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Sazarac

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Posts posted by Sazarac

  1. Does your Arma 2 Operation Arrowhead already have an AddOns folder in it?

     

    Both the Arma 2 and Arma 2 Operation Arrowhead folders are in here:

    C:\Program Files (x86)\Steam\SteamApps\common

     

    You need to copy the AddOns folder from Arma 2 into Arma 2 Operation Arrowhead.

    That AddOns folder has more then one file in it. Many .PBOs and .bisigns.

  2. Here try this forum, just do a search for vault:

     

    This is where I went when I had issues with the coin script. From what I read the coins disappearing from vaults can happen a lot.

    Do you have the latest version?

    https://github.com/EpochSC/SingleCurrencyStorage

     

    Also have you checked this bit?

     

    It's located in ZSC/gold, it's the ZSCconfig.sqf. This gave me fits because it was reading the zupa fn_selfaction.sqf not my custom version .

    /* Single Currency 3.0 uses storages to store money which can be accessed by anyone if open of course (safe,lockbox). Each storage has his own money, so no global access. */



    // Name of your currency
    CurrencyName = "Coins";

    // Objects that can hold money. Vehicles are added automaticly. Size of money capacity is depended on ammount of magazines the object can hold.
    ZSC_MoneyStorage = ["VaultStorage","LockboxStorage","StorageShed_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","GunRack_DZ","WoodCrate_DZ","TentStorage","TentStorageDomed","TentStorageDomed2"];

    // Multiplier how much money an object can hold. This number X ammount of magazines it can hold. ( so URAL -> 500 items * 1000 = 5 MIL cash).
    ZSC_MaxMoneyInStorageMultiplier = 1000;

    // (True = No Animation / False = Animation)
    InstantTrading = false;

    // If TRUE: overwrite yours player_switchmodel.sqf with mine. | IF False: Change content yourself @ step D
    ZSC_Overwrite_SwitchModel = true;

    // if TRUE: Overwrites yours fn_selfactions.sqf with default 1 + edits. | IF False: Change content yourself @ step D
    ZSC_Overwrite_SelfActions = true;

    // if TRUE: Overwrites yours player_unlockVault.sqf with default 1 + edits. | IF False: Change content yourself @ step D
    ZSC_Overwrite_UnLockVault = true;

    // if TRUE: Overwrites yours player_lockVault.sqf with default 1 + edits. | IF False: Change content yourself @ step D
    ZSC_Overwrite_LockVault = true;

    // if TRUE: Overwrites yours player_packVault.sqf with default 1 + edits. | IF False: Change content yourself @ step D
    ZSC_Overwrite_PackVault = true;

    // if TRUE: Overwrites yours player_packTent.sqf with default 1 + edits. | IF False: Change content yourself @ step D
    ZSC_Overwrite_PackTent = true;

    /* IF YOU USE different mods like P4L it's recommended to do changes yourself or it wont work */

  3. This is what FallingSheep gave me. And it worked perfectly for quite a while!

     

    "add this to your init its a black screen fix from my repack clear.png

    endLoadingScreen; // Work around for loadscreen freeze

    add it above

    if (!isDedicated) then {

    and also just after

    #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf";"

     

    Hope it helps!

    BTW, I'm told it's an "Epoch thing", happened after one of the latest updates.

  4. Was there any action that needed to be added to infistata whitelist for that add on?

    The Master Key website states

    "FYI: INFISTAR AdminCheat, ummm sorry meant AntiCheat, users!

    Cause he uses his own BE filter files should not copy paste this file over your existing one, else you will get kicked for all the cool nice admin functions that comes with your Infistar! You need to do the change yourself if you get kicked for anything regarding this script. I dont had and will not have a look at Infistar's BE files to sort things out!"

     

    And at the bottom of the page

    "-- Additional Information --- For InfiStar AdminCheat (ummm sorry meant AntiCheat...) users:

    adding "#USER:_keyMenu" in the ALLOWED CMDMenus list (_cMenu=) as cen said is all you need to make this work properly.

     

    So I DiffMerged the MasterKey publicvariabeval.tx with the Infinstar publicvariableval.txt AND added the #USER:_keyMenu into the allowed menus within Infinistar. 

     

    This is the  MasterKey publicvariableval.txt

    //new

    1 "draw"

    1 "hint" !="hintC" !="hintS"

    1 "create"

    1 "add" !="ladder"

    1 "delete"

    1 "set"

    1 "clear"

    1 "disable"

    1 "copy"

    1 "switch" !="\"switchmove\"" !="\"remExField\" = \[,,\"switchmove\",\"ActsPercMrunSlowWrflDf_FlipFlopPara\"\]" !="\[,,\"switchmove\",\"amovpercmstpsnonwnondnon_zevl\"\]" !="\[,,\"switchmove\",\"amovpercmstpslowwrfldnon_gear\"\]" !="\[,,\"switchmove\",\"aidlpercmstpsnonwnondnon_player_idlesteady03\"\]" !="\[,,\"switchmove\",\"aidlpercmstpsraswpstdnon_player_idlesteady02\"\]" !="\[,,\"switchmove\",\"aidlpercmstpsraswpstdnon_player_idlesteady03\"\]" !="\[,,\"switchmove\",\"aswmpercmstpsnonwnondnon\"\]" !="\[,,\"switchmove",\"aidlpercmstpslowwrfldnon_player_idlesteady04\"\]"

