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Gravvy

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Posts posted by Gravvy

  1. sorry but it is the way you have installed the script that is causing the issue.  

     

    The script does not do anything with the players logins.

     

    The problem is most likely related to the the amendments you have done to the files.  I would suggest Either installing this mod first and then installing your other mods or fixing the issues you already had before installing the script before installing.  One missed ";" or a bracket in the wrong place can cause issues for the whole script that will manifest in strange unconnected errors.

     

    You could also try downloading the Dropbox rar files and comparing them with what you have using something like WinDiff which may show up issues with the inserted code.

     

    I also do not see any info in the RPT file to confirm you are running an updated server_monitor.sqf .  This may cause a lot of problems if not linked in correctly.

     

    As you have not listed the other mods and you are already getting errors before installing this mod, even if the server appears to work, it is not really working as it should.  This mod works fine on Vanilla Epoch and I cannot really support servers with other customisations as it is only developed on Vanilla Epoch.

    Installed vanilla epoch, players can connect. Installed your script, players cannot connect. You need to update your first post with the fixes from other members here. I found several errors in your post that cause issues that were fixed by people in this thread.

  2. Not the issue. Used a profile that does not use a custom face, same problem. Everyone who tries to join the server gets kicked after a short while on the loading screen after the lobby. That disconnect message is the server rejecting the player from connecting because no characterID exists for them. Before this script was installed, everything worked perfectly fine. After this script was installed, no one can connect. Process of elimination shows this script is causing the issue.

  3. There's no new errors in there except the ones that started with this mod. My server is modded but everything has been working fine for weeks up until I decided to set this script up, now no one can connect. I'd post an RPT but I'm in the middle of transferring everything from one box to another across the country. Give me a little bit and I'll add the RPT. RPT Posted.


    =====================================================================
    == C:\TCAFiles\Users\KevinK2\22683\arma2oaserver.exe
    == ARMA2OASERVER.exe -name=VilayerDayZOverPoch -mod=@DayZOverwatch;@DayZ_epoch;@DayZOverpochServer -config=vilayer_active_server_22683\22683_config.cfg -cfg=vilayer_active_server_22683\basic.cfg -profiles=vilayer_active_server_22683 -ip=216.231.138.225 -port=2402
    =====================================================================
    Exe timestamp: 2014/08/03 16:55:53
    Current time: 2014/08/04 13:49:26

