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KrisiS

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Posts posted by KrisiS

  1. Thanks for the reply mate, it didn't work though.

    However, I got it to work with the following edits:

    /*
    
    	/////Tweaked j0k3r5 / Original work done by Matt L / and to anyone else that is involved that Ive forgotten////
    	////www.j0k3r5.com////
    	If modified and released give credits where due, thank you.
    	
    */
    
    
    fnc_debug = {
        j0k3r5_stats = true;
        while {j0k3r5_stats} do
    	{
    		_logo = "";
    		_pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
    		
    		_nearestCity = nearestLocations [getPos player, ["NameCityCapital","NameCity","NameVillage","NameLocal"],750];
    		_textCity = "Wilderness";
    		if (count _nearestCity > 0) then {_textCity = text (_nearestCity select 0)};
    			
    		if (player == vehicle player) then
    		{
    			_pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture'));	
    		}
    		else
    		{
    			_pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));	
    		};
    		
    		_timeleft= _combattimeout-time;
    		_kills = 		player getVariable["zombieKills",0];
    		_killsH = 		player getVariable["humanKills",0];
    		_killsB = 		player getVariable["banditKills",0];
    		_humanity =		player getVariable["humanity",0];
    		_headShots = 		player getVariable["headShots",0];
    		_zombies =              count entities "zZombie_Base";
    		_zombiesA =     	{alive _x} count entities "zZombie_Base";
    		_onlinePlayer = 	playersNumber west;
    
    		
    		hintSilent parseText format 
    			[
    				"
    				<t size='0.90'		font='Bitstream'align='left'color='#f0f068'>Headshots:</t><t size='0.90'			font='Bitstream'align='right'color='#FFFFFF'>%6</t><br/>
    				<t size='0.90' 		font='Bitstream'align='left'color='#f0f068'>Survivors Killed:</t><t size='0.90' 		font='Bitstream'align='right'color='#FFFFFF'>%3</t><br/>
    				<t size='0.90'		font='Bitstream'align='left'color='#f0f068'>Assholes Killed:</t><t size='0.90'			font='Bitstream'align='right'color='#FFFFFF'>%4</t><br/>
    				<t size='0.90'		font='Bitstream'align='left'color='#f0f068'>Zombies Killed:</t><t size='0.90'			font='Bitstream'align='right'color='#FFFFFF'>%5</t><br/>
    				<t size='0.90' 		font='Bitstream'align='left'color='#f0f068'>Zeds (alive/total): </t><t size='0.90' 		font='Bitstream'align='right'color='#FFFFFF'>%13/%12</t><br/>
    				<t size='0.90'		font='Bitstream'align='left'color='#f0f068'>Survived:</t><t size='0.90'				font='Bitstream'align='right'color='#FFFFFF'>%7 DayZ</t><br/>
    				<t size='0.90'		font='Bitstream'align='left'color='#f0f068'>Humanity:</t><t size='0.90'				font='Bitstream'align='right'color='#FFFFFF'>%2</t><br/>
    				<t size='0.90'     	font='Bitstream'align='left'color='#f0f068'>Players Online:</t><t size='0.90' 			font='Bitstream'align='right'color='#FFFFFF'>%15/20</t>
    				<br/><br/>
    				<t size='0.90' 		font='Bitstream'align='left'color='#1ade00'>FPS: </t><t size='0.90' 				font='Bitstream'align='right'color='#1ade00'>%14</t><br/>
    				<t size='0.90'		font='Bitstream'align='left'color='#ff3d3d'>BLOOD:</t><t size='0.90' 				font='Bitstream'align='right'color='#ff3d3d'>%1</t><br/>
    				<br/>
    				<t size='0.90'	   	font='Bitstream'align='left' color='#FFFF00'>Server Restart:</t><t size='0.90'  		font='Bitstream'align='right'color='#FFFF00'>%8 Minutes</t>
    				 
    				
    				
    				
    				",
    				r_player_blood,													//1
    				round _humanity,												//2
    				_killsH,													//3
    				_killsB,													//4
    				_kills,														//5
    				_headShots,													//6
    				(dayz_Survived),												//7
    				(240-(round(serverTime/60))),											//8 change the 180 to suit your server mins for restarts
    				_pic,														//9
    				_logo,														//10
    				_textCity,													//11
    				count entities "zZombie_Base",											//12
    				{alive _x} count entities "zZombie_Base",									//13
    				diag_fps,													//14
    				_onlinePlayer													//15
    
