up using for this is just making 12 briefcases the price, the traders seem to know and understand how to take the 12 briefcases when this value is used, still am not sure what why they won't trade in gems since they know how to take and convert briefcases into gems with no issue.
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To be more specific the trader will let a player buy the item, but will not remove the ruby from the players inventory. The trader will however allow the item to be sold the price set of 1 briefcase.
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Hello,
I've just tried to added an attack heli to the hero trader and it everything seemed to work until i noticed the trader WASN'T taking the ruby out of my inventory when giving me the chopper. Any idea what would cause this?
-Best
-Luckydo
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I got the server to boot up after I modified dynamic_vehicle.sqf --- took lines of the cars I didn't want -- and boats (which I hate) -- AND THEY STILL SPAWN -- AHHHHHHHHHHH
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It is MaxVehicleLimit AND dynamic_vehicle.sqf. This works for me.
If it is not working for you one of your files [or maybe a completely different file somewhere] is bad thus breaking the configuration you're trying to achieve.
Once again, I suggest:
- For test purposes, backup your db & delete it, create a new one, execute Epoch's default db sql script to populate it.
- Then start your server see if it stabilizes at ~175 vehicles. Restart it a couple of times and see if it still keeps creating whole set of new vehicles [~175] on each restart. [so you'll have over 500 in 3 restarts << problem with your setup].
- Also as a separate test, try deleting ALL VEHICLES in-between restarts, and restarting it a couple of times. See if you can stabilize that way. If you can, that means sqf files are actually working and SQL CLEANUP ROUTINES are not.
- Then you will need to stop playing with sqf files and start playing with SQL files to fix your cleanup routines.
Try the above and let us know?
Gave this a shot and it although I thought I had it solved it ended up going back to the old behavior.
On the note of SQL cleanup routines I'm a little confused how they can help because even timed perfectly to execute right before and during the moments when the server goes all the way down for restart -- the server is going come back online and shit out a whole bunch of vehicles.. So It's back to square one for now I guess.
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In your init.sqf around line 25, what is the MaxVehicleLimit set to?
MaxVehicleLimit = 175; // Controls the max overall vehicle limit
as I set this to 175 myself, as I wanted this many
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Thank you MGM,
I have tried the same approach you've mentioned by changing the individual limit from 3 for example to 1, even tried changing the value to 0. The same result occurs where the server cannot successfully authenticate a player using the server.pbo that has any edits to this particular dynamic_vehicle.sqf file. Keep in mind that I have my server limited to 175 max vehicles which I've gotten it to stay at with the added manual navicat commands of:
DELETEFROM `Object_DATA`WHERE (`Object_DATA`.`Classname` LIKE '%MMT_Civ%'OR `Object_DATA`.`Classname` LIKE '%Old_bike_TK_INS_EP1%'OR `Object_DATA`.`Classname` LIKE '%JetSkiYanahui_Blue%'OR `Object_DATA`.`Classname` LIKE '%JetSkiYanahui_Green%'OR `Object_DATA`.`Classname` LIKE '%JetSkiYanahui_Red%'OR `Object_DATA`.`Classname` LIKE '%JetSkiYanahui_Yellow%'OR `Object_DATA`.`Classname` LIKE '%JetSkiYanahui_Case_Yellow%'OR `Object_DATA`.`Classname` LIKE '%Fishing_Boat%'OR `Object_DATA`.`Classname` LIKE '%JetSkiYanahui_Case_Blue%'OR `Object_DATA`.`Classname` LIKE '%JetSkiYanahui_Case_Red%'OR `Object_DATA`.`Classname` LIKE '%ATV_CZ_EP1%'OR `Object_DATA`.`Classname` LIKE '%TT650_TK_CIV_EP1%'OR `Object_DATA`.`Classname` LIKE '%Zodiac%'OR `Object_DATA`.`Classname` LIKE '%PBX%'OR `Object_DATA`.`Classname` LIKE '%RHIB%'OR `Object_DATA`.`Classname` LIKE '%TT650_Ins%'OR `Object_DATA`.`Classname` LIKE '%GLT_M300_LT%'OR `Object_DATA`.`Classname` LIKE '%tractor%'OR `Object_DATA`.`Classname` LIKE '%GNT_C185U%'OR `Object_DATA`.`Classname` LIKE '%GLT_M300_LT%'OR `Object_DATA`.`Classname` LIKE '%TT650_Civ%'OR `Object_DATA`.`Classname` LIKE '%SkodaBlue%'OR `Object_DATA`.`Classname` LIKE '%SkodaRed%'OR `Object_DATA`.`Classname` LIKE '%Lada2%'OR `Object_DATA`.`Classname` LIKE '%VolhaLimo_TK_CIV_EP1%'OR `Object_DATA`.`Classname` LIKE '%Lada1%'OR `Object_DATA`.`Classname` LIKE '%GAZ_Vodnik_MedEvac%'OR `Object_DATA`.`Classname` LIKE '%Mi17_Civilian_DZ%'OR `Object_DATA`.`Classname` LIKE '%Skoda%'OR `Object_DATA`.`Classname` LIKE '%Smallboat_2%')AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 4 HOUR)AND `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 4 HOUR);as well asDELETE FROM`Object_DATA`WHERE`Object_DATA`.`Classname` NOT LIKE 'Tent%'AND `Object_DATA`.`Classname` NOT LIKE '%Locked'AND `Object_DATA`.`Classname` NOT LIKE 'Land%'AND `Object_DATA`.`Classname` NOT LIKE 'Cinder%'AND `Object_DATA`.`Classname` NOT LIKE 'Wood%'AND `Object_DATA`.`Classname` NOT LIKE 'Metal%'AND `Object_DATA`.`Classname` NOT LIKE '%Storage%'AND `Object_DATA`.`Classname` NOT IN ('OutHouse_DZ', 'GunRack_DZ', 'WorkBench_DZ', 'Sandbag1_DZ', 'FireBarrel_DZ', 'DesertCamoNet_DZ', 'StickFence_DZ', 'LightPole_DZ', 'DeerStand_DZ', 'ForestLargeCamoNet_DZ', 'Plastic_Pole_EP1_DZ','Hedgehog_DZ', 'FuelPump_DZ', 'Fort_RazorWire', 'SandNest_DZ', 'ForestCamoNet_DZ', 'Fence_corrugated_DZ', 'CanvasHut_DZ', 'Generator_DZ')AND `Object_DATA`.`Inventory` = '[[[],[]],[[],[]],[[],[]]]'But ultimately I just don't want the server to spawn any crappy vehicles at all. -
I've tried to remove vehicles from dynamic_vehicle.sqf so it looks like this: server authentication hangs
AllowedVehiclesList = [
["ArmoredSUV_PMC_DZE",1],["CH_47F_EP1_DZE",1],["CSJ_GyroC",3],["CSJ_GyroCover",3],["CSJ_GyroP",3],["datsun1_civil_1_open",3],["datsun1_civil_2_covered",3],["datsun1_civil_3_open",3],["hilux1_civil_1_open",3],["hilux1_civil_2_covered",3],["hilux1_civil_3_open_EP1",3],["HMMWV_DES_EP1",3],["HMMWV_DZ",3],["HMMWV_M1035_DES_EP1",1],["HMMWV_M1151_M2_CZ_DES_EP1_DZE",1],["HMMWV_M998A2_SOV_DES_EP1_DZE",1],["Ikarus",3],["Ikarus_TK_CIV_EP1",3],["Kamaz",3],["KamazRefuel_DZ",1],["LandRover_CZ_EP1",3],["LandRover_MG_TK_EP1_DZE",1],["LandRover_Special_CZ_EP1_DZE",1],["LandRover_TK_CIV_EP1",3],["M1030