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WhiteWolfFin

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Posts posted by WhiteWolfFin

  1. Hey i finaly got Vilayer to set those files to my server but now i stuck "waiting for server to start authentication"  And my RPT shows this

    Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found
    Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_17.Chernarus\dynamic_vehicle.sqf not found
    Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_17.Chernarus\mission.sqf not found

  2. I hate to post a non-descriptive request for help, but I can't seem to get this to work. I've got the car sound added in for when it's locked/unlocked and that works fine. Whenever I right-click the key it doesn't show any options though other than the standard make copy. Where could I have gone wrong? The files are all there, in the right places and I've gone over the instructions multiple times, retrying it all. Was I supposed to add some lines in the compiles.sqf and I just didn't see that part? Let me know if you need more information to help, thanks.

    I think its just mouse scroll with lock/unlock car. I dont have also any options in my right click in key.  This is what you need to put Compiles sqf "local_lockUnlock =            compile preprocessFileLineNumbers "custom\local_lockUnlock.sqf";        //When vehicle is local to unit perform locking vehicle"

  3. Okey so i try to set this in my server.First i Take this https://github.com/vbawol/DayZ-Epoch/blob/master/SQF/dayz_code/compile/fn_selfActions.sqf and i set it in my mission section in custom folder

    I also did evething as said in first post. Here is also my fn_selfActions.sqf but still no option to set sirens on

     

    scriptName "Functions\misc\fn_selfActions.sqf";

    /***********************************************************

    ADD ACTIONS FOR SELF

    - Function

    - [] call fnc_usec_selfActions;

    ************************************************************/

    private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_isModularDoor","_ownerKeyName","_temp_keys_names","_hasAttached","_allowTow","_liftHeli","_found","_posL","_posC","_height","_liftHelis","_attached"];

     

    if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running.

     

    _vehicle = vehicle player;

    _isPZombie = player isKindOf "PZombie_VB";

    _inVehicle = (_vehicle != player);

     

    _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;

    _canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);

    _nearLight = nearestObject [player,"LitObject"];

    _canPickLight = false;

    if (!isNull _nearLight) then {

    if (_nearLight distance player < 4) then {

    _canPickLight = isNull (_nearLight getVariable ["owner",objNull]);

    };

    };

    //Sirens

    _isCopcar = typeOf _vehicle in ["SUV_TK_CIV_EP1","SUV_TK_CIV_EP1_DZE1","SUV_TK_CIV_EP1_DZE2","SUV_TK_CIV_EP1_DZE3","SUV_TK_CIV_EP1_DZE4","LadaLM","LadaLM_DZE1","LadaLM_DZE2","LadaLM_DZE3","LadaLM_DZE4","policecar"];

    if (_inVehicle and _isCopcar and (driver _vehicle == player)) then {

            dayz_addsirens = _vehicle;

        if (s_player_sirens_on < 0) then {

            s_player_sirens_on = dayz_addsirens addAction ["Siren on","Scripts\sirens\sirens_on.sqf",dayz_addsirens,2,false,true,"",""];

            s_player_sirens_off = dayz_addsirens addAction ["Siren off","Scripts\sirens\sirens_off.sqf",dayz_addsirens,2,false,true,"",""];

            };

        } else {

            dayz_addsirens removeAction s_player_sirens_on;

            dayz_addsirens removeAction s_player_sirens_off;

            s_player_sirens_on = -1;

            s_player_sirens_off = -1;

        };

    //Grab Flare

    if (_canPickLight && !dayz_hasLight && !_isPZombie) then {

    if (s_player_grabflare < 0) then {

    _text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");

    s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""];

    s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""];

    };

    } else {

    player removeAction s_player_grabflare;

    player removeAction s_player_removeflare;

    s_player_grabflare = -1;

    s_player_removeflare = -1;

    };

    if (DZE_HeliLift) then {

    _hasAttached = _vehicle getVariable["hasAttached",false];

    if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) < 30) && (speed _vehicle < 5) && (typeName _hasAttached == "OBJECT")) then {

    if (s_player_heli_detach < 0) then {

    dayz_myLiftVehicle = _vehicle;

    s_player_heli_detach = dayz_myLiftVehicle addAction ["Detach Vehicle","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true,"",""];

