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Kixbike

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Posts posted by Kixbike

  1. Hello
     
    I have a problem with the script when I'm next to the plant and I click on the right click option on the knife nothing is happening no message, no Action but when I'm not next to the plant I have the message that I'm too far from the plant 
     
    I looked everywhere but I can not or I could make a mistake and I see is no error in my RPT
     
    Hemp.sqf
     
    Extra_rc
     
    ui_selectSlot.sqf
     
    My mapping is like this

     

    _vehicle_1598 = objNull;

    if (true) then
    {
      _this = createVehicle ["fiberplant", [13714.064, 2836.0735, -2.2888184e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_1598 = _this;
      _this setPos [13714.064, 2836.0735, -2.2888184e-005];
    };

     

     
    I'm on the map Chernarus Version 1.0.5.1
     
    Thank you in advance
  2. Hello, does not work for me, no menu on the laptop, I have misplaced my code in the fn_selfAction.sqf ?

     

     

     

    scriptName "Functions\misc\fn_selfActions.sqf";


    /***********************************************************
    ADD ACTIONS FOR SELF
    - Function
    - [] call fnc_usec_selfActions;
    ************************************************************/
    private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_ownerKeyName","_temp_keys_names","_hasAttached","_allowTow","_liftHeli","_found","_posL","_posC","_height","_liftHelis","_attached"];

    if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running.

    _vehicle = vehicle player;
    _isPZombie = player isKindOf "PZombie_VB";
    _inVehicle = (_vehicle != player);

    _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
    _canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder);

    //####----####----####---- Base Building 1.3 Start ----####----####----####
    _currentSkin = typeOf(player);
    _hasToolbox = "ItemToolbox" in items player;
    _baseBuildAdmin = ((getPlayerUID player) in BBSuperAdminAccess);
    _baseBuildLAdmin = ((getPlayerUID player) in BBLowerAdminAccess);
    //Get objects that can't be targetted
    _flagBasePole = nearestObject [player, BBTypeOfFlag];
    //All untargetable objects (except Base Flag), searches a 12 meter radius, you can add any new objects you put in the build list that can't be targetted
    _untargetableArray = nearestObjects [player, ["Land_CamoNetB_EAST","Land_CamoNetVar_EAST","Land_CamoNet_EAST","Land_CamoNetB_NATO","Land_CamoNetVar_NATO","Land_CamoNet_NATO","Land_Ind_IlluminantTower","Land_sara_hasic_zbroj","Land_A_Castle_Bergfrit","Land_A_Castle_Gate","Land_A_Castle_Bastion","Land_A_Castle_Wall1_20","Land_A_Castle_Wall1_20_Turn","Land_A_Castle_Wall2_30","HeliH","HeliHCivil","Land_Ind_Shed_01_main","RampConcrete","Land_Ind_Shed_01_end","Land_Ind_SawMillPen"],12];//The number at the end is the range to look for items, if you have issues with some items try increasing it by one or two at a time.
    _nearUntargetable = count _untargetableArray > 0; //Check if anything is in range
    _closestUntargetable = if (_nearUntargetable) then {_untargetableArray select 0};//Selects the closest returned item
    _nettingNames = ["Land_CamoNetB_EAST","Land_CamoNetVar_EAST","Land_CamoNet_EAST","Land_CamoNetB_NATO","Land_CamoNetVar_NATO","Land_CamoNet_NATO"]; //Used for menu options
    _castleNames = ["Land_A_Castle_Bergfrit","Land_A_Castle_Gate","Land_A_Castle_Bastion","Land_A_Castle_Wall1_20","Land_A_Castle_Wall1_20_Turn","Land_A_Castle_Wall2_30"];
    _heliPadNames = ["HeliH","HeliHCivil"];
    _roofNames = ["Land_Ind_Shed_01_main","Land_Ind_Shed_01_end","Land_Ind_SawMillPen"];
    _buildingNames = [];//Can add generic building names here
    _displayName = "Base Build Object";//Default menu option name if none of the following match
    if (typeOf(_closestUntargetable) in _nettingNames) then {_displayName = "Netting";};
    if (typeOf(_closestUntargetable) in _castleNames) then {_displayName = "Castle";};
    if (typeOf(_closestUntargetable) in _heliPadNames) then {_displayName = "HeliPad";};
    if (typeOf(_closestUntargetable) in _roofNames) then {_displayName = "Roof";};
    if (typeOf(_closestUntargetable) in _buildingNames) then {_displayName = "Building";};
    if (typeOf(_closestUntargetable) == "Land_Ind_IlluminantTower") then {_displayName = "Tower";};


    // Check mags in player inventory to show build recipe menu
    _mags = magazines player;
    if ("ItemTankTrap" in _mags || "ItemSandbag" in _mags || "ItemWire" in _mags || "PartWoodPile" in _mags || "PartGeneric" in _mags || "equip_scrapelectronics" in _mags || "ItemCamoNet" in _mags || "equip_crate" in _mags || "equip_brick" in _mags || "equip_string" in _mags || "equip_duct_tape" in _mags) then {
    hasBuildItem = true;
    } else { hasBuildItem = false;};
    //Build Recipe Menu Action
    if((speed player <= 1) && hasBuildItem && _canDo) then {
    if (s_player_recipeMenu < 0) then {
    s_player_recipeMenu = player addaction [("" + ("Build Recipes") +""),"buildRecipeBook\build_recipe_dialog.sqf","",5,false,true,"",""];
    };
    if (s_player_buildHelp < 0) then {
    s_player_buildHelp = player addaction [("" + ("Base Building Help") +""),"dayz_code\actions\build_help.sqf","",5,false,true,"",""];
    };
    if (s_player_showFlags < 0) then {
    s_player_showFlags = player addAction [("" + ("Show My Flags") +""),"dayz_code\actions\show_flag_markers.sqf","",5,false,true,"",""];
    };
    } else {
    player removeAction s_player_buildHelp;
    s_player_buildHelp = -1;
    player removeAction s_player_recipeMenu;
    s_player_recipeMenu = -1;
    player removeAction s_player_showFlags;
    s_player_showFlags = -1;
    };

    //Add in custom eventhandlers or whatever on skin change
    if (_currentSkin != globalSkin) then {
    globalSkin = _currentSkin;
    player removeMPEventHandler ["MPHit", 0];
    player removeEventHandler ["AnimChanged", 0];
    ehWall = player addEventHandler ["AnimChanged", { player call antiWall; }];
    empHit = player addMPEventHandler ["MPHit", {_this spawn fnc_plyrHit;}];
    };

