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mskitten87

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Posts posted by mskitten87

  1. So keen to get in on the testing! I know 5+ others that would be all over it also, we're currently testing Breaking Point but just waiting for the day we can get into Epoch

    to bad breaking point will never be big. they'v already said they won't allow it & wont ever release server files & went on trash talking their player base.. bad mod to play.

  2. i think sa will fall fast. for one you can barely find a server without hackers. and its not a surv game..its becoming just KOS game. now a3 AL....thats perfect example of surv aspect...to bad SA team cant see they are turning it into hacker fest & KOS game more then oh Try to surv..its bam log in get killed cause spawn locations are easy to find out.

     

     and dont give me alpha crap. its been in alpha a year if you count the non steam alpha that was limited...so really 1 year in alpha...they expect another year? im sorry how much money has sa made? millions? and they expect alpha last another year....

     

    i just dont see sa living to what its sopost be maybe half. but its nowhere near a real alpha game... i'd say more of 10% of what a real alpha is.

  3. Triple-facepalm.jpg

     

    what i said will not delete the database, but reconstruct the pbo files (as i already explained) ... why would i think its fun to have you reset your database, what are you 12 years old?

     

    if you stopped complainting about the sollutions given to you and actually followed some of the suggestions given here, your problem would be fixed by now. 

    what are you a complete fucking asshole? we did it before it resets it to fucking default pbo's that does not even fucking have a use of help when we'v already  tried for months to try scripting our server.....

     

     

     

     

    do not post here. since no one can be use of help. with few pm's i'v gotten thru skype adding we'll take look at files if you pay us 25.00......or telling us to restore the code that isnt going help us we have been trying for months start a server constantly runing into issues and are just now asking for help. since people seem to ignore our rpt logs. and would rather sit here and troll us .

     

    clearly this isnt scripting help area or we woulden't haft constantly pay for some help... agian i have given few scripts that most likely are causing issues and wanted someone look....just 5-10mins of time skim thru and see if anythings out of place as we are not exp scripters we dont exactly know what's going be screwed up...

  4. seeing as we'v already spent month trying to do it ourself and we got frustrated....your gonna post telling us were dumb for it right. seeing as few of scripts continue to be an issue adding for us due to their meant for exp scripters. we ran into alot issues. so wtf else are we sopost to do we asked for help multiple times in diff places? guess what i got. total of 11 people wanting charge from either 5.00 to 10.00 per script or like 300.00+ for a pbo.. and thats from players on this site & they know who hell they are.

     

    when in simple they could just be nice offer bit assistance and help us see what we are doing wrong but nope still hav barely got help without offering cash because sadly that seems be about every epoch players Agenda is.

     

    oh and note seems 1 poster in this thread now has decided add me on skype to offer help for money...brillant...

  5. he was having problems with his server and is asking for help ... getting fresh pbo files will help you to install everything from fresh and figure out where the problem occured.

     

    if you expected someone to jump in as a knight in shining armor and fix your pbo's for you, you are terribly wrong.

    then dont post here because we are not pro scripters & half of them he/i cannot install with breaking something sso trying to troll him with reset Database isnt exactly funny... but hey guess someone must be pretty bored to go around post reset db everywhere.

     

    also i know what he posted were married /facepalm

  6. In your mission folder, look for the "mission.sqm" and look at hte beginning of the file...

     

    It should start similar to this:

     

    version=11;
    class Mission
    {
    	addOns[]=
    	{
    		"chernarus",
    		"ca_modules_animals",
    		"dayz_anim",
    		"dayz_code",
    		"dayz_communityassets",
    		"dayz_weapons",
    		"dayz_equip",
    		"dayz_epoch",
    		"dayz_vehicles",
    		"cacharacters_pmc",
    		"ca_modules_functions",
    		"glt_m300t",
    		"pook_h13",
    		"csj_gyroac",
    		"map_eu",
    		"jetskiyanahuiaddon",
    		"warehouse",
    		"mbg_killhouses",
    		"mbg_buildings_3",
    		"aif_arma1buildings",
    		"mbg_african_buildings"
    	};
    	addOnsAuto[]=
    	{
    		"dayz_weapons",
    		"ca_modules_functions",
    		"chernarus"
    	};
    	randomSeed=11171215;
    

    Now, the following errors appear because you have the buildings in the server, but the mission.sqm is not listing them as something needed:

     

    21:05:37 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    aif_arma1buildings
    21:05:37 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    aif_arma1buildings
    21:05:38 Cannot create non-ai vehicle WeaponHolder_MeleeMachete,
    21:05:38 Cannot create non-ai vehicle WeaponHolder_MeleeMachete,
    21:05:40 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    glt_bh_wreck_burned
    

    You can solve them by adding the following to the mission.sqm list of needed stuff:

    
    version=11;
    class Mission
    {
    	addOns[]=
    	{
    		"chernarus",
    		"ca_modules_animals",
    		"dayz_anim",
    		"dayz_code",
    		"dayz_communityassets",
    		"dayz_weapons",
    		"dayz_equip",
    		"dayz_epoch",
    		"dayz_vehicles",
    		"cacharacters_pmc",
    		"ca_modules_functions",
    		"glt_m300t",
    		"pook_h13",
    		"csj_gyroac",
    		"map_eu",
    		"jetskiyanahuiaddon",
    		"warehouse",
    		"mbg_killhouses",
    		"mbg_buildings_3",
    		"aif_arma1buildings",
    		"mbg_african_buildings",
                    "glt_bh_wreck_burned"
    

    Hope that helps.

     

    As for how easy or hard it is to copy paste - it is well worth it to learn.... it may take some time, but it would mean that mean spirited server-wiping advice from people here might not be needed so much in the future.

     

    Asking for help in the right way was what your husband did - An RPT log is almost always my first request when trying to figure out things for other people - I dont care how awesome they are at scripting... If a server has issues, most of the time it can be seen in the RPT log.

    Would have been happy taking a look at the files for you, but it appears that you are getting help now, so I wont be needed. :)

    did that so heres new rpt...

