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BudBell

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Posts posted by BudBell

  1. @BudBell please read the installation instruction, it should be clear why your floor disappears when you build an elevator stop and I've said this like 10 times in this thread because nobody reads the instructions!? :D

     

    @Havoc302 should be possible what you want with some small modifications, locking the elevator too but the problem with that is where do you save the code? that is the thing without any changes to the database Epoch uses the CharacterID column in the database to save the code for saves and doors, but for the elevator that is used to save the elevator id and stuff.. because I did not want to change the database for the elevator to work (as you might see many people in this thread can't even install it as is and with a custom database it gets alot harder to installer haha).. but of course a custom database would be best way to do that. That might also resuklt in some changes of the default Epoch scripts, so it is possible but with some small changes in the epoch database and scripts, that is why I didn't release something like this.

     

     

    OK I GOT IT TO WORK. I didn't have a variable script. Mine is thru the BEF. So I made on and works fine.  

    Questions the tools to build can be less or something else and still work?

  2. Installed this and put it wheres its supposed to be. Make floors and upgrade to elevator. Then make floor top then upgrade to stop then floor disappears. Get on elevator and doesn't work. Let me know what I need to do to make it work. . Would other scripts make it not work. Evac chopper and so on. 

     

    My start up is 

    if (!isDedicated) then {
    	//Conduct map operations
    	0 fadeSound 0;
    	waitUntil {!isNil "dayz_loadScreenMsg"};
    	dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
    // ////Evac Chopper
    	_nil = [] execVM "custom\JAEM\EvacChopper_init.sqf";
    // ////Evac Chopper End
    	//Run the player monitor
    	_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
    	_playerMonitor = 	[] execVM "\z\addons\dayz_code\system\player_monitor.sqf";	
    	
    	//Lights
    	[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
    
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