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Kextu

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Posts posted by Kextu

  1. did you notice the positions array for the building? sadly the base export only copies the position of your building relative to your position as you exect the script so you would not only have to manually create the vec numbers but also manually change the positions only way i can think of how you could do that is by manually looking everything up in your database and write it in the file... hell of alot work :O

  2. Looking for a little bit more help on this. I'm working on installing this (and then finding out where the heck i put the spawn points for dzai) and I'm getting an error " You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. ca_communityconfigurationproject_e_editor_addedlargeweaponvariants

     

    I don't mind having the large weapons like the m107, as50, rocket launcher. Just looking to clear this error up. Any suggestions?

    thanks in advance.

    Mr.B

    look at Affraids qdobacrates.sqf as you stated the Space bar at as50 and in the box with MGs there are some PK and RPK mags signed as _this addWeaponCargoGlobal change both mags to _this addMagazineCargoGlobal ["100Rnd_762x54_PK",5]; _this addMagazineCargoGlobal ["75Rnd_545x39_RPK",10]; and gone is the CFGweapon error

     

    To get the "You cannot play/edit this mission; it is dependent on downloadable content that has been deleted." Error just add

    "mbg_killhouses",

    "aif_arma1buildings",

    "mbg_buildings_3",

    "mbg_african_buildings"

    at the addOns section of your mission.sqm file that should work.

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