    
    
    =====================================================================
    == C:\TCAFiles\Users\KyleC1\24659\Expansion\beta\ARMA2OASERVER.EXE
    == Expansion\beta\ARMA2OASERVER.exe  -beta=Expansion\beta;Expansion\beta\Expansion -mod=@DayZ_Epoch;@DayZEpochServer -noPause -noSound -name=VilayerDayZEpoch -config=vilayer_active_server_952725\24659_config.cfg -cfg=vilayer_active_server_952725\basic.cfg -profiles=vilayer_active_server_952725 -ip=69.162.119.250 -port=2502 
    =====================================================================
    Exe timestamp: 2013/11/19 06:37:49
    Current time:  2014/06/17 00:01:01
    
    Version 1.63.112555
    Item STR_EPOCH_BULK_DESC_MP5SD listed twice
    Item STR_ACTIONS_BUILD listed twice
    Item STR_EQUIP_NAME_41 listed twice
    Item STR_EQUIP_DESC_41 listed twice
    Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
    Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
    Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
    Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
    Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
    Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
    Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
    Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
    Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
    Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
    Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
    Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
    Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
    Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
    Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
    Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
    Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
    Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
    Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
    Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
    Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
    Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
    Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
    Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
    Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
    Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
    Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
     0:01:09 Warning Message: Cannot load mission
     0:01:43 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
     0:01:43 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
     0:01:43 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
     0:01:43 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
     0:01:43 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
     0:01:43 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
     0:01:43 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
     0:01:43 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
     0:01:43 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
     0:01:43 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
     0:01:43 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
     0:01:43 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
     0:01:43 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
     0:01:43 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
     0:01:43 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
     0:01:43 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
     0:01:43 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
     0:01:43 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
     0:01:43 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
     0:01:43 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
     0:01:43 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
     0:01:43 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
     0:01:43 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
     0:01:43 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
     0:01:43 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
     0:01:43 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
     0:01:43 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
     0:01:43 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
     0:01:43 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
     0:01:43 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
     0:01:43 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
     0:01:43 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
     0:01:43 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
     0:01:43 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
     0:01:43 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
     0:01:43 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
     0:01:43 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
     0:01:43 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
     0:01:43 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
     0:01:43 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
     0:01:43 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
     0:01:43 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
     0:01:43 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
     0:01:43 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
     0:01:43 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
     0:01:43 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
     0:01:43 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
     0:01:43 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
     0:01:43 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
     0:01:43 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
     0:01:43 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
     0:01:43 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
     0:01:43 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
     0:01:43 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
     0:01:43 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
     0:01:43 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
     0:01:43 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
     0:01:43 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
     0:01:43 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
     0:01:43 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
     0:01:43 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
     0:01:43 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
     0:01:43 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
     0:01:43 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
     0:01:43 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
     0:01:43 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
     0:01:43 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
     0:01:43 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
     0:01:43 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
     0:01:43 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
     0:01:43 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
     0:01:43 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
     0:01:43 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