    };

    } else {

    dayz_myLiftVehicle removeAction s_player_heli_detach;

    s_player_heli_detach = -1;

    };

    };

     

    if(DZE_HaloJump) then {

    if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) > 400)) then {

    if (s_halo_action < 0) then {

    DZE_myHaloVehicle = _vehicle;

    s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""];

    };

    } else {

    DZE_myHaloVehicle removeAction s_halo_action;

    s_halo_action = -1;

    };

    };

     

    if (!DZE_ForceNameTagsOff) then {

    if (s_player_showname < 0 && !_isPZombie) then {

    if (DZE_ForceNameTags) then {

    s_player_showname = 1;

    player setVariable["DZE_display_name",true,true];

    } else {

    s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""];

    s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""];

    };

    };

    };

     

    if(_isPZombie) then {

    if (s_player_callzombies < 0) then {

    s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];

    };

    if (DZE_PZATTACK) then {

    call pz_attack;

    DZE_PZATTACK = false;

    };

    if (s_player_pzombiesvision < 0) then {

    s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];

    };

    if (!isNull cursorTarget && (player distance cursorTarget < 3)) then { //Has some kind of target

    _isAnimal = cursorTarget isKindOf "Animal";

    _isZombie = cursorTarget isKindOf "zZombie_base";

    _isHarvested = cursorTarget getVariable["meatHarvested",false];

    _isMan = cursorTarget isKindOf "Man";

    // Pzombie Gut human corpse || animal

    if (!alive cursorTarget && (_isAnimal || _isMan) && !_isZombie && !_isHarvested) then {

    if (s_player_pzombiesfeed < 0) then {

    s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];

    };

    } else {

    player removeAction s_player_pzombiesfeed;

    s_player_pzombiesfeed = -1;

    };

    } else {

    player removeAction s_player_pzombiesfeed;

    s_player_pzombiesfeed = -1;

    };

    };

    // Increase distance only if AIR || SHIP

    _allowedDistance = 4;

    _isAir = cursorTarget isKindOf "Air";

    _isShip = cursorTarget isKindOf "Ship";

    if(_isAir || _isShip) then {

    _allowedDistance = 8;

    };

    if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance cursorTarget < _allowedDistance) && _canDo) then { //Has some kind of target

    // set cursortarget to variable

    _cursorTarget = cursorTarget;

     

    // get typeof cursortarget once

    _typeOfCursorTarget = typeOf _cursorTarget;

    // hintsilent _typeOfCursorTarget;

    _isVehicle = _cursorTarget isKindOf "AllVehicles";

    _isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];

    _isnewstorage = _typeOfCursorTarget in DZE_isNewStorage;

    // get items && magazines only once

    _magazinesPlayer = magazines player;

     

    //boiled Water

    _hasbottleitem = "ItemWaterbottle" in _magazinesPlayer;

    _hastinitem = false;

    {

    if (_x in _magazinesPlayer) then {

    _hastinitem = true;

    };

    } count boil_tin_cans;

    _hasFuelE = "ItemJerrycanEmpty" in _magazinesPlayer;

    _hasFuelBarrelE = "ItemFuelBarrelEmpty" in _magazinesPlayer;

    _hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;

     

    _itemsPlayer = items player;

     

    _temp_keys = [];

    _temp_keys_names = [];

    // find available keys

    _key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];

    {

    if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then {

    _ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid");

    _ownerKeyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName");

    _temp_keys_names set [_ownerKeyId,_ownerKeyName];

    _temp_keys set [count _temp_keys,str(_ownerKeyId)];

    };

    } count _itemsPlayer;

    _hasKnife = "ItemKnife" in _itemsPlayer;

    _hasToolbox = "ItemToolbox" in _itemsPlayer;

     

    _isMan = _cursorTarget isKindOf "Man";

    _traderType = _typeOfCursorTarget;

