ghosted2014
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Posts posted by ghosted2014
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dont work ive tryed 3 times now and it dosent give any errors or anything server loads ok but still dosent give and option in game
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how do i make it so i can spawn 10k 100k and 500k every time i do this it spawns in 500k on each button i have the changed like this below
adminadd = adminadd + [" Give +1000 Coins",adminGiveCoins,"0","0","0","1",[0,0.8,1,1]]; // [GG] Give Coins to player
adminadd = adminadd + [" Give +10000 Coins",adminGiveCoins,"0","0","0","1",[0,0.8,1,1]]; // [GG] Give Coins to player
adminadd = adminadd + [" Give +500000 Coins",adminGiveCoins,"0","0","0","1",[0,0.8,1,1]]; // [GG] Give Coins to player// [GG] Give Coins to player 10k
adminGiveCoins =
{
{
if (name _x == _this select 0) then
{
_cashMoney = _x getVariable["cashMoney",0];
_x setVariable["cashMoney",_cashMoney+1000,true];
hint format ["Gave %1 +1000 Coins!",_this select 0];
_sl = format["%1 plus 1000 Coins to %2",name player,_this select 0];
PVAH_WriteLogReq = [player,_sl];
publicVariableServer "PVAH_WriteLogReq";
};
} forEach playableUnits;
};
// [GG] Give Coins to player 100k
adminGiveCoins =
{
{
if (name _x == _this select 0) then
{
_cashMoney = _x getVariable["cashMoney",0];
_x setVariable["cashMoney",_cashMoney+10000,true];
hint format ["Gave %1 +10000 Coins!",_this select 0];
_sl = format["%1 plus 10000 Coins to %2",name player,_this select 0];
PVAH_WriteLogReq = [player,_sl];
publicVariableServer "PVAH_WriteLogReq";
};
} forEach playableUnits;
};
// [GG] Give Coins to player 500k
adminGiveCoins =
{
{
if (name _x == _this select 0) then
{
_cashMoney = _x getVariable["cashMoney",0];
_x setVariable["cashMoney",_cashMoney+500000,true];
hint format ["Gave %1 +500000 Coins!",_this select 0];
_sl = format["%1 plus 500000 Coins to %2",name player,_this select 0];
PVAH_WriteLogReq = [player,_sl];
publicVariableServer "PVAH_WriteLogReq";
};
} forEach playableUnits;
}; -
done everything from the instructions but get a black skin any help would be great
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Whut? XD
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Hi guys,
Spodermanyt came to me today and asked if we wanted to revive the script again. Sooooo, here we're. We'll start working on the script as soon as possible. We'll keep in touch.
something like this http://epochmod.com/forum/index.php?/topic/14893-advanced-alchemical-crafting-v33/ i remember going on a server a while ago where i could craft guns on stands ectra nests and add them to my build put dead bodys hanging from tree's and more to craft them you needed gems and more the download link in this thread dont workd so i cannot test it out
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it would be nice to see a crafting menu on dayz mod i know there is one caled alchemy building but the link is invaild now be nice just to beable to craft a few m240's out of gems ectra or in game coins put them on the base roof or a couple of other things dont know how hard that will be to code.:D
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not giving out money after 30 mins need help please
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ok thank you as i really would love to use this i had to comment it out in my init for now dam infistar kicking
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are there any fixes yet im geting infi kick also great mod shame carnt use it also geting infi kick with a action menu to :(
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not to sure but this is a major problem i need to sort out
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hiya big problem with the map editor and need help asap
ok a few months ago i was making edits to my dayz map and it would create 1 file called missio.sqf and i would simply copy that to my server map pbo.
now im trying to edit that file again to add more buildings ectra and it will not load up the server map sqf i have. after trying to make a new one it now makes 2 files a sqf and a beidi file and i cannot use these on my server i can only use sqf files how do i fix this with the map editor need help asap
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hiya please let me know if in wrong place i want to change the texture of large wooden walls but i dont know where to fin the files to edit it please can anyone helpt hanks
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hiya please let me know if in wrong place i want to change the texture of large wooden walls but i dont know where to fin the files to edit it please can anyone helpt hanks
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hiya please let me know if in wrong place i want to change the texture of large wooden walls but i dont know where to fin the files to edit it please can anyone helpt hanks
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hiya please let me know if in wrong place i want to change the texture of large wooden walls but i dont know where to fin the files to edit it please can anyone helpt hanks
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hiya please let me know if in wrong place i want to change the texture of large wooden walls but i dont know where to fin the files to edit it please can anyone helpt hanks
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hiya please let me know if in wrong place i want to change the texture of large wooden walls but i dont know where to fin the files to edit it please can anyone helpt hanks
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sorry wrong config its this one
///////////////////////////////////////////////////////
///Use the built in mission system (config file for mission system in mission folder)
ai_mission_sysyem = True;///////////////////////////////////////////////////////
/// clears all Weapons and Magazines off body on death
ai_clear_body = False;/// Clears dead bodies after given time
ai_clean_dead = True;/// Time (in seconds) after which a dead body will be cleaned up
cleanup_time = 1800;
///////////////////////////////////////////////////////
/// Sets radius for AI patrols (call spawn_group)
ai_patrol_radius = 200;/// Sets number of waypoints to add in patrol area (call spawn_group)
ai_patrol_radius_wp = 10;/// Sets behavior of AI groups
ai_combatmode = "RED";
ai_behaviour = "SAFE";///////////////////////////////////////////////////////
/// Turns on AI info sharing (Makes them very hard even on low skill settings)
ai_ahare_info = False;/// Distance AI will let other enemies know of your position (currently only on kill)
ai_share_distance = 150;///////////////////////////////////////////////////////
/// Gain humanity for killing an AI unit (True: is on. False: is off.)