_US_DES_EP1",3],["MH6J_DZ",3],["Mi17_Civilian_DZ",3],["Mi17_DZE",3],["MtvrRefuel_DES_EP1_DZ",1],["MTVR_DES_EP1",3],["MV22_DZ",1],["Offroad_DSHKM_Gue_DZE",3],["Old_bike_TK_INS_EP1",3],["Old_moto_TK_Civ_EP1",3],["PBX",3],["Pickup_PK_GUE_DZE",3],["Pickup_PK_INS_DZE",3],["Pickup_PK_TK_GUE_EP1_DZE",3],["SUV_Blue",1],["SUV_Camo",1],["SUV_Charcoal",1],["SUV_Green",1],["SUV_Orange",1],["SUV_Pink",1],["SUV_Red",1],["SUV_Silver",1],["SUV_TK_CIV_EP1",1],["SUV_White",1],["SUV_Yellow",1],["UAZ_CDF",3],["UAZ_INS",3],["UAZ_MG_TK_EP1_DZE",3],["UAZ_RU",3],["UAZ_Unarmed_TK_CIV_EP1",3],["UAZ_Unarmed_TK_EP1",3],["UAZ_Unarmed_UN_EP1",3],["UH1H_DZE",2],["UH1Y_DZE",2],["UH60M_EP1_DZE",1],["UralRefuel_TK_EP1_DZ",1],["Ural_CDF",3],["Ural_TK_CIV_EP1",3],["Ural_UN_EP1",3],["V3S_Open_TK_CIV_EP1",3],["V3S_Open_TK_EP1",3],["V3S_Refuel_TK_GUE_EP1_DZ",1],["VWGolf",3],["Zodiac",3]]; -
Thanks, at this point I'm trying to make it so the server won't spawn vehicles that players don't use or like. I've not been successful so far is taking the values out pf the SQL files (server won't boot) so I'm trying to manually take them out by using for example something like this:
DELETEFROM `Object_DATA`WHERE (`Object_DATA`.`Classname` LIKE '%MMT_Civ%'OR `Object_DATA`.`Classname` LIKE '%Old_bike_TK_INS_EP1%'OR `Object_DATA`.`Classname` LIKE '%JetSkiYanahui_Blue%'OR `Object_DATA`.`Classname` LIKE '%JetSkiYanahui_Green%'OR `Object_DATA`.`Classname` LIKE '%JetSkiYanahui_Red%'OR `Object_DATA`.`Classname` LIKE '%JetSkiYanahui_Yellow%'OR `Object_DATA`.`Classname` LIKE '%JetSkiYanahui_Case_Yellow%'OR `Object_DATA`.`Classname` LIKE '%Fishing_Boat%'OR `Object_DATA`.`Classname` LIKE '%JetSkiYanahui_Case_Blue%'OR `Object_DATA`.`Classname` LIKE '%JetSkiYanahui_Case_Red%'OR `Object_DATA`.`Classname` LIKE '%ATV_CZ_EP1%'OR `Object_DATA`.`Classname` LIKE '%TT650_TK_CIV_EP1%'OR `Object_DATA`.`Classname` LIKE '%Zodiac%'OR `Object_DATA`.`Classname` LIKE '%PBX%'OR `Object_DATA`.`Classname` LIKE '%RHIB%'OR `Object_DATA`.`Classname` LIKE '%TT650_Ins%'OR `Object_DATA`.`Classname` LIKE '%GLT_M300_LT%'OR `Object_DATA`.`Classname` LIKE '%tractor%'OR `Object_DATA`.`Classname` LIKE '%GNT_C185U%'OR `Object_DATA`.`Classname` LIKE '%GLT_M300_LT%'OR `Object_DATA`.`Classname` LIKE '%TT650_Civ%'OR `Object_DATA`.`Classname` LIKE '%SkodaBlue%'OR `Object_DATA`.`Classname` LIKE '%SkodaRed%'OR `Object_DATA`.`Classname` LIKE '%Lada2%'OR `Object_DATA`.`Classname` LIKE '%VolhaLimo_TK_CIV_EP1%'OR `Object_DATA`.`Classname` LIKE '%Lada1%'OR `Object_DATA`.`Classname` LIKE '%GAZ_Vodnik_MedEvac%'OR `Object_DATA`.`Classname` LIKE '%Mi17_Civilian_DZ%'OR `Object_DATA`.`Classname` LIKE '%Skoda%'OR `Object_DATA`.`Classname` LIKE '%Smallboat_2%')AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 4 HOUR)AND `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 4 HOUR);
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what's the "right" forum? I appreciate people bothering to take the time to tell me that but kind of want to ones who don't bother to mention where the "appropriate" place is to die in a fire. Is that wrong? Isn't that like saying "You need to ask your question in German, I'm not going to tell you how to do that, I'm just going to post that you need to in order to get a response" not super helpful.