     0:01:43 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
     0:01:43 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
     0:01:43 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
     0:01:43 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
     0:01:43 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
     0:01:43 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
     0:01:43 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
     0:01:43 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
     0:01:43 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
     0:01:43 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
     0:01:43 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
     0:01:43 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
     0:01:43 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
     0:01:43 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
     0:01:43 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
     0:01:43 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
     0:01:43 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
     0:01:50 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
     0:01:50 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
     0:01:51 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
     0:01:51 "DayZ Epoch: MPframework inited"
     0:01:51 "infiSTAR.de AntiHack - Waiting for bis_fnc_init..."
     0:01:51 "infiSTAR.de AntiHack - bis_fnc_init done - AntiHack STARTING...!"
     0:01:51 Warning Message: Script low_admins.sqf not found
     0:01:51 Warning Message: Script normal_admins.sqf not found
     0:01:51 Warning Message: Script super_admins.sqf not found
     0:01:51 Warning Message: Script blacklist.sqf not found
     0:01:51 "infiSTAR.de _fnc_RandomGen: {
    _arr = ["7","5","c","k","x","j","j","l","a","q","M","s","l","v","b","2","T","g","d","u","7","9","a","L","j","b","Y","x","M","R"];
    _gen = "PV_";
    for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
    _gen
    }"
     0:01:51 "infiSTAR.de _randvar1: PV_j9Rdlck"
     0:01:51 "infiSTAR.de _randvar2: PV_7abRucj"
     0:01:51 "infiSTAR.de _randvar3: PV_5u5jjxY"
     0:01:51 "infiSTAR.de _randvar4: PV_5cLTMvk"
     0:01:51 "infiSTAR.de _randvar5: PV_7axlxjM"
     0:01:51 "infiSTAR.de _randvar6: PV_7aasqgk"
     0:01:51 "infiSTAR.de _randvar13: PV_M5l7Tbj"
     0:01:51 "infiSTAR.de _randvar19: PV_gduTaax"
     0:01:51 "infiSTAR.de _randvar26: PV_jLYYa2s"
     0:01:51 "infiSTAR.de _randvar27: PV_j9j7j5b"
     0:01:51 "infiSTAR.de _randvar27a: PV_aMdbjMs"
     0:01:51 "infiSTAR.de _randvar28: PV_gllRjjd"
     0:01:51 "infiSTAR.de AntiHack - AntiHack LOADED!"
     0:01:51 "infiSTAR.de AntiHack - CREATING AdminMenu"
     0:01:51 "infiSTAR.de AntiHack - ADDING PublicVariableEventHandlers"
     0:01:51 "infiSTAR.de AntiHack - AntiHack FULLY LOADED"
     0:02:17 ca\misc\pallets_column.p3d: No geometry and no visual shape
     0:02:17 ca\misc\pallets_column.p3d: No geometry and no visual shape
     0:02:17 ca\misc\pallets_column.p3d: No geometry and no visual shape
     0:02:17 ca\misc\pallets_column.p3d: No geometry and no visual shape
     0:02:17 ca\misc\pallets_column.p3d: No geometry and no visual shape
     0:02:17 ca\misc\pallets_column.p3d: No geometry and no visual shape
     0:02:17 ca\misc\pallets_column.p3d: No geometry and no visual shape
     0:02:17 ca\misc\pallets_column.p3d: No geometry and no visual shape
     0:02:19 Cannot create non-ai vehicle WeaponHolder_MeleeMachete,
     0:02:19 Cannot create non-ai vehicle WeaponHolder_MeleeMachete,
     0:02:21 ca\misc\pallets_column.p3d: No geometry and no visual shape
     0:02:21 ca\misc\pallets_column.p3d: No geometry and no visual shape
     0:02:21 ca\misc\pallets_column.p3d: No geometry and no visual shape
     0:02:21 ca\misc\pallets_column.p3d: No geometry and no visual shape
     0:02:22 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
     0:02:25 "Res3tting B!S effects..."
     0:02:25 "HIVE: Starting"
     0:02:25 "server_monitor.sqf execution count = 1"
     0:02:25 "HIVE: trying to get objects"
     0:02:25 "HIVE: found 371 objects"
     0:02:25 "HIVE: Commence Object Streaming..."
     0:02:25 "HIVE: got 63 Epoch Objects and 308 Vehicles"
     0:02:25 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
     0:02:25 UH1Y_DZE: ObsGun - unknown animation source ObsGun
     0:02:38 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
     0:02:38 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
     0:02:44 "HIVE: Vehicle Spawn limit reached!"
     0:02:44 "HIVE: Spawning # of Debris: 100"
     0:02:44 "HIVE: Spawning # of Ammo Boxes: 3"
     0:02:44 "HIVE: Spawning # of Veins: 50"
     0:02:44 "Total Number of spawn locations 5"
     0:02:44 "Initializing DZAI version 2.0.0 (Final) using base path \z\addons\dayz_server\DZAI."
     0:02:44 "[DZAI] Reading DZAI configuration file."
     0:02:44 "[DZAI] DZAI configuration file loaded."
     0:02:44 "[DZAI] Compiling DZAI functions."
     0:02:44 "[DZAI] Global classname tables loaded."
     0:02:44 "[DZAI] Server is running map chernarus. Loading static trigger and classname configs."
     0:02:44 "[DZAI] Epoch classnames loaded."
     0:02:44 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. ModName: epoch. DZAI_dynamicWeaponList: true. VerifyTables: true."
     0:02:44 "[DZAI] AI spawn settings: Static: true. Dynamic: true. Air: true. Land: true."
     0:02:44 "[DZAI] AI behavior settings: DZAI_findKiller: true. DZAI_tempNVGs: false. DZAI_weaponNoise: false. DZAI_zombieEnemy: true. DZAI_freeForAll: false"
     0:02:44 "[DZAI] DZAI loading completed in 0.145004 seconds."
     0:02:56 "DEBUG VEIN: Too many objects at [9970.2,8470.38]"
     0:02:57 "EPOCH EVENTS INIT"
     0:02:57 "DZAI Scheduler is running required script files..."
     0:02:57 "[DZAI] DZAI finished building weighted weapongrade tables in 0.0189972 seconds."
     0:02:57 "[DZAI] OBJECT PATCH :: CfgTownGenerator not found. Aborting serverside object patch. (This is not an error)"
     0:02:57 "[DZAI] Building DZAI weapon arrays using CfgBuildingLoot data."
     0:02:57 "[DZAI] DZAI weapon classname tables created in 0.161011 seconds."
     0:02:57 "[DZAI] Verified 194 unique classnames in 0.339996 seconds."
     0:03:29 "infiSTAR.de PlayerConnected: _uid: 240178118   _name: akametalbeast"
     0:03:29 "infiSTAR.de Player-Log: akametalbeast(240178118) - 0h 00min"
     0:04:06 "infiSTAR.de PlayerConnected: _uid: 231467974   _name: MsKitten"
     0:04:06 "infiSTAR.de Player-Log: MsKitten(231467974) - 0h 00min | ******ADMIN******"
     0:04:28 "infiSTAR.de PlayerConnected: _uid:    _name: __SERVER__"
     0:04:29 "Chernarus spawn areas loaded."
     0:04:29 "DZAI Scheduler will continue tasks in 1 minute."
     0:04:29 "TIME SYNC: Local Time set to [2013,8,3,22,4]"
     0:04:29 Unit 2:6 not found, cannot update
     0:04:29 "DEBUG :: SetCaptive applied to unit Dr_Hladik_EP1 at 063075."
     0:04:29 "DEBUG :: SetCaptive applied to unit TK_CIV_Takistani04_EP1 at 063075."
     0:04:29 "DEBUG :: SetCaptive applied to unit Pilot_EP1 at 063075."
     0:04:29 "DEBUG :: SetCaptive applied to unit Rita_Ensler_EP1 at 063075."
     0:04:29 "DEBUG :: SetCaptive applied to unit RU_Profiteer4 at 063075."
     0:04:29 "DEBUG :: SetCaptive applied to unit Woodlander3 at 063075."
