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deejay1979

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Posts posted by deejay1979

  1. Hi,

     

    i use Single Currency+Bank and the Banker Npc.The Dialog for transfer shows up, but he shows me 0 Zupa Coins to my bank account, but i have some coins to my account !

     

    This is my fn_selAction at the bottom :

    	_banker = _cursorTarget getVariable["BankerBot",0];
    
    if((_banker == 1) and (player distance _cursorTarget < 3)) then {		
    		if (s_bank_dialog9 < 0) then {
    			s_bank_dialog9 = player addAction ["Bank Menu", "gold\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
    		};
    if (s_bank_dialog3 < 0) then {
    	s_bank_dialog3 = player addAction ["Transfer Money", "gold\transfer\transfer_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
    };		
    	} else {		
    		player removeAction s_bank_dialog9;
    		s_bank_dialog9 = -1;
    	};
    

    Any Ideas ?

  2.  

     

    5.)  In MPMissions folder open description.ext

     

    Copy & Paste

     

    class RscPictureGUI

    {

        access = 0;

        type = 0;

        idc = -1;

        colorBackground[] = {0,0,0,0};

        colorText[] = {0.38,0.63,0.26,0.75};

        font = "TahomaB";

        sizeEx = 0;

        lineSpacing = 0;

        text = "";

        style = "0x30 + 0x100";

        x = 0;

        y = 0;

        w = 0.2;

        h = 0.15;

    };

    class RscStructuredText10

    {

        access = 0;

        type = 0;

        idc = -1;

        colorBackground[] = {0,0,0,0};

        colorText[] = {0.38,0.63,0.26,0.75};

        font = "TahomaB";

        sizeEx = 0;

        lineSpacing = 0;

        text = "";

        style = "0x30 + 0x100";

        x = 0;

        y = 0;

        w = 0.2;

        h = 0.15;

    };

    Above

    class RscTitles

     

     

    Hi,

     

    sorry, i hav no "class RscTitles" in my "description.ext". My "description.ext" looks like this below :

    respawn = "BASE";
    respawndelay = 5;
    onLoadMission="DayZ_Epoch Taviana";
    OnLoadIntro = "Welcome to Taviana";
    OnLoadIntroTime = False;
    OnLoadMissionTime = False;
    disabledAI = true;
    disableChannels[]={0,2,6};
    enableItemsDropping=0;
    
    briefing = 0;
    debriefing = 0;
    
    onPauseScript = "";
    loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
    
    class Header
    {
     gameType = COOP;            //DM, Team, Coop, ...
     minPlayers = 1;             //min # of players the mission supports
     maxPlayers = 100;            //Max # of players the mission supports
    };
    
    aiKills = 1;
    diagRadio = 1;
    diagHit = 1;
    
