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Patient Zero

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  1. Hi, this missions system seem to work fine for me except I don't get any map markers or hints when the mission starts.

     

    Things I have done:

    -I have tried both 0.8.1 and 0.8.3 versions.

    -I have disabled both  "Check Global Markers */ _CGM = false;" and "Check Local Markers  */ _CLM = false;" inside my infistar's "run.sqf"

    -I have set all the battleye filters inside scripts.txt:

               In allowDamage: !="if(!isPlayer _x)then{_x allowDamage";

               In exec: !="execVM \"semClient.sqf\"";

               In deleteMarker: !="deleteMarkerLocal format[\"SEM_MissionMarker";

               In setMarker: !="Local";

               In createMarker: !="createMarkerLocal [format[\"SEM_MissionMarker";

     

    -I have added this to my init.sqf:  if(hasInterface)then{execVM "semClient.sqf"};

    -I have placed "semClient.sqf" next to my init.sqf inside my mission pbo

    -And ive placed the "sem.pbo" inside "@epochhive\addons"
     
    I repeat, missions work fine, the only issue is that i dont get map markers or hint notifications.
     
    I would be extremely grateful if someone could help me.
     
    Here is the information related to SEM from my RPT. Ive set SEM to "full" mode.
     9:00:13 C:\Servers\SoBEpochServer\@epochhive\addons\sem.pbo - unknown
     9:02:29 "#SEM INIT: Initialize Simple Epoch Missions"
     9:02:29 "#SEM Version 0.8.3 is running on Arma3 "dedicated server" version 1.42 [130340] Stable branch."
     9:02:29 "#SEM DEBUG: WorldData get MapSize (15360) for island "Chernarus" from config"
     9:02:29 "#SEM DEBUG: World Data received. Counting 119 locations on island "Chernarus""
     9:02:29 "#SEM DEBUG: Online players: 1"
     9:02:39 "#SEM DEBUG: Online players: 1"
     9:02:39 "#SEM DEBUG: previous mission pos: 0 []"
     9:02:40 "#SEM: Start static mission 1: "Bandit Camp" at position [8516.71,8300.36,0]."
     9:02:43 "#SEM DEBUG: Broadcasted 15 AI units to clients"
     9:02:43 "#SEM: Spawned 15 units at position [8516.71,8300.36,0]"
     9:02:44 "#SEM: Mission AI waiting for their first encounter"
     9:02:50 "#SEM: Start dynamic mission 2: "Repair Convoy" from position [2855.16,11166.1,0] to [7982.34,3382.03,0]."
     9:02:51 "#SEM DEBUG: Broadcasted 22 AI units to clients"
     9:02:51 "#SEM: Spawned 7 units at position [2855.16,11166.1,0]"
     9:03:08 "SEM DEBUG: Convoy Vehicles TopSpeeds: [80,200,200] - Selected lowest: 80"
     9:12:52 "#SEM: Finished static mission 1: "Bandit Camp" after 10m 12.331s."
     9:12:52 "#SEM DEBUG: Online players: 2"
     9:12:56 "#SEM: AI moving stopped - Remaining AIs: (0/0)"
     9:13:02 "#SEM DEBUG: previous mission pos: 3 [[8516.71,8300.36,2],[2855.16,11166.1,0],[7982.34,3382.03,0]]"
     9:13:05 "#SEM: Start static mission 3: "Heli Crashsite" at position [7291.48,6007.95,0]."
     9:13:06 "#SEM DEBUG: Broadcasted 14 AI units to clients"
     9:13:06 "#SEM: Spawned 9 units at position [7291.48,6007.95,0]"
     9:13:06 "#SEM: Mission AI waiting for their first encounter"
     9:19:31 "#SEM: Mission AI waiting for their first encounter"
     9:20:29 "#SEM DEBUG: Possible threads: [B Alpha 1-1:2 (justin) REMOTE]"
     9:20:29 "#SEM: Mission AI searching for new possible thread(s)"
     9:20:45 "#SEM DEBUG: Possible threads: [B Alpha 1-1:1 (trevor) REMOTE,B Alpha 1-1:2 (justin) REMOTE]"
     9:20:45 "#SEM: Mission AI searching for new possible thread(s)"
    
    
  2. I found 2 bugs:

     

    First one: When admin gets killed no message appears on the top right and the map marker does not disappear. 

     

    Second: If I click on "Admin Menu" and then click "Exit Menu", the option to click on "Admin Menu" wont appear until I relog.

     

    I'm using (Epoch 0.3.0.2)

     

    It would be much appreciated if someone could help me. :D

     

    Thanks!

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