    _ownerID = _cursorTarget getVariable ["CharacterID","0"];

    _isAnimal = _cursorTarget isKindOf "Animal";

    _isDog = (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");

    _isZombie = _cursorTarget isKindOf "zZombie_base";

    _isDestructable = _cursorTarget isKindOf "BuiltItems";

    _isWreck = _typeOfCursorTarget in DZE_isWreck;

    _isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding;

    _isModular = _cursorTarget isKindOf "ModularItems";

    _isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];

     

    _isRemovable = _typeOfCursorTarget in DZE_isRemovable;

    _isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"];

    _isTent = _cursorTarget isKindOf "TentStorage";

    _isAlive = alive _cursorTarget;

    _text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");

    _rawmeat = meatraw;

    _hasRawMeat = false;

    {

    if (_x in _magazinesPlayer) then {

    _hasRawMeat = true;

    };

    } count _rawmeat;

    _isFuel = false;

    if (_hasFuelE || _hasFuelBarrelE) then {

    {

    if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;};

    } count dayz_fuelsources;

    };

     

    // diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID));

     

    // logic vars

    _player_flipveh = false;

    _player_deleteBuild = false;

    _player_lockUnlock_crtl = false;

    if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then {

    if (s_player_maintain_area < 0) then {

    s_player_maintain_area = player addAction [format["<t color=#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];

    s_player_maintain_area_preview = player addAction [format["<t color=#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];

    };

    } else {

         player removeAction s_player_maintain_area;

         s_player_maintain_area = -1;

         player removeAction s_player_maintain_area_preview;

         s_player_maintain_area_preview = -1;

    };

    // CURSOR TARGET ALIVE

    if(_isAlive) then {

     

    //Allow player to delete objects

    if(_isDestructable || _isWreck || _isRemovable || _isWreckBuilding) then {

    if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {

    _player_deleteBuild = true;

    };

    };

    //Allow owners to delete modulars

                    if(_isModular && (dayz_characterID == _ownerID)) then {

                            if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {

                                    _player_deleteBuild = true;

                            };

                    };

    //Allow owners to delete modular doors without locks

    if(_isModularDoor && (dayz_characterID == _ownerID)) then {

                            if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {

                                    _player_deleteBuild = true;

                            };

    };

    // CURSOR TARGET VEHICLE

    if(_isVehicle) then {

     

    //flip vehicle small vehicles by your self && all other vehicles with help nearby

    if (!(canmove _cursorTarget) && (player distance _cursorTarget >= 2) && (count (crew _cursorTarget))== 0 && ((vectorUp _cursorTarget) select 2) < 0.5) then {

    _playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]);

    if(_isVehicletype || (_playersNear >= 2)) then {

    _player_flipveh = true;

    };

    };

     

    if(!_isMan && _ownerID != "0" && !(_cursorTarget isKindOf "Bicycle")) then {

    _player_lockUnlock_crtl = true;

    };

    };

    };

    if(_player_deleteBuild) then {

    if (s_player_deleteBuild < 0) then {

    s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];

    };

    } else {

    player removeAction s_player_deleteBuild;

    s_player_deleteBuild = -1;

    };

     

    if (DZE_HeliLift) then {

    _liftHeli = objNull;

    _found = false;

     

    _allowTow = false;

    if ((count (crew _cursorTarget)) == 0) then {

    {

    if(!_allowTow) then {

    _allowTow = _cursorTarget isKindOf _x;

    };

    } count DZE_HeliAllowToTow;

    };

    //diag_log format["CREW: %1 ALLOW: %2",(count (crew _cursorTarget)),_allowTow];

    if (_allowTow) then {

    _liftHelis = nearestObjects [player, DZE_HeliAllowTowFrom, 15];

    {

    if(!_found) then {

    _posL = [_x] call FNC_getPos;

    _posC = [_cursorTarget] call FNC_getPos;

    _height = (_posL select 2) - (_posC select 2);

    _hasAttached = _x getVariable["hasAttached",false];

    if(_height < 15 && _height > 5 && (typeName _hasAttached != "OBJECT")) then {

    if(((abs((_posL select 0) - (_posC select 0))) < 10) && ((abs((_posL select 1) - (_posC select 1))) < 10)) then {