     0:04:29 "DEBUG :: SetCaptive applied to unit GUE_Woodlander2 at 063075."
     0:04:29 "Chernarus static spawn configuration loaded."
     0:04:29 "DEBUG :: SetCaptive applied to unit RU_Citizen1 at 043130."
     0:04:29 "DEBUG :: SetCaptive applied to unit RU_Citizen4 at 135090."
     0:04:29 "DEBUG :: SetCaptive applied to unit RU_Villager3 at 079124."
     0:04:30 "DEBUG :: SetCaptive applied to unit Worker2 at 120027."
     0:04:30 "DEBUG :: SetCaptive applied to unit GUE_Soldier_MG at 016075."
     0:04:30 "DEBUG :: SetCaptive applied to unit Profiteer4 at 114040."
     0:04:30 "DEBUG :: SetCaptive applied to unit Woodlander1 at 114039."
     0:04:30 "DEBUG :: SetCaptive applied to unit RU_WorkWoman1 at 114040."
     0:04:30 "DEBUG :: SetCaptive applied to unit Rocker4 at 114040."
     0:04:30 "DEBUG :: SetCaptive applied to unit RU_Citizen3 at 114039."
     0:04:30 "DEBUG :: SetCaptive applied to unit Dr_Annie_Baker_EP1 at 114039."
     0:04:30 "DEBUG :: SetCaptive applied to unit HouseWife1 at 134099."
     0:04:30 "DEBUG :: SetCaptive applied to unit Worker3 at 040036."
     0:04:30 "DEBUG :: SetCaptive applied to unit CIV_EuroMan01_EP1 at 040036."
     0:04:30 "DEBUG :: SetCaptive applied to unit RU_WorkWoman5 at 040036."
     0:04:30 "DEBUG :: SetCaptive applied to unit TK_GUE_Soldier_5_EP1 at 040036."
     0:04:30 "DEBUG :: SetCaptive applied to unit CIV_EuroMan02_EP1 at 040036."
     0:04:30 "DEBUG :: SetCaptive applied to unit Doctor at 040036."
     0:04:30 "DEBUG :: SetCaptive applied to unit RU_Functionary1 at 129025."
     0:04:31 "[DZAI] 77 locations gathered in 1.82899 seconds."
     0:04:35 "infiSTAR.de iproductVersion: 06062014IAHAT330D"
     0:04:43 "infiSTAR.de Log: akametalbeast (240178118) | New Player: ["37",[],[],[0,0,0],true,"1.0.4.2","Survivor2_DZ",true,true,0]   |DayZ Instance: 11|"
     0:04:44 "infiSTAR.de Log: akametalbeast(240178118) -    Left SafeZone"
     0:04:45 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 17)
     0:04:45   bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: Bad move 
     0:04:45 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: item count not multiple of 2 (is 9)
     0:04:45   bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: Bad move 
     0:04:45 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: item count not multiple of 2 (is 9)
     0:04:45   bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: Bad move 
     0:04:45 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: item count not multiple of 2 (is 9)
     0:04:45   bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: Bad move 
     0:04:45 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 11)
     0:04:45   bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: Bad move 
     0:04:45   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medicEnd
     0:04:45   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S
     0:04:45   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0
     0:04:45   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic1
     0:04:45   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic2
     0:04:45   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic3
     0:04:45   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic3
     0:04:45   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic4
     0:04:45   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic5
     0:04:45   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic4
     0:04:45   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic5
     0:04:45   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0S
     0:04:45   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0
     0:04:45   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic1
     0:04:45   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic2
     0:04:45   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S
     0:04:45   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDr_medic0S
     0:04:46 "infiSTAR.de PVAH_AdminReqLog: [1234,B 1-1-B:1 (MsKitten) REMOTE,"231467974"]"
     0:04:46 "infiSTAR.de ******ADMIN-LOGIN******: MsKitten(231467974)"
     0:04:47 "infiSTAR.de Log: MsKitten(231467974) -    Left SafeZone"
     0:05:11 Error: Bone leftshoulder doesn't exist in some skeleton 
     0:05:11 Error: Bone rightshoulder doesn't exist in some skeleton 
     0:05:11 Error: Bone rightshoulder doesn't exist in some skeleton 
     0:05:11 Error: Bone leftshoulder doesn't exist in some skeleton 
     0:05:11 Error: Bone rightshoulder doesn't exist in some skeleton 
     0:05:11 Error: Bone leftshoulder doesn't exist in some skeleton 
     0:05:11 Error: Bone rightshoulder doesn't exist in some skeleton 
     0:05:11 Error: Bone leftshoulder doesn't exist in some skeleton 
     0:05:11 Error: Bone rightshoulder doesn't exist in some skeleton 
     0:05:11 Error: Bone leftshoulder doesn't exist in some skeleton 
     0:05:11 Error: Bone rightshoulder doesn't exist in some skeleton 
     0:05:11 Error: Bone leftshoulder doesn't exist in some skeleton 
     0:05:11 Error: Bone leftshoulder doesn't exist in some skeleton 
     0:05:11 Error: Bone rightshoulder doesn't exist in some skeleton 
     0:05:11 Error: Bone leftshoulder doesn't exist in some skeleton 
     0:05:11 Error: Bone rightshoulder doesn't exist in some skeleton 
     0:05:30 [DZMS]: Starting DayZ Mission System.
     0:05:30 [DZMS]: DZAI Found! Using DZAI's Relations!
     0:05:30 [DZMS]: Currently Running Version: 1.1FIN
     0:05:30 [DZMS]: Mission and Extended Configuration Loaded!
     0:05:30 [DZMS]: chernarus Detected. Map Specific Settings Adjusted!
     0:05:30 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
     0:05:30 [DZMS]: Loading ExecVM Functions.
     0:05:30 [DZMS]: Loading Compiled Functions.
     0:05:30 [DZMS]: Loading All Other Functions.
     0:05:30 [DZMS]: Mission Functions Script Loaded!
     0:05:30 [DZMS]: Major Mission Clock Starting!
     0:05:30 [DZMS]: Minor Mission Clock Starting!
     0:05:30 [DZMS]: Mission Marker Loop for JIPs Starting!
     0:06:00 "infiSTAR.de PlayerConnected: _uid: 113614406   _name: Atreides"
     0:06:00 "infiSTAR.de Player-Log: Atreides(113614406) - 0h 01min | ******ADMIN******"
     0:06:06 "ERROR: server_playerSync: Cannot Sync Player Atreides [31]. Position in debug! [-7245.98,19534.9,1.18845]"
     0:06:22 "infiSTAR.de PVAH_AdminReqLog: [1234,B 1-1-C:1 (Atreides) REMOTE,"113614406"]"
     0:06:22 "infiSTAR.de ******ADMIN-LOGIN******: Atreides(113614406)"
     0:06:24 "infiSTAR.de Log: Atreides(113614406) -    Left SafeZone"
     0:06:27 "infiSTAR.de PVAH_WriteLog: [B 1-1-B:1 (MsKitten) REMOTE,"MsKitten G_o_d ON"]"
     0:07:11 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-C:1 (Atreides) REMOTE,[6322.17,7821.23,0]]"
     0:07:11 "infiSTAR.de PVAH_WriteLog: [B 1-1-C:1 (Atreides) REMOTE,"Atreides Teleported to [6322.17,7821.23,0](GPS:063075)"]"
     0:07:16 Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208
     0:07:51 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
     0:08:30 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-C:1 (Atreides) REMOTE,[12947.7,12767.6,0]]"
     0:08:30 "infiSTAR.de PVAH_WriteLog: [B 1-1-C:1 (Atreides) REMOTE,"Atreides Teleported to [12947.7,12767.6,0](GPS:129025)"]"
    
