icey
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Posts posted by icey
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Hello guys,
maybe somebody know how to fix this problem... The players on my server asked me if i could add more AI's to the missions because its to easy and to fast to clear it ... I have only arround 4-6 AI's at a mission..
I found only one entry in the WAI config but it looks like that its not working......
//Custom Spawns file// /* Custom group spawns Eg. [[953.237,4486.48,0.001], //position 20, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; Place your custom group spawns below */
And the Epoch Events + 4 extra Events i have the same Problem .. Only 4-6 AI's nothing more :(
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Testing out it m8 :)
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my shutdown and my restart is in my webinterface... its an integrated restartplaner ... i can only set the time there like restart 3 6 9 and so on...
.....yeah my restart comments are out of date because i tried to fix the scheduler and wrote it different then before but i ignored that stuff....
i dont know why they are 5 seconds to early i dont rly now but i dont rly care about 5 secs. my gameserver settings from the hoster should be ok i think :D my ingame time is local germany time
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Files down :/ reup pls
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Hey guys. I have another problem on my server *arg* and i dont know what the problem is or how to fix it.....
Sometimes my BEC says in global chat "Server restart in 15 - 10 - 5 - 3 - 1" and sometimes not... I think its everytime the same time but i dont rly know...
For example at tonight:
[2014-05-16 | 02:44:55] RCon admin #1: (Global) BEC : This server will restart in 15 min.[2014-05-16 | 02:49:55] RCon admin #1: (Global) BEC : This server will restart in 10 min.[2014-05-16 | 02:54:55] RCon admin #1: (Global) BEC : This server will restart in 5 min.[2014-05-16 | 02:56:55] RCon admin #1: (Global) BEC : This server will restart in 3 min.[2014-05-16 | 02:58:55] RCon admin #1: (Global) BEC : This server will restart in 1 min. Please logout to ensure character save.[2014-05-16 | 03:01:40] Player request timed out (Server didn't respond)[2014-05-16 | 03:02:24] Player request timed out (Server didn't respond)[2014-05-16 | 03:03:09] Player request timed out (Server didn't respond)[2014-05-16 | 03:03:53] Player request timed out (Server didn't respond)[2014-05-16 | 03:04:10] RCon admin #0 (xxxxxxxxxxxxxxxxxxx) logged in[2014-05-16 | 06:01:52] Player request timed out (Server didn't respond)[2014-05-16 | 06:02:37] Player request timed out (Server didn't respond)[2014-05-16 | 06:03:21] Player request timed out (Server didn't respond)[2014-05-16 | 06:04:05] Player request timed out (Server didn't respond)[2014-05-16 | 06:04:49] Player request timed out (Server didn't respond)[2014-05-16 | 06:05:17] RCon admin #0 (xxxxxxxxxxxxxxxxxxxx) logged inNormaly the same stuff should happen from 05:45:00 to 05:59:00 but BEC doesnt write it ...
Here is my xml maybe for mistakes
<Scheduler> <!-- *** RESTART 12 *** --> <!-- 15 min to the 12:00 restart --> <job id="0"> <time>02:45:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 15 min.</cmd> <cmdtype>0</cmdtype> </job> <!-- 10 min to restart --> <job id="1"> <time>02:50:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 10 min.</cmd> <cmdtype>0</cmdtype> </job> <!-- 5 min to restart --> <job id="2"> <time>02:55:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 5 min.</cmd> <cmdtype>0</cmdtype> </job> <!-- 3 min to restart --> <job id="3"> <time>02:57:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 3 min.</cmd> <cmdtype>0</cmdtype> </job> <!-- 1 min to restart --> <job id="4"> <time>02:59:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 1 min. Please logout to ensure character save.</cmd> <cmdtype>0</cmdtype> </job> <!-- *** RESTART 15 *** --> <!-- 15 min to restart --> <job id="5"> <time>05:45:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 15 min.</cmd> <cmdtype>0</cmdtype> </job> <!-- 10 min to restart --> <job id="6"> <time>05:50:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 10 min.</cmd> <cmdtype>0</cmdtype> </job> <!-- 5 min to restart --> <job id="7"> <time>05:55:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 5 min.</cmd> <cmdtype>0</cmdtype> </job> <!-- 3 min to restart --> <job id="8"> <time>05:57:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 3 min.</cmd> <cmdtype>0</cmdtype> </job> <!-- 1 min to restart --> <job id="9"> <time>05:59:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 1 min. Please logout to ensure character save.</cmd> <cmdtype>0</cmdtype> </job> <!-- *** RESTART 18 *** --> <!-- 15 min to restart --> <job id="10"> <time>08:45:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 15 min.</cmd> <cmdtype>0</cmdtype> </job> <!-- 10 min to restart --> <job id="11"> <time>08:50:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 10 min.</cmd> <cmdtype>0</cmdtype> </job> <!-- 5 min to restart --> <job id="12"> <time>08:55:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 5 min.</cmd> <cmdtype>0</cmdtype> </job> <!-- 3 min to restart --> <job id="13"> <time>08:57:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 3 min.</cmd> <cmdtype>0</cmdtype> </job> <!-- 1 min to restart --> <job id="14"> <time>08:59:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 1 min. Please logout to ensure character save.</cmd> <cmdtype>0</cmdtype> </job> <!-- *** RESTART 21 *** --> <!-- 15 min to restart --> <job id="15"> <time>11:45:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 15 min.</cmd> <cmdtype>0</cmdtype> </job> <!-- 10 min to restart --> <job id="16"> <time>11:50:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 10 min.</cmd> <cmdtype>0</cmdtype> </job> <!-- 5 min to restart --> <job id="17"> <time>11:55:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 5 min.</cmd> <cmdtype>0</cmdtype> </job> <!-- 3 min to restart --> <job id="18"> <time>11:57:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 3 min.</cmd> <cmdtype>0</cmdtype> </job> <!-- 1 min to restart --> <job id="19"> <time>11:59:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 1 min. Please logout to ensure character save.</cmd> <cmdtype>0</cmdtype> </job> <!-- *** RESTART 00 *** --> <!-- 15 min to restart --> <job id="20"> <time>14:45:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 15 min.</cmd> <cmdtype>0</cmdtype> </job> <!-- 10 min to restart --> <job id="21"> <time>14:50:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 10 min.</cmd> <cmdtype>0</cmdtype> </job> <!-- 5 min to restart --> <job id="22"> <time>14:55:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 5 min.</cmd> <cmdtype>0</cmdtype> </job> <!-- 3 min to restart --> <job id="23"> <time>14:57:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 3 min.</cmd> <cmdtype>0</cmdtype> </job> <!-- 1 min to restart --> <job id="24"> <time>14:59:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 1 min. Please logout to ensure character save.</cmd> <cmdtype>0</cmdtype> </job> <!-- *** RESTART 03 *** --> <!-- 15 min to restart --> <job id="25"> <time>17:45:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 15 min.</cmd> <cmdtype>0</cmdtype> </job> <!-- 10 min to restart --> <job id="26"> <time>17:50:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 10 min.</cmd> <cmdtype>0</cmdtype> </job> <!-- 5 min to restart --> <job id="27"> <time>17:55:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 5 min.</cmd> <cmdtype>0</cmdtype> </job> <!-- 3 min to restart --> <job id="28"> <time>17:57:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 3 min.</cmd> <cmdtype>0</cmdtype> </job> <!-- 1 min to restart --> <job id="29"> <time>17:59:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 1 min. Please logout to ensure character save.</cmd> <cmdtype>0</cmdtype> </job> <!-- *** RESTART 06 *** --> <!-- 15 min to restart --> <job id="30"> <time>20:45:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 15 min.</cmd> <cmdtype>0</cmdtype> </job> <!-- 10 min to restart --> <job id="31"> <time>20:50:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 10 min.</cmd> <cmdtype>0</cmdtype> </job> <!-- 5 min to restart --> <job id="32"> <time>20:55:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 5 min.</cmd> <cmdtype>0</cmdtype> </job> <!-- 3 min to restart --> <job id="33"> <time>20:57:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 3 min.</cmd> <cmdtype>0</cmdtype> </job> <!-- 1 min to restart --> <job id="34"> <time>20:59:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 1 min. Please logout to ensure character save.</cmd> <cmdtype>0</cmdtype> </job> <!-- *** RESTART 09 *** --> <!-- 15 min to restart --> <job id="35"> <time>23:45:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 15 min.</cmd> <cmdtype>0</cmdtype> </job> <!-- 10 min to restart --> <job id="36"> <time>23:50:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 10 min.</cmd> <cmdtype>0</cmdtype> </job> <!-- 5 min to restart --> <job id="37"> <time>23:55:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 5 min.</cmd> <cmdtype>0</cmdtype> </job> <!-- 3 min to restart --> <job id="38"> <time>23:57:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 3 min.</cmd> <cmdtype>0</cmdtype> </job> <!-- 1 min to restart --> <job id="39"> <time>23:59:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 This server will restart in 1 min. Please logout to ensure character save.</cmd> <cmdtype>0</cmdtype> </job> </Scheduler>
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Hi i get the option to tow on the scroll but nothing happens any ideas?
RPT error log ?!
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i packed the the file into my server.pbo folder buildings/camps.sqf and the call function is in my server_monitor.sqf
private ["_nul","_result","_pos","_wsDone","_dir","_block","_isOK","_countr","_objWpnTypes","_objWpnQty","_dam","_selection","_totalvehicles","_object","_idKey","_type","_ownerID","_worldspace","_intentory","_hitPoints","_fuel","_damage","_key","_vehLimit","_hiveResponse","_objectCount","_codeCount","_data","_status","_val","_traderid","_retrader","_traderData","_id","_lockable","_debugMarkerPosition","_vehicle_0","_bQty","_vQty","_BuildingQueue","_objectQueue"]; dayz_versionNo = getText(configFile >> "CfgMods" >> "DayZ" >> "version"); dayz_hiveVersionNo = getNumber(configFile >> "CfgMods" >> "DayZ" >> "hiveVersion"); waitUntil{initialized}; //means all the functions are now defined diag_log "HIVE: Starting"; waituntil{isNil "sm_done"}; // prevent server_monitor be called twice (bug during login of the first player) call compile preProcessFileLineNumbers "\z\addons\dayz_server\buildings\balotaAF.sqf"; call compile preProcessFileLineNumbers "\z\addons\dayz_server\buildings\camps.sqf";
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i use the normal antihacks and only agn safezone commander .. nothing special :( but still killable .. i tried something but didnt work
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nobody an idea ?! :(
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///////////////////////////////////////////////////////////////////////////////////////////// // The Minumum time in seconds before a major mission will run. // At least this much time will pass between major missions. Default = 960 (10.8 Minutes) DZMSMajorMin = 960; // Maximum time in seconds before a major mission will run. // A major mission will always run before this much time has passed. Default = 2900 (33.33 Minutes) DZMSMajorMax = 2900; // Time in seconds before a minor mission will run. // At least this much time will pass between minor missions. Default = 960 (10 Minutes) DZMSMinorMin = 960; // Maximum time in seconds before a minor mission will run. // A minor mission will always run before this much time has passed. Default = 1730;(16.5 Minutes) DZMSMinorMax = 1730;
Hmmm i dont understand this ... Well i thought the first number are seconds that means for example the first red mark is 960 seconds / 60 = 16 Minutes... Or how does it count ?!
And the 2nd question is.. How can i disable the minor missions ?? i only need the major ones
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na i dont use a script for spawning traders :( ... iam not that good at scripting but i cant even find one error or mistake ... i checked others mission.sqm from google and friends and everything seems the same but they are unkillable even if u crash them with a chopper....
my problem is even when i crash into stary for example it blows up and all traders are dead .. wtf ... my buildings should be indistructable .. i cant figure out why.
and thx for the solution i think i will do it
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na they are not :( ... but i dont know what to do its annoying player kill the trader, loot them and run away ...
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Compared what you have to mine and it's virtually identical except for a couple of extra spaces at the end of the setVehicleInit line. Don't know if that makes a difference.Mine:
_unit_888 = objNull; if (true) then { _this = createAgent ["UN_CDF_Soldier_B_EP1", [4457.84,4477.6], [], 0, "CAN_COLLIDE"]; _unit_888 = _this; _this setDir 353.0; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; };
Yours:_unit_26 = objNull; if (true) then { _this = createAgent ["FR_Sykes", [1100.2645, 2854.3738, 2.3841858e-005], [], 0, "CAN_COLLIDE"]; _unit_26 = _this; _this setDir -180.34883; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; <------------ _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; };
Same thing for:_unit_123_unit_134_unit_137_unit_138_unit_139_unit_142_unit_150_unit_190_unit_195_unit_199But if u see its exactly the same :) only a few spaces different dont know why but its exactly the same or iam wrong ?!
