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Posts posted by bigskwish
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you should be able to find the location of that sqf in your init.sqf look in there for the call to the compiles and check that location
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looks like you have the compile lines in your custom compiles.sqf for snap pro, i did this to and had the same issue you should have a folder called init, in your mission.pbo
open that up to find 3 .sqf's should be compiles, publicEH, and variables. paste those compile lines in the compiles.sqf in this folder, below is my init\compiles.
//Player only
if (!isDedicated) then {
"filmic" setToneMappingParams [0.07, 0.31, 0.23, 0.37, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
BIS_Effects_Burn = compile preprocessFile "\ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf";
player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf"; //Run on a players computer, checks if the player is near a zombie
player_zombieAttack = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieAttack.sqf"; //Run on a players computer, causes a nearby zombie to attack them
fnc_usec_damageActions = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageActions.sqf"; //Checks which actions for nearby casualty
fnc_inAngleSector = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_inAngleSector.sqf"; //Checks which actions for nearby casualty
fnc_usec_selfActions = compile preprocessFileLineNumbers "compile\fn_selfActions.sqf"; //Checks which actions for self
fnc_usec_unconscious = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_unconscious.sqf";
player_temp_calculation = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_temperatur.sqf"; //Temperatur System //TeeChange
player_weaponFiredNear = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_weaponFiredNear.sqf";
player_animalCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_animalCheck.sqf";
player_spawnCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_spawnCheck.sqf";
player_dumpBackpack = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_dumpBackpack.sqf";
building_spawnLoot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnLoot.sqf";
building_spawnZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnZombies.sqf";
dayz_spaceInterrupt = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\dayz_spaceInterrupt.sqf";
player_fired = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_fired.sqf"; //Runs when player fires. Alerts nearby Zeds depending on calibre && audial rating
player_harvest = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_harvest.sqf";
player_packTent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_packTent.sqf";
player_packVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_packVault.sqf";
player_unlockVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_unlockVault.sqf";
player_removeObject = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\remove.sqf";
player_removeNearby = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_removeNearby.sqf";
VehicleColourPaint = compile preprocessFileLineNumbers "Paint\vehicleColourPaint.sqf";
VehicleColourUpdate = compile preprocessFileLineNumbers "Paint\VehicleColourUpdate.sqf";
VehicleColourUpdate2 = compile preprocessFileLineNumbers "Paint\VehicleColourUpdate2.sqf";
player_paint = compile preprocessFileLineNumbers "Paint\player_paint.sqf";hopefully this will get yours working
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did you do the mission.pbo mods as well please post those so we can have a look at them
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Oh no, im not insulting the script.. But trust me, i HAVE done exactly how it is explained.. It simply wont work for me.. I have the menu, i loose money upon buying, i see the text please wait, updating texture..
Then nothing happens..
My bad for saying that the script is wrong.. I just cant seem to get it to work.. Could someone help me with skype or such so you could see where i go wrong?
not all vehicles can be repainted, try it with different ones, and double check to see that you didnt miss any commas in the vehicles list in your variables.sqf, I have this running with infistar on a taviana server 1.0.5.1/taviana 2.0, if you want to see it working search for DTPGaming, title line says server speaks for itself i will be on later today, game name is same as here on the forums,
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I love how ""NVGoggles", is a vehicle ^^
lol guess i missed one
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how exactly does one get this menu? scrollwheel at vehicle? must i be inside? must i be at a petrol station? well no matter tried all three and nothing
maybe something is conflicting?
i've written my own coins system but I've used the non single-currency files...
any known script to conflict?
you need to have the vehicle key in yout toolbelt and be the last driver of the vehicle, if those are true the option should appear on the scroll wheel when looking at the vehicle.
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hey guys im back again with another list lol, this one should be complete and correct classnames for standard epoch, i even put all the commas in, you should be able to just copy and paste this, next post will have all of the non paintable vehicles removed.