    			]; 
    			sleep 5;
    	};
    };
    
    [] spawn fnc_debug;
    
  2. Do you have the 'Maps' folder in the root of your dayz_server.pbo ?

     

     

    Here is a snippet from my put server_functions.sqf:

    //server_weather =             compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_weather.sqf";
    fnc_plyrHit   =                compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fnc_plyrHit.sqf";
    server_deaths =                compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf";
    server_maintainArea =          compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_maintainArea.sqf";
    call compile preProcessFileLineNumbers "\z\addons\dayz_server\maps\balota.sqf";
    call compile preProcessFileLineNumbers "\z\addons\dayz_server\maps\neaf.sqf";
  3. Try this in the serverfunctions.sqf

     

     

     

     

    AFTER:

    server_maintainArea =             compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_maintainArea.sqf";

    ADD:

    call compile preProcessFileLineNumbers "\z\addons\dayz_server\Maps\mapedit.sqf";
  4. Hi guys,

     

    Can someone help me to add online players to the following debug monitor ?

     

    Online Players:                   */*

     

     

    Thank you in advance,

     

     

     

     

     

     

    Debug Monitor:

    /*
    
    	/////Tweaked j0k3r5 / Original work done by Matt L / and to anyone else that is involved that Ive forgotten////
    	////www.j0k3r5.com////
    	If modified and released give credits where due, thank you.
    	
    */
    
    
    fnc_debug = {
        j0k3r5_stats = true;
        while {j0k3r5_stats} do
    	{
    		_logo = "";
    		_pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
    		
    		_nearestCity = nearestLocations [getPos player, ["NameCityCapital","NameCity","NameVillage","NameLocal"],750];
    		_textCity = "Wilderness";
    		if (count _nearestCity > 0) then {_textCity = text (_nearestCity select 0)};
    			
    		if (player == vehicle player) then
    		{
    			_pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture'));	
    		}
    		else
    		{
    			_pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));	
    		};
    		
    		_timeleft= _combattimeout-time;
    		_kills = 		player getVariable["zombieKills",0];
    		_killsH = 		player getVariable["humanKills",0];
    		_killsB = 		player getVariable["banditKills",0];
    		_humanity =		player getVariable["humanity",0];
    		_headShots = 	        player getVariable["headShots",0];
    		_zombies =              count entities "zZombie_Base";
    		_zombiesA =     	{alive _x} count entities "zZombie_Base";
    
    		
    		hintSilent parseText format 
    			[
    				"
    				<t size='0.90'		font='Bitstream'align='left'color='#f0f068'>Headshots:</t><t size='0.90'				font='Bitstream'align='right'color='#FFFFFF'>%6</t><br/>
    				<t size='0.90' 		font='Bitstream'align='left'color='#f0f068'>Survivors Killed:</t><t size='0.90' 		        font='Bitstream'align='right'color='#FFFFFF'>%3</t><br/>
    				<t size='0.90'		font='Bitstream'align='left'color='#f0f068'>Assholes Killed:</t><t size='0.90'			        font='Bitstream'align='right'color='#FFFFFF'>%4</t><br/>
    				<t size='0.90'		font='Bitstream'align='left'color='#f0f068'>Zombies Killed:</t><t size='0.90'			        font='Bitstream'align='right'color='#FFFFFF'>%5</t><br/>
    				<t size='0.90' 		font='Bitstream'align='left'color='#f0f068'>Zeds (alive/total): </t><t size='0.90' 		        font='Bitstream'align='right'color='#FFFFFF'>%13/%12</t><br/>
    				<t size='0.90'		font='Bitstream'align='left'color='#f0f068'>Survived:</t><t size='0.90'					font='Bitstream'align='right'color='#FFFFFF'>%7 Dayz</t><br/>
    				<t size='0.90'		font='Bitstream'align='left'color='#f0f068'>Humanity:</t><t size='0.90'					font='Bitstream'align='right'color='#FFFFFF'>%2</t><br/>
    				<br/>
    				<t size='0.90' 		font='Bitstream'align='left'color='#1ade00'>FPS: </t><t size='0.90' 					font='Bitstream'align='right'color='#1ade00'>%14</t><br/>
    				<t size='0.90'		font='Bitstream'align='left'color='#ff3d3d'>BLOOD:</t><t size='0.90' 					font='Bitstream'align='right'color='#ff3d3d'>%1</t><br/>
    				<br/>
    				<t size='0.90'	        font='Bitstream'align='left' color='#FFFF00'>Server Restart:</t><t size='0.90'                          font='Bitstream'align='right'color='#FFFF00'>%8 minutes!</t>
    				