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By the way I'm still looking for help on my original reason for posting this thread:
Server spawning WAY too many vehicles
MaxVehicles is set at what I want but server keep dropping more in --- I can't find a way to keep it under control without lots of manual work, can anyone help me out or point me to the thread if in fact this has beens solved?
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FYI
This line if you include the OR Inventory:
AND (Inventory = '[[ [], [] ], [ [], [] ], [ [], [] ] ]' OR Inventory = '[]')
will wipe players bases....just stick to the following if you want to be safe..
DELETE FROM
`Object_DATA`WHERE`Object_DATA`.`Classname` NOT LIKE 'Tent%'AND `Object_DATA`.`Classname` NOT LIKE '%Locked'AND `Object_DATA`.`Classname` NOT LIKE 'Land%'AND `Object_DATA`.`Classname` NOT LIKE 'Cinder%'AND `Object_DATA`.`Classname` NOT LIKE 'Wood%'AND `Object_DATA`.`Classname` NOT LIKE 'Metal%'AND `Object_DATA`.`Classname` NOT LIKE '%Storage%'AND `Object_DATA`.`Classname` NOT IN ('OutHouse_DZ', 'GunRack_DZ', 'WorkBench_DZ', 'Sandbag1_DZ', 'FireBarrel_DZ', 'DesertCamoNet_DZ', 'StickFence_DZ', 'LightPole_DZ', 'DeerStand_DZ', 'ForestLargeCamoNet_DZ', 'Plastic_Pole_EP1_DZ','Hedgehog_DZ', 'FuelPump_DZ', 'Fort_RazorWire', 'SandNest_DZ', 'ForestCamoNet_DZ', 'Fence_corrugated_DZ', 'CanvasHut_DZ', 'Generator_DZ')AND `Object_DATA`.`Inventory` = '[[[],[]],[[],[]],[[],[]]]' -
Thanks Thug, yes I've been trying to manage the issue using:
DELETE FROM`Object_DATA`WHERE`Object_DATA`.`Classname` NOT LIKE 'Tent%'AND `Object_DATA`.`Classname` NOT LIKE '%Locked'AND `Object_DATA`.`Classname` NOT LIKE 'Land%'AND `Object_DATA`.`Classname` NOT LIKE 'Cinder%'AND `Object_DATA`.`Classname` NOT LIKE 'Wood%'AND `Object_DATA`.`Classname` NOT LIKE 'Metal%'AND `Object_DATA`.`Classname` NOT LIKE '%Storage%'AND `Object_DATA`.`Classname` NOT IN ('OutHouse_DZ', 'GunRack_DZ', 'WorkBench_DZ', 'Sandbag1_DZ', 'FireBarrel_DZ', 'DesertCamoNet_DZ', 'StickFence_DZ', 'LightPole_DZ', 'DeerStand_DZ', 'ForestLargeCamoNet_DZ', 'Plastic_Pole_EP1_DZ','Hedgehog_DZ', 'FuelPump_DZ', 'Fort_RazorWire', 'SandNest_DZ', 'ForestCamoNet_DZ', 'Fence_corrugated_DZ', 'CanvasHut_DZ', 'Generator_DZ')AND `Object_DATA`.`Inventory` = '[[[],[]],[[],[]],[[],[]]]'from another post on these forums located atBut to be honest it still feels like a losing battle even using this through navicat a couple times a day manually. -
Server spawning WAY too many vehicles
MaxVehicles is set at what I want but server keep dropping more in --- I can't find a way to keep it under control without lots of manual work, can anyone help me out or point me to the thread if in fact this has beens solved?
Stop Vehicles from Blowing up / Disappearing
in Scripting
Posted
Thank you Nox, that did largely resolve the issue as long as spawn it with a key instead of temp.