    Version 1.63.125548
    Item STR_EQUIP_NAME_41 listed twice
    Item STR_EQUIP_DESC_41 listed twice
    File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
    Unsupported language English in stringtable
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
    <English>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
    <Italian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
    <Spanish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
    <French>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
    <Czech>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
    <Russian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
    <Polish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
    <Hungarian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
    <German>Compact assault rifle with silenced grenade launcher&lt'
    Item STR_VIL_DN_BS1 listed twice
    Item STR_AUTHOR_VILAS listed twice
    Item STR_VIL_EASTERN listed twice
    Item STR_VIL_WEAPONS listed twice
    Item str_dss_10rnd_vss listed twice
    Item str_dss_20rnd_vss listed twice
    Item str_dn_20rnd_9x39_sp5_vss listed twice
    Item str_dn_ak_107_gl_pso listed twice
    Item str_dn_ak_107_kobra listed twice
    Item str_dn_M40A3 listed twice
    Item str_dn_rpk_74 listed twice
    Item str_ep1_dn_fn_fal listed twice
    Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
    Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
    Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
    Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
    Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
    Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
    Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
    Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
    Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
    Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
    Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
    Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
    Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
    Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
    Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
    Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
    Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
    Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
    Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
    Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
    Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
    Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
    Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
    Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
    Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
    Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
    Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
    Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
    Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
    Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
    Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
    Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
    Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
    Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
    Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
    Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
    Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
    Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
    13:50:12 Server error: Player without identity [NOx] Gravvy (id 1415217886)
    13:50:12 Server error: Player without identity [NOx] Gravvy (id 1415217886)
    13:50:12 Server error: Player without identity [NOx] Gravvy (id 1415217886)
    13:50:12 Server error: Player without identity [NOx] Gravvy (id 1415217886)
    13:50:12 Server error: Player without identity [NOx] Gravvy (id 1415217886)
    13:50:12 Server error: Player without identity [NOx] Gravvy (id 1415217886)
    13:50:12 Server error: Player without identity [NOx] Gravvy (id 1415217886)
    13:50:12 Server error: Player without identity [NOx] Gravvy (id 1415217886)
    13:50:12 Server error: Player without identity [NOx] Gravvy (id 1415217886)
    13:50:12 Server error: Player without identity [NOx] Gravvy (id 1415217886)
    13:50:12 Server error: Player without identity [NOx] Gravvy (id 1415217886)
    13:50:12 Server error: Player without identity [NOx] Gravvy (id 1415217886)
    13:50:12 Server error: Player without identity [NOx] Gravvy (id 1415217886)
    13:50:22 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
    13:50:36 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
    13:50:36 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
    13:50:36 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
    13:50:36 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
    13:50:36 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
    13:50:36 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
    13:50:36 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
    13:50:36 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
    13:50:36 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
    13:50:36 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
    13:50:36 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
    13:50:36 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
    13:50:36 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
    13:50:36 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
    13:50:36 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
    13:50:36 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
    13:50:36 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
    13:50:36 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
    13:50:36 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
    13:50:36 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
    13:50:36 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
    13:50:36 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
    13:50:36 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
    13:50:36 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
    13:50:36 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
    13:50:36 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
    13:50:36 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
    13:50:36 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
    13:50:36 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
    13:50:36 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
    13:50:36 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
    13:50:36 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
    13:50:36 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
    13:50:36 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
    13:50:36 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
    13:50:36 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
    13:50:36 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
    13:50:36 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
    13:50:36 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
    13:50:36 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
    13:50:36 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
    13:50:36 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
    13:50:36 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
    13:50:36 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
    13:50:36 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
    13:50:36 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
    13:50:36 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
    13:50:36 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
    13:50:36 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
    13:50:36 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
    13:50:36 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
    13:50:36 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
    13:50:36 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
    13:50:36 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
    13:50:37 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
    13:50:37 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
    13:50:37 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
    13:50:37 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
    13:50:37 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