    //General Untargetable Objects
    if((isNull cursorTarget) && _canDo && !remProc && !procBuild && _nearUntargetable) then {
    _ownerUnT = _closestUntargetable getVariable ["characterID", "0"]; //Checks owner IDs of untargetable objects, simply to avoid RPT spam with map objects
    _unTauthUID = _closestUntargetable getVariable ["AuthorizedUID", []]; //Gets master AuthUID from untargetable objects
    _unTauthGateCodes = if ((_ownerUnT != "0") && (count _unTauthUID > 0)) then {((getPlayerUID player) in (_unTauthUID select 1));}; //Checks for player access to untargetable objects
    _adminText = if (!_unTauthGateCodes && _baseBuildAdmin) then {"ADMIN:";}else{"";};//Let admins know they aren't registered
    if (_unTauthGateCodes || _baseBuildAdmin) then {
    if (s_player_camoBaseOwnerAccess < 0) then {
    s_player_camoBaseOwnerAccess = player addAction [format["%2%1: Give all base owners (from flagpole) access",_displayName,_adminText], "dayz_code\external\keypad\fnc_keyPad\functions\give_gateAccess.sqf",_closestUntargetable, 1, false, true, "", ""];
    };
    if (s_player_addCamoAuth < 0) then {
    s_player_addCamoAuth = player addAction [format["%2%1: Add Player UIDs",_displayName,_adminText], "dayz_code\external\keypad\fnc_keyPad\enterCodeAdd.sqf",_closestUntargetable, 1, false, true, "", ""];
    };
    if (s_player_removeCamoAuth < 0) then {
    s_player_removeCamoAuth = player addAction [format[("" + ("%2%1: Remove Player UIDs") +""),_displayName,_adminText], "dayz_code\external\keypad\fnc_keyPad\enterCodeRemove.sqf",_closestUntargetable, 1, false, true, "", ""];
    };
    };
    if (_ownerUnT != "0" && (_hasToolbox || _baseBuildAdmin || _baseBuildLAdmin)) then {
    if (s_player_deleteCamoNet < 0) then {
    s_player_deleteCamoNet = player addaction [format[("" + ("Remove %1") +""),_displayName,_adminText],"dayz_code\actions\player_remove.sqf",_closestUntargetable,1,false,true,"",""];
    };
    };
    } else {
    player removeAction s_player_camoBaseOwnerAccess;
    s_player_camoBaseOwnerAccess = -1;
    player removeAction s_player_addCamoAuth;
    s_player_addCamoAuth = -1;
    player removeAction s_player_removeCamoAuth;
    s_player_removeCamoAuth = -1;
    player removeAction s_player_deleteCamoNet;
    s_player_deleteCamoNet = -1;
    };

    // FlagPole Access (more reliable than cursortarget)
    if ((isNull cursorTarget) && _canDo && !remProc && !procBuild && (_flagBasePole distance player < 10)) then {
    _ownerFlag = _flagBasePole getVariable ["characterID", "0"]; //Checks owner IDs of flags, simply to avoid RPT spam with map objects
    _flagAuthUID = _flagBasePole getVariable ["AuthorizedUID", []]; //Gets master AuthUID from
    _flagAuthGateCodes = if ((_ownerFlag != "0") && (count _flagAuthUID > 0)) then {((getPlayerUID player) in (_flagAuthUID select 1));}; //Checks if player has access to flag
    _adminText = if (!_flagAuthGateCodes && _baseBuildAdmin) then {"ADMIN:";}else{"";};//Let admins know they aren't registered
    if (_flagAuthGateCodes || _baseBuildAdmin) then {
    if (s_player_addFlagAuth < 0) then {
    s_player_addFlagAuth = player addAction [format["%1FlagPole: Add Player UIDs for Base Building Access",_adminText], "dayz_code\external\keypad\fnc_keyPad\enterCodeAdd.sqf", _flagBasePole, 1, false, true, "", ""];
    };
    if (s_player_removeFlagAuth < 0) then {
    s_player_removeFlagAuth = player addaction [format[("" + ("%1FlagPole: Remove Player UIDs") +""),_adminText],"dayz_code\external\keypad\fnc_keyPad\enterCodeRemove.sqf", _flagBasePole, 1, false, true, "", ""];
    };
    if (s_player_removeFlag < 0) then {
    s_player_removeFlag = player addaction [format[("" + ("%1Permanently Remove Flag (restrictions apply)") +""),_adminText],"dayz_code\actions\player_remove.sqf", _flagBasePole,1,false,true,"",""];
    };
    if (bbAIGuards == 1) then {
    if (s_player_guardToggle < 0) then {
    s_player_guardToggle = player addaction [format[("" + ("%1Toggle Guards to Kill all non-base owners (default on)") +""),_adminText],"dayz_code\actions\toggle_base_guards.sqf",_flagBasePole,1,false,true,"",""];
    };
    };
    };
    } else {
    player removeAction s_player_removeFlag;
    s_player_removeFlag = -1;
    player removeAction s_player_addFlagAuth;
    s_player_addFlagAuth = -1;
    player removeAction s_player_removeFlagAuth;
    s_player_removeFlagAuth = -1;
    player removeAction s_player_guardToggle;
    s_player_guardToggle = -1;
    };
    //####----####----####---- Base Building 1.3 END ----####----####----####

    _nearLight = nearestObject [player,"LitObject"];
    _canPickLight = false;
    if (!isNull _nearLight) then {
    if (_nearLight distance player < 4) then {
    _canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
    };
    };

    //Grab Flare
    if (_canPickLight and !dayz_hasLight and !_isPZombie) then {
    if (s_player_grabflare < 0) then {
    _text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
    s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""];
    s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""];
    };
    } else {
    player removeAction s_player_grabflare;
    player removeAction s_player_removeflare;
    s_player_grabflare = -1;
    s_player_removeflare = -1;
    };
    //====================MV22+SUV Animation====================
    if (_inVehicle and (_vehicle isKindOf "MV22") and !(isEngineOn _vehicle)) then {
    if (mv22_fold < 0) then {
    themv22 = _vehicle;
    mv22_fold = themv22 addAction ["Fold","Scripts\animate\fold.sqf","",5,false,true];
    mv22_unfold = themv22 addAction ["UnFold","Scripts\animate\unfold.sqf","",5,false,true];
    };
    } else {
    themv22 removeAction mv22_fold;
    mv22_fold = -1;
    themv22 removeAction mv22_unfold;
    mv22_unfold = -1;
    };

    if (_inVehicle and (_vehicle isKindOf "ArmoredSUV_Base_PMC")) then {
    if (suv_close < 0) then {
    thesuv = _vehicle;
    suv_close = thesuv addAction ["Close Hatch","Scripts\animate\close.sqf","",5,false,true];
    suv_open = thesuv addAction ["Open Hatch","Scripts\animate\open.sqf","",5,false,true];
    };
    } else {
    thesuv removeAction suv_close;
    suv_close = -1;
    thesuv removeAction suv_open;
    suv_open = -1;
    };
    //====================MV22+SUV Animation====================
    if (DZE_HeliLift) then {
    _hasAttached = _vehicle getVariable["hasAttached",false];
    if(_inVehicle and (_vehicle isKindOf "Air") and ((getPos _vehicle select 2) < 30) and (speed _vehicle < 5) and (typeName _hasAttached == "OBJECT")) then {
    if (s_player_heli_detach < 0) then {
    dayz_myLiftVehicle = _vehicle;
    s_player_heli_detach = dayz_myLiftVehicle addAction ["Detach Vehicle","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true,"",""];
    };
    } else {
    dayz_myLiftVehicle removeAction s_player_heli_detach;
    s_player_heli_detach = -1;
    };
    };
    // ---------------------------------------Krixes Self Bloodbag Start------------------------------------
    _mags = magazines player;