ai_humanity_gain = True;/// Humanity added for AI kill
ai_add_humanity = 350;/// Adds bandit kill when killing an AI (True: on. False: off.)
ai_banditkills_gain = True;///////////////////////////////////////////////////////
/// Allows you to set a custom skill array for units. (True: will use these arrays. False: will use number in spawn array)
ai_custom_skills = True;/// Custom skill array. Use 0 to use this with ai_custom_skills = True
ai_custom_array1 = [
["aimingAccuracy",0.60],
["aimingShake",0.60],
["aimingSpeed",1.00],
["endurance",1.00],
["spotDistance",1.00],
["spotTime",1.00],
["courage",1.00],
["reloadSpeed",1.00],
["commanding",1.00],
["general",1.00]
];/// Custom skill array. Use 1 to use this with ai_custom_skills = True
ai_custom_array2 = [
["aimingAccuracy",0.15],
["aimingShake",0.20],
["aimingSpeed",1.00],
["endurance",1.00],
["spotDistance",1.00],
["spotTime",1.00],
["courage",1.00],
["reloadSpeed",1.00],
["commanding",1.00],
["general",1.00]
];/// Custom skill array. Use 2 to use this with ai_custom_skills = True
ai_custom_array3 = [
["aimingAccuracy",0.60],
["aimingShake",0.60],
["aimingSpeed",1.00],
["endurance",1.00],
["spotDistance",1.00],
["spotTime",1.00],
["courage",1.00],
["reloadSpeed",1.00],
["commanding",1.00],
["general",1.00]
];/// Arrays used in "Random" custom skill
ai_skill_random = [ai_custom_array1,ai_custom_array2,ai_custom_array3];///////////////////////////////////////////////////////
/// Allows AI on static guns to have a loadout
ai_static_useweapon = True;/// Allows you to set custom array for AI on static weapons. (True: On False: Off)
ai_static_skills = True;/// Custom skill array. Use this with ai_static_skills = True;
ai_static_array = [
["aimingAccuracy",0.15],
["aimingShake",0.20],
["aimingSpeed",0.50],
["endurance",1.00],
["spotDistance",1.00],
["spotTime",1.00],
["courage",1.00],
["reloadSpeed",1.00],
["commanding",1.00],
["general",1.00]
];///////////////////////////////////////////////////////
/// Gearset arrays for unit Loadouts ////// 0 ///
ai_gear0 = [
["ItemBandage","ItemBandage","ItemPainkiller"],
["ItemKnife","ItemFlashlight"]
];/// 1 ///
ai_gear1 = [
["ItemBandage","ItemBandage","ItemPainkiller"],
["ItemKnife","ItemFlashlight"]
];/// 2 ///
ai_gear2 = [
["ItemBandage","ItemBandage","ItemPainkiller"],
["ItemKnife","ItemFlashlight"]
];/// 3 ///
ai_gear3 = [
["ItemBandage","ItemBandage","ItemPainkiller"],
["ItemKnife","ItemFlashlight"]
];/// 4 ///
ai_gear4 = [
["ItemBandage","ItemBandage","ItemPainkiller"],
["ItemKnife","ItemFlashlight"]
];/// Gearsets to use if set to "Random" ///
ai_gear_random = [ai_gear0,ai_gear1,ai_gear2,ai_gear3,ai_gear4];///////////////////////////////////////////////////////
/// Weapon arrays for unit Loadouts ///
/// Format is ["Gun","Ammo"] ////// 0 ///
ai_wep0 = [
["AKS_74_UN_kobra","30Rnd_545x39_AKSD"],
["M4A3_CCO_EP1","30Rnd_556x45_Stanag"],
["M4A1_AIM_SD_camo","30Rnd_556x45_StanagSD"],
["M16A4","30Rnd_556x45_Stanag"],
["m8_carbine","30Rnd_556x45_Stanag"],
