TheSeventhSense
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I have a question about the buildings spawned in with the editor. I currently use an sqf file that calls in the mission file init. My question is how do I set the hitpoints for the objects? For example, I want to make the castle walls basically indestructible by making the hitpoints a very high number. Is there a line of code that you can put in to set those values?
_vehicle_22 = objNull;
if (true) then
{
_this = createvehicle ["Map_A_Castle_Wall1_20", [3777.3025, 7971.9102, 3.7063589], [], 0,
"CAN_COLLIDE"];
_vehicle_22 = _this;
_this setDir 123.26903;
_this setPos [3777.3025, 7971.9102, 3.7063589];
};
Thank you in advance for your help
[TUTORIAL] How to install an overpoch server & custom loot tables
in Server Install
Posted
Anyone able to get Zabn take clothes working with all of the Overwatch skins like stalker etc. ???
Any help would be appreciated.
I also apologize if someone already posted something about it, but i could not find a fix!
Also is there a reason why admins cant get stunned by the taser with infeStar?