    _liftHeli = _x;

    _found = true;

    };

    };

    };

    } count _liftHelis;

    };

    //diag_log format["HELI: %1 TARGET: %2",_found,_cursorTarget];

    _attached = _cursorTarget getVariable["attached",false];

    if(_found && _allowTow && _canDo && !locked _cursorTarget && !_isPZombie && (typeName _attached != "OBJECT")) then {

    if (s_player_heli_lift < 0) then {

    s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true, "",""];

    };

    } else {

    player removeAction s_player_heli_lift;

    s_player_heli_lift = -1;

    };

    };

     

    // Allow Owner to lock && unlock vehicle

    if(_player_lockUnlock_crtl) then {

    if (s_player_lockUnlock_crtl < 0) then {

    _hasKey = _ownerID in _temp_keys;

    _oldOwner = (_ownerID == dayz_playerUID);

    if(locked _cursorTarget) then {

    if(_hasKey || _oldOwner) then {

    _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true, "", ""];

    s_player_lockunlock set [count s_player_lockunlock,_Unlock];

    s_player_lockUnlock_crtl = 1;

    } else {

    if(_hasHotwireKit) then {

    _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""];

    } else {

    _Unlock = player addAction [format["<t color=#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED], "",_cursorTarget, 2, true, true, "", ""];

    };

    s_player_lockunlock set [count s_player_lockunlock,_Unlock];

    s_player_lockUnlock_crtl = 1;

    };

    } else {

    if(_hasKey || _oldOwner) then {

    _lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""];

    s_player_lockunlock set [count s_player_lockunlock,_lock];

    s_player_lockUnlock_crtl = 1;

    };

    };

    };

     

    } else {

    {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];

    s_player_lockUnlock_crtl = -1;

    };

    if(DZE_AllowForceSave) then {

    //Allow player to force save

    if((_isVehicle || _isTent) && !_isMan) then {

    if (s_player_forceSave < 0) then {

    s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""];

    };

    } else {

    player removeAction s_player_forceSave;

    s_player_forceSave = -1;

    };

    };

     

    If(DZE_AllowCargoCheck) then {

    if((_isVehicle || _isTent || _isnewstorage) && _isAlive && !_isMan && !locked _cursorTarget) then {

    if (s_player_checkGear < 0) then {

    s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""];

    };

    } else {

    player removeAction s_player_checkGear;

    s_player_checkGear = -1;

    };

    };

     

    //flip vehicle small vehicles by your self && all other vehicles with help nearby

    if(_player_flipveh) then {

    if (s_player_flipveh < 0) then {

    s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true, "", ""];

    };

    } else {

    player removeAction s_player_flipveh;

    s_player_flipveh = -1;

    };

    //Allow player to fill jerrycan

    if((_hasFuelE || _hasFuelBarrelE) && _isFuel) then {

    if (s_player_fillfuel < 0) then {

    s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""];

    };

    } else {

    player removeAction s_player_fillfuel;

    s_player_fillfuel = -1;

    };

    // logic vars for addactions

    _player_butcher = false;

    _player_studybody = false;

    _player_SurrenderedGear = false;

     

    // CURSOR TARGET NOT ALIVE

    if (!_isAlive) then {

    // Gut animal/zed

    if((_isAnimal || _isZombie) && _hasKnife) then {

    _isHarvested = _cursorTarget getVariable["meatHarvested",false];

    if (!_isHarvested) then {

    _player_butcher = true;

    };

    };

    // Study body

    if (_isMan && !_isZombie && !_isAnimal) then {

    _player_studybody = true;

    }

    } else {

    // unit alive

     

    // gear access on surrendered player

    if(_isMan && !_isZombie && !_isAnimal) then {

    _isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false];

    if (_isSurrendered) then {

    _player_SurrenderedGear = true;

    };

    };

    };

     

    // Human Gut animal || zombie

    if (_player_butcher) then {

    if (s_player_butcher < 0) then {

    if(_isZombie) then {

    s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""];