"AH6X_DZ",
"AN2_DZ",
"ArmoredSUV_PMC_DZE",
"ATV_CZ_EP1",
"ATV_US_EP1",
"BAF_Merlin_DZE",
"C130J_US_EP1_DZ",
"car_hatchback",
"car_sedan",
"CH53_DZE",
"CH_47F_EP1_DZE",
"CSJ_GyroC",
"CSJ_GyroCover",
"CSJ_GyroP",
"datsun1_civil_1_open",
"datsun1_civil_2_covered",
"datsun1_civil_3_open",
"Fishing_Boat",
"GAZ_Vodnik_DZE",
"GAZ_Vodnik_MedEvac",
"GLT_M300_LT",
"GNT_C185",
"GNT_C185C",
"GNT_C185R",
"GNT_C185U",
"hilux1_civil_1_open",
"hilux1_civil_2_covered",
"hilux1_civil_3_open_EP1",
"HMMWV_Ambulance",
"HMMWV_Ambulance_CZ_DES_EP1",
"HMMWV_DES_EP1",
"HMMWV_DZ",
"HMMWV_M1035_DES_EP1",
"HMMWV_M1151_M2_CZ_DES_EP1_DZE",
"HMMWV_M998A2_SOV_DES_EP1_DZE",
"Ikarus",
"Ikarus_TK_CIV_EP1",
"JetSkiYanahui_Case_Blue",
"JetSkiYanahui_Case_Green",
"JetSkiYanahui_Case_Red",
"JetSkiYanahui_Case_Yellow",
"Lada1",
"Lada1_TK_CIV_EP1",
"Lada2",
"Lada2_TK_CIV_EP1",
"LadaLM",
"LandRover_CZ_EP1",
"LandRover_MG_TK_EP1_DZE",
"LandRover_Special_CZ_EP1_DZE",
"LandRover_TK_CIV_EP1",
"Kamaz",
"KamazRefuel_DZ",
"MH60S_DZE",
"MH6J_DZ",
"Mi17_Civilian_DZ",
"Mi17_DZE",
"MtvrRefuel_DES_EP1_DZ",
"MTVR_DES_EP1",
"MV22_DZ",
"NVGoggles",
"Offroad_DSHKM_Gue_DZE",
"Old_bike_TK_INS_EP1",
"Old_moto_TK_Civ_EP1",
"Mk_48_DZ",
"MMT_Civ",
"SUV_Blue",
"SUV_Camo",
"SUV_Charcoal",
"SUV_Green",
"SUV_Orange",
"SUV_Pink",
"SUV_Red",
"SUV_Silver",
"SUV_TK_CIV_EP1",
"SUV_White",
"SUV_Yellow",
"V3S_Open_TK_CIV_EP1",
"V3S_Open_TK_EP1",
"V3S_Refuel_TK_GUE_EP1_DZ",
"VolhaLimo_TK_CIV_EP1",
"Volha_1_TK_CIV_EP1",
"Volha_2_TK_CIV_EP1",
"VWGolf",
"PBX",
"tractor",
"TT650_Civ",
"TT650_Ins",
"TT650_TK_CIV_EP1",
"UAZ_CDF",
"UAZ_INS",
"UAZ_MG_TK_EP1_DZE",
"UAZ_RU",
"UAZ_Unarmed_TK_CIV_EP1",
"UAZ_Unarmed_TK_EP1",
"UAZ_Unarmed_UN_EP1",
"UH1H_DZE",
"UH60M_EP1_DZE",
"UralRefuel_TK_EP1_DZ",
"Ural_CDF",
"Ural_TK_CIV_EP1",
"Ural_UN_EP1",
"Pickup_PK_GUE_DZE",
"Pickup_PK_TK_GUE_EP1_DZE",
"RHIB",
"Skoda",
"SkodaBlue",
"SkodaGreen",
"SkodaRed",
"Smallboat_1",
"Zodiac" -
bigskwish Does this work maty? "Plane", "Tank", "Car", "Helicopter", "Motorcycle", "Ship"
instead of adding classes of vehicles can become a lot if you run multple mods
havent had a chance to check if it will work for arrays will post back when i do
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have this up and running on an epoch panthera server very cool script thanks for the work!!
below is a lost of vehicle class names my wife and i are putting together, you can copy and paste the whole thing or just pick what you want to use. it is by no means complete nor has it been checked to see if all vehicles work properly with the paint script, I am working on that and will update the list when i get a chance.