    1 "text" !"\"titleText\""

    1 "init"

    1 "hide" !"hideObject"

    1 "group"

    1 "icon"

    1 "marker"

    1 "server"

    5 "compile"

    5 "loadFile"

    5 "call" !="dog_callBack" !="remExField" = \[,,"say",\["dog_callBack",120\]\]"

    1 "move" !="\"switchmove\"" !="\"playmove\"" !"moveIn" !"remove" !="\"remExField\" = \[,,\"switchmove\",\"ActsPercMrunSlowWrflDf_FlipFlopPara\"\]" !="\[,,\"switchmove\",\"amovpercmstpsnonwnondnon_zevl\"\]" !="\[,,\"switchmove\",\"amovpercmstpslowwrfldnon_gear\"\]" !="\[,,\"switchmove\",\"aidlpercmstpsnonwnondnon_player_idlesteady03\"\]" !="\[,,\"switchmove\",\"aidlpercmstpsraswpstdnon_player_idlesteady02\"\]" !="\[,,\"switchmove\",\"aidlpercmstpsraswpstdnon_player_idlesteady03\"\]" !="\[,,\"switchmove\",\"aswmpercmstpsnonwnondnon\"\]" !="\[,,\"switchmove",\"aidlpercmstpslowwrfldnon_player_idlesteady04\"\]"

    1 "chat"

    1 "fade"

    1 "action"

    1 "exec" !"execVM" !"execFSM" !"jipexec"

    5 "mission"

    1 "kb" !="FoodCanFrankBeans" !="\"FoodCanFrankBeans\"" !"kbTell" !"kbReact"

    1 "side"

    1 "show"

    1 "task" !"taskHint"

    1 "allow"

    5 "enable"

    5 "spawn" !="_this spawn fnc_plyrHit;"

    1 "this" !="_this spawn fnc_plyrHit;"

    5 "format"

    1 "skip" !"skipTime"

    1 "fail"

    1 "force"

    5 "parse"

    5 "terminate"

    1 "start"

    5 "eventhandler"

    5 "hintC"

    5 "hintS"

    5 "loading"

    5 "\"call\""

    5 "call compile"

    1 "jiprequest" !=",,\"JIPrequest\"" !="\[,,\"JIPrequest\"\]"

    1 "jipexec" //1 "rjipexec"

    5 "toString"

    5 "toArray"

    5 "ctrlset"

    5 "rsay"

    5 "rland"

    5 "rsetDir"

    5 "_YakB"

    1 "BIS_"

    5 "local_sefFuel"

    1 "object_delLocal"

    1 "fnc_vehicleEventHandler"

    1 "player_medInject"

    1 "fnc_usec_damageVehicle"

    1 "dayzplayermorph"

    1 "server_playerMorph"

    5 "getVariable"

    5 "hiveupdateresu"

    5 "isServer"

    5 "isDedicated"

    5 "cutText"

    5 "publicVariable"

    5 "code"

    5 "onPlayer"

    5 "select"

    5 "while"

    5 "count"

    5 "markerText"

    5 "BIS_fnc"

    5 "\+" //!"e+"

    5 "_bis"

    5 "markerType"

    5 "teamtype"

    5 "composeText"

    5 "teamName"

    5 "execVM"

    5 "fn_swapVars\.sqf"

    5 "processInitCommands"

    5 "promptRName\.sqf"

    5 "%"

    5 "\.sqf\"\]" !="init\.sqf\"\]"

    5 "rpcCodeVarName"

    5 "rpcDirectCall"

    5 "broadcastRpcCallAll"

    5 "broadcastRpcCallIfLocal"

    5 "norrnRACarUp"

    5 "norrnRAPicUp"

    5 "markerBrush"

    5 "hideObject"

    5 "deleteCollection"

    5 "forceEnd"

    5 "createAgent"

    5 "deleteVehicle"

    5 "deleteTeam"

    5 "getPlayerUID"

    5 "getVariable"

    5 "addAction"

    5 "AddM"

    5 "AddP"

    5 "AddS"

    5 "AddV"

    5 "AddW"

    5 "setAcc"

    5 "setAtt"

    5 "setC"

    5 "setD"

    5 "setF"

    5 "setG"

    5 "setH"

    5 "setM"

    5 "setObj"

    5 "setOver"

    5 "setP"

    5 "setR"

    5 "setS"

    5 "setT"

    5 "setUnit"

    5 "setV"

    5 "setW"

    5 "execFSM"

    5 "clearM"

    5 "clearV"

    5 "clearW"

    5 "createD"