  7. ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
    Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
    Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
    Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
    Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
    Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
    Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
    Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
    Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
    Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
    Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
    Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
    Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
    Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
    Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
    Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
    Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
    Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
    Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
    21:04:11 Warning Message: Cannot load mission
    21:05:07 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
    21:05:07 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
    21:05:07 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
    21:05:07 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
    21:05:07 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
    21:05:07 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
    21:05:07 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
    21:05:07 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
    21:05:07 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
    21:05:07 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
    21:05:07 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
    21:05:07 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
    21:05:07 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
    21:05:07 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
    21:05:07 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
    21:05:07 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
    21:05:07 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
    21:05:07 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
    21:05:07 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
    21:05:07 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
    21:05:07 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
    21:05:07 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
    21:05:07 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
    21:05:07 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
    21:05:07 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
    21:05:07 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
    21:05:07 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
    21:05:07 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
    21:05:07 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
    21:05:07 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
    21:05:07 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
    21:05:07 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
    21:05:07 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
    21:05:07 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
    21:05:07 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
    21:05:07 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
    21:05:07 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
    21:05:07 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
    21:05:07 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
    21:05:07 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
    21:05:07 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
    21:05:07 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
    21:05:07 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
    21:05:07 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
    21:05:07 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
    21:05:07 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
    21:05:07 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
    21:05:07 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
    21:05:07 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
    21:05:07 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
    21:05:07 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
    21:05:07 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
    21:05:07 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
    21:05:07 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
    21:05:07 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
    21:05:07 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
    21:05:07 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
    21:05:07 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
    21:05:07 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
    21:05:07 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
    21:05:07 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
    21:05:07 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
    21:05:07 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
    21:05:07 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
    21:05:07 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
    21:05:07 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
    21:05:07 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
    21:05:07 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
    21:05:07 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
    21:05:07 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
    21:05:07 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
    21:05:07 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
    21:05:07 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
    21:05:07 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
    21:05:07 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
    21:05:07 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
    21:05:07 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
    21:05:07 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
    21:05:07 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
    21:05:07 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
    21:05:07 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
    21:05:07 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
    21:05:07 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
    21:05:07 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
    21:05:07 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
    21:05:07 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
    21:05:07 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
    21:05:07 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
    21:05:07 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
    21:05:07 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
    21:05:13 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
    21:05:13 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
    21:05:14 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
    21:05:14 "DayZ Epoch: MPframework inited"
    21:05:15 "infiSTAR.de AntiHack - Waiting for bis_fnc_init..."
    21:05:15 "infiSTAR.de AntiHack - bis_fnc_init done - AntiHack STARTING...!"
    21:05:15 Warning Message: Script low_admins.sqf not found
    21:05:15 Warning Message: Script normal_admins.sqf not found
    21:05:15 Warning Message: Script super_admins.sqf not found
    21:05:15 Warning Message: Script blacklist.sqf not found
    21:05:15 "infiSTAR.de _fnc_RandomGen: {
    _arr = ["7","5","c","k","x","j","j","l","a","q","M","s","l","v","b","2","T","g","d","u","7","9","a","L","j","b","Y","x","M","R"];
    _gen = "PV_";
    for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
    _gen
    }"
    21:05:15 "infiSTAR.de _randvar1: PV_xqMuT7c"
    21:05:15 "infiSTAR.de _randvar2: PV_sxlbRbx"
    21:05:15 "infiSTAR.de _randvar3: PV_vLqL5Mg"
    21:05:15 "infiSTAR.de _randvar4: PV_vglaY9x"
    21:05:15 "infiSTAR.de _randvar5: PV_cjjMg22"
    21:05:15 "infiSTAR.de _randvar6: PV_gajYTlg"
    21:05:15 "infiSTAR.de _randvar13: PV_cjxqMxx"
    21:05:15 "infiSTAR.de _randvar19: PV_vMs5M5x"
    21:05:15 "infiSTAR.de _randvar26: PV_lbLbMvM"
    21:05:15 "infiSTAR.de _randvar27: PV_gaa75Mj"
    21:05:15 "infiSTAR.de _randvar27a: PV_g9aMvgl"
    21:05:15 "infiSTAR.de _randvar28: PV_RlMjj2x"
    21:05:15 "infiSTAR.de AntiHack - AntiHack LOADED!"
    21:05:15 "infiSTAR.de AntiHack - CREATING AdminMenu"
    21:05:15 "infiSTAR.de AntiHack - ADDING PublicVariableEventHandlers"
    21:05:15 "infiSTAR.de AntiHack - AntiHack FULLY LOADED"
    21:05:37 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    aif_arma1buildings
    21:05:37 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    aif_arma1buildings
    21:05:38 Cannot create non-ai vehicle WeaponHolder_MeleeMachete,
    21:05:38 Cannot create non-ai vehicle WeaponHolder_MeleeMachete,
    21:05:40 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    glt_bh_wreck_burned
    21:05:40 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    glt_bh_wreck_burned
    21:05:40 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    glt_bh_wreck_burned
    21:05:40 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    glt_bh_wreck_burned
    21:05:40 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    glt_bh_wreck_burned
    21:05:40 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    glt_bh_wreck_burned
    21:05:40 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    glt_bh_wreck_burned
    21:05:40 "Res3tting B!S effects..."
    21:05:42 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    aif_arma1buildings
    21:05:42 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    aif_arma1buildings
    21:05:42 ca\misc\pallets_column.p3d: No geometry and no visual shape
    21:05:42 ca\misc\pallets_column.p3d: No geometry and no visual shape
    21:05:42 ca\misc\pallets_column.p3d: No geometry and no visual shape
    21:05:42 ca\misc\pallets_column.p3d: No geometry and no visual shape
    21:05:43 ca\misc\pallets_column.p3d: No geometry and no visual shape
    21:05:43 ca\misc\pallets_column.p3d: No geometry and no visual shape
    21:05:43 ca\misc\pallets_column.p3d: No geometry and no visual shape
    21:05:43 ca\misc\pallets_column.p3d: No geometry and no visual shape
    21:05:43 ca\misc\pallets_column.p3d: No geometry and no visual shape
    21:05:43 ca\misc\pallets_column.p3d: No geometry and no visual shape
    21:05:43 ca\misc\pallets_column.p3d: No geometry and no visual shape
    21:05:43 ca\misc\pallets_column.p3d: No geometry and no visual shape
    21:05:44 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
    21:05:47 "HIVE: Starting"
    21:05:47 "server_monitor.sqf execution count = 1"
    21:05:47 "HIVE: trying to get objects"
    21:05:47 "HIVE: found 369 objects"
    21:05:47 "HIVE: Commence Object Streaming..."
    21:05:47 "HIVE: got 63 Epoch Objects and 306 Vehicles"
    21:05:47 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
    21:05:47 UH1Y_DZE: ObsGun - unknown animation source ObsGun
    21:06:00 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
    21:06:00 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
    21:06:06 "HIVE: Vehicle Spawn limit reached!"
    21:06:06 "HIVE: Spawning # of Debris: 100"
    21:06:06 "HIVE: Spawning # of Ammo Boxes: 3"
    21:06:06 "HIVE: Spawning # of Veins: 50"
    21:06:06 "Total Number of spawn locations 5"
    21:06:06 "Initializing DZAI version 2.0.0 (Final) using base path \z\addons\dayz_server\DZAI."
    21:06:06 "[DZAI] Reading DZAI configuration file."
    21:06:06 "[DZAI] DZAI configuration file loaded."
    21:06:06 "[DZAI] Compiling DZAI functions."
    21:06:06 "[DZAI] Global classname tables loaded."
    21:06:06 "[DZAI] Server is running map chernarus. Loading static trigger and classname configs."
    21:06:06 "[DZAI] Epoch classnames loaded."
    21:06:06 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. ModName: epoch. DZAI_dynamicWeaponList: true. VerifyTables: true."
    21:06:06 "[DZAI] AI spawn settings: Static: true. Dynamic: true. Air: true. Land: true."
    21:06:06 "[DZAI] AI behavior settings: DZAI_findKiller: true. DZAI_tempNVGs: false. DZAI_weaponNoise: false. DZAI_zombieEnemy: true. DZAI_freeForAll: false"
    21:06:06 "[DZAI] DZAI loading completed in 0.026001 seconds."
    