    13:50:37 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
    13:50:37 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
    13:50:37 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
    13:50:37 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
    13:50:37 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
    13:50:37 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
    13:50:37 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
    13:50:37 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
    13:50:37 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
    13:50:37 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
    13:50:37 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
    13:50:37 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
    13:50:37 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
    13:50:37 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
    13:50:37 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
    13:50:37 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
    13:50:37 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
    13:50:37 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
    13:50:37 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
    13:50:37 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
    13:50:37 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
    13:50:37 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
    13:50:37 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
    13:50:37 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
    13:50:37 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
    13:50:37 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
    13:50:37 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
    13:50:37 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
    13:50:37 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
    13:50:37 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
    13:50:37 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
    13:50:49 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
    13:50:49 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
    13:50:50 SetFace error: custom face texture not found in vilayer_active_server_22683\\players\[nox]%20gravvy\
    13:50:50 SetFace error: custom face texture not found in vilayer_active_server_22683\\players\[nox]%20gravvy\
    13:50:50 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
    13:50:50 "DayZ Epoch: MPframework inited"
    13:50:50 "infiSTAR.de - Waiting for bis_fnc_init..."
    13:50:50 "infiSTAR.de - bis_fnc_init done - AntiHack STARTING...!"
    13:50:50 Warning Message: Script low_admins.sqf not found
    13:50:50 Warning Message: Script normal_admins.sqf not found
    13:50:50 Warning Message: Script super_admins.sqf not found
    13:50:50 Warning Message: Script blacklist.sqf not found
    13:50:50 "infiSTAR.de - iproductVersion: 25072014IAHAT332Z | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: chernarus | dayz_instance: 11 | missionName: dayz_overpoch_11"
    13:50:50 "infiSTAR.de - _fnc_RandomGen: {
    _arr = ["a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z","1","2","3","4"];
    _gen = "PV_";
    for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
    _gen
    }"
    13:50:50 "infiSTAR.de - _randvar1: PV_noxvstv"
    13:50:50 "infiSTAR.de - _randvar2: PV_hgc2tfv"
    13:50:50 "infiSTAR.de - _randvar3: PV_izzjokc"
    13:50:50 "infiSTAR.de - _randvar4: PV_1tdwcqb"
    13:50:50 "infiSTAR.de - _randvar5: PV_exmxpjm"
    13:50:50 "infiSTAR.de - _randvar6: PV_pzcwndh"
    13:50:50 "infiSTAR.de - _randvar13: PV_ptpv1se"
    13:50:50 "infiSTAR.de - _randvar19: PV_dpr4qdf"
    13:50:50 "infiSTAR.de - _randvar26: PV_2ezcqox"
    13:50:50 "infiSTAR.de - _randvar27: PV_mpkshmw"
    13:50:50 "infiSTAR.de - _randvar27a: PV_fci131o"
    13:50:50 "infiSTAR.de - _randvar28: PV_whf1wuc"
    13:50:50 "infiSTAR.de - infiSTAR_DLL_PATH: "
    13:50:50 "infiSTAR.de - AntiHack LOADED!"
    13:50:50 "infiSTAR.de - CREATING AdminMenu"
    13:50:50 "infiSTAR.de - ADDING PublicVariableEventHandlers"
    13:50:50 "infiSTAR.de - AntiHack FULLY LOADED"
    13:50:57 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:50:57 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
    13:51:41 "Res3tting B!S effects..."
    13:51:41 WMOD v1.1.0: loading...
    13:51:43 "HIVE: Starting"
    13:51:43 "HIVE: trying to get objects"
    13:51:44 "HIVE: found 0 objects"
    13:51:44 "HIVE: Commence Object Streaming..."
    13:51:44 "HIVE: got 0 Epoch Objects and 0 Vehicles"
    13:51:44 "HIVE: Vehicle Spawn limit reached!"
    13:51:44 "HIVE: Spawning # of Debris: 500"
    13:51:44 "HIVE: Spawning # of Ammo Boxes: 3"
    13:51:44 "HIVE: Spawning # of Veins: 50"
    13:51:45 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
    13:51:47 "EPOCH EVENTS INIT"
    13:51:58 "Total Number of spawn locations 5"
    13:51:59 *** Player identity cannot be applied on person 2:1209 (B 1-1-B:1 (Grace Hirasaki)) - player 2 not found
    13:51:59 "infiSTAR.de - Player-Log: [NOx] Gravvy(76561197965417310) - 0h 00min"
    13:52:17 "WAI: AI Config File Loaded"
    13:52:22 "WAI: AI Monitor Started"
    13:52:33 "WAI: Mission Config File Loaded"
    13:52:37 "WAI: Starting AI Missions Moniter"
    13:52:59 "get: STRING (76561197965417310), sent: STRING (76561197965417310)"
    13:52:59 "DISCONNECT: [NOx] Gravvy (76561197965417310) Object: B 1-1-A:1 ([NOx] Gravvy) REMOTE, _characterID: 0 at loc [-7245.61,19536,-3.05176e-005]"
    13:52:59 "ERROR: Cannot Sync Character [NOx] Gravvy as no characterID"
    13:52:59 Client: Remote object 2:9 not found
    13:52:59 Client: Remote object 2:10 not found
    13:52:59 Client: Remote object 2:11 not found
    13:53:07 [DZMS]: Starting DayZ Mission System.
    13:53:07 [DZMS]: WickedAI Found! Using WickedAI's Relations!
    13:53:07 [DZMS]: Currently Running Version: 1.1FIN
    13:53:07 [DZMS]: Mission and Extended Configuration Loaded!
    13:53:07 [DZMS]: chernarus Detected. Map Specific Settings Adjusted!
    13:53:07 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
    13:53:10 [DZMS]: Loading ExecVM Functions.
    13:53:10 [DZMS]: Loading Compiled Functions.
    13:53:10 [DZMS]: Loading All Other Functions.
    13:53:10 [DZMS]: Mission Functions Script Loaded!
    13:53:14 [DZMS]: Major Mission Clock Starting!
    13:53:14 [DZMS]: Minor Mission Clock Starting!
    13:53:14 [DZMS]: Mission Marker Loop for JIPs Starting!
    13:53:21 ca\misc\pallets_column.p3d: No geometry and no visual shape
    13:53:21 ca\misc\pallets_column.p3d: No geometry and no visual shape
    13:53:21 ca\misc\pallets_column.p3d: No geometry and no visual shape
    13:53:21 ca\misc\pallets_column.p3d: No geometry and no visual shape
    13:53:24 ca\structures\house\church_cross\church_cross_1.p3d: No geometry and no visual shape
    13:53:24 ca\structures\house\church_cross\church_cross_1.p3d: No geometry and no visual shape
    13:53:24 ca\structures\house\church_cross\church_cross_1.p3d: No geometry and no visual shape
    13:53:24 ca\structures\house\church_cross\church_cross_1.p3d: No geometry and no visual shape
    13:53:24 ca\structures\house\church_cross\church_cross_1a.p3d: No geometry and no visual shape
    13:53:24 ca\structures\house\church_cross\church_cross_1a.p3d: No geometry and no visual shape
    13:53:24 ca\structures\house\church_cross\church_cross_1a.p3d: No geometry and no visual shape
    13:53:24 ca\structures\house\church_cross\church_cross_1a.p3d: No geometry and no visual shape
    13:53:25 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
    13:53:25 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
    13:53:25 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
    13:53:25 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
    13:53:25 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
    13:53:25 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
    13:53:25 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
    13:53:25 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
    13:54:22 "0 Active ground units"
    13:54:22 "0 Active emplacement units"
    13:54:22 "0 Active chopper patrol units (Crew)"
    13:54:22 "0 Active vehicle patrol units (Crew)"
    13:55:08 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
    13:56:12 "infiSTAR.de PlayerConnected: _uid: 76561197965417310 _name: [NOx] Gravvy"
    13:56:12 SetFace error: custom face texture not found in vilayer_active_server_22683\\players\[nox]%20gravvy\