    5 "createG"

    5 "createM"

    5 "createS"

    5 "createT"

    5 "createU"

    5 "createV"

    5 "debugLog"

    5 "debugFSM"

    5 "deleteM"

    5 "kbTell"

    5 "kbReact"

    5 "fadeSound"

    5 "fadeMusic"

    5 "showC"

    5 "skipTime"

    5 "taskHint"

    5 "titleCut"

    5 "titleText" !",\"titleText\","

    5 "getM"

    5 "getFSMvariable"

    5 "getG"

    5 "moveIn"

    5 "synchronizeO"

    5 "synchronizeT"

    5 "synchronizeW"

    5 "triggerA"

    5 "triggerS"

    5 "triggerT"

    5 "MarkerColor"

    5 "MarkerDir"

    5 "MarkerPos"

    5 "MarkerSize"

    5 "onEachFrame"

    5 "hasInterface"

    5 "onMapS"

    5 "OnGroup"

    5 "onDouble"

    5 "onPreload"

    5 "onTeamS"

    5 "onShowNew"

    5 "setUnconscious"

    5 " exec "

    5 " set "

    5 " str "

    5 "exec\("

    5 "set\("

    5 "str\("

    5 "exec\["

    5 "set\["

    5 "str\["

    5 "exec\{"

    5 "set\{"

    5 "str\{"

    5 "exec'"

    5 "set'"

    5 "str'"

    5 "exec\""

    5 "set\""

    5 "str\""

    5 "\)exec"

    5 "\)set"

    5 "\)str"

    5 "\]exec"

    5 "\]set"

    5 "\]str"

    5 "\}exec"

    5 "\}set"

    5 "\}str"

    5 "'exec"

    5 "'set"

    5 "'str"

    5 "str "

    5 " \nstr"

    5 "\nstr"

    5 "str\n"

    5 "str\n "

    5 ",str"

    5 "str,"

    5 "str "

    5 "set "

    5 " \nset"

    5 "\nset"

    5 "set\n"

    5 "set\n "

    5 ",set"

    5 "set,"

    5 "set "

    5 "exec "

    5 " \nexec"

    5 "\nexec"

    5 "exec\n"

    5 "exec\n "

    5 ",exec"

    5 "exec,"

    5 "exec "

    5 "isNil"

    5 "object_setFixServer"

    5 "allowConnection"

    5 "check_publishobject"

    5 "dayz_disco"

    5 "dayz_hiveVersionNo"

    5 "dayz_objectUID"

    5 "dayz_objectUID2"

    5 "dayz_players"

    5 "dayz_serverObjectMonitor"

    5 "dayz_versionNo"

    5 "dayz_zombifiedTowns"

    5 "dayzPlayerLogin"

    5 "dayzPlayerLogin2"

    5 "isSinglePlayer"

    5 "needUpdate_objects"

    5 "server_characterSync"

    5 "server_getDiff"

    5 "server_getDiff2"

    5 "server_hiveReadWrite"

    5 "server_hiveWrite"

    5 "server_onPlayerDisconnect"

    5 "server_spawnCrashSite"

    5 "server_updateNearbyObjects"

    5 "vehicle_handleInteract"

    5 "vehicle_handleServerKilled"

    5 "allunits"

    5 "preprocess"

    5 "runinitscript"

    5 "createdialog"

    5 "modify"

    5 "BIS_Alice_fnc_CivilianHit"

    5 "BIS_Alice_mainscope"

    5 "BIS_fnc_getFactions"

    5 "allowConnection"

    5 "check_publishobject"

    5 "dayz_disco"

    5 "dayz_hiveVersionNo"

    5 "dayz_objectUID"

    5 "dayz_objectUID2"

    5 "dayz_players"

    5 "dayz_serverObjectMonitor"

    5 "dayz_versionNo"

    5 "dayz_zombifiedTowns"

    5 "dayzPlayerLogin"

    5 "dayzPlayerLogin2"

    5 "isSinglePlayer"

    5 "needUpdate_objects"

    5 "server_characterSync"

    5 "server_getDiff"

    5 "server_getDiff2"

    5 "server_hiveReadWrite"

    5 "server_hiveWrite"

    5 "server_onPlayerDisconnect"

    5 "server_spawnCrashSite"

    5 "server_updateNearbyObjects"

    5 "vehicle_handleInteract"

    5 "vehicle_handleServerKilled"

    5 "allunits"

    5 "preprocess"

    5 "runinitscript"

    5 "createdialog"

    5 "\+" !"e\+00"

    5 ";"

    5 "\{"

    5 "\(" !"TELEPORT REVERT" !"Key \("

    5 "&"

    5 "%"

    5 "'"