    21:06:15 "DEBUG: Too many at [10583.7,8002.42]"
    21:06:20 "DEBUG VEIN: Too many objects at [8931.38,4375.31]"
    21:06:21 "EPOCH EVENTS INIT"
    21:06:21 "DZAI Scheduler is running required script files..."
    21:06:21 "[DZAI] DZAI finished building weighted weapongrade tables in 0.0019989 seconds."
    21:06:21 "[DZAI] OBJECT PATCH :: CfgTownGenerator not found. Aborting serverside object patch. (This is not an error)"
    21:06:21 "[DZAI] Building DZAI weapon arrays using CfgBuildingLoot data."
    21:06:21 "[DZAI] DZAI weapon classname tables created in 0.141006 seconds."
    21:06:21 "[DZAI] Verified 194 unique classnames in 0.319992 seconds."
    21:07:55 "infiSTAR.de PlayerConnected: _uid: 113614406 _name: Atreides"
    21:07:55 "infiSTAR.de Player-Log: Atreides(113614406) - 0h 00min | ******ADMIN******"
    21:07:55 "infiSTAR.de PlayerConnected: _uid: _name: __SERVER__"
    21:07:55 "Chernarus spawn areas loaded."
    21:07:55 "DZAI Scheduler will continue tasks in 1 minute."
    21:07:55 "DEBUG :: SetCaptive applied to unit Dr_Hladik_EP1 at 063075."
    21:07:55 "DEBUG :: SetCaptive applied to unit TK_CIV_Takistani04_EP1 at 063075."
    21:07:55 "DEBUG :: SetCaptive applied to unit Pilot_EP1 at 063075."
    21:07:55 "DEBUG :: SetCaptive applied to unit Rita_Ensler_EP1 at 063075."
    21:07:55 "DEBUG :: SetCaptive applied to unit RU_Profiteer4 at 063075."
    21:07:55 "DEBUG :: SetCaptive applied to unit Woodlander3 at 063075."
    21:07:55 "DEBUG :: SetCaptive applied to unit GUE_Woodlander2 at 063075."
    21:07:55 "Chernarus static spawn configuration loaded."
    21:07:55 "DEBUG :: SetCaptive applied to unit RU_Citizen1 at 043130."
    21:07:55 "DEBUG :: SetCaptive applied to unit RU_Citizen4 at 135090."
    21:07:55 "DEBUG :: SetCaptive applied to unit RU_Villager3 at 079124."
    21:07:56 "DEBUG :: SetCaptive applied to unit Worker2 at 120027."
    21:07:56 "DEBUG :: SetCaptive applied to unit GUE_Soldier_MG at 016075."
    21:07:56 "DEBUG :: SetCaptive applied to unit Profiteer4 at 114040."
    21:07:56 "DEBUG :: SetCaptive applied to unit Woodlander1 at 114039."
    21:07:56 "DEBUG :: SetCaptive applied to unit RU_WorkWoman1 at 114040."
    21:07:56 "DEBUG :: SetCaptive applied to unit Rocker4 at 114040."
    21:07:56 "DEBUG :: SetCaptive applied to unit RU_Citizen3 at 114039."
    21:07:56 "DEBUG :: SetCaptive applied to unit Dr_Annie_Baker_EP1 at 114039."
    21:07:56 "DEBUG :: SetCaptive applied to unit HouseWife1 at 134099."
    21:07:56 "DEBUG :: SetCaptive applied to unit Worker3 at 040036."
    21:07:56 "DEBUG :: SetCaptive applied to unit CIV_EuroMan01_EP1 at 040036."
    21:07:56 "DEBUG :: SetCaptive applied to unit RU_WorkWoman5 at 040036."
    21:07:56 "DEBUG :: SetCaptive applied to unit TK_GUE_Soldier_5_EP1 at 040036."
    21:07:56 "DEBUG :: SetCaptive applied to unit CIV_EuroMan02_EP1 at 040036."
    21:07:56 "DEBUG :: SetCaptive applied to unit Doctor at 040036."
    21:07:56 "DEBUG :: SetCaptive applied to unit RU_Functionary1 at 129025."
    21:07:56 "Res3tting B!S effects..."
    21:07:56 "[DZAI] 77 locations gathered in 1.388 seconds."
    21:08:00 "TIME SYNC: Local Time set to [2013,8,3,19,8]"
    21:08:01 "infiSTAR.de iproductVersion: 06062014IAHAT330D"
    21:08:21 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 17)
    21:08:21 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: Bad move
    21:08:21 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: item count not multiple of 2 (is 9)
    21:08:21 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: Bad move
    21:08:21 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: item count not multiple of 2 (is 9)
    21:08:21 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: Bad move
    21:08:21 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: item count not multiple of 2 (is 9)
    21:08:21 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: Bad move
    21:08:21 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 11)
    21:08:21 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: Bad move
    21:08:21 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medicEnd
    21:08:21 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S
    21:08:21 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0
    21:08:21 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic1
    21:08:21 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic2
    21:08:21 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic3
    21:08:21 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic3
    21:08:21 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic4
    21:08:21 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic5
    21:08:21 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic4
    21:08:21 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic5
    21:08:21 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0S
    21:08:21 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0
    21:08:21 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic1
    21:08:21 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic2
    21:08:21 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S
    21:08:21 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDr_medic0S
    21:08:23 "infiSTAR.de PVAH_AdminReqLog: [1234,B 1-1-B:1 (Atreides) REMOTE,"113614406"]"
    21:08:23 "infiSTAR.de ******ADMIN-LOGIN******: Atreides(113614406)"
    21:08:27 "infiSTAR.de Log: Atreides(113614406) - Left SafeZone"
    21:08:33 Error: Bone leftshoulder doesn't exist in some skeleton
    21:08:33 Error: Bone rightshoulder doesn't exist in some skeleton
    21:08:33 Error: Bone rightshoulder doesn't exist in some skeleton
    21:08:33 Error: Bone leftshoulder doesn't exist in some skeleton
    21:08:33 Error: Bone rightshoulder doesn't exist in some skeleton
    21:08:33 Error: Bone leftshoulder doesn't exist in some skeleton
    21:08:33 Error: Bone rightshoulder doesn't exist in some skeleton
    21:08:33 Error: Bone leftshoulder doesn't exist in some skeleton
    21:08:33 Error: Bone rightshoulder doesn't exist in some skeleton
    21:08:33 Error: Bone leftshoulder doesn't exist in some skeleton
    21:08:33 Error: Bone rightshoulder doesn't exist in some skeleton
    21:08:33 Error: Bone leftshoulder doesn't exist in some skeleton
    21:08:33 Error: Bone leftshoulder doesn't exist in some skeleton
    21:08:33 Error: Bone rightshoulder doesn't exist in some skeleton
    21:08:33 Error: Bone leftshoulder doesn't exist in some skeleton
    21:08:33 Error: Bone rightshoulder doesn't exist in some skeleton 
    