    // Krixes Self Bloodbag
    if ("ItemBloodbag" in _mags) then {
    hasBagItem = true;
    } else { hasBagItem = false;};
    if((speed player <= 1) && hasBagItem && _canDo) then {
    if (s_player_selfBloodbag < 0) then {
    s_player_selfBloodbag = player addaction[("" + ("Self Bloodbag") +""),"Scripts\player_selfbloodbag.sqf","",5,false,true,"", ""];
    };
    } else {
    player removeAction s_player_selfBloodbag;
    s_player_selfBloodbag = -1;
    };
    // ---------------------------------------Krixes Self Bloodbag End------------------------------------
    if(DZE_HaloJump) then {
    if(_inVehicle and (_vehicle isKindOf "Air") and ((getPos _vehicle select 2) > 400)) then {
    if (s_halo_action < 0) then {
    DZE_myHaloVehicle = _vehicle;
    s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""];
    };
    } else {
    DZE_myHaloVehicle removeAction s_halo_action;
    s_halo_action = -1;
    };
    };

    if (!DZE_ForceNameTagsOff) then {
    if (s_player_showname < 0 and !_isPZombie) then {
    if (DZE_ForceNameTags) then {
    s_player_showname = 1;
    player setVariable["DZE_display_name",true,true];
    } else {
    s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""];
    s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""];
    };
    };
    };

    if(_isPZombie) then {
    if (s_player_callzombies < 0) then {
    s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];
    };
    if (DZE_PZATTACK) then {
    call pz_attack;
    DZE_PZATTACK = false;
    };
    if (s_player_pzombiesvision < 0) then {
    s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
    };
    if (!isNull cursorTarget and (player distance cursorTarget < 3)) then { //Has some kind of target
    _isAnimal = cursorTarget isKindOf "Animal";
    _isZombie = cursorTarget isKindOf "zZombie_base";
    _isHarvested = cursorTarget getVariable["meatHarvested",false];
    _isMan = cursorTarget isKindOf "Man";
    // Pzombie Gut human corpse or animal
    if (!alive cursorTarget and (_isAnimal or _isMan) and !_isZombie and !_isHarvested) then {
    if (s_player_pzombiesfeed < 0) then {
    s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];
    };
    } else {
    player removeAction s_player_pzombiesfeed;
    s_player_pzombiesfeed = -1;
    };
    } else {
    player removeAction s_player_pzombiesfeed;
    s_player_pzombiesfeed = -1;
    };
    };

    // Increase distance only if AIR OR SHIP
    _allowedDistance = 4;
    _isAir = cursorTarget isKindOf "Air";
    _isShip = cursorTarget isKindOf "Ship";
    if(_isAir or _isShip) then {
    _allowedDistance = 8;
    };

    if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cursorTarget < _allowedDistance) and _canDo) then { //Has some kind of target

    // set cursortarget to variable
    _cursorTarget = cursorTarget;

    // get typeof cursortarget once
    _typeOfCursorTarget = typeOf _cursorTarget;

    // hintsilent _typeOfCursorTarget;

    _isVehicle = _cursorTarget isKindOf "AllVehicles";
    _isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
    _isnewstorage = _typeOfCursorTarget in DZE_isNewStorage;

    // get items and magazines only once
    _magazinesPlayer = magazines player;

    //boiled Water
    _hasbottleitem = "ItemWaterbottle" in _magazinesPlayer;
    _hastinitem = false;
    {
    if (_x in _magazinesPlayer) then {
    _hastinitem = true;
    };
    } forEach boil_tin_cans;
    _hasFuelE = "ItemJerrycanEmpty" in _magazinesPlayer;
    _hasFuelBarrelE = "ItemFuelBarrelEmpty" in _magazinesPlayer;
    _hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;

    _itemsPlayer = items player;

    _temp_keys = [];
    _temp_keys_names = [];
    // find available keys
    _key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
    {
    if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then {
    _ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid");
    _ownerKeyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName");
    _temp_keys_names set [_ownerKeyId,_ownerKeyName];
    _temp_keys set [count _temp_keys,str(_ownerKeyId)];
    };
    } forEach _itemsPlayer;

    _hasKnife = "ItemKnife" in _itemsPlayer;
    _hasToolbox = "ItemToolbox" in _itemsPlayer;

    _isMan = _cursorTarget isKindOf "Man";
    _traderType = _typeOfCursorTarget;
    _ownerID = _cursorTarget getVariable ["CharacterID","0"];
    _isAnimal = _cursorTarget isKindOf "Animal";
    _isDog = (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");
    _isZombie = _cursorTarget isKindOf "zZombie_base";
    _isDestructable = _cursorTarget isKindOf "BuiltItems";
    _isWreck = _typeOfCursorTarget in DZE_isWreck;
    _isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding;
    _isModular = _cursorTarget isKindOf "ModularItems";

    _isRemovable = _typeOfCursorTarget in DZE_isRemovable;
    _isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"];

    _isTent = _cursorTarget isKindOf "TentStorage";

    _isAlive = alive _cursorTarget;

    _text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");

    _rawmeat = meatraw;
    _hasRawMeat = false;
    {
    if (_x in _magazinesPlayer) then {
    _hasRawMeat = true;
    };
    } forEach _rawmeat;

    _isFuel = false;
    if (_hasFuelE or _hasFuelBarrelE) then {
    {
    if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
    } forEach dayz_fuelsources;
    };

    // diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID));

    // logic vars
    _player_flipveh = false;
    _player_deleteBuild = false;
    _player_lockUnlock_crtl = false;

    if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then {
    if (s_player_maintain_area < 0) then {
    s_player_maintain_area = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
    s_player_maintain_area_preview = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
    };
    } else {
    player removeAction s_player_maintain_area;
    s_player_maintain_area = -1;
    player removeAction s_player_maintain_area_preview;
    s_player_maintain_area_preview = -1;
    };

    // CURSOR TARGET ALIVE
    if(_isAlive) then {

    //Allow player to delete objects
    if(_isDestructable or _isWreck or _isRemovable or _isWreckBuilding) then {
    if(_hasToolbox and "ItemCrowbar" in _itemsPlayer) then {
    _player_deleteBuild = true;
    };
    };

    //Allow owners to delete modulars
    if(_isModular and (dayz_characterID == _ownerID)) then {
    if(_hasToolbox and "ItemCrowbar" in _itemsPlayer) then {
    if(_cursorTarget in DZE_DoorsLocked) exitwith {cutText ["You must remove the lock to delete this item!", "PLAIN DOWN"]; };
    _player_deleteBuild = true;
    };
    };