    5 actionmonitor

    5 bis_

    5 building_spawnloot

    5 building_spawnzombies

    5 camp_spawnzombies

    5 dayz

    //5 dog_

    5 drn_

    5 eh_localcleanup

    5 fnc_

    5 fn_nicespot

    5 gear_ui_init

    5 horde_epeen_determine_humanity_fnc

    5 horde_epeen_fnc_fill_page

    5 infectedcamps

    5 local_eventkill

    5 local_gutobject

    5 local_setfuel

    5 local_zombiedamage

    5 object_

    5 player_alertzombies

    5 player_animalcheck

    5 player_checkstealth

    5 player_combatroll

    5 player_countmagazines

    5 player_crossbowbolt

    5 player_death

    5 player_fired

    5 player_firemonitor

    5 player_gearset

    5 player_gearsync

    5 player_guicontrolflash

    5 player_humanitychange

    5 player_humanitymorph

    5 player_medbandage

    5 player_medepi

    5 player_medmorphine

    5 player_medpainkiller

    5 player_medtransfuse

    5 player_music

    5 player_packtent

    5 player_projectilenear

    5 player_spawn_1

    5 player_spawn_2

    5 player_spawncheck

    5 player_summedical

    5 player_switchmodel

    5 player_temp_calculation

    5 player_throwobject

    5 player_updategui

    5 player_weaponfirednear

    5 player_zombieattack

    5 player_zombiecheck

    5 r_player_removeactions2

    5 PVDZ_

    5 server_

    5 stream_locationcheck

    5 stream_locationdel

    5 stream_locationfill

    5 ui_changedisplay

    5 ui_initdisplay

    5 vehicle_gethitpoints

    5 world_isday

    5 world_sunrise

    5 world_surfacenoise

    5 zombie_

    1 _this

  5. Getting kicked for Battleye PublicVariable Restriction #311 and #309 while trading. Happening at one trader so far, happened to two us and with multiple vehicles.

    I recently put in Master Key, which had some stuff that needed to be added to the publicvariableval.txt.(not publicvariable.txt, I haven't touched that) Could the publicvariableval updates be affecting the publicvariable.txt somehow?

     

    These are from the server publicvariable.log

    Value Restriction #311 "PVDZE_obj_Trade" = [<NULL-object>,9999,1,"GAZ_Vodnik_DZE","The Warlord's Camp","Coins",100000]

    Value Restriction #309 "PVDZE_obj_Trade" = [<NULL-object>,9999,1,"GAZ_Vodnik_DZE","The Warlord's Camp","Coins",100000]

    Also got kickes for #5 "PVAH_AdminReq" and #5 "PVAH_WriteLogReq".

     

    Thing is all these are already in the battleye filters, so why the kicks? I've got no clue what to do. So any help would be appreciated.

     

    Here is my publicvariable.txt.

    //new


    5 "" !"PVDZE_" !"norrn" !"usec" !="remExField" !="remExFP" !="drn_AskServerDynamicWeatherEventArgs" !="norrinRAlie" !="BIS_effects_gepv" !="dayzPlayerLogin" !="dayzPlayerLogin2" !"PVAHR_" !="PVAH_AdminReq" !="PVAH_WriteLogReq" !="currentInvites" !="PVDZE_queryGarageVehicle" !="PVDZE_storeVehicle" !="PVDZE_spawnVehicle" !="currentInvites" !"cad_pvar_s" !="axeLampObjects" !="dayzHeliEvac" !="HCrequest_spawnRCV" !="HCsignalRCV" !="HCsignal" !="HClist" !="HCdo_spawn" !="HCrequest_spawn" !="clothesTaken" !="owner_B1" !="owner_B2" !="owner_B3" !="owner_H1" !="owner_H2" !="owner_H3" !="owner_SG" !="owner_LG" !="owner_KING" !="owner_SH" !="OriginsLockUnlock" !="Detain" !="PVDZ_ply_Arrst"
    5 "norrn" !="norrnRACarUp" !="norrnRAPicUp" !="norrnRaDrag" !="norrnR180" !="norrnRalie" !="norrnRLact" !="norrnRALW" !="norrnRDead"
    5 "usec" !="usecMorphine" !="usecBandage" !="usecBleed"
    5 "PVDZE_" !"PVDZE_player" !="PVDZE_send" !="PVDZE_log_lockUnlock" !="PVDZE_Server_Simulation" !="PVDZE_veh_Update" !="PVDZE_plr_GutBody" !="PVDZE_plr_GutBodyZ" !="PVDZE_veh_Lock" !="PVDZE_plr_DeathB" !="PVDZE_maintainArea" !="PVDZE_obj_Publish" !="PVDZE_obj_Swap" !="PVDZE_plr_Save" !="PVDZE_obj_Delete" !="PVDZE_obj_Trade" !="PVDZE_veh_Publish2" !="PVDZE_zed_Spawn" !="PVDZE_plr_Died" !="PVDZE_plr_TradeMenu" !="PVDZE_veh_Upgrade" !="PVDZE_atp" !="PVDZE_plr_Login" !="PVDZE_plr_Login2" !="PVDZE_plr_LoginRecord" !="PVDZE_plr_DeathBResult" !="PVDZE_veh_SFix" !="PVDZE_plr_Hit" !="PVDZE_plr_HitV" !="PVDZE_veh_SFuel" !="PVDZE_plr_HideBody" !="PVDZE_plr_Morph" !="PVDZE_veh_Publish" !="PVDZE_plr_Characters" !="PVDZE_lockVault" !="PVDZE_obj_setlocalVars" !="PVDZE_obj_getlocalVars" !="PVDZE_EvacChopperFieldsUpdate" !="PVDZE_bank_Save" !="PVDZE_account_Doublecheck" !="PVDZE_veh_Colour"
    5 "PVAHR_" !"PVAHR_0_"
    1 "PVAH"
    5 "remExFP" !="\"remExFP\" = \[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]" !"\[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]"
    5="player"
    5="server"
    5 "fnc_plyrHit"
    5 "AntiHack"
    1 "Delete"