    class RscText
    {
    	type = 0;
    	idc = -1;
    	x = 0;
    	y = 0;
    	h = 0.037;
    	w = 0.3;
    	style = 0x100; 
    	font = Zeppelin32;
    	SizeEx = 0.03921;
    	colorText[] = {1,1,1,1};
    	colorBackground[] = {0, 0, 0, 0};
    	linespacing = 1;
    };
    class RscPicture
    {
    	access=0;
    	type=0;
    	idc=-1;
    	style=48;
    	colorBackground[]={0,0,0,0};
    	colorText[]={1,1,1,1};
    	font="TahomaB";
    	sizeEx=0;
    	lineSpacing=0;
    	text="";
    };
    class CfgSounds
    {
        sounds[] = {};
        class stronghold
        {
            name = "stronghold";
            sound[] = {\custom\origins\sfx\vrata_sound.ogg,0.1,1};
            titles[] = {};
        };
    };
    class RscLoadingText : RscText
    {
    	style = 2;
    	x = 0.323532;
    	y = 0.666672;
    	w = 0.352944;
    	h = 0.039216;
    	sizeEx = 0.03921;
    	colorText[] = {0.543,0.5742,0.4102,1.0};
    };
    class RscProgress
    {
    	x = 0.344;
    	y = 0.619;
    	w = 0.313726;
    	h = 0.0261438;
    	texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
    	colorFrame[] = {0,0,0,0};
    	colorBar[] = {1,1,1,1};
    };
    class RscProgressNotFreeze
    {
    	idc = -1;
    	type = 45;
    	style = 0;
    	x = 0.022059;
    	y = 0.911772;
    	w = 0.029412;
    	h = 0.039216;
    	texture = "#(argb,8,8,3)color(0,0,0,0)";
    };
    //
    // the loading screen itself
    //
    class DayZ_loadingScreen
    { 
    	idd = -1;
    	duration = 10e10;
    	fadein = 0;
    	fadeout = 0;
    	name = "loading screen";
    	class controlsBackground
    	{
    		class blackBG : RscText
    		{
    			x = safezoneX;
    			y = safezoneY;
    			w = safezoneW;
    			h = safezoneH;
    			text = "";
    			colorText[] = {0,0,0,0};
    			colorBackground[] = {0,0,0,1};
    		};
    		/*
    		class nicePic : RscPicture
    		{
    			style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
    			x = safezoneX + safezoneW/2 - 0.25;
    			y = safezoneY + safezoneH/2 - 0.2;
    			w = 0.5;
    			h = 0.4;
    			text = "img\nicePic.paa";
    		};
    		*/
    	};
    	class controls
    	{
    		class Title1 : RscLoadingText
    		{
    			text = "$STR_LOADING"; // "Loading" text in the middle of the screen
    		};
    		class CA_Progress : RscProgress // progress bar, has to have idc 104
    		{
    			idc = 104;
    			type = 8; // CT_PROGRESS
    			style = 0; // ST_SINGLE
    			texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
    		};
    		class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
    		{
    			idc = 103;
    		};
    		class Name2: RscText // the text on the top-left
    		{
    			idc = 101;
    			x = 0.05;
    			y = 0.029412;
    			w = 0.9;
    			h = 0.04902;
    			text = "";
    			sizeEx = 0.05;
    			colorText[] = {0.543,0.5742,0.4102,1.0};
    		};
    	};
    };
    #include "custom\spawn_selection\DRNdialogs.hpp"
    #include "custom\traders\cfgServerTrader.hpp"
    #include "custom\extra_rc.hpp"
    

    .... where I have to enter it here ?

     

    EDIT : I use Dayz Epoch Origins Taviana !

  3. DId you simply copy over the server_updateObject.sqf or did you actually make the proper changes?

    I just installed & used Key Changer without any problems.

    I copy over the file.

    I think that's the problem ! I´ll try it with compare.
     
    Edit: ok.problem solved ! There was a problem in the server_updateObject.sqf .
    Thanks anyway !
  4. I have the following error message :

    ErrorMessage: File mpmissions\__cur_mp.chernarus\interior\defines.hpp, line 70: .RscShortcutButton: Member already defined.
    
    

    I have already tried it very often, but I think I always delete the wrong text in the "defines.hpp". Which part i have to delete from the "class RscShortcutButton" ? Can you edit this file for me without this class ?

    // Control types
    #define CT_STATIC           0
    #define CT_BUTTON           1
    #define CT_EDIT             2
    #define CT_SLIDER           3
    #define CT_COMBO            4
    #define CT_LISTBOX          5
    #define CT_TOOLBOX          6
    #define CT_CHECKBOXES       7
    #define CT_PROGRESS         8
    #define CT_HTML             9
    #define CT_STATIC_SKEW      10
    #define CT_ACTIVETEXT       11
    #define CT_TREE             12
    #define CT_STRUCTURED_TEXT  13
    #define CT_CONTEXT_MENU     14
    #define CT_CONTROLS_GROUP   15
    #define CT_SHORTCUTBUTTON   16
    #define CT_BOX 				17
    #define CT_XKEYDESC         40
    #define CT_XBUTTON          41
    #define CT_XLISTBOX         42
    #define CT_XSLIDER          43
    #define CT_XCOMBO           44
    #define CT_ANIMATED_TEXTURE 45
    #define CT_OBJECT           80
    #define CT_OBJECT_ZOOM      81
    #define CT_OBJECT_CONTAINER 82
    #define CT_OBJECT_CONT_ANIM 83
    #define CT_LINEBREAK        98
    #define CT_USER             99
    #define CT_MAP              100
    #define CT_MAP_MAIN         101
    #define CT_LISTNBOX         102
    