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damn how could u find it out so fast ... only one "; ... if i search differences with my notepad++ it takes ages :D but ill check if it works
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Hehe oki here is my Mission.sqf
_vehicle_2 = objNull; if (true) then { _this = createVehicle ["TK_GUE_WarfareBLightFactory_base_EP1", [6391.9619, 7790.3203, -0.29052943], [], 0, "CAN_COLLIDE"]; _vehicle_2 = _this; _this setDir 487.76645; _this setPos [6391.9619, 7790.3203, -0.29052943]; }; _vehicle_30 = objNull; if (true) then { _this = createVehicle ["USMC_WarfareBHeavyFactory", [6334.7524, 7787.4307, -0.34433785], [], 0, "CAN_COLLIDE"]; _vehicle_30 = _this; _this setDir -58.888386; _this setPos [6334.7524, 7787.4307, -0.34433785]; }; _vehicle_59 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6314.7109, 7784.6963, -0.20282349], [], 0, "CAN_COLLIDE"]; _vehicle_59 = _this; _this setDir -56.569145; _this setPos [6314.7109, 7784.6963, -0.20282349]; }; _vehicle_61 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6319.1133, 7791.7563, -0.12461764], [], 0, "CAN_COLLIDE"]; _vehicle_61 = _this; _this setDir -56.569145; _this setPos [6319.1133, 7791.7563, -0.12461764]; }; _vehicle_63 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6323.4614, 7798.7266, -0.11414733], [], 0, "CAN_COLLIDE"]; _vehicle_63 = _this; _this setDir -56.569145; _this setPos [6323.4614, 7798.7266, -0.11414733]; }; _vehicle_65 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6391.4883, 7800.835, -0.056433767], [], 0, "CAN_COLLIDE"]; _vehicle_65 = _this; _this setDir -151.74023; _this setPos [6391.4883, 7800.835, -0.056433767]; }; _vehicle_67 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6398.4106, 7796.6597, 0.00015258789], [], 0, "CAN_COLLIDE"]; _vehicle_67 = _this; _this setDir 36.57338; _this setPos [6398.4106, 7796.6597, 0.00015258789]; }; _vehicle_69 = objNull; if (true) then { _this = createVehicle ["Concrete_Wall_EP1", [6403.4116, 7792.1235], [], 0, "CAN_COLLIDE"]; _vehicle_69 = _this; _this setDir 124.93621; _this setPos [6403.4116, 7792.1235]; }; _vehicle_73 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6282.5923, 7845.6064, -0.10153008], [], 0, "CAN_COLLIDE"]; _vehicle_73 = _this; _this setDir -56.580681; _this setPos [6282.5923, 7845.6064, -0.10153008]; }; _vehicle_74 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6279.7734, 7838.145, -0.05370903], [], 0, "CAN_COLLIDE"]; _vehicle_74 = _this; _this setDir -83.576523; _this setPos [6279.7734, 7838.145, -0.05370903]; }; _vehicle_75 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6281.4009, 7830.5269, -0.17477226], [], 0, "CAN_COLLIDE"]; _vehicle_75 = _this; _this setDir -118.19281; _this setPos [6281.4009, 7830.5269, -0.17477226]; }; _vehicle_85 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6273.9004, 7811.3052, -0.14395915], [], 0, "CAN_COLLIDE"]; _vehicle_85 = _this; _this setDir -34.163128; _this setPos [6273.9004, 7811.3052, -0.14395915]; }; _vehicle_86 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6273.3335, 7807.1021, -0.11969388], [], 0, "CAN_COLLIDE"]; _vehicle_86 = _this; _this setDir -141.37396; _this setPos [6273.3335, 7807.1021, -0.11969388]; }; _vehicle_87 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6279.9653, 7802.0771, -0.049873989], [], 0, "CAN_COLLIDE"]; _vehicle_87 = _this; _this setDir -141.37396; _this setPos [6279.9653, 7802.0771, -0.049873989]; }; _vehicle_94 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6286.9717, 7797.0078, -0.12403891], [], 0, "CAN_COLLIDE"]; _vehicle_94 = _this; _this setDir -143.73174; _this setPos [6286.9717, 7797.0078, -0.12403891]; }; _vehicle_95 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6293.7183, 7792.3223, -0.10552409], [], 0, "CAN_COLLIDE"]; _vehicle_95 = _this; _this setDir -143.73174; _this setPos [6293.7183, 7792.3223, -0.10552409]; }; _vehicle_96 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6300.5498, 7787.5742, -0.019150607], [], 0, "CAN_COLLIDE"]; _vehicle_96 = _this; _this setDir -143.73174; _this setPos [6300.5498, 7787.5742, -0.019150607]; }; _vehicle_104 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6307.6606, 7782.7427, -0.12974308], [], 0, "CAN_COLLIDE"]; _vehicle_104 = _this; _this setDir -144.35829; _this setPos [6307.6606, 7782.7427, -0.12974308]; }; _vehicle_105 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6314.5112, 7778.1479, -0.17078002], [], 0, "CAN_COLLIDE"]; _vehicle_105 = _this; _this setDir -144.35829; _this setPos [6314.5112, 7778.1479, -0.17078002]; }; _vehicle_106 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6321.3447, 7773.4565, -0.091910966], [], 0, "CAN_COLLIDE"]; _vehicle_106 = _this; _this setDir -144.35829; _this setPos [6321.3447, 7773.4565, -0.091910966]; }; _vehicle_107 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6328.604, 7768.7588, -0.1105], [], 0, "CAN_COLLIDE"]; _vehicle_107 = _this; _this setDir -146.71606; _this setPos [6328.604, 7768.7588, -0.1105]; }; _vehicle_113 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6336.561, 7765.4448, -0.13857667], [], 0, "CAN_COLLIDE"]; _vehicle_113 = _this; _this setDir -154.66257; _this setPos [6336.561, 7765.4448, -0.13857667]; }; _vehicle_116 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6344.3184, 7762.2441, -0.39412466], [], 0, "CAN_COLLIDE"]; _vehicle_116 = _this; _this setDir -159.17154; _this setPos [6344.3184, 7762.2441, -0.39412466]; }; _vehicle_119 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6352.1279, 7760.9741, -0.14874007], [], 0, "CAN_COLLIDE"]; _vehicle_119 = _this; _this setDir -183.61787; _this setPos [6352.1279, 7760.9741, -0.14874007]; }; _vehicle_122 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6359.3916, 7759.9888, -0.21571399], [], 0, "CAN_COLLIDE"]; _vehicle_122 = _this; _this setDir -157.0134; _this setPos [6359.3916, 7759.9888, -0.21571399]; }; _vehicle_132 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6366.2734, 7756.2358, -0.088060997], [], 0, "CAN_COLLIDE"]; _vehicle_132 = _this; _this setDir 38.100533; _this setPos [6366.2734, 7756.2358, -0.088060997]; }; _vehicle_137 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6385.5879, 7771.978, -0.075307615], [], 0, "CAN_COLLIDE"]; _vehicle_137 = _this; _this setDir -49.845303; _this setPos [6385.5879, 7771.978, -0.075307615]; }; _vehicle_140 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6393.1113, 7780.5889, -0.062093455], [], 0, "CAN_COLLIDE"]; _vehicle_140 = _this; _this setDir -50.024853; _this setPos [6393.1113, 7780.5889, -0.062093455]; }; _vehicle_142 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6398.2837, 7787.0454, -0.034068894], [], 0, "CAN_COLLIDE"]; _vehicle_142 = _this; _this setDir -50.024853; _this setPos [6398.2837, 7787.0454, -0.034068894]; }; _vehicle_145 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6385.1606, 7805.2051, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_145 = _this; _this setDir -137.60468; _this setPos [6385.1606, 7805.2051, 3.0517578e-005]; }; _vehicle_148 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6378.0225, 7810.1118], [], 0, "CAN_COLLIDE"]; _vehicle_148 = _this; _this setDir -148.74716; _this setPos [6378.0225, 7810.1118]; }; _vehicle_151 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6370.835, 7814.1602, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_151 = _this; _this setDir -148.74716; _this setPos [6370.835, 7814.1602, 3.0517578e-005]; }; _vehicle_154 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6363.4004, 7818.3779, -0.050069034], [], 0, "CAN_COLLIDE"]; _vehicle_154 = _this; _this setDir -148.74716; _this setPos [6363.4004, 7818.3779, -0.050069034]; }; _vehicle_156 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6356.0679, 7822.4912, -0.071551397], [], 0, "CAN_COLLIDE"]; _vehicle_156 = _this; _this setDir -148.74716; _this setPos [6356.0679, 7822.4912, -0.071551397]; }; _vehicle_158 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6348.6699, 7826.5542, -0.17093056], [], 0, "CAN_COLLIDE"]; _vehicle_158 = _this; _this setDir -148.74716; _this setPos [6348.6699, 7826.5542, -0.17093056]; }; _vehicle_160 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6341.353, 7830.835, -0.14512983], [], 0, "CAN_COLLIDE"]; _vehicle_160 = _this; _this setDir -148.74716; _this setPos [6341.353, 7830.835, -0.14512983]; }; _vehicle_165 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6316.4907, 7809.355, -0.065990612], [], 0, "CAN_COLLIDE"]; _vehicle_165 = _this; _this setDir -145.39247; _this setPos [6316.4907, 7809.355, -0.065990612]; }; _vehicle_167 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6309.6851, 7813.8311, -0.066680834], [], 0, "CAN_COLLIDE"]; _vehicle_167 = _this; _this setDir -144.73982; _this setPos [6309.6851, 7813.8311, -0.066680834]; }; _vehicle_169 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6302.7847, 7818.5781, -0.078987695], [], 0, "CAN_COLLIDE"]; _vehicle_169 = _this; _this setDir -143.27994; _this setPos [6302.7847, 7818.5781, -0.078987695]; }; _vehicle_173 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6297.4102, 7817.6128], [], 0, "CAN_COLLIDE"]; _vehicle_173 = _this; _this setDir -221.50192; _this setPos [6297.4102, 7817.6128]; }; _vehicle_178 = objNull; if (true) then { _this = createVehicle ["Land_CamoNetB_EAST", [6311.0791, 7797.0938, -0.89099705], [], 0, "CAN_COLLIDE"]; _vehicle_178 = _this; _this setDir -234.85631; _this setPos [6311.0791, 7797.0938, -0.89099705]; }; _vehicle_180 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6286.1118, 7804.0708, -0.12414783], [], 0, "CAN_COLLIDE"]; _vehicle_180 = _this; _this setDir -234.27812; _this setPos [6286.1118, 7804.0708, -0.12414783]; }; _vehicle_189 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6328.9937, 7801.4775, -0.12006051], [], 0, "CAN_COLLIDE"]; _vehicle_189 = _this; _this setDir -149.20047; _this setPos [6328.9937, 7801.4775, -0.12006051]; }; _vehicle_194 = objNull; if (true) then { _this = createVehicle ["Misc_cargo_cont_net3", [6318.6494, 7782.8159, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_194 = _this; _this setDir 36.057274; _this setPos [6318.6494, 7782.8159, -6.1035156e-005]; }; _vehicle_197 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_2_EP1", [6263.3867, 7816.4541, 0], [], 0, "CAN_COLLIDE"]; _vehicle_197 = _this; _this setPos [6263.3867, 7816.4541, 0]; }; _vehicle_202 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6373.2344, 7797.0625, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_202 = _this; _this setDir -76.340057; _this setPos [6373.2344, 7797.0625, -3.0517578e-005]; }; _vehicle_204 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6376.665, 7804.5137], [], 0, "CAN_COLLIDE"]; _vehicle_204 = _this; _this setDir -54.239052; _this setPos [6376.665, 7804.5137]; }; _vehicle_253 = objNull; if (true) then { _this = createVehicle ["FoldTable", [11473.741, 11382.53, -0.00012207031], [], 0, "CAN_COLLIDE"]; _vehicle_253 = _this; _this setDir -29.886581; _this setPos [11473.741, 11382.53, -0.00012207031]; }; _vehicle_260 = objNull; if (true) then { _this = createVehicle ["Misc_Cargo1B_military", [11474.413, 11381.721, 2.5072477], [], 0, "CAN_COLLIDE"]; _vehicle_260 = _this; _this setDir 56.263935; _this setPos [11474.413, 11381.721, 2.5072477]; }; _vehicle_261 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_EP1", [11474.263, 11381.927, -0.00015258789], [], 0, "CAN_COLLIDE"]; _vehicle_261 = _this; _this setPos [11474.263, 11381.927, -0.00015258789]; }; _vehicle_263 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_EP1", [11473.66, 11381.033, -0.00012207031], [], 0, "CAN_COLLIDE"]; _vehicle_263 = _this; _this setPos [11473.66, 11381.033, -0.00012207031]; }; _vehicle_265 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_EP1", [11481.818, 11361.457, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_265 = _this; _this setPos [11481.818, 11361.457, 3.0517578e-005]; }; _vehicle_266 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_2_EP1", [11478.761, 11370.499, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_266 = _this; _this setPos [11478.761, 11370.499, 3.0517578e-005]; }; _vehicle_268 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_2_EP1", [11478.096, 11371.703, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_268 = _this; _this setPos [11478.096, 11371.703, 3.0517578e-005]; }; _vehicle_270 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_2_EP1", [11477.508, 11372.674, 0], [], 0, "CAN_COLLIDE"]; _vehicle_270 = _this; _this setPos [11477.508, 11372.674, 0]; }; _vehicle_272 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_2_EP1", [11476.986, 11373.724, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_272 = _this; _this setPos [11476.986, 11373.724, -6.1035156e-005]; }; _vehicle_274 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_2_EP1", [11476.615, 11374.722, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_274 = _this; _this setPos [11476.615, 11374.722, -3.0517578e-005]; }; _vehicle_276 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_2_EP1", [11476.212, 11375.688, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_276 = _this; _this setPos [11476.212, 11375.688, 3.0517578e-005]; }; _vehicle_278 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_2_EP1", [11475.523, 11377.438, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_278 = _this; _this setPos [11475.523, 11377.438, -6.1035156e-005]; }; _vehicle_280 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_2_EP1", [11474.94, 11378.93, -0.00012207031], [], 0, "CAN_COLLIDE"]; _vehicle_280 = _this; _this setPos [11474.94, 11378.93, -0.00012207031]; }; _vehicle_282 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_2_EP1", [11475.596, 11379.811, -0.00012207031], [], 0, "CAN_COLLIDE"]; _vehicle_282 = _this; _this setPos [11475.596, 11379.811, -0.00012207031]; }; _vehicle_284 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_2_EP1", [11477.54, 11371.787, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_284 = _this; _this setPos [11477.54, 11371.787, -3.0517578e-005]; }; _vehicle_286 = objNull; if (true) then { _this = createVehicle ["HeliHEmpty", [11482.469, 11361.241, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_286 = _this; _this setPos [11482.469, 