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Posts posted by Triksterism
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It is included in the 1.3 test version i posted, go try it!
And a feedback would be nice, thanks.
Yeah but you stated that it's for testing only, would rather mod the current version as people seem to be doing (as stated above). Thanks for all your work though :) awesome mod!
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Put this after the debug moniter code
sleep 10; debugMonitorX = true;
Which file exactly?
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I am a little lost on this. You can't fly and air vehicles delete when right clicking?
Sorry, I found out the temp vehicles were just deleting after 15 seconds or so, any idea on how to remedy this?
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Having a problem with this mod: It seems to work but the preview menu that appears gets immediately removed by my server's debug menu.
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Cant seem to fly in the latest version + vehicles seem to get deleted by right clicking (while flying them).
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I have a problem where it seems like the edits are duplicated on top of one another. I installed it as the instructions stated but in-game all the doors need to be opened several times (as there are several copies of the doors) and the FPS drops pretty steep.Nevermind, custom compiles was causing server_init to be called twice. Fixed!
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your server takes 50 seconds to load everything after the missionfile had been downloaded. 1300kb.. Have a lot of scripts?
I'm not sure what qualifies as "a lot" as this is my first time running any sort of Arma server. In my eyes I just have a few basics (admin tools, action menu, some custom map additions, safe zones, overpoch, self bb, and a few others that include WAI, DZMS and Sarge AI).
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Hey guys, just having no issues with my server outside of having a long LONG (almost a minute or so) load time but only after a fresh restart and only before no one else has connected.
I should note this happens after the 1300kb 'download' of the mission file. The loading screen pops up with an empty bar and a timer on the right. When the timer hits about 50 seconds or so I finally load in.
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Love these map updates, however I noticed that many things seems doubled. For instance in Klen: the main gates and the outdoor bathrooms have two sets of doors you have to open.
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I'm pretty new to SQL, how do we go about executing such a thing?
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I have this working on my server but for some reason, over time, the snapped objects will malign ever so slightly.
class SnapPoints { class MetalFloor_DZ { sn> 5:56:37 Error position: <SnapPoints { class MetalFloor_DZ { sn> 5:56:37 Error Missing ; 5:56:37 File mpmissions\DayZ_Overpoch_1.Chernarus\custom\snap_build\points.hpp, line 12 5:56:37 Error in expression <snap_build\points.hpp"
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Hey guys, my recent favorite DayZ epoch server has ceased to exist so my friends and I wanna go our own route and run our own server. I ran a proof of concept Overpoch server just last night and it was 100% good to go, however I don't have my own server box to keep it up and dedicated like it should be so I was curious to see what suggestions the community has.
As it stands right now I have the server 99% working how we would like (a good handful of scripts/addons, overpoch, jsrs etc...) but I am hoping there is a way to rent a solid server and just throw all of my files onto it and be good to go.
[Release] Custom Action Menu v1.0.4
in A2: Epoch Mods (1.0.5.1)
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Not sure why, but the bike keeps disappearing after 5 seconds (which kills even god mode admins if they are riding it).