    // Static styles
    #define ST_POS            0x0F
    #define ST_HPOS           0x03
    #define ST_VPOS           0x0C
    #define ST_LEFT           0x00
    #define ST_RIGHT          0x01
    #define ST_CENTER         0x02
    #define ST_DOWN           0x04
    #define ST_UP             0x08
    #define ST_VCENTER        0x0C
    #define ST_GROUP_BOX       96
    #define ST_GROUP_BOX2      112
    #define ST_ROUNDED_CORNER  ST_GROUP_BOX + ST_CENTER
    #define ST_ROUNDED_CORNER2 ST_GROUP_BOX2 + ST_CENTER
    
    #define ST_TYPE           0xF0
    #define ST_SINGLE         0x00
    #define ST_MULTI          0x10
    #define ST_TITLE_BAR      0x20
    #define ST_PICTURE        0x30
    #define ST_FRAME          0x40
    #define ST_BACKGROUND     0x50
    #define ST_GROUP_BOX      0x60
    #define ST_GROUP_BOX2     0x70
    #define ST_HUD_BACKGROUND 0x80
    #define ST_TILE_PICTURE   0x90
    #define ST_WITH_RECT      0xA0
    #define ST_LINE           0xB0
    
    #define ST_SHADOW         0x100
    #define ST_NO_RECT        0x200
    #define ST_KEEP_ASPECT_RATIO  0x800
    
    #define ST_TITLE          ST_TITLE_BAR + ST_CENTER
    
    // Slider styles
    #define SL_DIR            0x400
    #define SL_VERT           0
    #define SL_HORZ           0x400
    
    #define SL_TEXTURES       0x10
    
    // progress bar 
    #define ST_VERTICAL       0x01
    #define ST_HORIZONTAL     0
    
    // Listbox styles
    #define LB_TEXTURES       0x10
    #define LB_MULTI          0x20
    
    // Tree styles
    #define TR_SHOWROOT       1
    #define TR_AUTOCOLLAPSE   2
    
    // MessageBox styles
    #define MB_BUTTON_OK      1
    #define MB_BUTTON_CANCEL  2
    #define MB_BUTTON_USER    4
    
    
    ////////////////
    //Base Classes//
    ////////////////
    
    class RscText
    {
        access = 0;
        idc = -1;
        type = CT_STATIC;
        style = ST_MULTI;
        linespacing = 1;
        colorBackground[] = {0,0,0,0};
        colorText[] = {1,1,1,.5};
        text = "";
        shadow = 2;
        font = "Bitstream";
        SizeEx = 0.02300;
        fixedWidth = 0;
        x = 0;
        y = 0;
        h = 0;
        w = 0;
       
    };
    
    class RscPicture
    {
        access = 0;
        idc = -1;
        type = CT_STATIC;
        style = ST_PICTURE;
        colorBackground[] = {0,0,0,0};
        colorText[] = {1,1,1,1};
        font = "Bitstream";
        sizeEx = 0;
        lineSpacing = 0;
        text = "";
        fixedWidth = 0;
        shadow = 0;
        x = 0;
        y = 0;
        w = 0.2;
        h = 0.15;
    };
    
    class RscFrame
    {
        type = CT_STATIC;
        idc = -1;
        style = ST_FRAME;
        shadow = 2;
        colorBackground[] = {1,1,1,1};
        colorText[] = {1,1,1,0.9};
        font = "Bitstream";
        sizeEx = 0.03;
        text = "";
    };
    
    class BOX
    { 
       type = CT_STATIC;
        idc = -1;
        style = ST_CENTER;
        shadow = 2;
        colorText[] = {1,1,1,1};
        font = "Bitstream";
        sizeEx = 0.02;
        colorBackground[] = { 0.2,0.2,0.2, 0.8 }; 
        text = ""; 
    