"CSJ_GyroP",
"CSJ_GyroCover",
"CSJ_GyroC",
"Mi17_Ins",
"Mi17_CDF",
"Mi17_Civilian",
"CYBP_Camel_us",
"CYBP_Camel_rus",
"CYBP_Camel_civ",
"F35B",
"Mi17_DZ",
"UH1H_DZ",
"AH6X_DZ",
"MH6J_DZ",
"UH1Y",
"UH1Y_DZ",
"UH60M_EP1",
"UH60M_DZ",
"UH1H_TK_GUE_EP1",
"UH1H_TK_GUE_DZ",
"MV22",
"MV22_DZ",
"CH_47F_BAF",
"CH_47F_DZ",
"BAF_Merlin_HC3_D",
"BAF_Merlin_DZ",
"GyroC_DZ",
"AN2_DZ",
"Camel_DZ",
"MH6J_EP1",
"An2_1_TK_CIV_EP1",
"An2_2_TK_CIV_EP1",
"An2_TK_EP1",
"CH_47F_EP1",
"UH1H_TK_EP1",
"VWGolf",
"CVPI_Patrol",
"CVPI_Trooper_Patrol",
"CVPI_TrooperSL_Patrol",
"CVPI_NYPD_Patrol",
"CVPI_HighwaySL_Patrol",
"CVPI_UnmarkedB_Patrol",
"CVPI_UnmarkedG_Patrol",
"CVPI_LAPD_Patrol",
"CVPI_UnmarkedW_Patrol",
"CVPI_LAPDSL_Patrol",
"CVPI_NYPDSL_Patrol",
"Tractor",
"car_sedan",
"policecar",
"Civcar",
"Civcarbu",
"civcarbl",
"Civcarre",
"Civcarge",
"Civcarwh",
"Civcarsl",
"Copcar",
"Copcarhw",
"Copcarswat",
"350z",
"350z_red",
"350z_kiwi",
"350z_black",
"350z_silver",
"350z_green",
"350z_blue",
"350z_gold",
"350z_white",
"350z_pink",
"350z_mod",
"350z_ruben",
"350z_v",
"350z_city",
"350z_yellow",
"HMMWV_M2",
"HMMWV_M2_USArmy",
"HMMWV_Mk19",
"HMMWV_Mk19_USArmy",
"Offroad_DSHKM_Gue",
"Offroad_DSHKM_TERROR",
"Pickup_PK_GUE",
"Pickup_PK_TERROR",
"EOffroad_DSHKM_TERROR",
"EPickup_PK_TERROR",
"HMMWV",
"UAZ_MG_CDF",
"UAZ_CDF",
"Ural_CDF",
"UralOpen_CDF",
"UralRefuel_CDF",
"UAZ_RU",
"UAZ_MG_INS",
"UAZ_INS",
"Ural_INS",
"UralOpen_INS",
"UralRefuel_INS",
"UralCivil",
"UralCivil2",
"Skoda",
"SkodaBlue",
"SkodaRed",
"SkodaGreen",
"datsun1_civil_1_open",
"datsun1_civil_2_covered",
"datsun1_civil_3_open",
"tractorOld",
"car_hatchback",
"hilux1_civil_1_open",
"hilux1_civil_2_covered",
"hilux1_civil_3_open",
"Pickup_PK_INS",
"Offroad_DSHKM_INS",
"HMMWV_Armored",
"Ikarus",
"Kamaz",
"KamazOpen",
"KamazRefuel",
"Lada1",
"Lada2",
"LadaLM",
"MTVR",
"MtvrRefuel",
"V3S_Civ",
"M1030",
"TT650_Civ",