     

    Here is my publicvariableval.txt

    //new


    1 "draw"
    1 "hint" !="hintC" !="hintS"
    1 "create"
    1 "add" !="ladder"
    1 "delete"
    1 "set"
    1 "clear"
    1 "disable"
    1 "copy"
    1 "switch" !="\"switchmove\"" !="\"remExField\" = \[,,\"switchmove\",\"ActsPercMrunSlowWrflDf_FlipFlopPara\"\]" !="\[,,\"switchmove\",\"amovpercmstpsnonwnondnon_zevl\"\]" !="\[,,\"switchmove\",\"amovpercmstpslowwrfldnon_gear\"\]" !="\[,,\"switchmove\",\"aidlpercmstpsnonwnondnon_player_idlesteady03\"\]" !="\[,,\"switchmove\",\"aidlpercmstpsraswpstdnon_player_idlesteady02\"\]" !="\[,,\"switchmove\",\"aidlpercmstpsraswpstdnon_player_idlesteady03\"\]" !="\[,,\"switchmove\",\"aswmpercmstpsnonwnondnon\"\]" !="\[,,\"switchmove",\"aidlpercmstpslowwrfldnon_player_idlesteady04\"\]"
    1 "text" !"\"titleText\""
    1 "init"
    1 "hide" !"hideObject"
    1 "group"
    1 "icon"
    1 "marker"
    1 "server"
    5 "fnc_plyrHit"
    5 ""
    5 "preprocessFile"
    5 "preprocessFileLineNumbers"
    5 "setVehicleInit"
    5 "processInitCommands"
    5 "HangenderRE"
    5 "vilegaming"
    5 "v\.i\.l\.e"
    5 "Lystic"
    5 "Rustler"
    5 "BattleFieldClearance"
    5 "BIS_MPF_logic"
    5 "BIS_MPF_dummygroup"
    5 "compile"
    5 "loadFile"
    5 "call" !="dog_callBack" !="remExField" = \[,,"say",\["dog_callBack",120\]\]"
    1 "move" !="\"switchmove\"" !="\"playmove\"" !"moveIn" !"remove" !="\"remExField\" = \[,,\"switchmove\",\"ActsPercMrunSlowWrflDf_FlipFlopPara\"\]" !="\[,,\"switchmove\",\"amovpercmstpsnonwnondnon_zevl\"\]" !="\[,,\"switchmove\",\"amovpercmstpslowwrfldnon_gear\"\]" !="\[,,\"switchmove\",\"aidlpercmstpsnonwnondnon_player_idlesteady03\"\]" !="\[,,\"switchmove\",\"aidlpercmstpsraswpstdnon_player_idlesteady02\"\]" !="\[,,\"switchmove\",\"aidlpercmstpsraswpstdnon_player_idlesteady03\"\]" !="\[,,\"switchmove\",\"aswmpercmstpsnonwnondnon\"\]" !="\[,,\"switchmove",\"aidlpercmstpslowwrfldnon_player_idlesteady04\"\]"
    1 "chat"
    1 "fade"
    1 "action"
    1 "exec" !"execVM" !"execFSM" !"jipexec"
    5 "mission"
    1 "kb" !="FoodCanFrankBeans" !="\"FoodCanFrankBeans\"" !"kbTell" !"kbReact"
    1 "side"
    1 "show"
    1 "task" !"taskHint"
    1 "allow"
    5 "enable"
    5 "spawn" !="_this spawn fnc_plyrHit;"
    1 "this" !="_this spawn fnc_plyrHit;"
    5 "format"
    1 "skip" !"skipTime"
    1 "fail"
    1 "force"
    5 "parse"
    5 "terminate"
    1 "start"
    5 "eventhandler"
    5 "hintC"
    5 "hintS"
    5 "loading"
    5 "\"call\""
    5 "call compile"
    1 "jiprequest" !=",,\"JIPrequest\"" !="\[,,\"JIPrequest\"\]"
    1 "jipexec" //1 "rjipexec"
    5 "toString"
    5 "toArray"
    5 "ctrlset"
    5 "rsay"
    5 "rland"
    5 "rsetDir"
    5 "_YakB"
    1 "BIS_"
    5 "local_sefFuel"
    1 "object_delLocal"
    1 "fnc_vehicleEventHandler"
    1 "player_medInject"
    1 "fnc_usec_damageVehicle"
    1 "dayzplayermorph"
    1 "server_playerMorph"
    5 "getVariable"
    5 "hiveupdateresu"
    5 "isServer"
    5 "isDedicated"
    5 "cutText"
    5 "publicVariable"
    5 "code"
    5 "onPlayer"
    5 "select"
    5 "while"
    5 "count"
    5 "markerText"
    5 "BIS_fnc"
    5 "\+" //!"e+"
    5 "_bis"
    5 "markerType"
    5 "teamtype"
    5 "composeText"
    5 "teamName"
    5 "execVM"
    5 "fn_swapVars\.sqf"
    5 "processInitCommands"
    5 "promptRName\.sqf"
    5 "%"
    5 "\.sqf\"\]" !="init\.sqf\"\]"
    5 "rpcCodeVarName"
    5 "rpcDirectCall"
    5 "broadcastRpcCallAll"
    5 "broadcastRpcCallIfLocal"
    5 "norrnRACarUp"
    5 "norrnRAPicUp"
    5 "markerBrush"
    5 "hideObject"
    5 "deleteCollection"
    5 "forceEnd"
    5 "createAgent"
    5 "deleteVehicle"
    5 "deleteTeam"
    5 "getPlayerUID"
    5 "getVariable"
    5 "addAction"
    5 "AddM"
    5 "AddP"
    5 "AddS"
    5 "AddV"
    5 "AddW"
    5 "setAcc"
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    5 "exec\n"
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    5 ",exec"
    5 "exec,"
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    5 "isNil"
    5 "object_setFixServer"
    5 "allowConnection"
    5 "check_publishobject"
    5 "dayz_disco"
    5 "dayz_hiveVersionNo"
    5 "dayz_objectUID"
    5 "dayz_objectUID2"
    5 "dayz_players"
    5 "dayz_serverObjectMonitor"
    5 "dayz_versionNo"
    5 "dayz_zombifiedTowns"
    5 "dayzPlayerLogin"
    5 "dayzPlayerLogin2"
    5 "isSinglePlayer"
    5 "needUpdate_objects"
    5 "server_characterSync"
    5 "server_getDiff"
    5 "server_getDiff2"
    5 "server_hiveReadWrite"
    5 "server_hiveWrite"
    5 "server_onPlayerDisconnect"
    5 "server_spawnCrashSite"
    5 "server_updateNearbyObjects"
    5 "vehicle_handleInteract"
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    5 "BIS_Alice_mainscope"
    5 "BIS_fnc_getFactions"
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    5 "dayz_versionNo"
    5 "dayz_zombifiedTowns"
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    5 "needUpdate_objects"
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    5 "server_getDiff"
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    5 "\+" !"e\+00"
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    1 "dog_"
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    5 "world_surfacenoise"
    5 "zombie_"
    5 "createUnit"
    5 "createGroup"
    5 "BattleFieldClearance"
    5 "HighCommandSubordinate"
    5 "FirstAidSystem"
    5 "AlternativeInjurySimulation"
    5 "FORM"
    1 _this