    };
    
    class RscCombo
    {
    	access = 0;
    	type = 4;
    	style = 0;
    	colorSelect[] = {0.023529,0,0.0313725,1};
    	colorText[] = {0.023529,0,0.0313725,1};
    	colorBackground[] = {0.95,0.95,0.95,1};
    	colorScrollbar[] = {0.023529,0,0.0313725,1};
    	soundSelect[] = {"",0.1,1};
    	soundExpand[] = {"",0.1,1};
    	soundCollapse[] = {"",0.1,1};
    	maxHistoryDelay = 1;
    	class ScrollBar
    	{
    		color[] = {1,1,1,0.6};
    		colorActive[] = {1,1,1,1};
    		colorDisabled[] = {1,1,1,0.3};
    		shadow = 0;
    		thumb = "\ca\ui\data\ui_scrollbar_thumb_ca.paa";
    		arrowFull = "\ca\ui\data\ui_arrow_top_active_ca.paa";
    		arrowEmpty = "\ca\ui\data\ui_arrow_top_ca.paa";
    		border = "\ca\ui\data\ui_border_scroll_ca.paa";
    	};
    	x = 0;
    	y = 0;
    	w = 0.12;
    	h = 0.035;
    	shadow = 0;
    	colorSelectBackground[] = {0.8784,0.8471,0.651,1};
    	arrowEmpty = "\ca\ui\data\ui_arrow_combo_ca.paa";
    	arrowFull = "\ca\ui\data\ui_arrow_combo_active_ca.paa";
    	wholeHeight = 0.45;
    	color[] = {0,0,0,0.6};
    	colorActive[] = {0,0,0,1};
    	colorDisabled[] = {0,0,0,0.3};
    	font = "Zeppelin32";
    	sizeEx = 0.03921;
    };
    
    class RscShortcutButton
    {
    	type = 16;
    	x = 0.1;
    	y = 0.1;
    	class HitZone
    	{
    		left = 0.004;
    		top = 0.029;
    		right = 0.004;
    		bottom = 0.029;
    	};
    	class ShortcutPos
    	{
    		left = 0.0145;
    		top = 0.026;
    		w = 0.0392157;
    		h = 0.0522876;
    	};
    	class TextPos
    	{
    		left = 0.05;
    		top = 0.034;
    		right = 0.005;
    		bottom = 0.005;
    	};
    	shortcuts[] = {};
    	textureNoShortcut = "#(argb,8,8,3)color(0,0,0,0)";
    	color[] = {0.8784,0.8471,0.651,1};
    	color2[] = {0.95,0.95,0.95,1};
    	colorDisabled[] = {1,1,1,0.25};
    	colorBackground[] = {1,1,1,1};
    	colorBackground2[] = {1,1,1,0.4};
    	class Attributes
    	{
    		font = "Zeppelin32";
    		color = "#E5E5E5";
    		align = "left";
    		shadow = "true";
    	};
    	idc = -1;
    	style = 0;
    	default = 0;
    	shadow = 2;
    	w = 0.183825;
    	h = 0.104575;
    	periodFocus = 1.2;
    	periodOver = 0.8;
    	animTextureNormal = "\ca\ui\data\ui_button_normal_ca.paa";
    	animTextureDisabled = "\ca\ui\data\ui_button_disabled_ca.paa";
    	animTextureOver = "\ca\ui\data\ui_button_over_ca.paa";
    	animTextureFocused = "\ca\ui\data\ui_button_focus_ca.paa";
    	animTexturePressed = "\ca\ui\data\ui_button_down_ca.paa";
    	animTextureDefault = "\ca\ui\data\ui_button_default_ca.paa";
    	period = 0.4;
    	font = "Zeppelin32";
    	size = 0.03921;
    	sizeEx = 0.03921;
    	text = "";
    	soundEnter[] = {"\ca\ui\data\sound\onover",0.09,1};
    	soundPush[] = {"\ca\ui\data\sound\new1",0,0};
    	soundClick[] = {"\ca\ui\data\sound\onclick",0.07,1};
    	soundEscape[] = {"\ca\ui\data\sound\onescape",0.09,1};
    	action = "";
    	class AttributesImage
    	{
    		font = "Zeppelin32";
    		color = "#E5E5E5";
    		align = "left";
    	};
    };
    
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