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Odell00

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Posts posted by Odell00

  1. It isn't after a zombie apocalypse, but specifically "two years after the mass extinction of billions of people." Arma 3: Epoch isn't following the same plot as the mod.

    There are antagonists in A3E but they are not zombies. If you wanted to take anything from the Arma 2: DayZ Mod you have to completely recreate it from scratch, reusing any of the code is breach of the DayZ Mod License.

    If you haven't seen the time lapse video posted in this section, I recommend that you go and watch it before you complain, you will be facing some things that are worse than zombies, and this also gives them the open ended-ness to be able to add a multitude of different "monsters" to the game instead of just different zombie variants.

     

    Some STALKER 2 (that will never be released) concept art seems fitting....

     

    I'd personally like to see a fleet of unknown roaming creatures. Maybe War of the Worlds meets STALKER-esque.

    Well put.  I find that most negative comments are from people that haven't even bothered to see what we're working on.

     

    I had watched the time lapse video before I commented on here, I find assuming that I have no interest on what you're working on but investing the time to give feedback to try to make this mod as good as possible an illogical conclusion. I am simply giving my feedback based on what I personally would like to see in the mod. I may have sounded somewhat brash in my comment but I took the time to come here and comment for the sole purpose of doing what I can to make this mod as fun as possible. I do agree that zombies interrupting a firefight in Arma 2 Epoch is extremely annoying, so I can see your point(s?). My intention was not to come here and rage at the dev's for doing something I didn't like, I was just saying why I thought something should be different. If you disagree with me, that's fine; you're an Epoch developer and I'm not.

  2. Yeah, we're going a different direction than standalone.  There are no zombies here, sorry. As development progresses you'll be more familiar with what we intend to do.

    In case you're not aware, Epoch was the first mod to have truly dynamic spawning vehicles.  Everything previous in the original DayZ were fixed spawn locations; the only random factor was whether or not they actually spawned on server start.

    As to vehicles being an "end game item" in Standalone, I've seen what their characters look like when entering vehicles; they still have a bit of work to do in that neck of the woods.

     

    No zombies? MAJOR Deal breaker for me. My understanding of the game is that you are using the theme of 2 years past the huge zombie outbreak, so I would think that there would still be SOME zombies. I would say far and few and they would be decently strong so that when you fire a gun somewhere you only get like 10 MAX zombies chasing you. No zombies means players are the only thing you have to worry about, in my mind I might as well go play wasteland. Unless everything else is so significantly awesome that it compensates for no zombies, I'm not going to be playing this a lot. Just giving my feedback, ~Odell00~

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