    } else {

    s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""];

    };

    };

    } else {

    player removeAction s_player_butcher;

    s_player_butcher = -1;

    };

     

    // Study Body

    if (_player_studybody) then {

    if (s_player_studybody < 0) then {

    s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",_cursorTarget, 0, false, true, "",""];

    };

    } else {

    player removeAction s_player_studybody;

    s_player_studybody = -1;

    };

     

    // logic vars

    _player_cook = false;

    _player_boil = false;

     

    // CURSOR TARGET IS FIRE

    if (inflamed _cursorTarget) then {

    //Fireplace Actions check

    if (_hasRawMeat) then {

    _player_cook = true;

    };

     

    // Boil water

    if (_hasbottleitem && _hastinitem) then {

    _player_boil = true;

    };

    };

     

    if (_player_SurrenderedGear) then {

    if (s_player_SurrenderedGear < 0) then {

    s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTION_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""];

    };

    } else {

    player removeAction s_player_SurrenderedGear;

    s_player_SurrenderedGear = -1;

    };

    //Fireplace Actions check

    if (_player_cook) then {

    if (s_player_cook < 0) then {

    s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true, "", ""];

    };

    } else {

    player removeAction s_player_cook;

    s_player_cook = -1;

    };

    // Boil water

    if (_player_boil) then {

    if (s_player_boil < 0) then {

    s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true, "", ""];

    };

    } else {

    player removeAction s_player_boil;

    s_player_boil = -1;

    };

    if(_cursorTarget == dayz_hasFire) then {

    if ((s_player_fireout < 0) && !(inflamed _cursorTarget) && (player distance _cursorTarget < 3)) then {

    s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true, "",""];

    };

    } else {

    player removeAction s_player_fireout;

    s_player_fireout = -1;

    };

     

    //Packing my tent

    if(_isTent && (player distance _cursorTarget < 3)) then {

    if (_ownerID == dayz_characterID) then {

    if (s_player_packtent < 0) then {

    s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""];

    };

    } else {

    if(("ItemJerrycan" in _magazinesPlayer) && ("ItemMatchbox_DZE" in weapons player)) then {

    if (s_player_packtent < 0) then {

    s_player_packtent = player addAction [localize "STR_EPOCH_ACTIONS_DESTROYTENT", "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];

    };

    };

    };

    } else {

    player removeAction s_player_packtent;

    s_player_packtent = -1;

    };

     

    //Allow owner to unlock vault

    if((_typeOfCursorTarget in DZE_LockableStorage) && _ownerID != "0" && (player distance _cursorTarget < 3)) then {

    if (s_player_unlockvault < 0) then {

    if(_typeOfCursorTarget in DZE_LockedStorage) then {

    if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {

    _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""];

    s_player_combi set [count s_player_combi,_combi];

    } else {

    _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];

    s_player_combi set [count s_player_combi,_combi];

    };

    s_player_unlockvault = 1;

    } else {

    if(_ownerID != dayz_combination && _ownerID != dayz_playerUID) then {

    _combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];

    s_player_combi set [count s_player_combi,_combi];

    s_player_unlockvault = 1;

    };

    };

    };

    } else {

    {player removeAction _x} count s_player_combi;s_player_combi = [];

    s_player_unlockvault = -1;

    };

    //Allow owner to pack vault

    if(_typeOfCursorTarget in DZE_UnLockedStorage && _ownerID != "0" && (player distance _cursorTarget < 3)) then {

     

    if (s_player_lockvault < 0) then {

    if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {

    s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""];

    };

    };

    if (s_player_packvault < 0 && (_ownerID == dayz_combination || _ownerID == dayz_playerUID)) then {

    s_player_packvault = player addAction [format["<t color=#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "","];

    };

    } else {

    player removeAction s_player_packvault;

    s_player_packvault = -1;

    player removeAction s_player_lockvault;

    s_player_lockvault = -1;

    };

     

        //Player Deaths

    if(_typeOfCursorTarget == "Info_Board_EP1") then {

    if (s_player_information < 0) then {

    s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""];