     

    Overpoch server, single currency, advanced trading, group management, master key, infinistar (latest update)

     

     

     

  6. Maybe someone can help me with. I don't want to use the gems, but every time I comment them out, the script breaks. Here is my edited code.

     

    config.sqf

    /* see github for instructions for more details on how these values work:

    https://github.com/mudzereli/DayZEpochDeployableBike*/
    /* [ **CLASS_TO_CLICK** , **TYPE_OF_CLASS_TO_CLICK** , **DEPLOY_DISTANCE** , **DEPLOY_DIRECTION_OFFSET** , **PACK_DISTANCE** , **DAMAGE_LIMIT** , **ALLOW_PACKING_OTHERS** , **CLEAR_CARGO** , **SAVE_TO_DATABASE** , [ **CLASS_TO_DEPLOY** , **CLASS_TO_DEPLOY2** ] ] */
    DZE_DEPLOYABLES_CONFIG = [
    // deploy a non-permanent bike from a toolbox right in front of the player that can be re-packed by the owner as long as it's under 10% damage
    ["ItemToolbox","CfgWeapons",2,270,5,0.1,false,false,false,["MMT_Civ"]],
    // deploy fortifications from etool 3 meters in front of player that are permanent until server restart
    ["ItemEtool","CfgWeapons",3,0,5,-1,false,true,false,["Land_fort_rampart","Fort_StoneWall_EP1"]],
    // deploy a permanent helicopter from ruby 5 meters in front of player that can be re-packed by anyone as long as it's under 10% damage
    //["ItemRuby","CfgMagazines",5,270,7,0.1,true,true,true,["AH6X_DZ","UH1Y_DZ"]],
    // deploy some vehicles in front of the player that have an empty inventory (commented out)
    //["ItemCitrine","CfgMagazines",5,270,7,false,false,false,true,["UralCivil","MTVR","LocalBasicWeaponsBox"]],
    // deploy some vehicles in front of the player that have all the default items in their inventory still (commented out)
    //["ItemSapphire","CfgMagazines",5,270,7,false,false,false,false,["UralCivil","MTVR","LocalBasicWeaponsBox"]],
    // deploy military housing in front of the player that is permanent but can't be re-packed by anyone
    //["ItemEmerald","CfgMagazines",10,0,10,-1,false,false,true,["Barrack2","Land_fortified_nest_small_EP1"]],
    // deploy some housing items from parts piles in front of the player that are permanent but can be re-packed by anyone
    ["PartGeneric","CfgMagazines",2,0,5,1,true,true,true,["Desk","FoldChair","FoldTable","SmallTable","Barrel1","Garbage_can"]],
    // deploy some housing items from wood piles in front of the player that are permanent but can be re-packed by anyone
    ["PartWoodPile","CfgMagazines",2,90,5,1,true,true,true,["Land_Rack_EP1","Land_Table_EP1","Land_Shelf_EP1","WoodChair","Park_bench2","Park_bench1"]],
    // deploy concrete barricades from cinderblocks 2m in front of the player, that are permanent and can only be re-packed by the person who placed them
    //["CinderBlocks","CfgMagazines",2,0,5,1,false,true,true,["Land_CncBlock","Land_CncBlock_Stripes"]]
    ];