    // CURSOR TARGET VEHICLE
    if(_isVehicle) then {

    //flip vehicle small vehicles by your self and all other vehicles with help nearby
    if (!(canmove _cursorTarget) and (player distance _cursorTarget >= 2) and (count (crew _cursorTarget))== 0 and ((vectorUp _cursorTarget) select 2) < 0.5) then {
    _playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]);
    if(_isVehicletype or (_playersNear >= 2)) then {
    _player_flipveh = true;
    };
    };


    if(!_isMan and _ownerID != "0" and !(_cursorTarget isKindOf "Bicycle")) then {
    _player_lockUnlock_crtl = true;
    };

    };

    };

    if(_player_deleteBuild) then {
    if (s_player_deleteBuild < 0) then {
    s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
    };
    } else {
    player removeAction s_player_deleteBuild;
    s_player_deleteBuild = -1;
    };


    if (DZE_HeliLift) then {
    _liftHeli = objNull;
    _found = false;

    _allowTow = false;
    if ((count (crew _cursorTarget)) == 0) then {
    {
    if(!_allowTow) then {
    _allowTow = _cursorTarget isKindOf _x;
    };
    } forEach DZE_HeliAllowToTow;
    };

    //diag_log format["CREW: %1 ALLOW: %2",(count (crew _cursorTarget)),_allowTow];

    if (_allowTow) then {
    _liftHelis = nearestObjects [player, DZE_HeliAllowTowFrom, 15];
    {
    if(!_found) then {
    _posL = getPos _x;
    _posC = getPos _cursorTarget;
    _height = (_posL select 2) - (_posC select 2);
    _hasAttached = _x getVariable["hasAttached",false];
    if(_height < 15 and _height > 5 and (typeName _hasAttached != "OBJECT")) then {
    if(((abs((_posL select 0) - (_posC select 0))) < 10) and ((abs((_posL select 1) - (_posC select 1))) < 10)) then {
    _liftHeli = _x;
    _found = true;
    };
    };
    };
    } forEach _liftHelis;

    };

    //diag_log format["HELI: %1 TARGET: %2",_found,_cursorTarget];

    _attached = _cursorTarget getVariable["attached",false];
    if(_found and _allowTow and _canDo and !locked _cursorTarget and !_isPZombie and (typeName _attached != "OBJECT")) then {

    if (s_player_heli_lift < 0) then {
    s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true, "",""];
    };
    } else {



    player removeAction s_player_heli_lift;
    s_player_heli_lift = -1;
    };

    };
    //####----####----####---- Base Building 1.3 Start ----####----####----####
    _lever = cursorTarget;
    _codePanels = ["Infostand_2_EP1", "Fence_corrugated_plate"];
    _baseBuildAdmin = ((getPlayerUID player) in BBSuperAdminAccess);
    _baseBuildLAdmin = ((getPlayerUID player) in BBLowerAdminAccess);
    _authorizedUID = cursorTarget getVariable ["AuthorizedUID", []];
    _authorizedGateCodes = if ((_ownerID != "0") && (count _authorizedUID > 0)) then {((getPlayerUID player) in (_authorizedUID select 1));}; //Check it's not a map object/unbuilt object to avoid RPT spam
    _adminText = if (!_authorizedGateCodes && _baseBuildAdmin) then {"ADMIN:";}else{"";};//Let admins know they aren't registered

    //Let players check the UID of other players when near their flags
    if (_isMan && (_flagBasePole distance player < 10)) then {
    _ownerFlag = _flagBasePole getVariable ["characterID", "0"]; //Checks owner IDs of flags, simply to avoid RPT spam with map objects
    _flagAuthUID = _flagBasePole getVariable ["AuthorizedUID", []]; //Gets master AuthUID from
    _flagAuthGateCodes = if (_ownerFlag != "0") then {((getPlayerUID player) in (_flagAuthUID select 1));}; //Checks if player has access to flag
    _adminText = if (!_flagAuthGateCodes && _baseBuildAdmin) then {"ADMIN:";}else{"";};//Let admins know they aren't registered
    if (_flagAuthGateCodes || _baseBuildAdmin) then {
    if (s_player_getTargetUID < 0) then {
    s_player_getTargetUID = player addAction [format["%1Get UID of Targeted Player",_adminText], "dayz_code\actions\get_player_UID.sqf", cursorTarget, 4, false, true, "", ""];
    };
    };
    } else {
    player removeAction s_player_getTargetUID;
    s_player_getTargetUID = -1;
    };

    // Operate Gates AND Add Authorization to Gate
    if (((typeOf(cursortarget) in _codePanels) && (_authorizedGateCodes || _baseBuildAdmin) && !remProc && !procBuild) || ((typeOf(cursortarget) in allbuildables_class) && (_authorizedGateCodes || _baseBuildAdmin) && !remProc && !procBuild)) then {
    _gates = nearestObjects [_lever, ["Concrete_Wall_EP1"], 15];
    if (s_player_gateActions < 0) then {
    if (typeOf(cursortarget) == "Fence_corrugated_plate") then {
    s_player_gateActions = player addAction [format[("" + ("%1Operate Single Metal Gate") +""),_adminText], "dayz_code\external\keypad\fnc_keyPad\operate_gates.sqf", _lever, 6, true, true, "", ""];
    } else {
    if (typeOf(cursortarget) == "Infostand_2_EP1") then {
    if (count _gates > 0) then {
    s_player_gateActions = player addAction [format[("" + ("%1Operate Nearest Concrete Gates Within 15 meters") +""),_adminText], "dayz_code\external\keypad\fnc_keyPad\operate_gates.sqf", _lever, 6, true, true, "", ""];
    } else {s_player_gateActions = player addAction [format[("" + ("%1No gates around to operate") +""),_adminText], "", _lever, 6, false, true, "", ""];};
    };
    };
    };
    if (s_player_giveBaseOwnerAccess < 0) then {
    s_player_giveBaseOwnerAccess = player addAction [format["%1Give all base owners (from flagpole) access to object/gate",_adminText], "dayz_code\external\keypad\fnc_keyPad\functions\give_gateAccess.sqf", _lever, 1, false, true, "", ""];
    };
    if (s_player_addGateAuthorization < 0) then {
    s_player_addGateAuthorization = player addAction [format["%1Add Player UIDs to Grant Gate/Object Access",_adminText], "dayz_code\external\keypad\fnc_keyPad\enterCodeAdd.sqf", _lever, 1, false, true, "", ""];
    };
    if (s_player_removeGateAuthorization < 0) then {
    s_player_removeGateAuthorization = player addaction [format[("" + ("%1Remove Player UIDs from Gate/Object Access") +""),_adminText],"dayz_code\external\keypad\fnc_keyPad\enterCodeRemove.sqf", _lever, 1, false, true, "", ""];
    };
    } else {
    player removeAction s_player_giveBaseOwnerAccess;
    s_player_giveBaseOwnerAccess = -1;
    player removeAction s_player_gateActions;
    s_player_gateActions = -1;
    player removeAction s_player_addGateAuthorization;
    s_player_addGateAuthorization = -1;
    player removeAction s_player_removeGateAuthorization;
    s_player_removeGateAuthorization = -1;
    };
    // Operate ROOFS
    if ((typeOf(cursortarget) in _codePanels) && (_authorizedGateCodes || _baseBuildAdmin) && !remProc && !procBuild) then {
    _gates = nearestObjects [_lever, ["Land_Ind_Shed_01_main","Land_Ind_Shed_01_end","Land_Ind_SawMillPen"], BBFlagRadius];
    if (s_player_roofToggle < 0) then {
    if (typeOf(cursortarget) == "Infostand_2_EP1") then {
    if (count _gates > 0) then {
    s_player_roofToggle = player addAction [format[("" + ("%1Operate Roof Covers") +""),_adminText], "dayz_code\external\keypad\fnc_keyPad\operate_roofs.sqf", _lever, 6, false, true, "", ""];
    } else {s_player_roofToggle = player addAction [format[("" + ("%1No roof covers around to operate") +""),_adminText], "", _lever, 6, false, true, "", ""];};
    };
    };
    } else {
    player removeAction s_player_roofToggle;
    s_player_roofToggle = -1;
    };

