MrFlopsy
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Posts posted by MrFlopsy
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yeah it worked. Sorry. THANKS :)
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So I have an error which when loading in says fn_selfActions.sqf can not be found.
Here is my custom compiles.sqf
if (!isDedicated) then { fnc_usec_selfActions = compile preprocessFileLineNumbers "fn_selfActions.sqf"; player_selectSlot = compile preprocessFileLineNumbers "ui_selectSlot.sqf"; };
it is located in a folder called custom. the custom folder is located in my dayz home dir.
Here is my init.sqf custom compiles load line.
call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom functions
Screenshots that may help.
The right most is inside the custom folder.
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Dont hurt me :P
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So I have been looking into adding Deploy Bike to my server but the only one I can find is this.
http://opendayz.net/threads/tutorial-deployable-bike-1-7-7-1.12353/
However it says I
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Here is an example from our Scheduler.xml
<job id="0"> <time>034500</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 Server Restart in 15 minutes </cmd> <cmdtype>0</cmdtype> </job>
The <time> indicates the server will send the alert 3 hours and 45 minutes after the server restarted.
We have automatic 4 hour backups so this works for us. However if the auto restart kicks in and then I restart 2 hours later, the xml resets and will alert 3 hours and 45 minuites later, however it will not make it because our auto restart will still restart even though I manually restarted.
This may help
<!-- 2 Time Formats Can Be Used: 00:00:00 - HH:MM:SS - Example, 02:30:00 would be 2:30am. Messages using this format are sent based on the node's time. It is recommend to set your ACP profile time to the same timezone as the node. 000000 - HHMMSS - Example, 003000 Is 30 Minutes From When Server Started -->
Notice the colons
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Hate to do it but bump.
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So I have been looking into adding Deploy Bike to my server but the only one I can find is this.
http://opendayz.net/threads/tutorial-deployable-bike-1-7-7-1.12353/
However it says I have to give players the modified files. which when I have played on servers with the addon, I did not download extras. My server is running from Vilayer.
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Straight forward really, I have a bit of experiance coding but not in ArmA/DayZ. Where are some good tutorials located?
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Hey are there AI as in like AI players at these missions?
Not with this particular addon no, if you want something like that look into WAI. On my server I run these side by side so there is a variety of missions.
Hey if someone could help me i have this installed and it seems like its working.
18:40:01 "RUNNING EVENT: Supplyitems on [2014,5,13,2,40]"
18:40:01 "Spawning loot event at [6382.59,8103.13]"
18:40:01 "Creating ammo box at [6289.8,8282.54]"
18:40:01 "Loot event setup, waiting for 900 seconds"
but when i go to the map marker i cannot find any loot.
The loot can be anywhere in the highlighted radius.
If you open up the file. for example Construction.sqf on line 5 it shows this.
_debug = false; // Puts a marker exactly were the loot spawns
Change the false to true and then go to where the dot is on the map. (Requires a server restart upon altering code)
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There is possibly an easier way.
Find this in you init file:
// DayZ Epoch config
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea= 1500; // Default = 1500
dayz_MapArea = 14000; // Default = 10000
dayz_minpos = -1;
dayz_maxpos = 16000;
Then add:
//Non destructable bases
DZE_GodModeBase = true;
Looks Like this:
// DayZ Epoch config
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea= 1500; // Default = 1500
dayz_MapArea = 14000; // Default = 10000
dayz_minpos = -1;
dayz_maxpos = 16000;
//Non destructable bases
DZE_GodModeBase = true;
did not work. Any help with CPC?
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I have not uncounted this on my server, perhaps it is an addon you have installed?
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Pleasr be more specific.
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I am having some trouble installing on vilayer as the thread (located ) says on line 6 of server_monitor.sqf there should be this
_script = getText(missionConfigFile >> "onPauseScript");
but all i have is this
veVersionNo = getNumber(configFile >> "CfgMods" >> "DayZ" >> "hiveVersion"); _hiveLoaded = false; waitUntil{initialized}; //means all the functions are now defined diag_log "HIVE: Starting";
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Any ways that do not require being in game?
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I actually came that far, MrFlopsy. Still have the same problem with: "Side: any".
Thanks tho!
oh, ok.
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Not familiar with ARMA code but I know other launguages, this MAY work.
Reason beaing if humanity is not more than 4999 it must be below, therefore making you a bandit.
It may even work with if (player getVariable["humanity",0] => 5000 then{
But as I said not familiar with ARMA so going off my knowledge of other languages.
if (player getVariable["humanity",0] > 4999) then { _anothervalue = "Hero"; }; else { _anothervalue = "Bandit"; };
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Ingame Editor.
where is it displayed in the editor?
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So I am making a AI island for our Napf server and need the easiest way to get world space co ords to add crates and AI through WAI.
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never heard of that weapons box before ... try "USBasicWeapons" instead
also it might be a good idea to delete all content and fill in what you feel is ok, or some boxes might have a bit too op content
This is my aim, I want to define what is in there.
Also you say try USBasicWeapons when it states that's what I am using.
["MAP_USBasicWeapons",
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I have scowerd google to try and get loot to spawn in the crates I have placed, but can not get anything, here is my code:
_vehicle_5 = objNull; if (true) then { _this = createVehicle ["MAP_USBasicWeapons", [16563.672, 18303.949, 0.5777005], [], 0, "CAN_COLLIDE"]; _vehicle_5 = _this; _this setPos [16563.672, 18303.949, 0.5777005]; };
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In my RPT I have this error.
diag_log format["server_monitor.sqf exec> 3:21:56 Error position: <diag_log format["server_monitor.sqf exec> 3:21:56 Error Missing ; 3:21:56 File z\addons\dayz_server\system\server_monitor.sqf, line 19 3:21:56 "HIVE: Starting" 3:21:56 Error in expression <ver_initCount = server_initCount + 1; }
And my line 19 in server_monitor is:
diag_log format["server_monitor.sqf execution count = %1", server_initCount];
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How can I install on Vilayer, when I tried I could not connect and my console was spammed with this:
diag_log format["server_monitor.sqf exec> 13:25:26 Error position: <diag_log format["server_monitor.sqf exec> 13:25:26 Error Missing ; 13:25:26 File z\addons\dayz_server\system\server_monitor.sqf, line 19 13:25:26 Error in expression <ver_initCount = server_initCount + 1; }
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Edit:
What is the name of the big loot crates and how do I define what loot will spawn in each restart.
I can't find the dayz_server.PBO file
in Scripting
Posted
What host are you using