"TT650_Ins",
"TT650_Gue",
"UAZ_MG_TK_EP1",
"UAZ_Unarmed_TK_EP1",
"UAZ_Unarmed_UN_EP1",
"UAZ_Unarmed_TK_CIV_EP1",
"Ural_UN_EP1",
"Ural_TK_CIV_EP1",
"UralRefuel_TK_EP1",
"Pickup_PK_TK_GUE_EP1",
"Offroad_DSHKM_TK_GUE_EP1",
"HMMWV_DES_EP1",
"HMMWV_MK19_DES_EP1",
"TT650_TK_CIV_EP1",
"TT650_TK_EP1",
"M1030_US_DES_EP1",
"MTVR_DES_EP1",
"MtvrRefuel_DES_EP1",
"Lada1_TK_CIV_EP1",
"Lada2_TK_CIV_EP1",
"Ikarus_TK_CIV_EP1",
"hilux1_civil_3_open_EP1",
"ATV_US_EP1",
"ATV_CZ_EP1",
"BTR40_MG_TK_GUE_EP1",
"BTR40_TK_GUE_EP1",
"BTR40_MG_TK_INS_EP1",
"BTR40_TK_INS_EP1",
"HMMWV_M1151_M2_CZ_DES_EP1",
"HMMWV_M1151_M2_DES_EP1",
"LandRover_CZ_EP1",
"LandRover_TK_CIV_EP1",
"LandRover_MG_TK_INS_EP1",
"LandRover_MG_TK_EP1",
"Old_bike_TK_CIV_EP1",
"Old_bike_TK_INS_EP1",
"Old_moto_TK_Civ_EP1",
"S1203_TK_CIV_EP1",
"SUV_TK_CIV_EP1",
"SUV_TK_EP1",
"SUV_UN_EP1",
"Volha_1_TK_CIV_EP1",
"Volha_2_TK_CIV_EP1",
"VolhaLimo_TK_CIV_EP1",
"SUV_PMC",
"ArmoredSUV_PMC",
"HMMWV_DZ",
"SUV_DZ",
"SUV_Armored_DZ",
"350z_black_DZ",
"350z_blue_DZ",
"350z_green_DZ",
"350z_kiwi_DZ",
"350z_pink_DZ",
"350z_white_DZ",
"350z_yellow_DZ",
"350z_cream_DZ",
"Civcar_DZ",
"civcarbl_DZ",
"Civcarbu_DZ",
"Civcarge_DZ",
"Civcarre_DZ",
"Civcarsl_DZ",
"Civcarwh_DZ",
"CPD_DZ",
"CPD_U_DZ",
"HMMWV_Armored_DZ",
"HMMWV_M2_DZ",
"MTVR_DZ",
"Ural_CDF_DZ",
"V3S_TK_EP1",
"V3S_Open_TK_EP1",
"V3S_Open_TK_CIV_EP1",
"V3S_TK_GUE_EP1",
"V3S_Refuel_TK_GUE_EP1",
"SUV_PMC_BAF",
"BAF_Offroad_D",
"BAF_Offroad_W",
"Zodiac",
"PBX",
"JetSkiYanahui",
"JetSkiYanahui_Case_Green",
"JetSkiYanahui_Case_Green2",
"JetSkiYanahui_White",
"JetSkiYanahui_Red",
"Fishing_Boat",
"Smallboat_1",
"smallboat_2",
"JetSkiYanahui_Green_DZ",
"JetSkiYanahui_Red_DZ"
[Release] ZHB - Zupa's Hud & Builder. V1.2
in Scripts
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could anyone tell me how to remove all options for icon placement on just the left side of the screen?