    				
    				
    				
    				",
    				r_player_blood,												//1
    				round _humanity,											//2
    				_killsH,													//3
    				_killsB,													//4
    				_kills,														//5
    				_headShots,													//6
    				(dayz_Survived),											//7
    				(240-(round(serverTime/60))),								//8 change the 180 to suit your server mins for restarts
    				_pic,														//9
    				_logo,														//10
    				_textCity,													//11
    				count entities "zZombie_Base",								//12
    				{alive _x} count entities "zZombie_Base",					//13
    				diag_fps													//14
    
    			]; 
    			sleep 5;
    	};
    };
    
    [] spawn fnc_debug;
    
  5. Hey, this is a great script. Thank you so much!

     

    I use a (right click) suicide script but after installing this mod it appears that the 'right click' options don't work from my extra_rc.hpp

     

    Is it possible to call the suicide script from this mod?

    If so, how can I do it ?

     

     

     

    My current file is as follows:

     

    extra_rc.hpp

    class ExtraRc {
    
        class glock17_EP1 {
            class CommitSuicide {
                text = "Commit Suicide";
                script = "execVM ""Scripts\suicide\suicide.sqf"";";
            };
        };
        class M9 {
            class CommitSuicide {
                text = "Commit Suicide";
                script = "execVM ""Scripts\suicide\suicide.sqf"";";
            };
        };	
        class M9SD {
            class CommitSuicide {
                text = "Commit Suicide";
                script = "execVM ""Scripts\suicide\suicide.sqf"";";
            };
        };	
        class Makarov {
            class CommitSuicide {
                text = "Commit Suicide";
                script = "execVM ""Scripts\suicide\suicide.sqf"";";
            };
        };
        class revolver_EP1 {
            class CommitSuicide {
                text = "Commit Suicide";
                script = "execVM ""Scripts\suicide\suicide.sqf"";";
            };
        };	
        class UZI_EP1 {
            class CommitSuicide {
                text = "Commit Suicide";
                script = "execVM ""Scripts\suicide\suicide.sqf"";";
            };
        };	
        class Sa61_EP1 {
            class CommitSuicide {
                text = "Commit Suicide";
                script = "execVM ""Scripts\suicide\suicide.sqf"";";
            };
        };	
        class Colt1911 {
            class CommitSuicide {
                text = "Commit Suicide";
                script = "execVM ""Scripts\suicide\suicide.sqf"";";
            };
        };		
        class UZI_SD_EP1 {
            class CommitSuicide {
                text = "Commit Suicide";
                script = "execVM ""Scripts\suicide\suicide.sqf"";";
            };
        };
        class revolver_gold_EP1 {
            class CommitSuicide {
                text = "Commit Suicide";
                script = "execVM ""Scripts\suicide\suicide.sqf"";";
            };
        };	
        class MakarovSD {
            class CommitSuicide {
                text = "Commit Suicide";
                script = "execVM ""Scripts\suicide\suicide.sqf"";";
            };
        };
    }; 
    
    
  6. The bike despawns after about 30 seconds on my server, also the option to repack does not appear

    Can anyone help me to fix this ?

     

    Epoch 1.0.5.1

    Beta:112555

     

    My fn_selfactions.sqf

    //Pack Vehicles
    	if (_typeOfCursorTarget in EVDVehicleArray and !(locked _cursorTarget) and (damage _cursorTarget < 1)) then {
    		if (s_player_packvehicle < 0) then {
    			s_player_packvehicle = player addAction ["<t color=""#008aff"">Pack Vehicle</t>", "Scripts\EVD\EVD_pack.sqf",_cursorTarget, 0, false, true, "",""];
    		};
    	} else {
    		player removeAction s_player_packvehicle;
    		s_player_packvehicle = -1;
    	};
    

    Thanks :)

  7. Hi,

     

    I am having trouble getting protection in the trader cities, could someone please point me in the right direction?

