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MantisBoy

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Posts posted by MantisBoy

  1. Hi all,

     

    I have some issues which I can't find the answer to anywhere in this sub-forum.

     

    There's an issue with some items where upon purchasing, the player is able to relog within a few minutes and get his money back even though it has been deducted. I have narrowed it down to the price of the item when it is set above certain value. For the example, I have the AH1Z set at 4 million and it goes through with the trade, with the coins being deducted as seen on the HUD, but credited back as soon as the player relogs.

     

    This is what is shown in the RPT:

     

    12:51:07 "EPOCH SERVERTRADE: Player: XXXXXX (XXXXXXXXXXXXXXXXXXX) bought a AH1Z in/at Unknown Trader City for 3e+006x Coins"

     

    as compared to:

     

    13:13:16 "EPOCH SERVERTRADE: Player: XXXXXX (XXXXXXXXXXXXXXXXXXX) bought a FoodMRE in/at Unknown Trader for 200x Coins"

     

    Anyone can explain why this happens? And also a possible fix if I want the price to remain the same?

     

     

     

    Also, I have this issue where my admins can give coins to other players, but the players themselves are unable to give coins to one another. It shows up as "You can only give coins to player" when a normal player attempts to give coins. Any fix for this? I'm thinking it might be the antihack, but I have no idea what is the cause.

     

    Thank you guys in advance  :D

  2. Anyone encountered the issue where sometimes you check wallet from a body and it says something about "scalar" and the the person's wallet amount becomes "any", allowing them to deposit unlimited amounts in to their banks. This issue happens for both zupa's & soul's HiveExt.dll versions. Kinda annoying to see players having billions overnight, but otherwise, awesome currency system  :D

  3. Anyone encountered the issue where sometimes you check wallet from a body and it says something about "scalar" and the the person's wallet amount becomes "any", allowing them to deposit unlimited amounts in to their banks. This issue happens for both zupa's & soul's HiveExt.dll versions. Kinda annoying to see players having billions overnight, but otherwise, awesome currency system :D

  4. What beta build are you using on the server? It sounds like a version miss match. It could be your starting up the headless on the new steam build but are running an older beta for the server it self.

     

    RPT logs are key mate. It will tell you if your starting the headless correctly etc Sounds like you messed up somewhere.

     

    Ok, I found the issue, launching epoch then overwatch in the commandline does not work as intended, overwatch comes first. :D

  5. Where are you seeing this error to. In the servers rpt or the HC rpt?

    i just checked out my logs and cant see an error looking like this? Also what version are you running the one from the git (that's broke) or the zip I posted a few posts back? Are you sure you got epoch loading up for the headless client also?

     

    For me my current version its working as it should and with 0 errors.

    I'm running a totally stock server.pbo & mission.pbo + ah (not infistars) and running overpoch I cant really support running this with extra mods as I don't have the time.

    I may update the git with my current version tomorrow, but David is away for a week and I don't feel comfortable pushing all these updates to his project without him checking everything out.

     

    Edit>

     

    Also to speed things up it would be great to post the servers rpt, the headless clients rpt and also your own player rpt if you have any errors

    I'm seeing this error as a pop up on the HC client, and then the client closes upon clicking ok.

     

    This is what is shown in the HC rpt.

    "ErrorMessage: Include file z\addons\dayz_code\system\ca\functions\init.sqf not found."

     

    I'm also running overpoch. I can load in with the same files normally as a normal playing client. However when switching to a headless client, it keeps crashing on this error. The HC slots in correctly and the only thing preventing it from doing anything is this annoying error.

     

    Update:

    Ok, it would seem it has something to do with my startup bat file.. Launching headless client through dayzcommander works just fine, although the zombie spawning isn't off-loaded to the HC. WIll continue further testing.

  6. Hi All,

     

    I have been looking through the forums for a definitive guide in setting up a Headless Client for AI spawning but all I've found are bits and pieces of information.

     

    Would any kind soul do the community a favour and help come up with a guide for setting up a Headless Client to handle zed spawns, and also to implement Wicked AI by Markk311 on a Headless Client?

     

    Thank you very much.

     

    MantisBoy

     
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