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Posts posted by CJHouston
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Thanks again for your help Brockie.
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Is there anyway to get a marker up on the map to show where this can be found?
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Thank you!!!!!!
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Okay, I found my problem. I looked at my "Custom" folder and checked my compiles.sqf and the fn_selfActions. What was missing was a s after fn_selfAction(forgot to add s).sqf added that and it was working. Not sure why my other menu were working without that, but who knows. Played it and it's a really great addon.
However I am getting an error when getting into the server from the added building (bank.sqf): You cannot play/edit this mission; it is dependant on downloadable content that has been deleted mbg_african_buildings.
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Okay I sent you a PM. Sorry about the late response. Thanks for taking a look and getting back to me.
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Hey bud, I am having trouble adding this in. I get the building but nothing shows up on the laptop. Maybe you can include a readme file?
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[TUTORIAL] Harvestable hemp, smoking weed, pot farms.
in A2: Epoch Mods (1.0.5.1)
Posted
I was having trouble getting this to run. I followed everything in the tutorial, but I could not get HALV's weedfarms.sqf to load up. Went ahead and added the weedfarm.sqf to my Missions inside my Scripts folder. Then added [] execVM "Scripts\weedfarm.sqf"; in my init.sqf. Started showing on my map (Chernarus). I am using Vilayer server hosting. Maybe you can add that to the tutorial for those who get stuck like I did when using HALV's script? Unless I am the only one who ran into situation.