["BAF_L85A2_RIS_Holo","30Rnd_556x45_Stanag"],
["Sa58V_CCO_EP1","30Rnd_762x39_AK47"]
];/// 1 ///
ai_wep1 = [
["AK_107_pso","30Rnd_545x39_AK"],
["M16A4_ACG","30Rnd_556x45_Stanag"],
["Sa58V_RCO_EP1","30Rnd_762x39_AK47"],
["SCAR_L_STD_Mk4CQT","30Rnd_556x45_Stanag"],
["BAF_L86A2_ACOG","30Rnd_556x45_Stanag"],
["M4A1_AIM_SD_camo","30Rnd_556x45_StanagSD"],
["M14_EP1","20Rnd_762x51_DMR"],
["M8_sharpshooter","30Rnd_556x45_Stanag"]
];/// 2 ///
ai_wep2 = [
["AK_107_GL_pso","30Rnd_545x39_AK"],
["AK_107_GL_kobra","30Rnd_545x39_AK"],
["M4A1_HWS_GL","30Rnd_556x45_Stanag"],
["M16A4_ACG_GL","30Rnd_556x45_Stanag"],
["M8_carbineGL","30Rnd_556x45_Stanag"],
["SCAR_L_STD_EGLM_RCO","30Rnd_556x45_Stanag"],
["BAF_L85A2_UGL_Holo","30Rnd_556x45_Stanag"],
["M4A3_RCO_GL_EP1","30Rnd_556x45_Stanag"]
];/// 3 ///
ai_wep3 = [
["SCAR_H_STD_EGLM_Spect","20rnd_762x51_B_SCAR"],
["M110_NVG_EP1","20rnd_762x51_B_SCAR"],
["SCAR_H_LNG_Sniper_SD","20rnd_762x51_SB_SCAR"],
["SVD_CAMO","10Rnd_762x54_SVD"],
["VSS_Vintorez","20Rnd_9x39_SP5_VSS"],
["DMR","20Rnd_762x51_DMR"],
["M40A3","5Rnd_762x51_M24"]
];/// 4 ///
ai_wep4 = [
["RPK_74","75Rnd_545x39_RPK"],
["MK_48_DZ","100Rnd_762x51_M240"],
["M249_DZ","200Rnd_556x45_M249"],
["Pecheneg_DZ","100Rnd_762x54_PK"],
["M240_DZ","100Rnd_762x51_M240"]
];/// Arrays used in "Random" for weapons///
ai_wep_random = [ai_wep0,ai_wep1,ai_wep2,ai_wep3,ai_wep4];///////////////////////////////////////////////////////
/// Backpacks used when "" for random ///
ai_packs = [
"DZ_Patrol_Pack_EP1",
"DZ_Assault_Pack_EP1",
"DZ_Czech_Vest_Puch",
"DZ_TerminalPack_EP1",
"DZ_ALICE_Pack_EP1",
"DZ_TK_Assault_Pack_EP1",
"DZ_CompactPack_EP1",
"DZ_British_ACU",
"DZ_GunBag_EP1",
"DZ_CivilBackpack_EP1",
"DZ_Backpack_EP1",
"DZ_LargeGunBag_EP1"
];///////////////////////////////////////////////////////
/// Skins used when "" for random ///
ai_skin = [
"Bandit1_DZ",
"BanditW1_DZ",
"BanditW2_DZ",
"Camo1_DZ",
"Sniper1_DZ",
"Soldier1_DZ",
"Survivor2_DZ",
"SurvivorW2_DZ",
"GUE_Soldier_MG_DZ",
"GUE_Soldier_Sniper_DZ",
"GUE_Soldier_Crew_DZ",
"GUE_Soldier_2_DZ",
"RU_Policeman_DZ",
"Pilot_EP1_DZ",
"Haris_Press_EP1_DZ",
"Ins_Soldier_GL_DZ",
"GUE_Commander_DZ",
"Functionary1_EP1_DZ",
"Priest_DZ",
"Rocker1_DZ",
"Rocker2_DZ",
"Rocker3_DZ",
"Rocker4_DZ",
"TK_INS_Warlord_EP1_DZ",
"TK_INS_Soldier_EP1_DZ",
"Soldier_Sniper_PMC_DZ",
"Soldier_TL_PMC_DZ",
"FR_OHara_DZ",
"FR_Rodriguez_DZ",
"CZ_Soldier_Sniper_EP1_DZ",
"Graves_Light_DZ",
"Bandit2_DZ",
"SurvivorWcombat_DZ"
];
//////////////////////////////////////////////////////
WAIconfigloaded = True; -
thanks mate being trying to figure out this for an hour now lol
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how do i increase the ammount of AI's in game i opened my file up but dont see and option here is what i see
//Custom Spawns file//
/*
Custom group spawns Eg.[[953.237,4486.48,0.001], //position
4, //Number Of units
1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random", //Primary gun set number. "Random" for random weapon set.