    // Remove Object
    if((typeOf(cursortarget) in allremovables)&& (_ownerID != "0") && (_hasToolbox || _baseBuildAdmin || _baseBuildLAdmin) && _canDo && !remProc && !procBuild && !removeObject) then {
    if (s_player_deleteBuild < 0) then {
    s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "dayz_code\actions\player_remove.sqf",cursorTarget, 1, false, true, "", ""];
    };
    } else {
    player removeAction s_player_deleteBuild;
    s_player_deleteBuild = -1;
    };
    // Disarm Booby Trap Action
    if((cursortarget iskindof "Grave" && cursortarget distance player < 2.5) && (_ownerID != "0") && (_hasToolbox || _baseBuildAdmin || _baseBuildLAdmin) && _canDo && !remProc && !procBuild) then {
    if (s_player_disarmBomb < 0) then {
    s_player_disarmBomb = player addaction [format[("" + ("%1Disarm Bomb") +""),_adminText],"dayz_code\actions\player_disarmBomb.sqf","",1,true,true,"", ""];
    };
    } else {
    player removeAction s_player_disarmBomb;
    s_player_disarmBomb = -1;
    };

    //Light Menu
    if((typeOf(cursortarget) == "Infostand_2_EP1") && (_authorizedGateCodes || _baseBuildAdmin) && !remProc && !procBuild) then {
    _nearestFlags = nearestObjects [_lever, [bBTypeOfFlag], BBFlagRadius];
    _baseFlag = _nearestFlags select 0;
    _barrels = nearestObjects [_baseFlag, ["Land_Fire_Barrel"], BBFlagRadius];//Makes sure there are barrels in range of the flag
    _towers = nearestObjects [_baseFlag, ["Land_Ind_IlluminantTower"], BBFlagRadius];//Makes sure there are towers in range of the flag
    if (count _barrels > 0 || count _towers >0) then {
    if (s_player_bbLightMenu < 0) then {
    s_player_bbLightMenu = player addAction [format[("" + ("%1Light Options") +""),_adminText], "dayz_code\actions\lights\lightMenu.sqf", _lever, 5, false, false, "", ""];
    };
    } else {
    if (s_player_bbLightMenu < 0) then {
    s_player_bbLightMenu = player addAction [format[("" + ("%1No Barrel/Tower Lights in Range of Flag") +""),_adminText], "", _lever, 5, false, true, "", ""];
    };
    };
    } else {
    player removeAction s_player_bbLightMenu;
    s_player_bbLightMenu = -1;
    };

    //Zombie Shield
    if ((typeOf(cursorTarget) == BBTypeOfZShield) &&(_authorizedGateCodes || _baseBuildAdmin) && !remProc && !procBuild) then {
    if (s_player_giveBaseOwnerAccess > 0) then { //Temp fix to prevent players having more than the max allowed number of shield gens
    player removeAction s_player_giveBaseOwnerAccess;
    s_player_giveBaseOwnerAccess = -1;
    };
    if (BBEnableZShield == 1) then {
    if (s_player_bbZombieShield_on < 0) then {
    s_player_bbZombieShield_on = player addAction [format[("" + ("%1Zombie Shield On") +""),_adminText], "dayz_code\actions\shield\bbZombieShield.sqf", [_lever, true], 6, true, true, "", ""];
    };
    if (s_player_bbZombieShield_off < 0) then {
    s_player_bbZombieShield_off = player addAction [format[("" + ("%1Zombie Shield Off") +""),_adminText], "dayz_code\actions\shield\bbZombieShield.sqf", [_lever, false], 6, false, true, "", ""];
    };
    } else {
    if (s_player_bbZombieShield_on < 0) then {
    s_player_bbZombieShield_on = player addAction [format[("" + ("%1Zombie Shields are disabled on this server") +""),_adminText], "", [], 6, false, true, "", ""];
    };
    player removeAction s_player_bbZombieShield_off;
    s_player_bbZombieShield_off = -1;
    };
    } else {
    player removeAction s_player_bbZombieShield_on;
    s_player_bbZombieShield_on = -1;
    player removeAction s_player_bbZombieShield_off;
    s_player_bbZombieShield_off = -1;
    };
    //####----####----####---- Base Building 1.3 End ----####----####----####


    // Allow Owner to lock and unlock vehicle
    if(_player_lockUnlock_crtl) then {
    if (s_player_lockUnlock_crtl < 0) then {
    _hasKey = _ownerID in _temp_keys;
    _oldOwner = (_ownerID == dayz_playerUID);
    if(locked _cursorTarget) then {
    if(_hasKey or _oldOwner) then {
    _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true, "", ""];
    s_player_lockunlock set [count s_player_lockunlock,_Unlock];
    s_player_lockUnlock_crtl = 1;
    } else {
    if(_hasHotwireKit) then {
    _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""];
    } else {
    _Unlock = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, true, true, "", ""];
    };
    s_player_lockunlock set [count s_player_lockunlock,_Unlock];
    s_player_lockUnlock_crtl = 1;
    };
    } else {
    if(_hasKey or _oldOwner) then {
    _lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""];
    s_player_lockunlock set [count s_player_lockunlock,_lock];
    s_player_lockUnlock_crtl = 1;
    };
    };
    };

    } else {
    {player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = [];
    s_player_lockUnlock_crtl = -1;
    };

    if(DZE_AllowForceSave) then {
    //Allow player to force save
    if((_isVehicle or _isTent) and !_isMan) then {
    if (s_player_forceSave < 0) then {
    s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""];
    };
    } else {
    player removeAction s_player_forceSave;
    s_player_forceSave = -1;
    };
    };



    If(DZE_AllowCargoCheck) then {
    if((_isVehicle or _isTent or _isnewstorage) and _isAlive and !_isMan and !locked _cursorTarget) then {
    if (s_player_checkGear < 0) then {
    s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""];
    };
    } else {
    player removeAction s_player_checkGear;
    s_player_checkGear = -1;
    };
    };


    //flip vehicle small vehicles by your self and all other vehicles with help nearby
    if(_player_flipveh) then {
    if (s_player_flipveh < 0) then {
    s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true, "", ""];
    };
    } else {
    player removeAction s_player_flipveh;
    s_player_flipveh = -1;
    };