  8. Have you tried reverting back to beta version 103718? 112555 has been known to be problematic so it's worth switching back just to see if anything improves.

     

    I think it's always best practice to install 1 or 2 scripts at a time and test things out before adding more. If anything breaks, troubleshooting is infinitely easier. I realize you had someone do it for you so this isn't applicable to your situation, just advice for the future if you try your hand at it. Personally, I backup like a fanatic so I always have a working version to restore back to, no matter what/how much stuff I'm adding.

    well we never had option backup..it was mostly done in 1 go..so ya.

     

    as for that would that not req me redo it all agian? i was under impression the files between both had diff structures pbo wise?

  9. First lesson I always teach people that want help with something on their server is how to roll back to a good version.

     

    With Vilayer, this is extra easy, as all you need to do is take a backup of your existing code in the \Vilayercustomcode\ folder and then press the restore code button.

    (There are other ways if you already have existing working good versions, but this is a different story)

    Yes, while it _IS_ going to reset the Server and mission pbo's, it will also return you to a good working condition.

     

    He is here, asking for help, and while there are people here that can help, a first lesson in how to quickly fix something that sounds like a serious issue with a broken server (Sorry Halv for reading my thoughts into your response) would in me trigger an immediate response.

     

    Now.. on with the program...

    Atreides.... trusting issues is not going to prevent you from posting an RPT log... please provide that so we can look into things.

     

     

    and to you glenn. how is wiping an entire server Mission/Server . going fix us reverting to  scripts? agian hubby was simply asking for bit of help.

     

    as for RPT.. i shouldent need to we get 0 errors & last person who was setting up scripts named arma. Can vouch it.

     

    RPT shows 0 errors only error is when attempting to login we get Mission Cannot load...

     

    great we can still get in but it litterly also stops players from wanting hit continue another issue is we might know what scripts it was because person we payed 50.00 was copy/pasting. i would llove to start all over accept for fact few scripts are to complicated & we could never do it.

