anthonypull
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Posts posted by anthonypull
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You start BEC with -f Config.cfg
BEC resides outside arma, where it's config file is in the bec/config folder
The beserver.cfg sits in your battleye folder in Arma3
(There's a template there, rename it and use the 2 lines you put in the OP).
This was the problem, it wasn't in the Battle Eye folder. Sorry I guess when I read that in the readme I assumed it meant "the folder you're currently working in pertaining to battleye". Thanks a lot, now to figure out the next problem! :p
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I can't get BEC to start and run correctly. If I open the BEC.exe it says "Did not find the BEServer.cfg file", and if I open the shortcut I made to bec.exe with the parameter "-f BEServer.cfg" it says "Your config file has a misconfigured section header, recheck config file format!"
A little bit of background info here....
-The reason I added "-f BEServer.cfg" was the section about options in the BEC README txt file. I wasn't sure if that was required so I tried both ways.
-I tried putting the BEC files into a few different locations, both the root of the server, the BEC folder, and the Tools folder. I've also thrown extra copies of the BEServer.cfg file all over the place just to see if maybe I misread something and misplaced it.
-As far as the "misconfigured header", this is the content of my BEServer.cfg file...
RConPassword password123
MaxPing 350-I deleted and started fresh to see if maybe I messed up and didn't find anything wrong. I used two different sets of instructions to get to this point. My first attempt, I used The second time around I strictly followed instructions provided in the bundled readme files for the epoch server files and BEC. Both times I ended with the same result.
-I can start redis and run my start a3 server batch file and actually run and connect to the server, but no bec.exe
-In case this is relevant to anyone, I have set up and run a few Arma 2 servers but this is my first attempt at A3.
Thanks in advance for any assistance.
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My vote is for A3MS.
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We discovered the same issue a while back and decided to remove the Pack tent option from the action menu as well.
What we found out is that the items only get duped when one packs the tent with the items in it (they drop on the floor after packing).
If one empties the tent and then packs it, the tent will spawn back empty on restart.
Yup exactly, what it does is simply not remove it's entry from database, so however it was when you hit pack is how it comes back in game.
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Mozzies are actually just bugged.
Okay cool thanks
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Oldest dayz bug there is. Like lunatikch said, it has to be 100% repaired. Check all the windscreen glass, there are 8 on a UH1H!
Actually I have this with a mozzie that gives me no repair options (shows 100% green). Don't believe mozzies even have glass do they?
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Are you sure they had safes up? If safes are gone this is not a maintenance related problem. Who is your host do you have SQL access? As Darihon mentioned it could be SQL problem if you don't have SQL access you might want to put in a ticket with them as well.
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I see a lot of people talking about shortened/excelerated time. I'm just trying to use stock settings to put a little night into my server, which I did and it seemed to work but here is the problem..
If I play for 2 hours and it's night time, and someone else logs in at the 2 hour (or whatever) mark, it is day for them, giving them a huge advantage. Each player has their own "Game time" where as I want that to be handled by the server... here are my time settings in hiveext.ini. This is probably something stupid but didn't see anything online
[Time];Possible values: Local, Custom, Static;You cannot use Static on OFFICIAL Hive, it will just revert to LocalType = Static;If using Custom type, offset from UTC in hours (can be negative as well)Offset = -5;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour toHour = 11 -
Where did you comment all that out dude?
Fucking tent dupes are driving me nuts..... I'd sooner just get rid of tents all together than to have this problem.
It's been an issue for a long time but it's resurfacing again.
It's in your FN_SelfActions.sqf
It's a shitty solution but no more tent duping. Hope this helps.
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Has anyone released additional missions? Players on my server are dying for industrial missions. I know you can just simply adjust loot array's to drop more cinder and whatnot but industrial based stashhouses would be really cool.
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Trying to better understand....
Are you getting no option to maintain at all, or are you getting the option and it not doing anything on cinder?
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I cant get this working..
I combat logged to get knockout and it just goes slowly through timer like normal.
my init
.....
Says in the thread "Combat loggers cannot abuse it" so I assume it doesn't toggle if you combat log you'll have to jump off a building or something.
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could be due to the fps on your server then mate people been saying this but unsure if its true or not
Did you ever get the issue resolved where you could only spawn one group?
I think the dumb AI issue may have to do with spawning so many in one group, if I could spread it across 4-6 groups I might have better results.
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could be due to the fps on your server then mate people been saying this but unsure if its true or not
I get higher FPS on my server than most others I play :\
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the 1 ai group i have spawn are really spot on..they shoot you fast and accurate.
maybe change the skill levels
/// Custom skill array. Use 1 to use this with ai_custom_skills = True
ai_custom_array2 = [["aimingAccuracy",0.15],["aimingShake",0.20],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];dont know if u have or not but the higher value each skill the harder they become ( this is in AIconfig.sqf)also dont know if this is right or wrong but low fps on server can cause them to become stupid etcAlready been through these settings all of my AI are at about max skill. I think it's a bug because there have been times when they reacted correctly.