    //Allow player to fill jerrycan
    if((_hasFuelE or _hasFuelBarrelE) and _isFuel) then {
    if (s_player_fillfuel < 0) then {
    s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""];
    };
    } else {
    player removeAction s_player_fillfuel;
    s_player_fillfuel = -1;
    };

    // logic vars for addactions
    _player_butcher = false;
    _player_studybody = false;
    _player_SurrenderedGear = false;

    // CURSOR TARGET NOT ALIVE
    if (!_isAlive) then {

    // Gut animal/zed
    if((_isAnimal or _isZombie) and _hasKnife) then {
    _isHarvested = _cursorTarget getVariable["meatHarvested",false];
    if (!_isHarvested) then {
    _player_butcher = true;
    };
    };

    // Study body
    if (_isMan and !_isZombie and !_isAnimal) then {
    _player_studybody = true;
    }
    } else {
    // unit alive

    // gear access on surrendered player
    if(_isMan and !_isZombie and !_isAnimal) then {
    _isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false];
    if (_isSurrendered) then {
    _player_SurrenderedGear = true;
    };
    };
    };


    // Human Gut animal or zombie
    if (_player_butcher) then {
    if (s_player_butcher < 0) then {
    if(_isZombie) then {
    s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""];
    } else {
    s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""];
    };
    };
    } else {
    player removeAction s_player_butcher;
    s_player_butcher = -1;
    };

    // Study Body
    if (_player_studybody) then {
    if (s_player_studybody < 0) then {
    s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",_cursorTarget, 0, false, true, "",""];
    };
    } else {
    player removeAction s_player_studybody;
    s_player_studybody = -1;
    };
    //====================Nuke Bombe====================
    if (cursorTarget == LAPTOP) then {
    _lap = cursorTarget;
    if (s_player_nuke < 0) then {
    s_player_nuke = player addAction [("" + ("Set Off Nuke") +""),"Nuke\nuke_On.sqf",_lap, 5, false, true, "",""];
    };
    } else {
    player removeAction s_player_nuke;
    s_player_nuke = -1;
    };
    //====================Nuke Bombe====================
    // logic vars
    _player_cook = false;
    _player_boil = false;

    // CURSOR TARGET IS FIRE
    if (inflamed _cursorTarget) then {

    //Fireplace Actions check
    if (_hasRawMeat) then {
    _player_cook = true;
    };

    // Boil water
    if (_hasbottleitem and _hastinitem) then {
    _player_boil = true;
    };
    };

    if (_player_SurrenderedGear) then {
    if (s_player_SurrenderedGear < 0) then {
    s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTION_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""];
    };
    } else {
    player removeAction s_player_SurrenderedGear;
    s_player_SurrenderedGear = -1;
    };

    //Fireplace Actions check
    if (_player_cook) then {
    if (s_player_cook < 0) then {
    s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true, "", ""];
    };
    } else {
    player removeAction s_player_cook;
    s_player_cook = -1;
    };

    // Boil water
    if (_player_boil) then {
    if (s_player_boil < 0) then {
    s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true, "", ""];
    };
    } else {
    player removeAction s_player_boil;
    s_player_boil = -1;
    };

    if(_cursorTarget == dayz_hasFire) then {
    if ((s_player_fireout < 0) and !(inflamed _cursorTarget) and (player distance _cursorTarget < 3)) then {
    s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true, "",""];
    };
    } else {
    player removeAction s_player_fireout;
    s_player_fireout = -1;
    };

    //Packing my tent
    if(_isTent and (player distance _cursorTarget < 3)) then {
    if (_ownerID == dayz_characterID) then {
    if (s_player_packtent < 0) then {
    s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""];
    };
    } else {
    if(("ItemJerrycan" in _magazinesPlayer) and ("ItemMatchbox_DZE" in weapons player)) then {
    if (s_player_packtent < 0) then {
    s_player_packtent = player addAction [localize "STR_EPOCH_ACTIONS_DESTROYTENT", "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
    };
    };
    };
    } else {
    player removeAction s_player_packtent;
    s_player_packtent = -1;
    };

    //Allow owner to unlock vault
    if((_typeOfCursorTarget in DZE_LockableStorage) and _ownerID != "0" and (player distance _cursorTarget < 3)) then {
    if (s_player_unlockvault < 0) then {
    if(_typeOfCursorTarget in DZE_LockedStorage) then {
    if(_ownerID == dayz_combination or _ownerID == dayz_playerUID) then {
    _combi = player addAction [format["Open %1",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""];
    s_player_combi set [count s_player_combi,_combi];
    } else {
    _combi = player addAction [format["Unlock %1",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
    s_player_combi set [count s_player_combi,_combi];
    };
    s_player_unlockvault = 1;
    } else {
    if(_ownerID != dayz_combination and _ownerID != dayz_playerUID) then {
    _combi = player addAction ["Re-Enter Combination", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
    s_player_combi set [count s_player_combi,_combi];
    s_player_unlockvault = 1;
    };
    };
    };
    } else {
    {player removeAction _x} forEach s_player_combi;s_player_combi = [];
    s_player_unlockvault = -1;
    };

    //Allow owner to pack vault
    if(_typeOfCursorTarget in DZE_UnLockedStorage and _ownerID != "0" and (player distance _cursorTarget < 3)) then {

    if (s_player_lockvault < 0) then {
    if(_ownerID == dayz_combination or _ownerID == dayz_playerUID) then {
    s_player_lockvault = player addAction [format["Lock %1",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""];
    };
    };
    if (s_player_packvault < 0 and (_ownerID == dayz_combination or _ownerID == dayz_playerUID)) then {
    s_player_packvault = player addAction [format["Pack %1",_text], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "",""];
    };
    } else {
    player removeAction s_player_packvault;
    s_player_packvault = -1;
    player removeAction s_player_lockvault;
    s_player_lockvault = -1;
    };



    //Player Deaths
    if(_typeOfCursorTarget == "Info_Board_EP1") then {
    if (s_player_information < 0) then {
    s_player_information = player addAction ["Recent Murders", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""];
    };
    } else {
    player removeAction s_player_information;
    s_player_information = -1;
    };

    //Fuel Pump
    if(_typeOfCursorTarget in dayz_fuelpumparray) then {
    if (s_player_fuelauto < 0) then {

    // check if Generator_DZ is running within 30 meters
    _findNearestGens = nearestObjects [player, ["Generator_DZ"], 30];
    _findNearestGen = [];
    {
    if (alive _x and (_x getVariable ["GeneratorRunning", false])) then {
    _findNearestGen set [(count _findNearestGen),_x];
    };
    } foreach _findNearestGens;
    _IsNearRunningGen = count (_findNearestGen);

    // show that pump needs power if no generator nearby.
    if(_IsNearRunningGen > 0) then {
    s_player_fuelauto = player addAction ["Fill Vehicle", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""];
    } else {
    s_player_fuelauto = player addAction ["Needs Power", "",[], 0, false, true, "",""];
    };
    };
    } else {
    player removeAction s_player_fuelauto;
    s_player_fuelauto = -1;
    };

