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Amdathlon

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Posts posted by Amdathlon

  1. welcome

    I need help in connection with a script

    the animation is not in operation long ago I was good because I used
     
    private ["_target"];
     
    _target = _this select 3;
    _isGate = ["wood_gate","MetalGate_4"];
    if (typeOf _target in _isGate) then {
    _target animate ["DoorR", 1];
    _target animate ["DoorL", 1];
    cutText ["Unlocked", "PLAIN DOWN"];
    } else {
    _target animate ["", 1];               //to be the animation
    cutText ["Unlocked.", "PLAIN DOWN"];
    };
    _target setVariable ["isOpen", "1", true];
  2. welcome

    I need help in connection with a script

    the animation is not in operation long ago I was good because I used
     
    private ["_target"];
     
    _target = _this select 3;
    _isGate = ["wood_gate","MetalGate_4"];
    if (typeOf _target in _isGate) then {
    _target animate ["DoorR", 1];
    _target animate ["DoorL", 1];
    cutText ["Unlocked", "PLAIN DOWN"];
    } else {
    _target animate ["", 1];               //to be the animation
    cutText ["Unlocked.", "PLAIN DOWN"];
    };
    _target setVariable ["isOpen", "1", true];
  3. Maybe do a script to operate in a way that should pm me a letter! I'm sorry that I have not been for a few days but had problems! Coming Soon everyone a menu that players can use the script for anyone who wants to operate the craft you can write me in Private! sorry for my bad english for knowledge!

  4. All i can say is that script up there got alot of undefined stuff and the cleanup system on arma removes the bike after a few seconds

     

    so i have no idea how u made this work =)

    so: 

     

    I'm still working on the script development and will soon give out more repairs!

     

     

    This script is already out and working. It has been for some time now ;)

     

    Large item Corrugated = mozzie

    Small item Corrugated = EBike

     

    It could be applied to a few things

    I do not understand what you mean by this? why it was not disclosed if it has? this script I wrote what I shared with you here!

  5. Here's our own version!

     

    v1.0

     

    the script inserts a player menu!

     

    or copy the files to a folder Misson specify the file init.sqf this:

     

    act = player addaction [("<t color="#0074E8"">" + ("Bike") +"</t>"),"Bike.sqf","",5,false,true,"","];

     

     

    //The script://

     

        //Script created by Bakler2
     
    cutText [format["You created the Ebike"], "PLAIN DOWN"];
     
    player playActionNow "Medic";
     
    sleep 3;
     
        if ("ItemCorrugated" in magazines player) then{
    player removeMagazine "ItemCorrugated";
     
    _spawn = "ebike_epoch";
        _posplr = [((getPos player) select 0) + 2, ((getPos player) select 1) + 2, 0];
    _saveVehicle call EPOCH_server_save_vehicle;
        _dirplr = getDir player;
        _spwnveh = _spawn createVehicle (_posplr);
        _spwnveh setVariable ["Sarge",1,true];
    _vehObj call EPOCH_server_save_vehicle;
     
        _vehObj call EPOCH_server_setVToken;
        
    sleep 3;
     
    cutText [format["You've used your Corrugated to build a Ebike."], "PLAIN DOWN"];
    } else {
    SystemChat "You need one Corrugated to Ebike"; 
    };
     
    //Save the Bike.sqf//
     
    Change ItemCorrugated: what you would like!
     
    Change ebike_epoch: Quad or Mosqito!
     
    Even I develop my script!
     
    Have fun!
     
    :D
     
     

     

  6. my RPT

     

    20:48:54 "Epoch: Compiles Init"
    20:48:54 "EMOD: Checking for mission file"
    20:48:54 Could not load 'CfgPricing.hpp'. Extension not in allowedPreprocessFileExtensions Listed
    20:48:54 Attempt to override final function - random_function
    20:48:54 "Continuing to load Epoch"
     
    Tip?
  7. Such a solution is the loot .

     

    "GlobalHint" addPublicVariableEventHandler
    {
    private ["_GHint"];
    _GHint = _this select 1;
    hint parseText format["%1", _GHint];
    };
     
    if (isServer) then {
    fn_getBuildingstospawnLoot = compile preProcessFileLineNumbers "fn_LSgetBuildingstospawnLoot.sqf"; 
    LSdeleter = compile preProcessFileLineNumbers "LSdeleter.sqf";
    execVM "Lootspawner.sqf";
    };
     
    Add the init.sqf in mission.pbo
     
    and add the modification files in mission.pbo: fn_LSgetBuildingstospawnLoot.sqf , Lootspawner.sqf , LSdeleter.sqf , LSlootBuildings.sqf , LSlootLists.sqf
     
    :D
  8. This script is derived from the idea of ​​a cheating device.

     

    I thought the writing modified .

     

    Here, in the operation of the video : http://www.youtube.com/watch?v=sbqUxp4w5Gk

    Installation:

     

    create a mission pbo init.sqf file and then insert it:
     

     

    Sleep 30 ;

    [] execVM "Bakler2.sqf";

     

     

     

     

     

     

    I uploaded the file to be inserted in the root folder of mission pbo!

    Rename the file extension sqf

     

     

    Change the file to your liking good fun!

     

    :D

    Bakler2.txt

  9. Hey !

     

    I wrote a script which is used to craft given to you on a bike .

     

    Now the only problem that disappears when you prepare your bike!

     

    please help why disappear. already tried everything I read in the forums!

     

     

     

     

    I would like to disclose the script soon.

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