    DZE_DEPLOYABLE_ADMINS = ["38130182","76561197962680159"];

     

    I'm still using the original code, I do apologize, but I really don't want the extras with the gps and rangfinders. The other issue we have is when players attempt to "take" their own deployed bike, they get a Battleye kicked PublicVariable Restriction #0. Any help would be greatly appreciated! Thanks so much.

  7. What traders are you referring to? Both heroes and bandits can trade from all traders apart from their respective opposites

    All our traders are custom and set to Friendly with the exception of Hero and Superhero. We have no neutral or bandit traders.

     

    And no, a Bandit can NOT trader with anyone other then Bandit or Neutral. A Hero can trader with anyone EXCEPT a Bandit.

  8. Our server has the single currency with storage and advanced trading working fine.

     

    However, the traders humanity seems to be broken. All traders are trading as if neutral, only the hero vendor is correct.

     

    I set my humanity to bandit and could trader with everyone with the exception of the hero.

     

    Traders worked fine before the scripts. Any clues what may be wrong? I've checked both the fn_selfaction and server_traders, can't find any issues there. Can't find anything pertaining to humanity or coins in either RPT. Not sure where else to look. Thanks.

     

    EDIT - let me point out we are using custom traders on Napf, not using Zupas server_trader.sqf. Al traders are Friendly except for Hero, and Super Hero. No Bandit traders. I would like to get the traders working they were.

  9. He's added in "tanks" for the refuel and repair. I'm not scripter but the rearm part looks different to me. Am I missing something?

     

    Piggd version

    /*


    Vehicle Service Point Rearm+ by piggd
    Email: [email protected]<script cf-hash='f9e31' type="text/javascript"> /* */</script>
    Website: http://dayzpiggd.enjin.com
    Donations Accepted via paypal to [email protected]<script cf-hash='f9e31' type="text/rocketscript"> /* */</script>
    Based on Vehicle Service Point (Refuel, Repair, Rearm) by Axe Cop

    Refuel and Repair scripts are 100% Axe Cops work. Rearm was rewritten to provide new rearm capabilities.
    */
    private ["_vehicle","_args","_costs","_vehicleType","_vehicleName","_turret","_magazines","_rearm_rearmTime","_role","_ammoType","_weapons","_ammo"];

    _vehicle = _this select 0;
    if (!local _vehicle) exitWith { diag_log format["Error: called service_point_rearm.sqf with non-local vehicle: %1", _vehicle] };

    _args = _this select 3;
    _role = _args select 0;
    _turret = _role select 1;
    _costs = _args select 1;
    _rearm_rearmTime = _args select 2;
    _vehicleType = typeOf _vehicle;
    _vehicleName = getText(configFile >> "cfgVehicles" >> _vehicleType >> "displayName");