    //Fuel Pump on truck
    if(_typeOfCursorTarget in DZE_fueltruckarray and alive _cursorTarget) then {
    if (s_player_fuelauto2 < 0) then {
    // show that fuel truck pump needs power.
    if(isEngineOn _cursorTarget) then {
    s_player_fuelauto2 = player addAction ["Fill Vehicle", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""];
    } else {
    s_player_fuelauto2 = player addAction ["Needs Power", "",[], 0, false, true, "",""];
    };
    };
    } else {
    player removeAction s_player_fuelauto2;
    s_player_fuelauto2 = -1;
    };

    // inplace upgrade tool
    if ((_cursorTarget isKindOf "ModularItems") or (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") or (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
    if ((s_player_lastTarget select 0) != _cursorTarget) then {
    if (s_player_upgrade_build > 0) then {
    player removeAction s_player_upgrade_build;
    s_player_upgrade_build = -1;
    };
    };
    if (s_player_upgrade_build < 0) then {
    // s_player_lastTarget = _cursorTarget;
    s_player_lastTarget set [0,_cursorTarget];
    s_player_upgrade_build = player addAction [format["Upgrade %1",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""];
    };
    } else {
    player removeAction s_player_upgrade_build;
    s_player_upgrade_build = -1;
    };

    // downgrade system
    if((_isDestructable or _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" or _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") and (DZE_Lock_Door == _ownerID)) then {
    if ((s_player_lastTarget select 1) != _cursorTarget) then {
    if (s_player_downgrade_build > 0) then {
    player removeAction s_player_downgrade_build;
    s_player_downgrade_build = -1;
    };
    };

    if (s_player_downgrade_build < 0) then {
    s_player_lastTarget set [1,_cursorTarget];
    s_player_downgrade_build = player addAction [format["Remove Lock from %1",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""];
    };
    } else {
    player removeAction s_player_downgrade_build;
    s_player_downgrade_build = -1;
    };

    // inplace maintenance tool
    if((_cursorTarget isKindOf "ModularItems" or _cursorTarget isKindOf "DZE_Housebase" or _typeOfCursorTarget in DZE_ExtraMaintain) and (damage _cursorTarget >= 0.1)) then {
    if ((s_player_lastTarget select 2) != _cursorTarget) then {
    if (s_player_maint_build > 0) then {
    player removeAction s_player_maint_build;
    s_player_maint_build = -1;
    };
    };

    if (s_player_maint_build < 0) then {
    s_player_lastTarget set [2,_cursorTarget];
    s_player_maint_build = player addAction [format["Maintain %1",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""];
    };
    } else {
    player removeAction s_player_maint_build;
    s_player_maint_build = -1;
    };


    //Start Generator
    if(_cursorTarget isKindOf "Generator_DZ") then {
    if (s_player_fillgen < 0) then {

    // check if not running
    if((_cursorTarget getVariable ["GeneratorRunning", false])) then {
    s_player_fillgen = player addAction ["Stop Generator", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""];
    } else {
    // check if not filled and player has jerry.
    if((_cursorTarget getVariable ["GeneratorFilled", false])) then {
    s_player_fillgen = player addAction ["Start Generator", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
    } else {
    if("ItemJerrycan" in _magazinesPlayer) then {
    s_player_fillgen = player addAction ["Fill and Start Generator", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
    };
    };
    };
    };
    } else {
    player removeAction s_player_fillgen;
    s_player_fillgen = -1;
    };

    //Towing with tow truck
    /*
    if(_typeOfCursorTarget == "TOW_DZE") then {
    if (s_player_towing < 0) then {
    if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
    s_player_towing = player addAction ["Attach Straps", "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""];
    } else {
    s_player_towing = player addAction ["Detach Straps", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""];
    };
    };
    } else {
    player removeAction s_player_towing;
    s_player_towing = -1;
    };
    */


    //Sleep
    if(_isTent and _ownerID == dayz_characterID) then {
    if ((s_player_sleep < 0) and (player distance _cursorTarget < 3)) then {
    s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true, "",""];
    };
    } else {
    player removeAction s_player_sleep;
    s_player_sleep = -1;
    };
    //------------Take clothes------------
    _clothesTaken = cursorTarget getVariable["clothesTaken",false];
    if (_isMan and !_isAlive and !_isAnimal and !_clothesTaken) then {
    if (s_player_clothes < 0) then {
    s_player_clothes = player addAction [("")+("Take Clothes")+(""), "Scripts\takeclothes.sqf",cursorTarget, -10, false, true];
    };
    } else {
    player removeAction s_player_clothes;
    s_player_clothes = -1;
    };
    //------------Take clothes------------

    //Repairing Vehicles
    if ((dayz_myCursorTarget != _cursorTarget) and _isVehicle and !_isMan and _hasToolbox and (damage _cursorTarget < 1) and !_isDisallowRepair) then {
    if (s_player_repair_crtl < 0) then {
    dayz_myCursorTarget = _cursorTarget;
    _menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
    _menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
    s_player_repairActions set [count s_player_repairActions,_menu];
    s_player_repairActions set [count s_player_repairActions,_menu1];
    s_player_repair_crtl = 1;
    } else {
    {dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
    s_player_repair_crtl = -1;
    };
    };

    // All Traders
    if (_isMan and !_isPZombie and _traderType in serverTraders) then {

    if (s_player_parts_crtl < 0) then {

    // get humanity
    _humanity = player getVariable ["humanity",0];
    _traderMenu = call compile format["menu_%1;",_traderType];

    // diag_log ("TRADER = " + str(_traderMenu));

    _low_high = "low";
    _humanity_logic = false;
    if((_traderMenu select 2) == "friendly") then {
    _humanity_logic = (_humanity < -5000);
    };
    if((_traderMenu select 2) == "hostile") then {
    _low_high = "high";
    _humanity_logic = (_humanity > -5000);
    };
    if((_traderMenu select 2) == "hero") then {
    _humanity_logic = (_humanity < 5000);
    };
    if(_humanity_logic) then {
    _cancel = player addAction [format["Your humanity is too %1 this trader refuses to talk to you.",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];
    s_player_parts set [count s_player_parts,_cancel];
    } else {

    // Static Menu
    {
    //diag_log format["DEBUG TRADER: %1", _x];
    _buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];
    s_player_parts set [count s_player_parts,_buy];

    } forEach (_traderMenu select 1);
    // Database menu
    _buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 99, true, false, "",""];
    s_player_parts set [count s_player_parts,_buy];

    // Add static metals trader options under sub menu
    _metals_trader = player addAction [localize "STR_EPOCH_PLAYER_301", "\z\addons\dayz_code\actions\trade_metals.sqf",["na"], 0, true, false, "",""];
    s_player_parts set [count s_player_parts,_metals_trader];

    };
    s_player_parts_crtl = 1;