11361.241, -3.0517578e-005]; }; _vehicle_288 = objNull; if (true) then { _this = createVehicle ["Misc_Cargo1B_military", [11477.328, 11385.242, 0.00012207031], [], 0, "CAN_COLLIDE"]; _vehicle_288 = _this; _this setDir 25.004766; _this setPos [11477.328, 11385.242, 0.00012207031]; }; _vehicle_291 = objNull; if (true) then { _this = createVehicle ["Misc_Cargo1B_military", [11477.265, 11391.814, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_291 = _this; _this setDir -24.198061; _this setPos [11477.265, 11391.814, 9.1552734e-005]; }; _vehicle_293 = objNull; if (true) then { _this = createVehicle ["Misc_Cargo1B_military", [11472.381, 11395.516, -0.00024414063], [], 0, "CAN_COLLIDE"]; _vehicle_293 = _this; _this setDir 126.56802; _this setPos [11472.381, 11395.516, -0.00024414063]; }; _vehicle_295 = objNull; if (true) then { _this = createVehicle ["Misc_Cargo1B_military", [11466.714, 11398.28, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_295 = _this; _this setDir 108.78562; _this setPos [11466.714, 11398.28, -3.0517578e-005]; }; _vehicle_297 = objNull; if (true) then { _this = createVehicle ["Misc_Cargo1B_military", [11460.172, 11398.341], [], 0, "CAN_COLLIDE"]; _vehicle_297 = _this; _this setDir 72.901855; _this setPos [11460.172, 11398.341]; }; _vehicle_299 = objNull; if (true) then { _this = createVehicle ["Misc_Cargo1B_military", [11454.274, 11396.061, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_299 = _this; _this setDir 41.924759; _this setPos [11454.274, 11396.061, 6.1035156e-005]; }; _vehicle_301 = objNull; if (true) then { _this = createVehicle ["Misc_Cargo1B_military", [11454.425, 11390.312, 0.00012207031], [], 0, "CAN_COLLIDE"]; _vehicle_301 = _this; _this setDir -9.9146404; _this setPos [11454.425, 11390.312, 0.00012207031]; }; _vehicle_303 = objNull; if (true) then { _this = createVehicle ["Misc_Cargo1B_military", [11457.765, 11384.618], [], 0, "CAN_COLLIDE"]; _vehicle_303 = _this; _this setDir -53.149525; _this setPos [11457.765, 11384.618]; }; _vehicle_305 = objNull; if (true) then { _this = createVehicle ["Misc_Cargo1B_military", [11469.844, 11380.576], [], 0, "CAN_COLLIDE"]; _vehicle_305 = _this; _this setDir 88.395935; _this setPos [11469.844, 11380.576]; }; _vehicle_312 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_2_EP1", [11446.073, 11365.063, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_312 = _this; _this setPos [11446.073, 11365.063, -6.1035156e-005]; }; _vehicle_314 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_2_EP1", [11446.243, 11363.915, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_314 = _this; _this setPos [11446.243, 11363.915, -3.0517578e-005]; }; _vehicle_316 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_2_EP1", [11446.104, 11366.432, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_316 = _this; _this setPos [11446.104, 11366.432, 6.1035156e-005]; }; _vehicle_318 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_2_EP1", [11446.938, 11367.349, 0], [], 0, "CAN_COLLIDE"]; _vehicle_318 = _this; _this setPos [11446.938, 11367.349, 0]; }; _vehicle_320 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_2_EP1", [11448.099, 11367.951, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_320 = _this; _this setPos [11448.099, 11367.951, -3.0517578e-005]; }; _vehicle_322 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_2_EP1", [11458.133, 11378.806, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_322 = _this; _this setPos [11458.133, 11378.806, 3.0517578e-005]; }; _vehicle_324 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_2_EP1", [11459.727, 11380.27, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_324 = _this; _this setPos [11459.727, 11380.27, -9.1552734e-005]; }; _vehicle_334 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_2_EP1", [11457.309, 11377.374, -0.00015258789], [], 0, "CAN_COLLIDE"]; _vehicle_334 = _this; _this setPos [11457.309, 11377.374, -0.00015258789]; }; _vehicle_336 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_2_EP1", [11460.462, 11378.335, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_336 = _this; _this setPos [11460.462, 11378.335, -3.0517578e-005]; }; _vehicle_338 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_2_EP1", [11461.519, 11379.505, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_338 = _this; _this setPos [11461.519, 11379.505, 6.1035156e-005]; }; _vehicle_340 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_2_EP1", [11462.745, 11380.734, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_340 = _this; _this setPos [11462.745, 11380.734, -6.1035156e-005]; }; _vehicle_342 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_2_EP1", [11456.534, 11376.535, 0], [], 0, "CAN_COLLIDE"]; _vehicle_342 = _this; _this setPos [11456.534, 11376.535, 0]; }; _vehicle_344 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_2_EP1", [11472.222, 11384.882, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_344 = _this; _this setPos [11472.222, 11384.882, -9.1552734e-005]; }; _vehicle_346 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_2_EP1", [11473.056, 11384.664, -0.00012207031], [], 0, "CAN_COLLIDE"]; _vehicle_346 = _this; _this setPos [11473.056, 11384.664, -0.00012207031]; }; _vehicle_348 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_2_EP1", [11471.791, 11384.497, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_348 = _this; _this setPos [11471.791, 11384.497, -6.1035156e-005]; }; _vehicle_350 = objNull; if (true) then { _this = createVehicle ["Barrel5", [11473.288, 11379.271, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_350 = _this; _this setDir -25.984997; _this setVehicleInit "this allowDammage false;"; _this setPos [11473.288, 11379.271, -3.0517578e-005]; }; _vehicle_352 = objNull; if (true) then { _this = createVehicle ["Barrel5", [11476.786, 11381.424, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_352 = _this; _this setDir -49.251614; _this setVehicleInit "this allowDammage false;"; _this setPos [11476.786, 11381.424, -9.1552734e-005]; }; _vehicle_358 = objNull; if (true) then { _this = createVehicle ["Misc_Cargo1Bo_military", [11460.23, 11380.642, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_358 = _this; _this setDir 217.29674; _this setPos [11460.23, 11380.642, -9.1552734e-005]; }; _vehicle_359 = objNull; if (true) then { _this = createVehicle ["Misc_cargo_cont_small_EP1", [11465.059, 11382.007], [], 0, "CAN_COLLIDE"]; _vehicle_359 = _this; _this setDir 70.108429; _this setPos [11465.059, 11382.007]; }; _vehicle_360 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_EP1", [11465.094, 11389.961, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_360 = _this; _this setPos [11465.094, 11389.961, 6.1035156e-005]; }; _vehicle_362 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_EP1", [11463.681, 11390.648, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_362 = _this; _this setPos [11463.681, 11390.648, -3.0517578e-005]; }; _vehicle_364 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_EP1", [11466.297, 11393.154, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_364 = _this; _this setPos [11466.297, 11393.154, -9.1552734e-005]; }; _vehicle_366 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_EP1", [11468.769, 11391.451, -0.00024414063], [], 0, "CAN_COLLIDE"]; _vehicle_366 = _this; _this setPos [11468.769, 11391.451, -0.00024414063]; }; _vehicle_368 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_EP1", [11462.603, 11384.826, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_368 = _this; _this setPos [11462.603, 11384.826, -6.1035156e-005]; }; _vehicle_372 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_2_EP1", [11475.834, 11386.862, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_372 = _this; _this setPos [11475.834, 11386.862, -6.1035156e-005]; }; _vehicle_465 = objNull; if (true) then { _this = createVehicle ["HeliHCivil", [1080.1714, 2837.3975, 1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_465 = _this; _this setPos [1080.1714, 2837.3975, 1.5258789e-005]; }; _vehicle_471 = objNull; if (true) then { _this = createVehicle ["Fence_corrugated_plate", [1109.3807, 2847.7239, -0.046389122], [], 0, "CAN_COLLIDE"]; _vehicle_471 = _this; _this setDir -73.122437; _this setPos [1109.3807, 2847.7239, -0.046389122]; }; _vehicle_486 = objNull; if (true) then { _this = createVehicle ["Fence_corrugated_plate", [1109.5431, 2851.561, 0.093632616], [], 0, "CAN_COLLIDE"]; _vehicle_486 = _this; _this setDir -101.87076; _this setPos [1109.5431, 2851.561, 0.093632616]; }; _vehicle_489 = objNull; if (true) then { _this = createVehicle ["Fence_corrugated_plate", [1107.8818, 2855.0664, 0.071597584], [], 0, "CAN_COLLIDE"]; _vehicle_489 = _this; _this setDir -129.4001; _this setPos [1107.8818, 2855.0664, 0.071597584]; }; _vehicle_492 = objNull; if (true) then { _this = createVehicle ["Fence_corrugated_plate", [1104.7256, 2857.1379, -0.10288876], [], 0, "CAN_COLLIDE"]; _vehicle_492 = _this; _this setDir -161.15363; _this setPos [1104.7256, 2857.1379, -0.10288876]; }; _vehicle_494 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_EP1", [1101.3105, 2854.6157, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_494 = _this; _this setPos [1101.3105, 2854.6157, -1.5258789e-005]; }; _vehicle_496 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_EP1", [1104.5536, 2853.2488, 7.6293945e-006], [], 0, "CAN_COLLIDE"]; _vehicle_496 = _this; _this setPos [1104.5536, 2853.2488, 7.6293945e-006]; }; _vehicle_498 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_EP1", [1105.5265, 2849.7913, 3.8146973e-006], [], 0, "CAN_COLLIDE"]; _vehicle_498 = _this; _this setPos [1105.5265, 2849.7913, 3.8146973e-006]; }; _vehicle_500 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_EP1", [1104.5546, 2847.5244, -1.1444092e-005], [], 0, "CAN_COLLIDE"]; _vehicle_500 = _this; _this setPos [1104.5546, 2847.5244, -1.1444092e-005]; }; _vehicle_502 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_EP1", [1100.4751, 2850.2324, -9.5367432e-006], [], 0, "CAN_COLLIDE"]; _vehicle_502 = _this; _this setPos [1100.4751, 2850.2324, -9.5367432e-006]; }; _vehicle_504 = objNull; if (true) then { _this = createVehicle ["Paleta2", [1102.1744, 2858.301, -9.5367432e-006], [], 0, "CAN_COLLIDE"]; _vehicle_504 = _this; _this setDir -101.52606; _this setPos [1102.1744, 2858.301, -9.5367432e-006]; }; _vehicle_505 = objNull; if (true) then { _this = createVehicle ["Misc_cargo_cont_net3", [1105.8008, 2852.1323, -1.9073486e-006], [], 0, "CAN_COLLIDE"]; _vehicle_505 = _this; _this setDir 151.6106; _this setPos [1105.8008, 2852.1323, -1.9073486e-006]; }; _vehicle_506 = objNull; if (true) then { _this = createVehicle ["Misc_cargo_cont_net2", [1104.8486, 2855.4651, 3.8146973e-005], [], 0, "CAN_COLLIDE"]; _vehicle_506 = _this; _this setDir -122.43774; _this setPos [1104.8486, 2855.4651, 3.8146973e-005]; }; _vehicle_507 = objNull; if (true) then { _this = createVehicle ["Misc_cargo_cont_net1", [1108.0677, 2849.2505, -1.9073486e-005], [], 0, "CAN_COLLIDE"]; _vehicle_507 = _this; _this setDir -14.983672; _this setPos [1108.0677, 2849.2505, -1.9073486e-005]; }; _vehicle_508 = objNull; if (true) then { _this = createVehicle ["Land_CamoNetB_EAST", [1105.3625, 2851.605, -1.9073486e-006], [], 0, "CAN_COLLIDE"]; _vehicle_508 = _this; _this setDir 67.1259; _this setPos [1105.3625, 2851.605, -1.9073486e-006]; }; _vehicle_509 = objNull; if (true) then { _this = createVehicle ["FoldTable", [1100.5527, 2853.3372, -1.335144e-005], [], 0, "CAN_COLLIDE"]; _vehicle_509 = _this; _this setDir 4.4688139; _this setPos [1100.5527, 2853.3372, -1.335144e-005]; }; _vehicle_510 = objNull; if (true) then { _this = createVehicle ["FoldChair", [1101.1769, 2854.7961, -2.2888184e-005], [], 0, "CAN_COLLIDE"]; _vehicle_510 = _this; _this setDir 39.305302; _this setPos [1101.1769, 2854.7961, -2.2888184e-005]; }; _vehicle_511 = objNull; if (true) then { _this = createVehicle ["Land_Canister_EP1", [1102.3445, 2857.4805, -1.9073486e-006], [], 0, "CAN_COLLIDE"]; _vehicle_511 = _this; _this setPos [1102.3445, 2857.4805, -1.9073486e-006]; }; _unit_26 = objNull; if (true) then { _this = createAgent ["FR_Sykes", [1100.2645, 2854.3738, 2.3841858e-005], [], 0, "CAN_COLLIDE"]; _unit_26 = _this; _this setDir -180.34883; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _vehicle_517 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_round", [1105.4801, 2843.8528], [], 0, "CAN_COLLIDE"]; _vehicle_517 = _this; _this setDir 188.09888; _this setPos [1105.4801, 2843.8528]; }; _vehicle_522 = objNull; if (true) then { _this = createVehicle ["Land_Toilet", [1123.2762, 2865.8682, -1.1444092e-005], [], 0, "CAN_COLLIDE"]; _vehicle_522 = _this; _this setDir 134.64729; _this setPos [1123.2762, 2865.8682, -1.1444092e-005]; }; _vehicle_523 = objNull; if (true) then { _this = createVehicle ["Land_Barrel_water", [1109.0732, 2848.3318, -7.6293945e-006], [], 0, "CAN_COLLIDE"]; _vehicle_523 = _this; _this setPos [1109.0732, 2848.3318, -7.6293945e-006]; }; _vehicle_526 = objNull; if (true) then { _this = createVehicle ["ACamp", [1104.5884, 2867.7236, 5.7220459e-006], [], 0, "CAN_COLLIDE"]; _vehicle_526 = _this; _this setDir 103.5383; _this setPos [1104.5884, 2867.7236, 5.7220459e-006]; }; _vehicle_527 = objNull; if (true) then { _this = createVehicle ["Land_Fire", [1104.9879, 2872.3723], [], 0, "CAN_COLLIDE"]; _vehicle_527 = _this; _this setPos [1104.9879, 2872.3723]; }; _vehicle_528 = objNull; if (true) then { _this = createVehicle ["Land_stand_meat_EP1", [1097.9308, 2872.6643, 3.8146973e-006], [], 0, "CAN_COLLIDE"]; _vehicle_528 = _this; _this setDir -49.408405; _this setPos [1097.9308, 2872.6643, 3.8146973e-006]; }; _vehicle_529 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_EP1", [1097.881, 2872.8508, -2.0980835e-005], [], 0, "CAN_COLLIDE"]; _vehicle_529 = _this; _this setPos [1097.881, 2872.8508, -2.0980835e-005]; }; _vehicle_530 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_2_EP1", [1104.1652, 2872.1035, -7.6293945e-006], [], 0, "CAN_COLLIDE"]; _vehicle_530 = _this; _this setPos [1104.1652, 2872.1035, -7.6293945e-006]; }; _vehicle_531 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_2_EP1", [1123.2195, 2866.501, 1.9073486e-006], [], 0, "CAN_COLLIDE"]; _vehicle_531 = _this; _this setPos [1123.2195, 2866.501, 