     

    & i  am sure someone might beable see what issue is by us giving them files. as for RPT agian.... it has 0 errors i have sat there few times reading it & its  same thing no errors loading stuff...

     

    so th reset code leaves us with 1 option trying find someone who is not a bad copy/paster to help us redo it which im 99.99% sure no one with exp will. we'v allrdy dished out close 200.00 otherwise we'd be option paying a exp scripter who has the post to show for it. but we'v already tried  this and its only geting us more broke and just script kiddies so we'd ask here rather then opendayz.

     

     

    few scripts i can think of might be a issue

     

    airraid+bombing

    fast build

    plot pole to uid

    plotpole veh godmode

    locked vehs give godmode

    heli crashes

     

    just few i can think of.

    
    
    =====================================================================
    == C:\TCAFiles\Users\KyleC1\24659\Expansion\beta\ARMA2OASERVER.EXE
    == Expansion\beta\ARMA2OASERVER.exe  -beta=Expansion\beta;Expansion\beta\Expansion -mod=@DayZ_Epoch;@DayZEpochServer -noPause -noSound -name=VilayerDayZEpoch -config=vilayer_active_server_269547\24659_config.cfg -cfg=vilayer_active_server_269547\basic.cfg -profiles=vilayer_active_server_269547 -ip=69.162.119.250 -port=2502 
    =====================================================================
    Exe timestamp: 2013/11/19 06:37:49
    Current time:  2014/06/16 19:01:07
    
    Version 1.63.112555
    Item STR_EPOCH_BULK_DESC_MP5SD listed twice
    Item STR_ACTIONS_BUILD listed twice
    Item STR_EQUIP_NAME_41 listed twice
    Item STR_EQUIP_DESC_41 listed twice
    Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
    Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
    Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
    Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
    Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
    Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
    Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
    Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
    Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
    Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
    Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
    Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
    Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
    Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
    Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
    Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
    Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
    Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
    Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
    Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
    Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
    Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
    Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
    Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
    Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
    Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
    Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
    
    
  10. SA was joke from day1. they'v failed to do anything better then the mod they can't even keep up with mods who are not making money...like epoch...epoch dev team aint got millions coming & they have a byfar better way of understanding crap.

     

    SA team has so many devs it's just a joke.

     

    SA just needs to die it's a sespool of exploits/hacks/bugs

  11. allright i'm runing into issues most guides i'v found are outdated...so im wondering if anyone can assist with adding 3 traders.

    i'm basicly trying to add

    #1: Gem trader Basic/Gems only who buys gems for 1briefcase but sells them for 10 need have him placed in stary and other trader area/bash so i would get cords


    #2: 50k Humanity trader , Sales Some Tanks/Choppers etc with guns

    #3: Donator Trader. Uses Bronze bars as its admin only given item now but as said were looking to get just 3 traders added

    so no idea if anyone out there has bit to help implent 3 traders if so feel free add sxyvixen87 to skype and we'll talk to you in ts.

    anyhow ty.

     

     

    i'd have cords for all 3 but atm trying get the traders in. is being bit hard. trying find someone who's added traders or has  Custom Traders ty.

  12. currently runing into issues were trying add map edits and we get no errors adding them but they are added into server...but not loading in.

     

    we are trying add in

     

    we have tried

    [] ExecVM "\z\addons\dayz_server\buildings\Secret_Airfield.sqf";

     

    and

     

    [] ExecVM "buildings\Secret_Airfield.sqf";

     

    neither seem to work now marker worked flawless.

     

    we do however use vilayer so i have no idea if this causes a issue

  13. were currently looking for a exp/decent scripter for our server atm. most stuff we want is added but still missing few things but were also looking for one who possibly is not type who admin abuses and is looking for a admin spot with us as server grows.

     

    Currently. looking get scripts added while i Make custom areas/buildings  while still having them as admin .

     

    it's a PVE server and we do plan to have it grow we got some users waiting.

     

    feel free to add sxyvixen87 to skype if you'd like to talk.

  14. could they die through zombies?

     

    You could add player armor or something like this. Increase their base, and have the zombie damagehandler buffed

    yes they could infact i can link one of IP's server wont say how they did it other then their was 7 parts to edit.

     

    what script does is turns all player dmg off to other players. so only way a player can kill you. is taking a tank unloading full clip of HE rounds. or a 105mm canon/arty which is admin only thru tools etc. or an admin.

     

    other parts were because of it i think fall dmg , Vehichle exploding didnt hurt you. but AI/Zombies could still deal the dmg.

     

    just you could not kill players without alot of bombs. i.a tanks/arty/full heli rocket pods. its  as if you have godmode to everything but ai/zombs/rockets.

     

    i'v found 4 servers total who have it. i have spent a week searching and talking scripters. some of ones i have . have said that its impossible....but that's just it. its not so either its a very unknown script that people have hidden...or it has something deal with admin antihack/tools. which seems unlikely.

  15. its quite simple really, just change the damage handler, to if damage comes from a player, then ignore it ...

     

    i really dont see the fun in that tho, players are supposed to shoot eachother sometimes not to mention its a theif/trolls paradise like that.

     

    PVE server maybe? as ar as im aware players couldent even run each other over either. there was only one way they could die. that was either an admin spawning the 105mm cannon geting off few rounds while player s near the backblast or same ffor tanks which took nearly 20 rounds.

     

    Coulden't even die from Crashes or Jumping out of it. this is what i'm after not after a punish script cause not exactly looking shove players away.

  16. allright i can not seem find anything on this & i know it exist...

     

    Does anyone know how to turn friendly fire off? without side effects.

     

    such as Players cant dmg each other then by means of tons of artilitary/tank rounds VIA backblast. i know it exist i'v seen it on afew servers.

  17. allright i can not seem find anything on this & i know it exist...

     

    Does anyone know how to turn friendly fire off? without side effects.

     

    such as Players cant dmg each other then by means of tons of artilitary/tank rounds VIA backblast. i know it exist i'v seen it on afew servers.

     

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