  4. Hey I set this up and triple checked to make sure everything was put in right. Even though I can't find any mistakes, no one can connect to the server. This shows up for everyone in the RPT. Then they get booted back to the lobby.

     

     

    "ERROR: Cannot Sync Character [NOx] Gravvy as no characterID"
    Server error: Player without identity testing (id 70042392)
     

     

    Anyone know whats up, everything worked fine with the server until I installed this script.

  5. A while back I made a deathmatch arena for our servers. It went over very well after some tweaking here and there. It was originally meant to host our "Shotty Saturday" deathmatch event with all players using a pump action shotgun, but it can work for any type of close quarters weapon. There is a staging area where we would spawn a box in with a voted on weapon plus ammo. After everyone grabbed a weapon and ammo, we would teleport each individual player into a connex and close the doors on them. Once everyone was in their own connex, we would start and the players could leave their connex and kill or be killed.

    Preview Images
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    Support Me

  6. how would i go about using this tool?

    Oh hey, my crew and I have been playing on your servers. They are really nice and very smooth. But those AI at the crates, they respawn way too damn fast. Also, you guys have issues with stairs in firehouses. Seems to teleport you to the ground whenever you try and go up them. Same with the nissans, they tend to teleport you in a random direction a lot.
  7. I know this tutorial is out there, I just cannot find it after about an hours of searching. Does anyone have a link or the know how on how to do this. My mission file is only 1173 so I have space to spare to keep it small and would much rather have the trader items pulled from the mission file rather than put extra strain on the database.

    Thank you.