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I'm also hearing reports of using morphine on other users killing folks... guess I'll comment that out too.
^^Actually this was a bug due to my antihacks, all sorted out now.
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Well I guess no one can pack tents for now. I know there has to be a way to resolve it because I've seen other servers where this functionality works.
In case anyone is wondering, this is how I stopped players from packing tents. There is a numerical option you can change but it didn't work for me so I just commented out the entire tent pack section as such....
//Packing my tent
//if(_isTent and (player distance _cursorTarget < 3)) then {//if (_ownerID == dayz_characterID) then {//if (s_player_packtent < 0) then {//s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""];//};//} else {//if(("ItemJerrycan" in _magazinesPlayer) and ("ItemMatchbox_DZE" in weapons player)) then {//if (s_player_packtent < 0) then {//s_player_packtent = player addAction [localize "STR_EPOCH_ACTIONS_DESTROYTENT", "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];//};//};//};//} else {//player removeAction s_player_packtent;//s_player_packtent = -1;//}; -
want me to just copy and paste that file into my custom_spawns.sqf?
I'm actually having the same problem as this guy... I'll post my code but going through and reading HollowAddiction's posts I don't think we're addressing the right issue. As you can see mine is set up like yours, and no matter what it only spawns the first group on the list... here is my list...
Place your custom group spawns below
*/[[11904.5,20995.4,0.001], //FRONT ENTRANCE36, //Number Of units1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array."Random", //Primary gun set number. "Random" for random weapon set.4, //Number of magazines"", //Backpack "" for random or classname here."Bandit2_DZ", //Skin "" for random or classname here."Random" //Gearset number. "Random" for random gear set.] call spawn_group;[[11973.2,21023.1,0.001], //MilWarehouse6, //Number Of units1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array."Random", //Primary gun set number. "Random" for random weapon set.4, //Number of magazines"", //Backpack "" for random or classname here."Bandit2_DZ", //Skin "" for random or classname here."Random" //Gearset number. "Random" for random gear set.] call spawn_group;[[11840.4,21138.4,0.161], //Hospital Interior2, //Number Of units1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array."Random", //Primary gun set number. "Random" for random weapon set.4, //Number of magazines"", //Backpack "" for random or classname here."Bandit2_DZ", //Skin "" for random or classname here."Random" //Gearset number. "Random" for random gear set.] call spawn_group;[[11888.6,21088.3,0.001], //Snip14, //Number Of units1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array."Random", //Primary gun set number. "Random" for random weapon set.4, //Number of magazines"", //Backpack "" for random or classname here."Bandit2_DZ", //Skin "" for random or classname here."Random" //Gearset number. "Random" for random gear set.] call spawn_group;[[11918.5,21087.8,0.001], //Snip24, //Number Of units1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array."Random", //Primary gun set number. "Random" for random weapon set.4, //Number of magazines"", //Backpack "" for random or classname here."Bandit2_DZ", //Skin "" for random or classname here."Random" //Gearset number. "Random" for random gear set.] call spawn_group;[[11956.8,20989.4,0.179], //Bunker13, //Number Of units1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array."Random", //Primary gun set number. "Random" for random weapon set.4, //Number of magazines"", //Backpack "" for random or classname here."Bandit2_DZ", //Skin "" for random or classname here."Random" //Gearset number. "Random" for random gear set.] call spawn_group;[[11855.8,20989.2,0.179], //Bunker23, //Number Of units1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array."Random", //Primary gun set number. "Random" for random weapon set.4, //Number of magazines"", //Backpack "" for random or classname here."Bandit2_DZ", //Skin "" for random or classname here."Random" //Gearset number. "Random" for random gear set.] call spawn_group;/*Custom static weapon spawns Eg. (with one position)I went a little further and left in the line below it to show that it is finished correctly. This exact code only spawns the #1 group. I'm not sure if it's related but I also couldn't get the static ai heli patrol working.
I'm having another problem as well, they are pretty friendly AI. If I don't shoot at them they just let me walk around, which is no good because they need to be defending loot.
Here is a video exemplifying the issue....
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Bump? I don't think EVERY Epoch Taviana server has this problem there has to be some sort of fix?
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This is a huge huge huge bug we're having on my server. If you repack a tent, with or without items, it comes back on server restart in the state it was in before packing it. I checked out the database and realized that when packing a tent nothing changes, it is not "Destroyed". Anyone have any idea how to destroy a tent in DB when it's packed by player?
For the time being I've temporarily disabled the ability to pack a tent.
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Get the most recent version of my AntiHack if you are using it - I've put something in to prevent that lol :) (theoretical) B)
I'm on latest version and it seems to have stopped
Will there be Taviana Map for Epoch A3?
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Guy is just trying to learn, if you don't want to contribute, don't. No reason to shoot him down. If he wants to learn, let him learn!