    };
    } else {
    {player removeAction _x} forEach s_player_parts;s_player_parts = [];
    s_player_parts_crtl = -1;
    };


    if(dayz_tameDogs) then {

    //Dog
    if (_isDog and _isAlive and (_hasRawMeat) and _ownerID == "0" and player getVariable ["dogID", 0] == 0) then {
    if (s_player_tamedog < 0) then {
    s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""];
    };
    } else {
    player removeAction s_player_tamedog;
    s_player_tamedog = -1;
    };
    if (_isDog and _ownerID == dayz_characterID and _isAlive) then {
    _dogHandle = player getVariable ["dogID", 0];
    if (s_player_feeddog < 0 and _hasRawMeat) then {
    s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""];
    };
    if (s_player_waterdog < 0 and "ItemWaterbottle" in _magazinesPlayer) then {
    s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""];
    };
    if (s_player_staydog < 0) then {
    _lieDown = _dogHandle getFSMVariable "_actionLieDown";
    if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
    s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""];
    };
    if (s_player_trackdog < 0) then {
    s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""];
    };
    if (s_player_barkdog < 0) then {
    s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true,"",""];
    };
    if (s_player_warndog < 0) then {
    _warn = _dogHandle getFSMVariable "_watchDog";
    if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; };
    s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""];
    };
    if (s_player_followdog < 0) then {
    s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""];
    };
    } else {
    player removeAction s_player_feeddog;
    s_player_feeddog = -1;
    player removeAction s_player_waterdog;
    s_player_waterdog = -1;
    player removeAction s_player_staydog;
    s_player_staydog = -1;
    player removeAction s_player_trackdog;
    s_player_trackdog = -1;
    player removeAction s_player_barkdog;
    s_player_barkdog = -1;
    player removeAction s_player_warndog;
    s_player_warndog = -1;
    player removeAction s_player_followdog;
    s_player_followdog = -1;
    };
    };

    } else {
    //Engineering
    {dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
    s_player_repair_crtl = -1;

    {player removeAction _x} forEach s_player_combi;s_player_combi = [];

    dayz_myCursorTarget = objNull;
    s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];

    {player removeAction _x} forEach s_player_parts;s_player_parts = [];
    s_player_parts_crtl = -1;

    {player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = [];
    s_player_lockUnlock_crtl = -1;

    player removeAction s_player_checkGear;
    s_player_checkGear = -1;

    player removeAction s_player_SurrenderedGear;
    s_player_SurrenderedGear = -1;
    //####----####----####---- Base Building 1.3 Start ----####----####----####
    player removeAction s_player_getTargetUID;
    s_player_getTargetUID = -1;
    player removeAction s_player_giveBaseOwnerAccess;
    s_player_giveBaseOwnerAccess = -1;
    player removeAction s_player_gateActions;
    s_player_gateActions = -1;
    player removeAction s_player_roofToggle;
    s_player_roofToggle = -1;
    player removeAction s_player_addGateAuthorization;
    s_player_addGateAuthorization = -1;
    player removeAction s_player_removeGateAuthorization;
    s_player_removeGateAuthorization = -1;
    player removeAction s_player_disarmBomb;
    s_player_disarmBomb = -1;
    player removeAction s_player_bbZombieShield_on;
    s_player_bbZombieShield_on = -1;
    player removeAction s_player_bbZombieShield_off;
    s_player_bbZombieShield_off = -1;
    player removeAction s_player_inflameBarrels;
    s_player_inflameBarrels = -1;
    player removeAction s_player_deflameBarrels;
    s_player_deflameBarrels = -1;
    player removeAction s_player_towerLightsOn;
    s_player_towerLightsOn = -1;
    player removeAction s_player_towerLightsOff;
    s_player_towerLightsOff = -1;
    player removeAction s_player_bbLightMenu;
    s_player_bbLightMenu = -1;
    //####----####----####---- Base Building 1.3 End ----####----####----####
    //Others
    player removeAction s_player_forceSave;
    s_player_forceSave = -1;
    player removeAction s_player_flipveh;
    s_player_flipveh = -1;
    player removeAction s_player_sleep;
    s_player_sleep = -1;
    player removeAction s_player_deleteBuild;
    s_player_deleteBuild = -1;
    player removeAction s_player_butcher;
    s_player_butcher = -1;
    player removeAction s_player_cook;
    s_player_cook = -1;
    player removeAction s_player_boil;
    s_player_boil = -1;
    player removeAction s_player_fireout;
    s_player_fireout = -1;
    player removeAction s_player_packtent;
    s_player_packtent = -1;
    player removeAction s_player_fillfuel;
    s_player_fillfuel = -1;
    player removeAction s_player_studybody;
    s_player_studybody = -1;
    //Dog
    player removeAction s_player_tamedog;
    s_player_tamedog = -1;
    player removeAction s_player_feeddog;
    s_player_feeddog = -1;
    player removeAction s_player_waterdog;
    s_player_waterdog = -1;
    player removeAction s_player_staydog;
    s_player_staydog = -1;
    player removeAction s_player_trackdog;
    s_player_trackdog = -1;
    player removeAction s_player_barkdog;
    s_player_barkdog = -1;
    player removeAction s_player_warndog;
    s_player_warndog = -1;
    player removeAction s_player_followdog;
    s_player_followdog = -1;

    // vault
    player removeAction s_player_unlockvault;
    s_player_unlockvault = -1;
    player removeAction s_player_packvault;
    s_player_packvault = -1;
    player removeAction s_player_lockvault;
    s_player_lockvault = -1;

    player removeAction s_player_information;
    s_player_information = -1;
    player removeAction s_player_fillgen;
    s_player_fillgen = -1;
    player removeAction s_player_upgrade_build;
    s_player_upgrade_build = -1;
    player removeAction s_player_maint_build;
    s_player_maint_build = -1;
    player removeAction s_player_downgrade_build;
    s_player_downgrade_build = -1;
    player removeAction s_player_towing;
    s_player_towing = -1;
    player removeAction s_player_fuelauto;
    s_player_fuelauto = -1;
    player removeAction s_player_fuelauto2;
    s_player_fuelauto2 = -1;
    //------------Take Clothes------------
    player removeAction s_player_clothes;
    s_player_clothes = -1;
    //------------Take Clothes------------
    };



    //Dog actions on player self
    _dogHandle = player getVariable ["dogID", 0];
    if (_dogHandle > 0) then {
    _dog = _dogHandle getFSMVariable "_dog";
    _ownerID = "0";
    if (!isNull cursorTarget) then { _ownerID = cursorTarget getVariable ["CharacterID","0"]; };
    if (_canDo and !_inVehicle and alive _dog and _ownerID != dayz_characterID) then {
    if (s_player_movedog < 0) then {
    s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""];
    };
    if (s_player_speeddog < 0) then {
    _text = (localize "str_epoch_player_249");
    _speed = 0;
    if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); };
    s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""];
    };
    if (s_player_calldog < 0) then {
    s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""];
    };
    };
    } else {
    player removeAction s_player_movedog;
    s_player_movedog = -1;
    player removeAction s_player_speeddog;
    s_player_speeddog = -1;
    player removeAction s_player_calldog;
    s_player_calldog = -1;
    };

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