    };

    } else {

    player removeAction s_player_information;

    s_player_information = -1;

    };

    //Fuel Pump

    if(_typeOfCursorTarget in dayz_fuelpumparray) then {

    if (s_player_fuelauto < 0) then {

    // check if Generator_DZ is running within 30 meters

    _findNearestGens = nearestObjects [player, ["Generator_DZ"], 30];

    _findNearestGen = [];

    {

    if (alive _x && (_x getVariable ["GeneratorRunning", false])) then {

    _findNearestGen set [(count _findNearestGen),_x];

    };

    } count _findNearestGens;

    _IsNearRunningGen = count (_findNearestGen);

    // show that pump needs power if no generator nearby.

    if(_IsNearRunningGen > 0) then {

    s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""];

    } else {

    s_player_fuelauto = player addAction [format["<t color=#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER], "",[], 0, false, true, "",""];

    };

    };

    } else {

    player removeAction s_player_fuelauto;

    s_player_fuelauto = -1;

    };

    //Fuel Pump on truck

    if(_typeOfCursorTarget in DZE_fueltruckarray && alive _cursorTarget) then {

    if (s_player_fuelauto2 < 0) then {

    // show that fuel truck pump needs power.

    if(isEngineOn _cursorTarget) then {

    s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""];

    } else {

    s_player_fuelauto2 = player addAction [format["<t color=#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER], "",[], 0, false, true, "",""];

    };

    };

    } else {

    player removeAction s_player_fuelauto2;

    s_player_fuelauto2 = -1;

    };

     

    // inplace upgrade tool

    if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {

    if ((s_player_lastTarget select 0) != _cursorTarget) then {

    if (s_player_upgrade_build > 0) then {

    player removeAction s_player_upgrade_build;

    s_player_upgrade_build = -1;

    };

    };

    if (s_player_upgrade_build < 0) then {

    // s_player_lastTarget = _cursorTarget;

    s_player_lastTarget set [0,_cursorTarget];

    s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""];

    };

    } else {

    player removeAction s_player_upgrade_build;

    s_player_upgrade_build = -1;

    };

     

    // downgrade system

    if((_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") && (DZE_Lock_Door == _ownerID)) then {

    if ((s_player_lastTarget select 1) != _cursorTarget) then {

    if (s_player_downgrade_build > 0) then {

    player removeAction s_player_downgrade_build;

    s_player_downgrade_build = -1;

    };

    };

    if (s_player_downgrade_build < 0) then {

    s_player_lastTarget set [1,_cursorTarget];

    s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""];

    };

    } else {

    player removeAction s_player_downgrade_build;

    s_player_downgrade_build = -1;

    };

     

    // inplace maintenance tool

    if((_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ") && (damage _cursorTarget >= DZE_DamageBeforeMaint)) then {

    if ((s_player_lastTarget select 2) != _cursorTarget) then {

    if (s_player_maint_build > 0) then {

    player removeAction s_player_maint_build;

    s_player_maint_build = -1;

    };

    };

    if (s_player_maint_build < 0) then {

    s_player_lastTarget set [2,_cursorTarget];

    s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""];

    };

    } else {

    player removeAction s_player_maint_build;

    s_player_maint_build = -1;

    };

     

    //Start Generator

    if(_cursorTarget isKindOf "Generator_DZ") then {

    if (s_player_fillgen < 0) then {

    // check if not running

    if((_cursorTarget getVariable ["GeneratorRunning", false])) then {

    s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""];

    } else {

    // check if not filled && player has jerry.

    if((_cursorTarget getVariable ["GeneratorFilled", false])) then {

    s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];

    } else {

    if("ItemJerrycan" in _magazinesPlayer) then {

    s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];

    };

    };

    };

    };

    } else {

    player removeAction s_player_fillgen;

    s_player_fillgen = -1;

    };

     

    //Towing with tow truck

    /*

    if(_typeOfCursorTarget == "TOW_DZE") then {

    if (s_player_towing < 0) then {

    if(!(_cursorTarget getVariable ["DZEinTow", false])) then {

    s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""];