    if !([[[_costs select 0, _costs select 1]],0] call epoch_returnChange) then {
    cutText [format[(localize "STR_EPOCH_ACTIONS_12"), _costs select 1, _vehicleName], "PLAIN DOWN"];
    } else {
    _vehicle setVehicleAmmo 1;
    _magazines = _vehicle magazinesTurret _turret;
    {
    _vehicle removeMagazineTurret [_x, _turret];
    } count _magazines;
    {
    _ammoType = getText (configFile >> "cfgMagazines" >> _x >> "displayName");
    if (_ammoType == "") then {_ammoType = _x;};
    titleText [format["Rearming %1 for %2 in progress...",_ammoType, _vehicleName], "PLAIN DOWN"];
    sleep _rearm_rearmTime;
    _vehicle addMagazineTurret [_x, _turret];
    } count _magazines;
    // Epoch DZ Vehicles that start with 0 magazines
    if (count _magazines < 1) then {
    _weapons = _vehicle weaponsTurret _turret;
    {
    _magazines = getArray (configFile >> "cfgWeapons" >> _x >> "magazines");
    _ammo = _magazines select 0; // rearm with the first magazine
    _ammoType = getText (configFile >> "cfgMagazines" >> _ammo >> "displayName");
    if (_ammoType == "") then {_ammoType = _ammo;};
    if (_ammo != "") then {
    _vehicle removeMagazineTurret [_ammo,_turret];
    titleText [format["Rearming %1 for %2 in progress...",_ammoType, _vehicleName], "PLAIN DOWN"];
    sleep _rearm_rearmTime;
    _vehicle addMagazineTurret [_ammo,_turret];
    };
    } count _weapons;
    };
    titleText [format["Rearming %1 completed!", _vehicleName], "PLAIN DOWN"];
    };

     

    Zupa edited Axecop version with coins

    // Vehicle Service Point (Rearm) by Axe Cop



    private ["_vehicle","_args","_servicePoint","_costs","_magazineCount","_weapon","_type","_name","_weaponType","_weaponName","_turret","_magazines","_ammo","_textMissing"];

    _vehicle = _this select 0;
    if (!local _vehicle) exitWith { diag_log format["Error: called service_point_rearm.sqf with non-local vehicle: %1", _vehicle] };

    _args = _this select 3;
    _servicePoint = _args select 0;
    _costs = _args select 1;
    _magazineCount = _args select 2;
    _weapon = _args select 3;

    //if !([_costs] call player_checkAndRemoveItems) exitWith {};
    if !([ player,_costs select 1] call SC_fnc_removeCoins) then {
    _repair_cost = _costs select 1;
    cutText [format["You need %1 %2",_repair_cost,CurrencyName] , "PLAIN DOWN"];
    } else {

    _type = typeOf _vehicle;
    _name = getText(configFile >> "cfgVehicles" >> _type >> "displayName");

    _weaponType = _weapon select 0;
    _weaponName = _weapon select 1;
    _turret = _weapon select 2;

    _magazines = getArray (configFile >> "CfgWeapons" >> _weaponType >> "magazines");
    _ammo = _magazines select 0; // rearm with the first magazine

    // remove all magazines
    _magazines = _vehicle magazinesTurret _turret;
    {
    _vehicle removeMagazineTurret [_x, _turret];
    } forEach _magazines;

    // add magazines
    for "_i" from 1 to _magazineCount do {
    _vehicle addMagazineTurret [_ammo, _turret];
    };

    titleText [format["%1 of %2 Rearmed", _weaponName, _name], "PLAIN DOWN"];
    };

  10. I was wondering is anyone could help me out

    Our server has just gone over to the Zupa Single Currency with Storage and I'd like to update the Piggd Service Points to work with coins.

    The Axecop Coin Update by Zupa doesn't work with the Piggd Service Points. 

    I THINK I could maybe figure out everything with the exception of Rearm. The Piggd version of Rearm is very different from Axecops. 

    Any help would be greatly appreciated. Thanks in advance!  :)

  11. this will probably get burried but I think I have an issue with zombie loot.

     

    Take a look at this: wild_zombespawner.sqf

    http://pastebin.com/0MYU21uj

     

    on line 54, it expects me to have a reference to "cfgVehicles" which I do not have, could this be causing issues?

     

    also line 74 expects me to have cfgMagazines. which is also not defined in my custom loot files.

     

     

    edit after quick testing, here is my updated wild_zombiespawner http://pastebin.com/51W3bh6J

     

    overrode the default with config.

     

    Before wild update, 10 zombies 0 loot.  After 8 zombies 4 had loot.  Not a big enough sample to confirm but I'm pretty sure this is a bug for us with custom loot tables.

     

     

    that file is in the dayz_code_epoch.pbo so how do I add this changed file to get read vs the old file?  I am new at this.

     

    I am on 1.0.5.1 btw,

     

     

    I'll help you in TS3 bud!   :)

     

    Not meaning to resurrect a dead thread (harhar) but I was wondering if someone could POST the instructions on how to use the edited wild_zombiespawner.sql by hambeast? That would be very helpful! Thanks so much.

  12. UPDATE. Alrighty, so last night I put this edit in, restart the server like 3 times, test different locations, different vehicles, park in the repair center and wait, blahblahblah. And it's just not working. I'm

    all bummed 'cause I think I borked it. Well I get a Steam chat message from one of the players today saying "The gas stations are broke, there isn't a repair option anymore. Oh NM, I see there are Repair Centers, duh!"  :o 

    I pop in and whatdoyouknow? Everything is working PERFECTLY? WTF?! I haven't changed anything. (throws hands up) I have no idea what changed, but ok, this method works perfectly.

    Dayz, excuse me Arma, scripts are weird. <_<

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