4, //Number of magazines
"", //Backpack "" for random or classname here.
"Bandit2_DZ", //Skin "" for random or classname here.
"Random" //Gearset number. "Random" for random gear set.
] call spawn_group;Place your custom group spawns below
*//*
Custom static weapon spawns Eg. (with one position)[[[911.21545,4532.7612,2.6292224]], //position(s) (can be multiple).
"M2StaticMG", //Classname of turret
0.5, //Skill level 0-1. Has no effect if using custom skills
"Bandit2_DZ", //Skin "" for random or classname here.
1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False)
2, //Number of magazines. (not needed if ai_static_useweapon = False)
"", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False)
"Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False)
] call spawn_static;Custom static weapon spawns Eg. (with mutiple positions)
[[[911.21545,4532.7612,2.6292224],[921.21545,4532.7612,2.6292224]], //position(s) (can be multiple).
"M2StaticMG", //Classname of turret
0.5, //Skill level 0-1. Has no effect if using custom skills
"Bandit2_DZ", //Skin "" for random or classname here.
1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False)
2, //Number of magazines. (not needed if ai_static_useweapon = False)
"", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False)
"Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False)
] call spawn_static;Place your custom static weapon spawns below
*//*
Custom Chopper Patrol spawn Eg.[[725.391,4526.06,0], //Position to patrol
[0,0,0], // Position to spawn chopper at
2000, //Radius of patrol
10, //Number of waypoints to give
"UH1H_DZ", //Classname of vehicle (make sure it has driver and two gunners)
1 //Skill level of units
] spawn heli_patrol;Place your heli patrols below
*//*
Custom Vehicle patrol spawns Eg. (Watch out they are stupid)[[725.391,4526.06,0], //Position to patrol
[725.391,4526.06,0], // Position to spawn at
200, //Radius of patrol
10, //Number of waypoints to give
"HMMWV_Armored", //Classname of vehicle (make sure it has driver and gunner)
1 //Skill level of units
] spawn vehicle_patrol;Place your vehicle patrols below this line
*//*
Paradropped unit custom spawn Eg.[[911.21545,4532.7612,2.6292224], //Position that units will be dropped by
[0,0,0], //Starting position of the heli
400, //Radius from drop position a player has to be to spawn chopper
"UH1H_DZ", //Classname of chopper (Make sure it has 2 gunner seats!)
5, //Number of units to be para dropped
1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random", //Primary gun set number. "Random" for random weapon set.
4, //Number of magazines
"", //Backpack "" for random or classname here.
"Bandit2_DZ", //Skin "" for random or classname here.
"Random", //Gearset number. "Random" for random gear set.
True //True: Heli will stay at position and fight. False: Heli will leave if not under fire.
] spawn heli_para;Place your paradrop spawns under this line
*/ -
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ohhhh i use this
Deluxe Server PackTHIS IS ONLY WORKS WITH CHERNO/NAPF/PANTHERA no others. This is our Deluxe Server pack, Mods in this pack include. Self Bloodbag / Auto Refuel/Rearm/Repair / AI Missions / Supply Drops / Dance around the camp fire / Remove Clothes From Bodies / Trader Safezones / Epoch Admin Tools / Lift & Tow / Animated Helicrashes / Custom Starting Gear / Custom Loading Screen / Snap Build.
After installation follow the following steps. 1/ STOP your server. 2/ Using the file browser in your CP browse to the \MPMissions\DayZ_Epoch_11.Chernarus\admintools folder. (Replace DayZ_Epoch_11.Chernarus with your chosen mission.) 3/ Edit the AdminList.sqf file and replace "11111111" With your player UID. (If you wish to add more then one player then add a , to the last UID in the list and insert extra ID's below) (E.G. "11111111", "22222222") DO NOT PUT A , AFTER THE FINAL UID. 4/ Save the file. 5/ Start your server, and enjoy !! If you would like to change the custom loading screen simply edit the "Loading.jpg" file in your mission folder, But make sure you keep the size the same as the existing image !! THIS IS ONLY WORKS WITH CHERNO/NAPF/PANTHERA no others. -
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[Release] 2.1 Plot Management - UPDATED Object Counter
in A2: Epoch Mods (1.0.5.1)
Posted
cannot get this to work with no pl4 also cnot get pl4 to work any help would be great i have door management on but eye scan dont work either im bad at this or they dont work no more lol