    } else {

    s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""];

    };

    };

    } else {

    player removeAction s_player_towing;

    s_player_towing = -1;

    };

    */

     

        //Sleep

    if(_isTent && _ownerID == dayz_characterID) then {

    if ((s_player_sleep < 0) && (player distance _cursorTarget < 3)) then {

    s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true, "",""];

    };

    } else {

    player removeAction s_player_sleep;

    s_player_sleep = -1;

    };

    //Repairing Vehicles

    if ((dayz_myCursorTarget != _cursorTarget) && _isVehicle && !_isMan && _hasToolbox && (damage _cursorTarget < 1) && !_isDisallowRepair) then {

    if (s_player_repair_crtl < 0) then {

    dayz_myCursorTarget = _cursorTarget;

    _menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""];

    _menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""];

    s_player_repairActions set [count s_player_repairActions,_menu];

    s_player_repairActions set [count s_player_repairActions,_menu1];

    s_player_repair_crtl = 1;

    } else {

    {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];

    s_player_repair_crtl = -1;

    };

    };

     

    // All Traders

    if (_isMan && !_isPZombie && _traderType in serverTraders) then {

    if (s_player_parts_crtl < 0) then {

    // get humanity

    _humanity = player getVariable ["humanity",0];

    _traderMenu = call compile format["menu_%1;",_traderType];

    // diag_log ("TRADER = " + str(_traderMenu));

    _low_high = "low";

    _humanity_logic = false;

    if((_traderMenu select 2) == "friendly") then {

    _humanity_logic = (_humanity < -5000);

    };

    if((_traderMenu select 2) == "hostile") then {

    _low_high = "high";

    _humanity_logic = (_humanity > -5000);

    };

    if((_traderMenu select 2) == "hero") then {

    _humanity_logic = (_humanity < 5000);

    };

    if(_humanity_logic) then {

    _cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];

    s_player_parts set [count s_player_parts,_cancel];

    } else {

     

    // Static Menu

    {

    //diag_log format["DEBUG TRADER: %1", _x];

    _buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];

    s_player_parts set [count s_player_parts,_buy];

     

    } count (_traderMenu select 1);

    // Database menu

    _buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];

    s_player_parts set [count s_player_parts,_buy];

    };

    s_player_parts_crtl = 1;

     

    };

    } else {

    {player removeAction _x} count s_player_parts;s_player_parts = [];

    s_player_parts_crtl = -1;

    };

     

    if(dayz_tameDogs) then {

    //Dog

    if (_isDog && _isAlive && (_hasRawMeat) && _ownerID == "0" && player getVariable ["dogID", 0] == 0) then {

    if (s_player_tamedog < 0) then {

    s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""];

    };

    } else {

    player removeAction s_player_tamedog;

    s_player_tamedog = -1;

    };

    if (_isDog && _ownerID == dayz_characterID && _isAlive) then {

    _dogHandle = player getVariable ["dogID", 0];

    if (s_player_feeddog < 0 && _hasRawMeat) then {

    s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""];

    };

    if (s_player_waterdog < 0 && "ItemWaterbottle" in _magazinesPlayer) then {

    s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""];

    };

    if (s_player_staydog < 0) then {

    _lieDown = _dogHandle getFSMVariable "_actionLieDown";

    if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };

    s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""];

    };

    if (s_player_trackdog < 0) then {

    s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""];

    };

    if (s_player_barkdog < 0) then {

    s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true,"",""];

    };

    if (s_player_warndog < 0) then {

    _warn = _dogHandle getFSMVariable "_watchDog";

    if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; };

    s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""];

    };

    if (s_player_followdog < 0) then {

    s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""];

    };

    } else {

    player removeAction s_player_feeddog;

    s_player_feeddog = -1;

    player removeAction s_player_waterdog;

    s_player_waterdog = -1;

    player removeAction s_player_staydog;

    s_player_staydog = -1;

    player removeAction s_player_trackdog;

    s_player_trackdog = -1;

    player removeAction s_player_barkdog;

    s_player_barkdog = -1;

    player removeAction s_player_warndog;

    s_player_warndog = -1;

    player removeAction s_player_followdog;

    s_player_followdog = -1;