1.9073486e-006]; }; _vehicle_684 = objNull; if (true) then { _this = createVehicle ["Land_CamoNet_EAST", [13247.287, 6070.0859, -1.3828278e-005], [], 0, "CAN_COLLIDE"]; _vehicle_684 = _this; _this setDir -160.65288; _this setPos [13247.287, 6070.0859, -1.3828278e-005]; }; _vehicle_685 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_EP1", [13247.565, 6070.0977, 1.3828278e-005], [], 0, "CAN_COLLIDE"]; _vehicle_685 = _this; _this setPos [13247.565, 6070.0977, 1.3828278e-005]; }; _vehicle_687 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_EP1", [13250.869, 6069.686, 2.8610229e-005], [], 0, "CAN_COLLIDE"]; _vehicle_687 = _this; _this setPos [13250.869, 6069.686, 2.8610229e-005]; }; _vehicle_689 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_EP1", [13244.285, 6070.6699, 2.6702881e-005], [], 0, "CAN_COLLIDE"]; _vehicle_689 = _this; _this setPos [13244.285, 6070.6699, 2.6702881e-005]; }; _vehicle_691 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_EP1", [13246.509, 6074.813, -4.7683716e-007], [], 0, "CAN_COLLIDE"]; _vehicle_691 = _this; _this setPos [13246.509, 6074.813, -4.7683716e-007]; }; _vehicle_697 = objNull; if (true) then { _this = createVehicle ["MAP_path_0_2000", [13252.475, 6089.9136, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_697 = _this; _this setDir 51.81464; _this setPos [13252.475, 6089.9136, 3.0517578e-005]; }; _vehicle_703 = objNull; if (true) then { _this = createVehicle ["MAP_path_10_100", [13266.178, 6100.6289, 6.6757202e-005], [], 0, "CAN_COLLIDE"]; _vehicle_703 = _this; _this setDir 43.238827; _this setPos [13266.178, 6100.6289, 6.6757202e-005]; }; _vehicle_704 = objNull; if (true) then { _this = createVehicle ["Misc_cargo_cont_net2", [13249.937, 6069.4658, -3.6239624e-005], [], 0, "CAN_COLLIDE"]; _vehicle_704 = _this; _this setDir 29.656534; _this setPos [13249.937, 6069.4658, -3.6239624e-005]; }; _vehicle_705 = objNull; if (true) then { _this = createVehicle ["Misc_cargo_cont_net1", [13247.895, 6068.8892, -4.6730042e-005], [], 0, "CAN_COLLIDE"]; _vehicle_705 = _this; _this setDir -13.302949; _this setPos [13247.895, 6068.8892, -4.6730042e-005]; }; _vehicle_706 = objNull; if (true) then { _this = createVehicle ["ACamp", [13255.637, 6062.4336, -2.8133392e-005], [], 0, "CAN_COLLIDE"]; _vehicle_706 = _this; _this setDir 96.302307; _this setVehicleLock "LOCKED"; _this setPos [13255.637, 6062.4336, -2.8133392e-005]; }; _vehicle_707 = objNull; if (true) then { _this = createVehicle ["Land_Campfire", [13251.528, 6063.3247, -0.01153564], [], 0, "CAN_COLLIDE"]; _vehicle_707 = _this; _this setPos [13251.528, 6063.3247, -0.01153564]; }; _vehicle_708 = objNull; if (true) then { _this = createVehicle ["WarfareBAircraftFactory_CDF", [5072.8867, 9733.6768, -0.28005856], [], 0, "CAN_COLLIDE"]; _vehicle_708 = _this; _this setDir 249.75511; _this setPos [5072.8867, 9733.6768, -0.28005856]; }; _vehicle_709 = objNull; if (true) then { _this = createVehicle ["HeliHEmpty", [5018.3369, 9734.7627, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_709 = _this; _this setPos [5018.3369, 9734.7627, -6.1035156e-005]; }; _unit_36 = objNull; if (true) then { _this = createAgent ["GUE_Villager4", [8387.1025, 2369.3113, 0.61760527], [], 0, "CAN_COLLIDE"]; _unit_36 = _this; _this setDir 171.99826; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_39 = objNull; if (true) then { _this = createAgent ["GUE_Soldier_CO", [13246.219, 6071.3926, -1.4305115e-006], [], 0, "CAN_COLLIDE"]; _unit_39 = _this; _this setDir 5.4346404; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_42 = objNull; if (true) then { _this = createAgent ["UN_CDF_Soldier_Crew_EP1", [6391.7827, 7791.1045, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _unit_42 = _this; _this setDir -65.443085; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _vehicle_737 = objNull; if (true) then { _this = createVehicle ["FoldTable", [6307.7056, 7801.3647, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_737 = _this; _this setDir -237.71362; _this setPos [6307.7056, 7801.3647, -6.1035156e-005]; }; _vehicle_741 = objNull; if (true) then { _this = createVehicle ["FoldTable", [6307.1626, 7793.4023, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_741 = _this; _this setDir -61.833488; _this setPos [6307.1626, 7793.4023, -3.0517578e-005]; }; _vehicle_743 = objNull; if (true) then { _this = createVehicle ["Land_Canister_EP1", [6310.8306, 7796.7749, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_743 = _this; _this setDir 30.43832; _this setPos [6310.8306, 7796.7749, -3.0517578e-005]; }; _vehicle_744 = objNull; if (true) then { _this = createVehicle ["Land_Rack_EP1", [6312.0415, 7797.2075], [], 0, "CAN_COLLIDE"]; _vehicle_744 = _this; _this setDir 244.51022; _this setPos [6312.0415, 7797.2075]; }; _vehicle_745 = objNull; if (true) then { _this = createVehicle ["Land_Sack_EP1", [6311.5981, 7801.3198, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_745 = _this; _this setPos [6311.5981, 7801.3198, 3.0517578e-005]; }; _vehicle_746 = objNull; if (true) then { _this = createVehicle ["Land_bags_EP1", [6312.084, 7802.4692, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_746 = _this; _this setDir 528.17206; _this setPos [6312.084, 7802.4692, 3.0517578e-005]; }; _vehicle_760 = objNull; if (true) then { _this = createVehicle ["Body", [6314.3662, 7790.229], [], 0, "CAN_COLLIDE"]; _vehicle_760 = _this; _this setDir 19.27747; _this setPos [6314.3662, 7790.229]; }; _vehicle_762 = objNull; if (true) then { _this = createVehicle ["Body2", [6311.8535, 7790.6323, 0.36836135], [], 0, "CAN_COLLIDE"]; _vehicle_762 = _this; _this setDir 18.495365; _this setPos [6311.8535, 7790.6323, 0.36836135]; }; _vehicle_764 = objNull; if (true) then { _this = createVehicle ["MAP_F_postel_manz_kov", [6311.4424, 7791.7485, -0.19445765], [], 0, "CAN_COLLIDE"]; _vehicle_764 = _this; _this setDir 110.26569; _this setPos [6311.4424, 7791.7485, -0.19445765]; }; _vehicle_765 = objNull; if (true) then { _this = createVehicle ["Fence_corrugated_plate", [6310.9673, 7796.1377], [], 0, "CAN_COLLIDE"]; _vehicle_765 = _this; _this setDir -22.876348; _this setPos [6310.9673, 7796.1377]; }; _vehicle_767 = objNull; if (true) then { _this = createVehicle ["Fence_corrugated_plate", [6307.2168, 7795.8184], [], 0, "CAN_COLLIDE"]; _vehicle_767 = _this; _this setDir 13.567012; _this setPos [6307.2168, 7795.8184]; }; _vehicle_775 = objNull; if (true) then { _this = createVehicle ["Body", [6315.1636, 7792.9336], [], 0, "CAN_COLLIDE"]; _vehicle_775 = _this; _this setDir 19.27747; _this setPos [6315.1636, 7792.9336]; }; _vehicle_777 = objNull; if (true) then { _this = createVehicle ["Body", [6314.7451, 7795.5361, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_777 = _this; _this setDir -23.351614; _this setPos [6314.7451, 7795.5361, 3.0517578e-005]; }; _vehicle_779 = objNull; if (true) then { _this = createVehicle ["Body", [6313.457, 7795.1416], [], 0, "CAN_COLLIDE"]; _vehicle_779 = _this; _this setDir -20.034454; _this setPos [6313.457, 7795.1416]; }; _vehicle_782 = objNull; if (true) then { _this = createVehicle ["Body", [6312.3223, 7794.8276], [], 0, "CAN_COLLIDE"]; _vehicle_782 = _this; _this setDir -20.034454; _this setPos [6312.3223, 7794.8276]; }; _vehicle_785 = objNull; if (true) then { _this = createVehicle ["Fence_corrugated_plate", [6314.7529, 7797.3169, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_785 = _this; _this setDir -12.844491; _this setPos [6314.7529, 7797.3169, -3.0517578e-005]; }; _vehicle_793 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6385.8657, 7778.1245, -0.20430298], [], 0, "CAN_COLLIDE"]; _vehicle_793 = _this; _this setDir 131.70424; _this setPos [6385.8657, 7778.1245, -0.20430298]; }; _vehicle_795 = objNull; if (true) then { _this = createVehicle ["CDF_WarfareBUAVterminal", [6365.1895, 7785.1108, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_795 = _this; _this setDir 134.20041; _this setPos [6365.1895, 7785.1108, -3.0517578e-005]; }; _unit_46 = objNull; if (true) then { _this = createAgent ["UN_CDF_Soldier_Pilot_EP1", [6381.814, 7767.4775], [], 0, "CAN_COLLIDE"]; _unit_46 = _this; _this setDir 121.08885; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_48 = objNull; if (true) then { _this = createAgent ["Soldier_MG_PMC", [6329.1069, 7790.7651], [], 0, "CAN_COLLIDE"]; _unit_48 = _this; _this setDir 111.3273; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_49 = objNull; if (true) then { _this = createAgent ["Soldier_MG_PKM_PMC", [6330.1953, 7792.3398, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _unit_49 = _this; _this setDir 127.65099; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_50 = objNull; if (true) then { _this = createAgent ["GUE_Worker2", [6308.3994, 7801.2329], [], 0, "CAN_COLLIDE"]; _unit_50 = _this; _this setDir -79.43615; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_52 = objNull; if (true) then { _this = createAgent ["Dr_Annie_Baker_EP1", [6307.5947, 7793.2104, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _unit_52 = _this; _this setDir -53.402554; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _vehicle_805 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel", [11464.287, 11395.822, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_805 = _this; _this setDir -50.138485; _this setPos [11464.287, 11395.822, -6.1035156e-005]; }; _vehicle_810 = objNull; if (true) then { _this = createVehicle ["Land_CncBlock_Stripes", [11473.962, 11382.022, 1.7469215], [], 0, "CAN_COLLIDE"]; _vehicle_810 = _this; _this setDir -26.303413; _this setPos [11473.962, 11382.022, 1.7469215]; }; _vehicle_811 = objNull; if (true) then { _this = createVehicle ["Land_Toilet", [11463.033, 11401.133, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_811 = _this; _this setDir 137.91667; _this setPos [11463.033, 11401.133, 9.1552734e-005]; }; _vehicle_813 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_EP1", [11462.068, 11393.94, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_813 = _this; _this setPos [11462.068, 11393.94, -9.1552734e-005]; }; _vehicle_815 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_small_EP1", [11465.369, 11395.959, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_815 = _this; _this setPos [11465.369, 11395.959, -9.1552734e-005]; }; _vehicle_817 = objNull; if (true) then { _this = createVehicle ["Land_Barrel_water", [11469.11, 11395.828, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_817 = _this; _this setPos [11469.11, 11395.828, -3.0517578e-005]; }; _vehicle_818 = objNull; if (true) then { _this = createVehicle ["ACamp_EP1", [11470.163, 11394.185], [], 0, "CAN_COLLIDE"]; _vehicle_818 = _this; _this setDir -52.810169; _this setPos [11470.163, 11394.185]; }; _vehicle_819 = objNull; if (true) then { _this = createVehicle ["Misc_TyreHeap", [11463.29, 11397.148, -0.81327707], [], 0, "CAN_COLLIDE"]; _vehicle_819 = _this; _this setPos [11463.29, 11397.148, -0.81327707]; }; _vehicle_820 = objNull; if (true) then { _this = createVehicle ["Land_tires_EP1", [11461.963, 11397.156, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_820 = _this; _this setDir 81.483246; _this setPos [11461.963, 11397.156, 9.1552734e-005]; }; _unit_75 = objNull; if (true) then { _this = createAgent ["TK_GUE_Soldier_5_EP1", [4078.2898, 11688.561, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _unit_75 = _this; _this setDir 550.82233; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _vehicle_823 = objNull; if (true) then { _this = createVehicle ["Land_CncBlock_D", [11474.051, 11382.021, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_823 = _this; _this setDir -29.860008; _this setPos [11474.051, 11382.021, -6.1035156e-005]; }; _vehicle_825 = objNull; if (true) then { _this = createVehicle ["FoldTable", [11460.905, 11395.209, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_825 = _this; _this setDir -28.110168; _this setPos [11460.905, 11395.209, -3.0517578e-005]; }; _unit_84 = objNull; if (true) then { _this = createAgent ["GUE_Soldier_2", [4086.22, 11679.781, -0.00012207031], [], 0, "CAN_COLLIDE"]; _unit_84 = _this; _this setDir 205.64085; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_92 = objNull; if (true) then { _this = createAgent ["Drake", [11459.7, 11385.781], [], 0, "CAN_COLLIDE"]; _unit_92 = _this; _this setDir 44.980869; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_94 = objNull; if (true) then { _this = createAgent ["BAF_Soldier_AAR_DDPM", [11458.045, 11387.044, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _unit_94 = _this; _this setDir 38.94429; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_97 = objNull; if (true) then { _this = createAgent ["US_Delta_Force_AR_EP1", [11473.452, 11383.101, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _unit_97 = _this; _this setDir 154.96759; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _vehicle_835 = objNull; if (true) then { _this = createVehicle ["Fence_corrugated_plate", [1602.1748, 7789.6113], [], 0, "CAN_COLLIDE"]; _vehicle_835 = _this; _this setDir 197.0573; _this setPos [1602.1748, 7789.6113]; }; _vehicle_837 = objNull; if (true) then { _this = createVehicle ["Fence_corrugated_plate", [1605.7423, 7787.979], [], 0, "CAN_COLLIDE"]; _vehicle_837 = _this; _this setDir 211.89476; _this setPos [1605.7423, 7787.979]; }; _vehicle_840 = objNull; if (true) then { _this = createVehicle ["Fence_corrugated_plate", [1607.9041, 7785.0767, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_840 = _this; _this setDir 253.84789; _this setPos [1607.9041, 7785.0767, -3.0517578e-005]; }; _vehicle_843 = objNull; if (true) then { _this = createVehicle ["Fence_corrugated_plate", [1608.6838, 7781.1909, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_843 = _this; _this setDir 263.79587; _this setPos [1608.6838, 7781.1909, -3.0517578e-005]; }; _vehicle_846 = objNull; if (true) then { _this = createVehicle ["Fence_corrugated_plate", [1608.7867, 7777.2314, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_846 = _this; _this setDir 273.24136; _this setPos [1608.7867, 7777.2314, 3.0517578e-005]; }; _vehicle_848 = objNull; if (true) then { _this = createVehicle ["Fence_corrugated_plate", [1607.3204, 7773.8037], [], 0, "CAN_COLLIDE"]; _vehicle_848 = _this; _this setDir 313.49619; _this setPos [1607.3204, 7773.8037]; }; _vehicle_851 = objNull; if (true) then { _this = createVehicle ["Misc_cargo_cont_small_EP1", [1602.4725, 7787.4175, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_851 = _this; _this setDir 355.08963; _this setPos [1602.4725, 7787.4175, 3.0517578e-005]; }; _vehicle_852 = objNull; if (true) then { _this = createVehicle ["Misc_cargo_cont_net1", [1607.1904, 7782.6226, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_852 = _this; _this setDir 186.4557; _this setPos [1607.1904, 7782.6226, -3.0517578e-005]; }; _vehicle_853 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel", [1602.3887, 7779.5273], [], 0, "CAN_COLLIDE"]; _vehicle_853 = _this; _this setDir 175.705; _this setPos [1602.3887, 7779.5273]; }; _vehicle_854 = objNull; if (true) then { _this = createVehicle ["FoldTable", [1607.585, 7779.3809], [], 0, "CAN_COLLIDE"]; _vehicle_854 = _this; _this setDir 188.91992; _this setPos [1607.585, 7779.3809]; }; _vehicle_855 = objNull; if (true) then { _this = createVehicle ["FoldChair", [1608.0718, 7781.0166], [], 0, "CAN_COLLIDE"]; _vehicle_855 = _this; _this setDir 414.22739; _this setPos [1608.0718, 7781.0166]; }; _unit_105 = objNull; if (true) then { _this = createAgent ["Soldier_Sniper_PMC", [5066.8984, 9729.3574], [], 0, "CAN_COLLIDE"]; _unit_105 = _this; _this setDir -40.290977; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _vehicle_857 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [5063.7432, 9726.9463], [], 0, "CAN_COLLIDE"]; _vehicle_857 = _this; _this setDir -100.19223; _this setPos [5063.7432, 9726.9463]; }; _vehicle_862 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [5069.5708, 9739.9814], [], 0, "CAN_COLLIDE"]; _vehicle_862 = _this; _this setDir -15.62766; _this setPos [5069.5708, 9739.9814]; }; _vehicle_864 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [5077.5864, 9739.2461, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_864 = _this; _this setDir 31.572914; _this setPos [5077.5864, 9739.2461, 6.1035156e-005]; }; _vehicle_866 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [5083.8003, 9733.417, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_866 = _this; _this setDir -121.79765; _this setPos [5083.8003, 9733.417, -3.0517578e-005]; }; _vehicle_869 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [5078.8438, 9720.084, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_869 = _this; _this setDir -52.658306; _this setPos [5078.8438, 9720.084, -6.1035156e-005]; }; _unit_113 = objNull; if (true) then { _this = createAgent ["Tanny_PMC", [12947.661, 12763.261, -1.2341257], [], 0, "CAN_COLLIDE"]; _unit_113 = _this; _this setDir 273.25204; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _vehicle_888 = objNull; if (true) then { _this = createVehicle ["ASC_EU_LHSIndE", [11456.181, 11392.923, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_888 = _this; _this setDir 205.59511; _this setPos [11456.181, 11392.923, 6.1035156e-005]; }; _vehicle_890 = objNull; if (true) then { _this = createVehicle ["ASC_EU_LHSIndE", [11469.459, 11378.838, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_890 = _this; _this setDir 228.9543; _this setPos [11469.459, 11378.838, -9.1552734e-005]; }; _vehicle_892 = objNull; if (true) then { _this = createVehicle ["ASC_EU_LHSIndE", [5065.667, 9736.9453, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_892 = _this; _this setDir 249.76852; _this setPos [5065.667, 9736.9453, 3.0517578e-005]; }; _vehicle_894 = objNull; if (true) then { _this = createVehicle ["ASC_EU_LHSIndE", [6385.7046, 7778.4458, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_894 = _this; _this setDir 41.152836; _this setPos [6385.7046, 7778.4458, 9.1552734e-005]; }; _vehicle_896 = objNull; if (true) then { _this = createVehicle ["ASC_EU_LHSIndE", [6306.8652, 7811.2505, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_896 = _this; _this setDir 274.93713; _this setPos [6306.8652, 7811.2505, -3.0517578e-005]; }; _vehicle_898 = objNull; if (true) then { _this = createVehicle ["ASC_EU_LHSIndE", [6269.8936, 7811.3647], [], 0, "CAN_COLLIDE"]; _vehicle_898 = _this; _this setDir 48.024994; _this setPos [6269.8936, 7811.3647]; }; _vehicle_900 = objNull; if (true) then { _this = createVehicle ["ASC_EU_LHSIndE", [13241.707, 6074.6113, -9.5367432e-006], [], 0, "CAN_COLLIDE"]; _vehicle_900 = _this; _this setDir 107.20399; _this setPos [13241.707, 6074.6113, -9.5367432e-006]; }; _unit_123 = objNull; if (true) then { _this = createAgent ["GUE_Soldier_3", [6319.7461, 7780.3867, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _unit_123 = _this; _this setDir 471.17383; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _vehicle_914 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel", [1102.4656, 2846.7148, 1.9073486e-005], [], 0, "CAN_COLLIDE"]; _vehicle_914 = _this; _this setDir 32.291466; _this setPos [1102.4656, 2846.7148, 1.9073486e-005]; }; _vehicle_954 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6286.853, 7825.1992, -0.056430124], [], 0, "CAN_COLLIDE"]; _vehicle_954 = _this; _this setDir -272.56671; _this setPos [6286.853, 7825.1992, -0.056430124]; }; _vehicle_957 = objNull; if (true) then { _this = createVehicle ["Land_garaz", [6374.542, 7762.0972, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_957 = _this; _this setDir 125.85214; _this setPos [6374.542, 7762.0972, -3.0517578e-005]; }; _vehicle_958 = objNull; if (true) then { _this = createVehicle ["HeliHCivil", [6389.7217, 7753.4448], [], 0, "CAN_COLLIDE"]; _vehicle_958 = _this; _this setPos [6389.7217, 7753.4448]; }; _vehicle_962 = objNull; if (true) then { _this = createVehicle ["MAP_Mil_Barracks", [6295.2324, 7847.2412], [], 0, "CAN_COLLIDE"]; _vehicle_962 = _this; _this setDir 122.45375; _this setPos [6295.2324, 7847.2412]; }; _vehicle_973 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [1096.3636, 2850.6528, -0.12606293], [], 0, "CAN_COLLIDE"]; _vehicle_973 = _this; _this setDir 27.544603; _this setPos [1096.3636, 2850.6528, -0.12606293]; }; _vehicle_975 = objNull; if (true) then { _this = createVehicle ["MAP_BoatSmall_1", [8396.3789, 2365.168, -0.0021478855], [], 0, "CAN_COLLIDE"]; _vehicle_975 = _this; _this setDir 50.249565; _this setPos [8396.3789, 2365.168, -0.0021478855]; }; _vehicle_976 = objNull; if (true) then { _this = createVehicle ["MAP_BoatSmall_2A", [8380.6807, 2368.9587, -0.052882314], [], 0, "CAN_COLLIDE"]; _vehicle_976 = _this; _this setDir -411.88266; _this setPos [8380.6807, 2368.9587, -0.052882314]; }; _vehicle_977 = objNull; if (true) then { _this = createVehicle ["MAP_BoatSmall_2B", [8385.4932, 2365.1965, -0.19443198], [], 0, "CAN_COLLIDE"]; _vehicle_977 = _this; _this setDir -236.83409; _this setPos [8385.4932, 2365.1965, -0.19443198]; }; _vehicle_978 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel", [8389.627, 2368.9807, 1.9788742e-005], [], 0, "CAN_COLLIDE"]; _vehicle_978 = _this; _this setPos [8389.627, 2368.9807, 1.9788742e-005]; }; _vehicle_981 = objNull; if (true) then { _this = createVehicle ["HeliHEmpty", [8387.5195, 2361.0242, -6.6876411e-005], [], 0, "CAN_COLLIDE"]; _vehicle_981 = _this; _this setPos [8387.5195, 2361.0242, -6.6876411e-005]; }; _unit_134 = objNull; if (true) then { _this = createAgent ["GUE_Soldier_Crew", [13106.087, 8253.1543, 3.9812155], [], 0, "CAN_COLLIDE"]; _unit_134 = _this; _this setDir 78.321281; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _vehicle_982 = objNull; if (true) then { _this = createVehicle ["AmmoCrate_NoInteractive_", [11457.152, 11387.38], [], 0, "CAN_COLLIDE"]; _vehicle_982 = _this; _this setDir -50.450222; _this setPos [11457.152, 11387.38]; }; _vehicle_983 = objNull; if (true) then { _this = createVehicle ["AmmoCrates_NoInteractive_Small", [11458.781, 11386.418, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_983 = _this; _this setDir 41.937187; _this setPos [11458.781, 11386.418, -6.1035156e-005]; }; _vehicle_984 = objNull; if (true) then { _this = createVehicle ["AmmoCrates_NoInteractive_Medium", [11460.34, 11384.879, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_984 = _this; _this setDir 37.101406; _this setPos [11460.34, 11384.879, -9.1552734e-005]; }; _unit_137 = objNull; if (true) then { _this = createAgent ["GUE_Commander", [4063.4075, 11665.369, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _unit_137 = _this; _this setDir 364.06381; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_138 = objNull; if (true) then { _this = createAgent ["TK_GUE_Warlord_EP1", [4065.97, 11664.666, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _unit_138 = _this; _this setDir 373.22098; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_139 = objNull; if (true) then { _this = createAgent ["CIV_EuroWoman02_EP1", [4059.1609, 11671.943, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _unit_139 = _this; _this setDir 69.660759; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _vehicle_986 = objNull; if (true) then { _this = createVehicle ["Land_SignB_Pharmacy", [11470.25, 11395.023, 1.8321277], [], 0, "CAN_COLLIDE"]; _vehicle_986 = _this; _this setDir -59.670681; _this setPos [11470.25, 11395.023, 1.8321277]; }; _vehicle_988 = objNull; if (true) then { _this = createVehicle ["Misc_Backpackheap", [11474.706, 11392.336, -0.00012207031], [], 0, "CAN_COLLIDE"]; _vehicle_988 = _this; _this setDir -26.395271; _this setPos [11474.706, 11392.336, -0.00012207031]; }; _vehicle_989 = objNull; if (true) then { _this = createVehicle ["ClutterCutter_EP1", [11473.805, 11389.691, 0], [], 0, "CAN_COLLIDE"]; _vehicle_989 = _this; _this setPos [11473.805, 11389.691, 0]; }; _vehicle_990 = objNull; if (true) then { _this = createVehicle ["Garbage_can", [11476.883, 11388.456], [], 0, "CAN_COLLIDE"]; _vehicle_990 = _this; _this setPos [11476.883, 11388.456]; }; _vehicle_991 = objNull; if (true) then { _this = createVehicle ["Land_bags_EP1", [11475.317, 11391.099, -0.00015258789], [], 0, "CAN_COLLIDE"]; _vehicle_991 = _this; _this setDir -91.621918; _this setPos [11475.317, 11391.099, -0.00015258789]; }; _unit_142 = objNull; if (true) then { _this = createAgent ["RU_Damsel4", [4059.3625, 11681.246, -0.00018310547], [], 0, "CAN_COLLIDE"]; _unit_142 = _this; _this setDir 495.77243; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _vehicle_994 = objNull; if (true) then { _this = createVehicle ["Misc_cargo_cont_small_EP1", [1599.605, 7785.9429], [], 0, "CAN_COLLIDE"]; _vehicle_994 = _this; _this setDir 381.10425; _this setPos [1599.605, 7785.9429]; }; _vehicle_996 = objNull; if (true) then { _this = createVehicle ["Misc_cargo_cont_small_EP1", [1598.0483, 7788.9019, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_996 = _this; _this setDir 359.12378; _this setPos [1598.0483, 7788.9019, 3.0517578e-005]; }; _vehicle_999 = objNull; if (true) then { _this = createVehicle ["HeliH", [1623.4229, 7759.8911, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_999 = _this; _this setPos [1623.4229, 7759.8911, 3.0517578e-005]; }; _vehicle_1000 = objNull; if (true) then { _this = createVehicle ["Haystack_small", [1602.8982, 7768.6353], [], 0, "CAN_COLLIDE"]; _vehicle_1000 = _this; _this setDir 139.76563; _this setPos [1602.8982, 7768.6353]; }; _vehicle_1001 = objNull; if (true) then { _this = createVehicle ["Misc_cargo_cont_small_EP1", [1598.1355, 7769.1099], [], 0, "CAN_COLLIDE"]; _vehicle_1001 = _this; _this setDir 353.11905; _this setPos [1598.1355, 7769.1099]; }; _vehicle_1004 = objNull; if (true) then { _this = createVehicle ["Haystack_small", [1605.323, 7773.5063], [], 0, "CAN_COLLIDE"]; _vehicle_1004 = _this; _this setDir 81.304695; _this setPos [1605.323, 7773.5063]; }; _vehicle_1007 = objNull; if (true) then { _this = createVehicle ["Haystack_small", [1601.1833, 7769.2729], [], 0, "CAN_COLLIDE"]; _vehicle_1007 = _this; _this setDir 55.489532; _this setPos [1601.1833, 7769.2729]; }; _unit_150 = objNull; if (true) then { _this = createAgent ["GUE_Soldier_1", [1607.4941, 7780.2427], [], 0, "CAN_COLLIDE"]; _unit_150 = _this; _this setDir -153.01509; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _vehicle_1013 = objNull; if (true) then { _this = createVehicle ["Land_CamoNet_EAST", [12945.782, 12762.301, -4.5776367e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1013 = _this; _this setDir 87.175186; _this setPos [12945.782, 12762.301, -4.5776367e-005]; }; _vehicle_1014 = objNull; if (true) then { _this = createVehicle ["Misc_cargo_cont_net2", [12944.723, 12765.994, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1014 = _this; _this setDir 30.102478; _this setPos [12944.723, 12765.994, -9.1552734e-005]; }; _vehicle_1015 = objNull; if (true) then { _this = createVehicle ["AmmoCrates_NoInteractive_Large", [12948.258, 12761.622, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1015 = _this; _this setDir -87.32103; _this setPos [12948.258, 12761.622, -3.0517578e-005]; }; _vehicle_1016 = objNull; if (true) then { _this = createVehicle ["AmmoCrates_NoInteractive_Medium", [12947.279, 12764.87, -4.5776367e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1016 = _this; _this setDir -96.627426; _this setPos [12947.279, 12764.87, -4.5776367e-005]; }; _vehicle_1017 = objNull; if (true) then { _this = createVehicle ["Misc_cargo_cont_small", [12943.69, 12756.499, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1017 = _this; _this setDir -29.929413; _this setPos [12943.69, 12756.499, -1.5258789e-005]; }; _vehicle_1021 = objNull; if (true) then { _this = createVehicle ["Misc_cargo_cont_tiny", [12946.054, 12757.854, -0.00022888184], [], 0, "CAN_COLLIDE"]; _vehicle_1021 = _this; _this setDir 2.3587792; _this setPos [12946.054, 12757.854, -0.00022888184]; }; _vehicle_1022 = objNull; if (true) then { _this = createVehicle ["FoldTable", [12946.871, 12763.042, -7.6293945e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1022 = _this; _this setDir 90.377548; _this setPos [12946.871, 12763.042, -7.6293945e-005]; }; _vehicle_1029 = objNull; if (true) then { _this = createVehicle ["Land_garaz", [4069.199, 11691.057], [], 0, "CAN_COLLIDE"]; _vehicle_1029 = _this; _this setDir 155.10928; _this setPos [4069.199, 11691.057]; }; _vehicle_1031 = objNull; if (true) then { _this = createVehicle ["Land_garaz", [4089.1563, 11685.212], [], 0, "CAN_COLLIDE"]; _vehicle_1031 = _this; _this setDir 226.24084; _this setPos [4089.1563, 11685.212]; }; _vehicle_1038 = objNull; if (true) then { _this = createVehicle ["LADAWreck", [4086.6243, 11676.609, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1038 = _this; _this setDir 31.962875; _this setPos [4086.6243, 11676.609, -3.0517578e-005]; }; _vehicle_1089 = objNull; if (true) then { _this = createVehicle ["MAP_Wall_TinCom_9", [4087.6736, 11661.231, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1089 = _this; _this setDir 302.69778; _this setPos [4087.6736, 11661.231, 6.1035156e-005]; }; _vehicle_1092 = objNull; if (true) then { _this = createVehicle ["MAP_Wall_TinCom_9", [4090.1912, 11674.922, -0.00018310547], [], 0, "CAN_COLLIDE"]; _vehicle_1092 = _this; _this setDir 437.97049; _this setPos [4090.1912, 11674.922, -0.00018310547]; }; _vehicle_1095 = objNull; if (true) then { _this = createVehicle ["MAP_Wall_TinCom_9", [4081.7283, 11651.039, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1095 = _this; _this setDir 503.78464; _this setPos [4081.7283, 11651.039, 3.0517578e-005]; }; _vehicle_1098 = objNull; if (true) then { _this = createVehicle ["MAP_Wall_TinCom_9", [4081.6948, 11652.916], [], 0, "CAN_COLLIDE"]; _vehicle_1098 = _this; _this setDir 580.01617; _this setPos [4081.6948, 11652.916]; }; _vehicle_1101 = objNull; if (true) then { _this = createVehicle ["MAP_Wall_TinCom_9", [4069.814, 11662.059, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1101 = _this; _this setDir 753.84381; _this setPos [4069.814, 11662.059, -3.0517578e-005]; }; _vehicle_1103 = objNull; if (true) then { _this = createVehicle ["MAP_Wall_TinCom_9", [4061.2178, 11664.476], [], 0, "CAN_COLLIDE"]; _vehicle_1103 = _this; _this setDir 731.97083; _this setPos [4061.2178, 11664.476]; }; _vehicle_1105 = objNull; if (true) then { _this = createVehicle ["MAP_Wall_TinCom_9", [4083.3489, 11693.29, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1105 = _this; _this setDir 563.06; _this setPos [4083.3489, 11693.29, -6.1035156e-005]; }; _vehicle_1109 = objNull; if (true) then { _this = createVehicle ["MAP_Wall_TinCom_9", [4055.9968, 11682.727, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1109 = _this; _this setDir 687.06732; _this setPos [4055.9968, 11682.727, -6.1035156e-005]; }; _vehicle_1113 = objNull; if (true) then { _this = createVehicle ["MAP_Wall_TinCom_9", [4056.6606, 11671.591], [], 0, "CAN_COLLIDE"]; _vehicle_1113 = _this; _this setDir 785.04785; _this setPos [4056.6606, 11671.591]; }; _vehicle_1115 = objNull; if (true) then { _this = createVehicle ["MAP_Wall_TinCom_9", [4055.0029, 11680.299, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1115 = _this; _this setDir 802.15393; _this setPos [4055.0029, 11680.299, -9.1552734e-005]; }; _vehicle_1117 = objNull; if (true) then { _this = createVehicle ["Land_afdum_mesto2", [4036.7432, 11656.707, -0.00015258789], [], 0, "CAN_COLLIDE"]; _vehicle_1117 = _this; _this setDir 161.68384; _this setPos [4036.7432, 11656.707, -0.00015258789]; }; _vehicle_1120 = objNull; if (true) then { _this = createVehicle ["Land_Barn_W_02", [3974.4839, 11625.416, -0.011198729], [], 0, "CAN_COLLIDE"]; _vehicle_1120 = _this; _this setPos [3974.4839, 11625.416, -0.011198729]; }; _vehicle_1121 = objNull; if (true) then { _this = createVehicle ["MAP_path_0_2000", [4041.5332, 11656.449, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1121 = _this; _this setDir 68.054611; _this setPos [4041.5332, 11656.449, -9.1552734e-005]; }; _vehicle_1132 = objNull; if (true) then { _this = createVehicle ["MAP_Wall_TinCom_9_2", [4069.1309, 11664.346, 0.1015552], [], 0, "CAN_COLLIDE"]; _vehicle_1132 = _this; _this setDir 292.59924; _this setPos [4069.1309, 11664.346, 0.1015552]; }; _vehicle_1133 = objNull; if (true) then { _this = createVehicle ["MAP_Wall_TinCom_Pole", [4072.0901, 11671.274, -0.00012207031], [], 0, "CAN_COLLIDE"]; _vehicle_1133 = _this; _this setDir 114.86884; _this setPos [4072.0901, 11671.274, -0.00012207031]; }; _vehicle_1143 = objNull; if (true) then { _this = createVehicle ["Land_CncBlock_D", [4071.2336, 11673.252, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1143 = _this; _this setDir 56.900711; _this setPos [4071.2336, 11673.252, -6.1035156e-005]; }; _vehicle_1147 = objNull; if (true) then { _this = createVehicle ["Land_CncBlock_D", [4065.6897, 11680.136, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1147 = _this; _this setDir 406.35767; _this setPos [4065.6897, 11680.136, -9.1552734e-005]; }; _vehicle_1149 = objNull; if (true) then { _this = createVehicle ["Land_CncBlock_Stripes", [4068.4031, 11677.093, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1149 = _this; _this setDir 53.374218; _this setPos [4068.4031, 11677.093, -9.1552734e-005]; }; _vehicle_1153 = objNull; if (true) then { _this = createVehicle ["Paleta2", [4083.488, 11691.661, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1153 = _this; _this setDir -65.896301; _this setPos [4083.488, 11691.661, -6.1035156e-005]; }; _vehicle_1154 = objNull; if (true) then { _this = createVehicle ["Land_Barrel_water", [4056.1685, 11679.199], [], 0, "CAN_COLLIDE"]; _vehicle_1154 = _this; _this setPos [4056.1685, 11679.199]; }; _vehicle_1155 = objNull; if (true) then { _this = createVehicle ["Land_cages_EP1", [4058.7244, 11683.203, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1155 = _this; _this setDir 64.311958; _this setPos [4058.7244, 11683.203, -3.0517578e-005]; }; _vehicle_1158 = objNull; if (true) then { _this = createVehicle ["Land_transport_kiosk_EP1", [4057.1553, 11680.574, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1158 = _this; _this setDir 42.706657; _this setPos [4057.1553, 11680.574, -3.0517578e-005]; }; _vehicle_1159 = objNull; if (true) then { _this = createVehicle ["Land_stand_meat_EP1", [4060.6357, 11684.336], [], 0, "CAN_COLLIDE"]; _vehicle_1159 = _this; _this setDir -123.73538; _this setPos [4060.6357, 11684.336]; }; _vehicle_1160 = objNull; if (true) then { _this = createVehicle ["Land_tires_EP1", [4078.2463, 11690.413, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1160 = _this; _this setDir 120.0686; _this setPos [4078.2463, 11690.413, 6.1035156e-005]; }; _vehicle_1162 = objNull; if (true) then { _this = createVehicle ["Land_Wheel_cart_EP1", [4079.2458, 11693.462, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1162 = _this; _this setDir -2.6996431; _this setPos [4079.2458, 11693.462, -3.0517578e-005]; }; _vehicle_1164 = objNull; if (true) then { _this = createVehicle ["Land_transport_crates_EP1", [4076.3586, 11694.763, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1164 = _this; _this setDir 58.330338; _this setPos [4076.3586, 11694.763, -3.0517578e-005]; }; _vehicle_1165 = objNull; if (true) then { _this = createVehicle ["Misc_Backpackheap", [4057.5276, 11681.899, -0.00012207031], [], 0, "CAN_COLLIDE"]; _vehicle_1165 = _this; _this setDir 143.17447; _this setPos [4057.5276, 11681.899, -0.00012207031]; }; _vehicle_1167 = objNull; if (true) then { _this = createVehicle ["Land_CamoNetVar_EAST", [4062.9729, 11667.408, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1167 = _this; _this setDir 29.332304; _this setPos [4062.9729, 11667.408, -9.1552734e-005]; }; _vehicle_1169 = objNull; if (true) then { _this = createVehicle ["Land_CamoNetVar_EAST", [4058.8716, 11677.367, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1169 = _this; _this setDir 83.081963; _this setPos [4058.8716, 11677.367, 6.1035156e-005]; }; _vehicle_1171 = objNull; if (true) then { _this = createVehicle ["HeliHEmpty", [4080.3782, 11666.776, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1171 = _this; _this setPos [4080.3782, 11666.776, -3.0517578e-005]; }; _vehicle_1172 = objNull; if (true) then { _this = createVehicle ["AmmoCrate_NoInteractive_", [4064.4878, 11664.456, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1172 = _this; _this setDir -77.418358; _this setPos [4064.4878, 11664.456, -3.0517578e-005]; }; _vehicle_1173 = objNull; if (true) then { _this = createVehicle ["AmmoCrates_NoInteractive_Large", [4062.1428, 11665.349, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1173 = _this; _this setDir 100.15631; _this setPos [4062.1428, 11665.349, -6.1035156e-005]; }; _vehicle_1174 = objNull; if (true) then { _this = createVehicle ["AmmoCrates_NoInteractive_Medium", [4066.6299, 11664.235, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1174 = _this; _this setDir 284.87946; _this setPos [4066.6299, 11664.235, -6.1035156e-005]; }; _vehicle_1175 = objNull; if (true) then { _this = createVehicle ["AmmoCrates_NoInteractive_Small", [4060.6008, 11665.494, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1175 = _this; _this setDir -76.943359; _this setPos [4060.6008, 11665.494, -3.0517578e-005]; }; _vehicle_1176 = objNull; if (true) then { _this = createVehicle ["FoldTable", [4063.7488, 11665.961], [], 0, "CAN_COLLIDE"]; _vehicle_1176 = _this; _this setDir 14.759969; _this setPos [4063.7488, 11665.961]; }; _vehicle_1178 = objNull; if (true) then { _this = createVehicle ["FoldTable", [4066.1597, 11665.435], [], 0, "CAN_COLLIDE"]; _vehicle_1178 = _this; _this setDir 14.257502; _this setPos [4066.1597, 11665.435]; }; _vehicle_1180 = objNull; if (true) then { _this = createVehicle ["FoldTable", [4085.6536, 11679.286, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1180 = _this; _this setDir 45.240078; _this setPos [4085.6536, 11679.286, -3.0517578e-005]; }; _vehicle_1182 = objNull; if (true) then { _this = createVehicle ["FoldTable", [4077.8271, 11688.017, -0.00015258789], [], 0, "CAN_COLLIDE"]; _vehicle_1182 = _this; _this setDir 44.58205; _this setPos [4077.8271, 11688.017, -0.00015258789]; }; _vehicle_1184 = objNull; if (true) then { _this = createVehicle ["FoldTable", [4060.0908, 11680.596, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1184 = _this; _this setDir -49.587654; _this setPos [4060.0908, 11680.596, -6.1035156e-005]; }; _vehicle_1186 = objNull; if (true) then { _this = createVehicle ["Land_Water_pipe_EP1", [4057.9688, 11672.36, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1186 = _this; _this setPos [4057.9688, 11672.36, 3.0517578e-005]; }; _vehicle_1187 = objNull; if (true) then { _this = createVehicle ["Land_Urn_EP1", [4055.5386, 11680.126], [], 0, "CAN_COLLIDE"]; _vehicle_1187 = _this; _this setDir 155.13791; _this setPos [4055.5386, 11680.126]; }; _vehicle_1190 = objNull; if (true) then { _this = createVehicle ["WoodChair", [4058.2764, 11671.548, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1190 = _this; _this setDir -128.87872; _this setPos [4058.2764, 11671.548, -6.1035156e-005]; }; _vehicle_1192 = objNull; if (true) then { _this = createVehicle ["Land_Bucket_EP1", [4057.668, 11670.497, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1192 = _this; _this setDir 2.9839406; _this setPos [4057.668, 11670.497, 6.1035156e-005]; }; _vehicle_1194 = objNull; if (true) then { _this = createVehicle ["Land_Rack_EP1", [4058.7556, 11669.55, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1194 = _this; _this setDir -67.962311; _this setPos [4058.7556, 11669.55, 9.1552734e-005]; }; _vehicle_1195 = objNull; if (true) then { _this = createVehicle ["Land_Shelf_EP1", [4060.5652, 11669.541, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1195 = _this; _this setDir 66.035469; _this setPos [4060.5652, 11669.541, 6.1035156e-005]; }; _vehicle_1197 = objNull; if (true) then { _this = createVehicle ["FoldTable", [4059.9128, 11672.069], [], 0, "CAN_COLLIDE"]; _vehicle_1197 = _this; _this setDir -108.0948; _this setPos [4059.9128, 11672.069]; }; _vehicle_1200 = objNull; if (true) then { _this = createVehicle ["Land_CncBlock_Stripes", [4071.0991, 11664.585, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1200 = _this; _this setDir 114.10056; _this setPos [4071.0991, 11664.585, -6.1035156e-005]; }; _vehicle_1202 = objNull; if (true) then { _this = createVehicle ["Land_CncBlock_Stripes", [4072.6355, 11668.969, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1202 = _this; _this setDir 109.48478; _this setPos [4072.6355, 11668.969, -3.0517578e-005]; }; _vehicle_1206 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier3", [5062.8027, 9731.5596, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1206 = _this; _this setDir -83.728859; _this setPos [5062.8027, 9731.5596, -3.0517578e-005]; }; _vehicle_1208 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier3", [5064.0435, 9736.6533, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1208 = _this; _this setDir -48.036137; _this setPos [5064.0435, 9736.6533, 6.1035156e-005]; }; _vehicle_1211 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [5083.1909, 9726.8662, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1211 = _this; _this setDir -57.689587; _this setPos [5083.1909, 9726.8662, 3.0517578e-005]; }; _vehicle_1214 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [5071.6675, 9717.7402], [], 0, "CAN_COLLIDE"]; _vehicle_1214 = _this; _this setDir 6.9149423; _this setPos [5071.6675, 9717.7402]; }; _vehicle_1216 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [5066.3242, 9720.8242, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1216 = _this; _this setDir -118.26984; _this setPos [5066.3242, 9720.8242, 3.0517578e-005]; }; _vehicle_1219 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier3", [5060.9507, 9736.3047, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1219 = _this; _this setDir -8.3714399; _this setPos [5060.9507, 9736.3047, 3.0517578e-005]; }; _unit_190 = objNull; if (true) then { _this = createAgent ["BAF_Soldier_EN_MTP", [11460.588, 11395.914, 0.00015258789], [], 0, "CAN_COLLIDE"]; _unit_190 = _this; _this setDir 151.44485; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_195 = objNull; if (true) then { _this = createAgent ["Herrera_Light", [11467.993, 11394.931, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _unit_195 = _this; _this setDir -162.6622; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_199 = objNull; if (true) then { _this = createAgent ["US_Delta_Force_Medic_EP1", [11474.346, 11389.572, -0.00012207031], [], 0, "CAN_COLLIDE"]; _unit_199 = _this; _this setDir -116.26833; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _vehicle_1221 = objNull; if (true) then { _this = createVehicle ["ZavoraAnim", [4082.4583, 11654.406], [], 0, "CAN_COLLIDE"]; _vehicle_1221 = _this; _this setDir 840.91516; _this setPos [4082.4583, 11654.406]; }; _vehicle_1223 = objNull; if (true) then { _this = createVehicle ["MAP_Mil_Barracks", [6312.6182, 7839.2173, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1223 = _this; _this setDir 34.202942; _this setPos [6312.6182, 7839.2173, 3.0517578e-005]; }; _vehicle_1233 = objNull; if (true) then { _this = createVehicle ["ASC_EU_LHSIndE", [6322.9307, 7790.8896, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1233 = _this; _this setDir -129.44203; _this setPos [6322.9307, 7790.8896, 6.1035156e-005]; }; _vehicle_1236 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6281.5659, 7819.6416, -0.092609093], [], 0, "CAN_COLLIDE"]; _vehicle_1236 = _this; _this setDir -233.3783; _this setPos [6281.5659, 7819.6416, -0.092609093]; }; _vehicle_1239 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [6279.0859, 7816.0996, -0.113116], [], 0, "CAN_COLLIDE"]; _vehicle_1239 = _this; _this setDir -231.0737; _this setPos [6279.0859, 7816.0996, -0.113116]; }; _vehicle_1245 = objNull; if (true) then { _this = createVehicle ["Land_GuardShed", [6381.8599, 7767.4688, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1245 = _this; _this setDir -53.063103; _this setPos [6381.8599, 7767.4688, -3.0517578e-005]; }; _vehicle_1246 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel", [6304.4795, 7801.3037], [], 0, "CAN_COLLIDE"]; _vehicle_1246 = _this; _this setDir 104.78996; _this setPos [6304.4795, 7801.3037]; }; _vehicle_1248 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel", [6338.3398, 7786.9844], [], 0, "CAN_COLLIDE"]; _vehicle_1248 = _this; _this setDir 32.371082; _this setPos [6338.3398, 7786.9844]; }; _vehicle_1250 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel", [6389.8579, 7797.1318, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1250 = _this; _this setDir -231.52132; _this setPos [6389.8579, 7797.1318, -6.1035156e-005]; }; _vehicle_1252 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel", [6386.8135, 7770.2964], [], 0, "CAN_COLLIDE"]; _vehicle_1252 = _this; _this setDir -45.683399; _this setPos [6386.8135, 7770.2964]; }; _vehicle_1255 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel", [4070.7346, 11670.747, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1255 = _this; _this setDir 160.25798; _this setPos [4070.7346, 11670.747, -9.1552734e-005]; }; _vehicle_1256 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel", [12943.129, 12766.83, -7.6293945e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1256 = _this; _this setDir 21.638988; _this setPos [12943.129, 12766.83, -7.6293945e-005]; }; _vehicle_1257 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel", [5066.2412, 9734.4141, 0], [], 0, "CAN_COLLIDE"]; _vehicle_1257 = _this; _this setPos [5066.2412, 9734.4141, 0]; }; _vehicle_1258 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel", [1607.7813, 7776.5488], [], 0, "CAN_COLLIDE"]; _vehicle_1258 = _this; _this setDir 33.808296; _this setPos [1607.7813, 7776.5488]; }; _vehicle_1259 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel", [13244.308, 6074.3022, 5.7220459e-006], [], 0, "CAN_COLLIDE"]; _vehicle_1259 = _this; _this setDir -140.41783; _this setPos [13244.308, 6074.3022, 5.7220459e-006]; }; _vehicle_1260 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel", [13104.237, 8252.7305, 1.9352527], [], 0, "CAN_COLLIDE"]; _vehicle_1260 = _this; _this setPos [13104.237, 8252.7305, 1.9352527]; }; _vehicle_1261 = objNull; if (true) then { _this = createVehicle ["HeliHCivil", [12917.403, 12760.91, 1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1261 = _this; _this setPos [12917.403, 12760.91, 1.5258789e-005]; }; _vehicle_1262 = objNull; if (true) then { _this = createVehicle ["Info_Board_EP1", [6344.2661, 7788.1958], [], 0, "CAN_COLLIDE"]; _vehicle_1262 = _this; _this setDir -58.853424; _this setVehicleInit "this allowDammage false; "; _this setPos [6344.2661, 7788.1958]; }; _vehicle_1266 = objNull; if (true) then { _this = createVehicle ["Info_Board_EP1", [5061.3374, 9732.6084, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1266 = _this; _this setDir 98.341614; _this setVehicleInit "this allowDammage false; "; _this setPos [5061.3374, 9732.6084, 3.0517578e-005]; }; _vehicle_1268 = objNull; if (true) then { _this = createVehicle ["Info_Board_EP1", [4064.6089, 11675.661, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1268 = _this; _this setDir -91.296646; _this setVehicleInit "this allowDammage false; "; _this setPos [4064.6089, 11675.661, -3.0517578e-005]; }; _vehicle_1270 = objNull; if (true) then { _this = createVehicle ["Info_Board_EP1", [11456.964, 11390.492, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1270 = _this; _this setDir -98.621864; _this setVehicleInit "this allowDammage false; "; _this setPos [11456.964, 11390.492, -6.1035156e-005]; }; _vehicle_1272 = objNull; if (true) then { _this = createVehicle ["Info_Board_EP1", [12946.774, 12760.277, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1272 = _this; _this setDir 123.62924; _this setVehicleInit "this allowDammage false; "; _this setPos [12946.774, 12760.277, -3.0517578e-005]; }; _vehicle_1275 = objNull; if (true) then { _this = createVehicle ["ASC_EU_LHSIndE", [4080.5039, 11689.806], [], 0, "CAN_COLLIDE"]; _vehicle_1275 = _this; _this setDir 307.70187; _this setPos [4080.5039, 11689.806]; }; _vehicle_1277 = objNull; if (true) then { _this = createVehicle ["ASC_EU_LHSIndE", [4062.9629, 11682.029, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1277 = _this; _this setDir 228.9543; _this setPos [4062.9629, 11682.029, -3.0517578e-005]; }; _vehicle_1329 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [13861.844, 11779.874, -4.0555434], [], 0, "CAN_COLLIDE"]; _vehicle_1329 = _this; _this setDir -142.23015; _this setPos [13861.844, 11779.874, -4.0555434]; }; _vehicle_1331 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [13822.522, 11756.364, -16.748234], [], 0, "CAN_COLLIDE"]; _vehicle_1331 = _this; _this setDir -80.248177; _this setPos [13822.522, 11756.364, -16.748234]; }; _vehicle_1333 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockTower", [13831.841, 11778.499, 0.00038719177], [], 0, "CAN_COLLIDE"]; _vehicle_1333 = _this; _this setDir -211.84564; _this setPos [13831.841, 11778.499, 0.00038719177]; }; _vehicle_1334 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [13844.757, 11776.005, 11.779192], [], 0, "CAN_COLLIDE"]; _vehicle_1334 = _this; _this setDir 146.59256; _this setPos [13844.757, 11776.005, 11.779192]; }; _vehicle_1336 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [13836.722, 11733.236, -5.3975186], [], 0, "CAN_COLLIDE"]; _vehicle_1336 = _this; _this setDir -130.15675; _this setPos [13836.722, 11733.236, -5.3975186]; }; _vehicle_1338 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [13843.052, 11772.346, 11.314474], [], 0, "CAN_COLLIDE"]; _vehicle_1338 = _this; _this setDir -39.579979; _this setPos [13843.052, 11772.346, 11.314474]; }; _vehicle_1340 = objNull; if (true) then { _this = createVehicle ["MAP_R2_Rock1", [13848.191, 11705.276, -20.927782], [], 0, "CAN_COLLIDE"]; _vehicle_1340 = _this; _this setDir 57.314457; _this setPos [13848.191, 11705.276, -20.927782]; }; _vehicle_1341 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [13857.008, 11752.611, 11.892877], [], 0, "CAN_COLLIDE"]; _vehicle_1341 = _this; _this setDir 117.47377; _this setPos [13857.008, 11752.611, 11.892877]; }; _vehicle_1343 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockTower", [13867.87, 11753.702, -17.169361], [], 0, "CAN_COLLIDE"]; _vehicle_1343 = _this; _this setDir 81.740479; _this setPos [13867.87, 11753.702, -17.169361]; }; _vehicle_1344 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [13827.892, 11722.244, 0.00058841705], [], 0, "CAN_COLLIDE"]; _vehicle_1344 = _this; _this setDir -89.869354; _this setPos [13827.892, 11722.244, 0.00058841705]; }; _vehicle_1346 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockWall", [13880.992, 11792.832, -14.300504], [], 0, "CAN_COLLIDE"]; _vehicle_1346 = _this; _this setDir -217.70052; _this setPos [13880.992, 11792.832, -14.300504]; }; _vehicle_1349 = objNull; if (true) then { _this = createVehicle ["MAP_R2_RockTower", [13827.258, 11770.918, 2.8610229e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1349 = _this; _this setPos [13827.258, 11770.918, 2.8610229e-005]; }; _vehicle_1352 = objNull; if (true) then { _this = createVehicle ["MAP_R2_Rock1", [13817.806, 11746.111, -27.215347], [], 0, "CAN_COLLIDE"]; _vehicle_1352 = _this; _this setDir 68.549126; _this setPos [13817.806, 11746.111, -27.215347]; };
-
Hey . I checked my misssion.sqm and everything looks fine. I cant rly remember if i changed something or not :( hehe iam sorry iam pretty new to it... But all traders have the "init=" command with allowDammage false;
here is my mission.sqm maybe somebody can see an error
version=11; class Mission { addOns[]= { "chernarus", "ca_modules_animals", "dayz_anim", "dayz_code", "dayz_communityassets", "dayz_weapons", "dayz_equip", "dayz_epoch", "dayz_vehicles", "cacharacters_pmc", "ca_modules_functions", "glt_m300t", "pook_h13", "csj_gyroac", "map_eu", "jetskiyanahuiaddon" }; addOnsAuto[]= { "dayz_weapons", "ca_modules_functions", "chernarus" }; randomSeed=11171215; class Intel { briefingName="DayZ Epoch Chernarus"; briefingDescription="DayZ Epoch Chernarus Private Server"; startWeather=0.067362607; forecastWeather=0.52341133; year=2008; month=10; day=1; hour=12; }; class Groups { items=2; class Item0 { side="WEST"; class Vehicles { items=100; class Item0 { position[]={-7244.9355,365.97467,19534.543}; azimut=-17.0839; id=11; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item1 { position[]={-7245.2188,366.0018,19535.338}; azimut=-17.0839; id=0; side="WEST"; vehicle="Survivor1_DZ"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item2 { position[]={-7245.9844,365.8941,19534.902}; azimut=-17.083944; id=5; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item3 { position[]={-7245.7793,366.00299,19536.176}; azimut=-17.083944; id=8; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item4 { position[]={-7245.502,365.97186,19535.32}; azimut=-17.083944; id=18; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item5 { position[]={-7246.252,365.8396,19534.508}; azimut=-17.083944; id=2; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item6 { position[]={-7244.6816,366.02472,19534.941}; azimut=-17.083937; id=9; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item7 { position[]={-7244.1113,366.13486,19535.801}; azimut=-17.083944; id=21; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item8 { position[]={-7244.2207,366.02667,19534.379}; azimut=-17.083944; id=13; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item9 { position[]={-7245.584,365.92297,19534.734}; azimut=-17.083944; id=7; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item10 { position[]={-7245.6055,366.00577,19535.961}; azimut=-17.0839; id=36; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item11 { position[]={-7245.502,365.94348,19534.91}; azimut=-17.083944; id=25; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item12 { position[]={-7245.0488,365.9512,19534.359}; azimut=-17.083944; id=43; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item13 { position[]={-7244.2598,366.04828,19534.742}; azimut=-17.083944; id=30; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item14 { position[]={-7244.707,366.10901,19536.191}; azimut=-17.083944; id=33; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item15 { position[]={-7244.5215,366.08228,19535.566}; azimut=-17.083944; id=1; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item16 { position[]={-7246.1973,365.91577,19535.527}; azimut=-17.083944; id=4; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item17 { position[]={-7244.2754,366.13422,19536.004}; azimut=-17.083944; id=3; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item18 { position[]={-7245.7637,365.94586,19535.328}; azimut=-17.083944; id=6; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item19 { position[]={-7246.0234,365.91901,19535.32}; azimut=-17.083944; id=10; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item20 { position[]={-7244.6504,366.00073,19534.555}; azimut=-17.083944; id=16; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item21 { position[]={-7245.1016,366.05789,19535.977}; azimut=-17.083944; id=19; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item22 { position[]={-7244.3926,366.10901,19535.789}; azimut=-17.083944; id=15; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item23 { position[]={-7245.1055,365.97046,19534.719}; azimut=-17.083944; id=23; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item24 { position[]={-7243.9824,366.12967,19535.563}; azimut=-17.083944; id=26; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item25 { position[]={-7243.9492,366.07623,19534.746}; azimut=-17.083944; id=29; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item26 { position[]={-7244.5723,366.02032,19534.738}; azimut=-17.083944; id=31; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item27 { position[]={-7244.7871,366.05829,19535.563}; azimut=-17.083944; id=28; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item28 { position[]={-7244.7051,366.05048,19535.344}; azimut=-17.083944; id=35; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item29 { position[]={-7244.0898,366.05066,19534.559}; azimut=-17.083944; id=27; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item30 { position[]={-7245.7246,365.89456,19534.529}; azimut=-17.083937; id=34; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item31 { position[]={-7244.4883,366.0018,19534.363}; azimut=-17.083944; id=46; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item32 { position[]={-7244.9922,366.08383,19536.193}; azimut=-17.083944; id=38; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item33 { position[]={-7244.5449,366.11032,19536.004}; azimut=-17.083944; id=32; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item34 { position[]={-7245.0957,366.02872,19535.547}; azimut=-17.083944; id=47; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item35 { position[]={-7245.9707,365.8685,19534.512}; azimut=-17.083944; id=41; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item36 { position[]={-7244.1563,366.15808,19536.195}; azimut=-17.083944; id=40; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item37 { position[]={-7245.5625,365.89777,19534.338}; azimut=-17.083944; id=44; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item38 { position[]={-7244.832,366.08411,19535.992}; azimut=-17.083944; id=48; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item39 { position[]={-7246.0391,365.97614,19536.168}; azimut=-17.083944; id=39; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item40 { position[]={-7243.9863,366.15912,19535.992}; azimut=-17.083944; id=37; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item41 { position[]={-7245.8613,365.89417,19534.723}; azimut=-17.083944; id=45; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item42 { position[]={-7246.5254,365.86578,19535.285}; azimut=-17.0839; id=49; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item43 { position[]={-7244.4004,366.02261,19534.551}; azimut=-17.083944; id=42; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item44 { position[]={-7245.1973,365.94858,19534.539}; azimut=-17.083944; id=22; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item45 { position[]={-7244.6719,366.08423,19535.789}; azimut=-17.083944; id=12; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item46 { position[]={-7244.5605,366.04813,19535.125}; azimut=-17.083944; id=14; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item47 { position[]={-7245.9102,365.94482,19535.527}; azimut=-17.0839; id=24; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item48 { position[]={-7245.6289,365.97433,19535.541}; azimut=-17.083944; id=20; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item49 { position[]={-7244.4277,366.07483,19535.34}; azimut=-17.083944; id=17; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item50 { position[]={-7244.9668,365.99765,19534.916}; azimut=-17.0839; id=51; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item51 { position[]={-7244.4414,366.13257,19536.191}; azimut=-17.0839; id=52; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item52 { position[]={-7246.166,365.94946,19535.969}; azimut=-17.0839; id=55; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item53 { position[]={-7246.4395,365.89023,19535.512}; azimut=-17.0839; id=53; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item54 { position[]={-7245.3574,366.0311,19535.965}; azimut=-17.0839; id=54; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item55 { position[]={-7246.125,365.86581,19534.699}; azimut=-17.0839; id=70; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item56 { position[]={-7246.3086,365.91998,19535.75}; azimut=-17.0839; id=60; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item57 { position[]={-7245.3652,365.94461,19534.727}; azimut=-17.0839; id=68; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item58 { position[]={-7246.1348,365.89316,19535.109}; azimut=-17.0839; id=66; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item59 { position[]={-7246.5098,365.81299,19534.5}; azimut=-17.0839; id=61; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item60 { position[]={-7245.7285,365.92142,19534.922}; azimut=-17.0839; id=63; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item61 { position[]={-7244.9961,366.02524,19535.352}; azimut=-17.0839; id=72; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item62 { position[]={-7245.3105,365.92368,19534.344}; azimut=-17.0839; id=57; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item63 { position[]={-7246.5078,365.84055,19534.895}; azimut=-17.0839; id=58; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item64 { position[]={-7245.5215,366.00006,19535.756}; azimut=-17.0839; id=62; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item65 { position[]={-7246.2598,365.86621,19534.902}; azimut=-17.0839; id=75; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item66 { position[]={-7246.3828,365.86755,19535.102}; azimut=-17.0839; id=56; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item67 { position[]={-7246.4238,365.92261,19535.957}; azimut=-17.0839; id=73; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item68 { position[]={-7243.9355,366.05197,19534.379}; azimut=-17.0839; id=69; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item69 { position[]={-7246.5176,365.89737,19535.73}; azimut=-17.0839; id=67; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item70 { position[]={-7244.7656,365.97693,19534.359}; azimut=-17.0839; id=65; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item71 { position[]={-7245.2012,365.97321,19534.898}; azimut=-17.0839; id=74; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item72 { position[]={-7245.625,365.94534,19535.117}; azimut=-17.0839; id=71; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item73 { position[]={-7244.8184,365.99875,19534.742}; azimut=-17.0839; id=59; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item74 { position[]={-7244.1191,366.07431,19534.938}; azimut=-17.0839; id=64; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item75 { position[]={-7244,366.09897,19535.141}; azimut=-17.0839; id=81; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item76 { position[]={-7244.4199,366.04663,19534.922}; azimut=-17.0839; id=83; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item77 { position[]={-7246.5293,365.92508,19536.148}; azimut=-17.0839; id=82; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item78 { position[]={-7245.5137,366.03052,19536.184}; azimut=-17.0839; id=84; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item79 { position[]={-7245.8438,365.86841,19534.326}; azimut=-17.0839; id=85; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item80 { position[]={-7245.8926,365.9769,19535.965}; azimut=-17.0839; id=77; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item81 { position[]={-7246.3965,365.83832,19534.699}; azimut=-17.0839; id=78; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item82 { position[]={-7246.084,365.84433,19534.33}; azimut=-17.0839; id=79; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item83 { position[]={-7245.4941,365.91776,19534.527}; azimut=-17.0839; id=76; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item84 { position[]={-7245.2324,366.02945,19535.758}; azimut=-17.0839; id=80; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item85 { position[]={-7245.3809,365.96979,19535.113}; azimut=-17.0839; id=97; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item86 { position[]={-7245.873,365.91943,19535.105}; azimut=-17.0839; id=98; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item87 { position[]={-7244.8418,366.02319,19535.125}; azimut=-17.0839; id=99; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item88 { position[]={-7244.1445,366.10074,19535.352}; azimut=-17.0839; id=100; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item89 { position[]={-7246.2871,365.89178,19535.313}; azimut=-17.0839; id=96; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item90 { position[]={-7246.3633,365.81516,19534.316}; azimut=-17.0839; id=87; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item91 { position[]={-7246.3027,365.94943,19536.168}; azimut=-17.0839; id=92; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item92 { position[]={-7245.7715,365.97437,19535.75}; azimut=-17.0839; id=88; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item93 { position[]={-7244.9824,366.05624,19535.781}; azimut=-17.0839; id=89; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item94 { position[]={-7244.2324,366.10815,19535.57}; azimut=-17.0839; id=90; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item95 { position[]={-7245.1289,365.99649,19535.129}; azimut=-17.0839; id=86; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item96 { position[]={-7245.248,366.05765,19536.188}; azimut=-17.0839; id=93; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item97 { position[]={-7245.3652,366.00076,19535.537}; azimut=-17.0839; id=94; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item98 { position[]={-7244.2832,366.07361,19535.137}; azimut=-17.0839; id=91; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item99 { position[]={-7246.0605,365.94415,19535.738}; azimut=-17.0839; id=95; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={-143.93861,0.52647489,2319.5012}; id=50; side="LOGIC"; vehicle="FunctionsManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; }; class Markers { items=17; class Item0 { position[]={7550.6182,361.05222,8371.957}; name="center"; type="Empty"; }; class Item1 { position[]={20386.512,0.16708441,-5038.5723}; name="respawn_west"; type="Empty"; }; class Item2 { position[]={4932.3345,0.39950246,1989.1094}; name="spawn0"; type="Empty"; }; class Item3 { position[]={2236.0391,0.63119155,1923.3735}; name="spawn1"; type="Empty"; }; class Item4 { position[]={8738.1328,0.45720705,2122.1082}; name="spawn2"; type="Empty"; }; class Item5 { position[]={10909.267,0.57597214,2422.3096}; name="spawn3"; type="Empty"; }; class Item6 { position[]={13510.764,0.44504455,5249.3027}; name="spawn4"; type="Empty"; }; class Item7 { position[]={4069.8455,365.19922,11661.84}; name="Tradercitybash"; text="Trader City Bash"; type="mil_circle"; colorName="ColorBlack"; }; class Item8 { position[]={11469.787,317.32358,11356.751}; name="Tradercityklen"; text="Trader City Klen"; type="mil_circle"; colorName="ColorGreen"; }; class Item9 { position[]={6345.6113,306.13721,7808.5073}; name="Tradercitystary"; text="Trader City Stary"; type="mil_circle"; colorName="ColorBlack"; }; class Item10 { position[]={1146.8905,9.5063992,2676.7671}; name="boatsnwholesale_1"; text="Wholesaler"; type="mil_dot"; colorName="ColorBlack"; }; class Item11 { position[]={13247.175,7.9455967,6076.4395}; name="boatsnwholesale_1_1"; text="Wholesaler"; type="mil_dot"; colorName="ColorBlack"; }; class Item12 { position[]={5068.6636,338.99176,9723.4248}; name="Airplane Dealer"; text="Airplane Dealer"; type="mil_dot"; colorName="ColorBlue"; }; class Item13 { position[]={8385.834,1.6642252,2368.8264}; name="Boat Dealer"; text="Boat Dealer"; type="mil_dot"; colorName="ColorOrange"; }; class Item14 { position[]={12945.273,209.10101,12751.496}; name="HeroVendor"; text="Hero Vendor"; type="mil_dot"; colorName="ColorBlue"; }; class Item15 { position[]={13093.446,0.42457402,8241.5625}; name="Boat Dealer_1"; text="Boat Dealer"; type="mil_dot"; colorName="ColorOrange"; }; class Item16 { position[]={1610.4834,283.97122,7781.9917}; name="BanditVendor"; text="Bandit Vendor"; type="mil_dot"; colorName="ColorRed"; }; }; class Sensors { items=5; class Item0 { position[]={6325.6772,304.99033,7807.7412}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonestary"; expCond="(player distance zonestary) < 100;"; expActiv="TitleText[""Now entering trader city Stary"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Stary"";"; expDesactiv="TitleText[""Now leaving trader city Stary"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";"; class Effects { }; }; class Item1 { position[]={4063.4226,365.00577,11664.19}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonebash"; expCond="(player distance zonebash) < 100;"; expActiv="TitleText[""Now entering trader city Bash"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Bash"";"; expDesactiv="TitleText[""Now leaving trader city Bash"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";"; class Effects { }; }; class Item2 { position[]={11447.472,317.26886,11364.504}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zoneklen"; expCond="(player distance zoneklen) < 100;"; expActiv="TitleText[""Now entering trader city Klen"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Klen"";"; expDesactiv="TitleText[""Now leaving trader city Klen"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";"; class Effects { }; }; class Item3 { position[]={1606.6443,289.70795,7803.5156}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonebandit"; expCond="(player distance zonebandit) < 100;"; expActiv="canbuild = false; inTraderCity = ""Bandit Trader"";"; expDesactiv="canbuild = true; inTraderCity = ""Any"";"; class Effects { }; }; class Item4 { position[]={12944.227,210.19823,12766.889}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonehero"; expCond="(player distance zonehero) < 100;"; expActiv="canbuild = false; inTraderCity = ""Hero Trader"";"; expDesactiv="canbuild = true; inTraderCity = ""Any"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=6913869; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroWin { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=4081731; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroLoose { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=4975929; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; };
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you make no sence here ... setAllowDamage is not a command in arma
not sure what you mean by this, can all your traders on the server be killed or you mean a custom trader you added can be killed?
All Traders die if you shoot them from outside the traderzone :(
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Here is an example from one of my units in my mission.sqf they look all the same
unit_105 = objNull; if (true) then { _this = createAgent ["Soldier_Sniper_PMC", [5066.8984, 9729.3574], [], 0, "CAN_COLLIDE"]; _unit_105 = _this; _this setDir -40.290977; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
its exactly the same like you posted but everyone can still kill them :((
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After i died or server restart i get the message that there is no evac heli on the heli pad.... But there is one !!!
how can i fix this problem ?!
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uff where do i have to put this code exactly ??
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Hello guys,
i have a problem on my server. The Traders are killable and i dont know how to fix it. I have a Safezone around my traders, but if u go outside and shoot them from outside u can kill and loot them...
How can i fix this ??
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This one works :)
thx a lot :)
AI Mission Vehicles Going Away ?
in Scripting
Posted
You get any errors in your RPT error log ?!