  8. So after a few days of having a few scripts on the server all hell is breaking loose. So far the two bugs I have found and cannot figure out what to do is the first any safe that is placed on the ground, after locking it you can still access the gear, you cannot lock it or pack it. Pops up a message saying "That Safe is already being locked/packed". After reconnecting you can pack it but it just dupes the safe 3-4 times. The other issue I am having is that you cannot upgrade any building parts. When you try it just says "Not setup yet". Here are two new errors in my RPT and the location for the referring files. Yes we are running the latest version. I am at a loss here, I have no idea what to do. If there are any files that you need to see, please let me know I will post them. At the bottom of the post is a list of scripts installed. Thank you.

    Bad conversion: array
     Error in expression <r"] call server_updateObject;
    } forEach nearestObjects [_pos, dayz_updateObjects>
     Error position: <nearestObjects [_pos, dayz_updateObjects>
     Error 0 elements provided, 3 expected
     File z\addons\dayz_server\compile\server_playerSync.sqf, line 209
    server_playerSync.sqf
    205 // Force gear updates for nearby vehicles/tents
    206 _pos = _this select 0;
    207 {
    208 [_x, "gear"] call server_updateObject;
    209 } forEach nearestObjects [_pos, dayz_updateObjects, 10];
    210 //[_charPos] call server_updateNearbyObjects;
     
     
     Error in expression <_this select 1;
    _allowed = false;
     
    if ((typeOf _object) in dayz_allowedObjects) >
     Error position: <typeOf _object) in dayz_allowedObjects) >
     Error Generic error in expression
     File z\addons\dayz_server\init\server_functions.sqf, line 130
    server_functions.sqf
    125 check_publishobject = {
    126 private["_allowed","_object","_playername"];
    127
    128 _object = _this select 0;
    129 _playername = _this select 1;
    130 _allowed = false;
    131
    132 if ((typeOf _object) in dayz_allowedObjects) then {
    133 //diag_log format ["DEBUG: Object: %1 published by %2 is Safe",_object, _playername];
    134 _allowed = true;
    135 };
    136    _allowed
    137 };

     

    Scripts Installed

     

    =BTC=_Logistic

    FastRoping

    R3F_ARTY_AND_LOG

    AGN safezones

    SargeAI

    Snap Build

    Self Bloodbag

    Deploy Bike

    Attach Everything to PlayerID

    j0k3r5 Debug

    Server Welcome Credits

    Take Clothes v2

    DZMS

    Infistar AH

  9. So we are running 1.0.4.2. Everything was working right up until a few days ago. Nothing has been modified but now whenever someone tried to upgrade something they get "Not Setup Yet". I have read many things on this issue online but have yet to find a solution.

  10. Alright so I installed this script. Now how the hell do you use it? Scroll wheel doesn't work, right clicking any of the parts needed or the toolbox shows nothing. How do you get this to work? Preferably with right click on toolbox. I saw cen commented with some code for it, but never explains where to put that code.

  11. I'm running into an issue after installing this. I am missing a lot of the status icons and even if it is day and you are running on a road your sight and hearing never tell you how well you are seen and heard. Also when going into combat the combat icon does not blink. For example, I am in combat in this screenshot but it doesn't update. Same for the rest of the icons in the screenshot.

     

    http://imgur.com/8EZI1C6

     

    Never mind, I forgot to change _tmpbuilt to _object

  12. Hello there, I am trying to change the AI from bandits to a faction that will yield negative humanity. I have scoured over the files but I just cannot figure it out. I tried editing the DZMSConfig.sqf file changing these settings but it just makes the player get no humanity. How can I make this happen?

    DZMSMissHumanity = false;
    
    DZMSCntBanditKls = false;
    
  13. So I am in the process of transferring from hosting on survivalservers to vilayer. I changed the instance id's in the database to the correct instance on vilayer and uploaded the database. When I login however my character is on the coast with all previous gear, humanity, etc. But when I head to my base or anyone's base for that matter no buildings are there. Nothing the player placed down is there.

     

    Here is my rpt log file http://pastebin.com/esJgBVBU

    And here is the server_functions.sqf where is it showing the errors on line 266 and 268. http://pastebin.com/L8jkhtib

     

    If anyone can give me some help here I would appreciate it. I am not sure what went wrong. If you need the mission/server pbo let me know.

     

    Thank you

    -Gravvy

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