    };

    };

    } else {

    //Engineering

    {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];

    s_player_repair_crtl = -1;

     

    {player removeAction _x} count s_player_combi;s_player_combi = [];

     

    dayz_myCursorTarget = objNull;

    s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];

    {player removeAction _x} count s_player_parts;s_player_parts = [];

    s_player_parts_crtl = -1;

     

    {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];

    s_player_lockUnlock_crtl = -1;

    player removeAction s_player_checkGear;

    s_player_checkGear = -1;

     

    player removeAction s_player_SurrenderedGear;

    s_player_SurrenderedGear = -1;

    //Others

    player removeAction s_player_forceSave;

    s_player_forceSave = -1;

    player removeAction s_player_flipveh;

    s_player_flipveh = -1;

    player removeAction s_player_sleep;

    s_player_sleep = -1;

    player removeAction s_player_deleteBuild;

    s_player_deleteBuild = -1;

    player removeAction s_player_butcher;

    s_player_butcher = -1;

    player removeAction s_player_cook;

    s_player_cook = -1;

    player removeAction s_player_boil;

    s_player_boil = -1;

    player removeAction s_player_fireout;

    s_player_fireout = -1;

    player removeAction s_player_packtent;

    s_player_packtent = -1;

    player removeAction s_player_fillfuel;

    s_player_fillfuel = -1;

    player removeAction s_player_studybody;

    s_player_studybody = -1;

    //Dog

    player removeAction s_player_tamedog;

    s_player_tamedog = -1;

    player removeAction s_player_feeddog;

    s_player_feeddog = -1;

    player removeAction s_player_waterdog;

    s_player_waterdog = -1;

    player removeAction s_player_staydog;

    s_player_staydog = -1;

    player removeAction s_player_trackdog;

    s_player_trackdog = -1;

    player removeAction s_player_barkdog;

    s_player_barkdog = -1;

    player removeAction s_player_warndog;

    s_player_warndog = -1;

    player removeAction s_player_followdog;

    s_player_followdog = -1;

       

        // vault

    player removeAction s_player_unlockvault;

    s_player_unlockvault = -1;

    player removeAction s_player_packvault;

    s_player_packvault = -1;

    player removeAction s_player_lockvault;

    s_player_lockvault = -1;

     

    player removeAction s_player_information;

    s_player_information = -1;

    player removeAction s_player_fillgen;

    s_player_fillgen = -1;

    player removeAction s_player_upgrade_build;

    s_player_upgrade_build = -1;

    player removeAction s_player_maint_build;

    s_player_maint_build = -1;

    player removeAction s_player_downgrade_build;

    s_player_downgrade_build = -1;

    player removeAction s_player_towing;

    s_player_towing = -1;

    player removeAction s_player_fuelauto;

    s_player_fuelauto = -1;

    player removeAction s_player_fuelauto2;

    s_player_fuelauto2 = -1;

    };

     

     

    //Dog actions on player self

    _dogHandle = player getVariable ["dogID", 0];

    if (_dogHandle > 0) then {

    _dog = _dogHandle getFSMVariable "_dog";

    _ownerID = "0";

    if (!isNull cursorTarget) then { _ownerID = cursorTarget getVariable ["CharacterID","0"]; };

    if (_canDo && !_inVehicle && alive _dog && _ownerID != dayz_characterID) then {

    if (s_player_movedog < 0) then {

    s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""];

    };

    if (s_player_speeddog < 0) then {

    _text = (localize "str_epoch_player_249");

    _speed = 0;

    if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); };

    s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""];

    };

    if (s_player_calldog < 0) then {

    s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""];

    };

    };

    } else {

    player removeAction s_player_movedog;

    s_player_movedog = -1;

    player removeAction s_player_speeddog;

    s_player_speeddog = -1;

    player removeAction s_player_calldog;

    s_player_calldog = -1;

    };

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