    The following, I have done but the protection doesn't work when you enter the trade area, nor does the message regarding God mode come up as in the safezone.sqf.

     

     

    I have added safezone.sqf to the root folder of my mission.pbo

     

    safezone.sqf:

    //Mod by Zane
    Private ["_Basis","_EH_Fired","_EH_Hit","_EH_Killed"];
    _Basis = _this select 0; //Basisname
    while {true} do
      {
        waitUntil {vehicle player in list _Basis};
    titleText ["Welcome to the Trading post, God mode ON.", "PLAIN DOWN", 3];
    sleep 2;
    player setUnitRecoilCoefficient 0;
    player_zombieCheck = {};
    fnc_usec_damageHandler = {};
    fnc_usec_unconscious  = {};
    player allowDamage false;
        waitUntil {! (vehicle player in list _Basis)};
    titleText ["Leaving Trading Post, God mode OFF.", "PLAIN DOWN", 3];
    sleep 2;
    player setUnitRecoilCoefficient 1;
    player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf";
    fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf";
    fnc_usec_unconscious = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_unconscious.sqf";
    player allowDamage true;
      } 
    

    I have changed my class sensors in mission.sqm to:

    	class Sensors
    	{
    		items=5;
    		class Item0
    		{
    			position[]={6325.6772,304.99033,7807.7412};
    			a=100;
    			b=100;
    			activationBy="WEST";
    			repeating=1;
    			interruptable=1;
    			age="UNKNOWN";
    			name="zonestary";
    			expCond="(player distance zonestary) < 100;";
    			expActiv="TitleText[""Now entering trader city Stary"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Stary""; execVM ""safezone.sqf"";";
    			expDesactiv="TitleText[""Now leaving trader city Stary"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
    			class Effects
    			{
    			};
    		};
    		class Item1
    		{
    			position[]={4063.4226,365.00577,11664.19};
    			a=100;
    			b=100;
    			activationBy="WEST";
    			repeating=1;
    			interruptable=1;
    			age="UNKNOWN";
    			name="zonebash";
    			expCond="(player distance zonebash) < 100;";
    			expActiv="TitleText[""Now entering trader city Bash"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Bash""; execVM ""safezone.sqf"";";
    			expDesactiv="TitleText[""Now leaving trader city Bash"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
    			class Effects
    			{
    			};
    		};
    		class Item2
    		{
    			position[]={11447.472,317.26886,11364.504};
    			a=100;
    			b=100;
    			activationBy="WEST";
    			repeating=1;
    			interruptable=1;
    			age="UNKNOWN";
    			name="zoneklen";
    			expCond="(player distance zoneklen) < 100;";
    			expActiv="TitleText[""Now entering trader city Klen"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Klen""; execVM ""safezone.sqf"";";
    			expDesactiv="TitleText[""Now leaving trader city Klen"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
    			class Effects
    			{
    			};
    		};
    		class Item3
    		{
    			position[]={1606.6443,289.70795,7803.5156};
    			a=100;
    			b=100;
    			activationBy="WEST";
    			repeating=1;
    			interruptable=1;
    			age="UNKNOWN";
    			name="zonebandit";
    			expCond="(player distance zonebandit) < 100;";
    			expActiv="canbuild = false; inTraderCity = ""Bandit Trader""; execVM ""safezone.sqf"";";
    			expDesactiv="canbuild = true; inTraderCity = ""Any"";";
    			class Effects
    			{
    			};
    		};
    		class Item4
    		{
    			position[]={12944.227,210.19823,12766.889};
    			a=100;
    			b=100;
    			activationBy="WEST";
    			repeating=1;
    			interruptable=1;
    			age="UNKNOWN";
    			name="zonehero";
    			expCond="(player distance zonehero) < 100;";
    			expActiv="canbuild = false; inTraderCity = ""Hero Trader""; execVM ""safezone.sqf"";";
    			expDesactiv="canbuild = true; inTraderCity = ""Any"";";
    			class Effects
    			{
    			};
    		};
    	};
    };
    
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