SAYREX
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Posts posted by SAYREX
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In file player_sellitem.sqf:
Over:
[_unit,_item] call BIS_fnc_invRemove;
Paste:
_item = configFile >> "CfgMagazines" >> _item;
Should look like:
_item = configFile >> "CfgMagazines" >> _item; [_unit,_item] call BIS_fnc_invRemove;
In you bank system Zupa in file trade_items.sqf (2 lines):
Over:
_removed = ([player,_name,1] call BIS_fnc_invRemove);
Paste:
_name = configFile >> "CfgMagazines" >> _name;
Should look like:
_name = configFile >> "CfgMagazines" >> _name; _removed = ([player,_name,1] call BIS_fnc_invRemove);
Thank you!
The error in the RPT(installed Single Corrency 3.0)
22:14:13 Error in expression <UID = getPlayerUID _player; if (_item == "") then { diag_log "Auction House: > 22:14:13 Error position: <== "") then { diag_log "Auction House: > 22:14:13 Error Generic error in expression 22:14:13 File z\addons\dayz_server\compile\store\server_sellitem.sqf, line 11
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Mind the missing bracket in what i posted
I found one bug:If you set the item that occupies more than one slot, it is exposed, but does not disappear from the inventory such as explosive charge at any bazooka.Thus Dupe.Can make the black list?It can be fixed? Thanks in advance!(Sorry for my english! :) ) -
Nice thing there, thanks for sharing
I found one bug:If you set the item that occupies more than one slot, it is exposed, but does not disappear from the inventory such as explosive charge at any bazooka.Thus Dupe.Can make the black list?It can be fixed? Thanks in advance!(Sorry for my english! :) ) -
bump
Please, update link
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The loot isnt in the tower...it's somewhere in the maze. I'm fixing this one...people have been paradropping over this event to fint the box fast
Only Chernarus?
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Thx you and good job :)
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Yeah, as of what I understood, it was originally made for Arma3, but it works for ArmA 2 too :)
Hi, Creep! How to install extDB?
ESVP - Extended Safezones with Vehicle Protection
in Scripts
Posted
Hi! After the installation stopped working paintshop.... The problem starts after adding a file description.ext class:
class CfgNotifications {
#include "SPKcode\ESVP\notifications.h"
};
How can I fix it?