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B3nzi

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Posts posted by B3nzi

  1. Hi,

    yesterday I noticed on my server that when more than 10 players are connected and more than 3 are going into cities and spawning zombies the server gets heavy desyncs and the players have massive lags, so the yellow chain (closed) is showing to all. It happend yesterday also that all players were disconnected because the ping got to high for all.

     

    So I had to remove the script from the server.

    Has anyone else the same issue or is the server hardware so bad?

     

    After I had removed the script and restarted the server - it crashed totally.

    So I'm at the moment not able to attach RPT logs.

     

    What I can say - these errors were standing often in the logs:

    - "server fps below 10! please keep it over 10 to prevent poor server performance which cause massive desync

    - message not sent - error 0, message id = ffffffff

    - NetServer::SendMsg: cannot find channel #

    - NetServer: users.get failed when sending to

     

    Thanks for your help.

    So long,

    B3nzi

  2. soooo...

     

    I finally made it :)

    the code in description.ext >> #include "zombie\zombie.hpp" is the problem.

     

    I have now put everything from zombie.hpp into my description.ext like other sounds into the command block below:

     

    class CfgSounds
    {

     sounds[] = {};

     

    <content from zombie.hpp>

     

    };

     

    I will try now if they spawn also - till now no errors.

     

    So long,

    B3nzi

  3. Change it to the following:

     

    if (isServer) then {

        [] execVM "\q\addons\zombiemission\init.sqf";

    };

    [] execVM "zombie\compiles.sqf";

     

    Tried it with "q" and also with "x", as well as "isServer" and "isDedicated" - still not working.

     

    1) I also deleted now the zombiemission.pbo - restart - tried to join >> Black screen (no Lobby)

    2) deleted zombiemission.pbo, deleted the commands in init.sqf >> Black screen (no Lobby)

    3) deleted zombiemission.pbo, deleted the commands in init.sqf & in description.ext (so complete rollback) >> I can see the Lobby and join the server.

     

    Maybe something wrong with the #include "zombie\zombie.hpp" ?

     

  4. Who is your server host?

     

    I'm using nitrado.net as server host.

     

     

    Changed

     

    if (isDedicated) then {

        [] execVM "\q\addons\zombiemission\init.sqf";

    };

    [] execVM "zombie\compiles.sqf";

     

    to

     

    if (isDedicated) then {

        [] execVM "\x\addons\zombiemission\init.sqf";

    };

    [] execVM "zombie\compiles.sqf";

     

    Checking again

     

    Tried it also, but not working / server is also loading the addon - still not able to join.

  5. Hi blckeagls,

     

    I have the same issue as BlackPlague_81st. I have installed as mentioned in your instructions and after I restarted the server and try to join it, I stuck at a black screen - never get in the Lobby. The server is up and running, but I can't join it.

     

    Edit:
    I can only press the ESC button to go back to the multiplayer screen.

    So long,
    B3nzi

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