sego
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Posts posted by sego
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The setpos works when i test it but i need to update the hive with the new location. If should be another line here that updates the DB i just dont know it
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_rndvault = _vaultarray select (floor (random (count _vaultarray)));
_position = getPos _rndvault;between these lines i can setpos to a random location. But when they unlock it it puts it back to where it was located. How to i change it in the DB when i setpos
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How do i set this it to a random location on charnerus
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This code make the mission spawn blue but for some reason it changes back to red. I want it to stay blue how do i do this.
private["_nul","_nil"]; DZMSMajCoords = _this select 0; DZMSMajName = _this select 1; if (DZMSMajName in ["Skalisty Siege"]) then { _nul = createMarker ["DZMSMajMarker", DZMSMajCoords]; "DZMSMajMarker" setMarkerColor "ColorBlue"; "DZMSMajMarker" setMarkerShape "ELLIPSE"; "DZMSMajMarker" setMarkerBrush "SOLID"; "DZMSMajMarker" setMarkerSize [500,500]; _nil = createMarker ["DZMSMajDot", DZMSMajCoords]; "DZMSMajDot" setMarkerColor "ColorBlack"; "DZMSMajDot" setMarkerType "Vehicle"; "DZMSMajDot" setMarkerText DZMSMajName; } else { _nul = createMarker ["DZMSMajMarker", DZMSMajCoords]; "DZMSMajMarker" setMarkerColor "ColorRed"; "DZMSMajMarker" setMarkerShape "ELLIPSE"; "DZMSMajMarker" setMarkerBrush "Grid"; "DZMSMajMarker" setMarkerSize [175,175]; _nil = createMarker ["DZMSMajDot", DZMSMajCoords]; "DZMSMajDot" setMarkerColor "ColorBlack"; "DZMSMajDot" setMarkerType "Vehicle"; "DZMSMajDot" setMarkerText DZMSMajName; };
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Thanks
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I want to move a safe. I have its selected in my code but i want to move its location. Kar thats not what im talking about. I need a safe to move when my event happens
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I have an objects ID and i can use getPos. I need to use call BIS_fnc_findSafePos; to find a new location and then how can i set that position to that object. I need that change to happen while the game is running and now after a restart.
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When players upgrade the doors flip back the normal way
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class Item1 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={8163.3784,460.00232,9298.8467}; azimut=185; special="NONE"; id=6; side="WEST"; vehicle="USMC_SoldierS_Sniper"; leader=1; skill=0.84981835; }; }; };
I need to convert these sqm file creates into spawning AI with DZMS. How can i do this. ALSO the what are the arguments in the createUnit method.
_this = _group_0 createUnit ["US_Army_Soldier_AA", [14710.98, 13731.043], [], 0, "CAN_COLLIDE"];
How can i do a flying heli that is AI controlled and will shot.
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I want to add enemy AI with JonEditor. So i can get the locations correct. How do i do this? When i add unit there are not alot of opitions for them. Also how can i put them in a car or truck.
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mysql server keep these [29.864,[9676.83,8876.92,0.05]] worldspace. How can i read this so i can find it in game. I know i can just change my worldspace to it but thats annoying.
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I have no clue why but when i added a few scripts today and now when you try to change skins i break my legs and get the "cant count magazine" message.
below is one of the scripts i added that edits the player_switchModel.sqf, but i dont think it would have messed it up because i used the default one with those changes. Then i have the compile call my custom one.
http://opendayz.net/threads/release-dzgm-dayz-group-management.20293/
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well its hitting that else branch and saying they are not supported by the steal skin script
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I need to add them to this CFGMagazine i think where is that_okSkin = isClass (configFile >> "CfgMagazines" >> _itemNew);if(_okSkin) then {player playActionNow "Medic";sleep 3;_clothesTaken = _body getVariable["clothesTaken",false];if(!_clothesTaken) then {_itemNewName = getText (configFile >> "CfgMagazines" >> _itemNew >> "displayName");_result = [player,_itemNew] call BIS_fnc_invAdd;if (_result) then {_body setVariable["clothesTaken",true,true];cutText [format["One %1 has been added to your inventory!",_itemNewName], "PLAIN DOWN"];} else {cutText [format["You didn't have enough room to store a %1 :(",_itemNewName], "PLAIN DOWN"];};} else {cutText ["This Skin has already been taken!", "PLAIN DOWN"];};} else {cutText [format["Currently %1 is not supported by the steal skin script.",_skin], "PLAIN DOWN"];};
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it works but do you know where the "steal skin" script is so that i can add the skins
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fuck me im a retard i forgot commas
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I added the overpoch loot in to the mission system but i tried in the AI config to add some different skins and guns for the AI but it makes the missions spawn with no AI. Below are the two parts i tried changing
// Array of skin classnames for the AI to useDZMSBanditSkins = ["Bandit1_DZ","BanditW2_DZ"];//////////////////////////////////////////////////////////////// This is the primary weaponlist that can be assigned to AI// These are assigned based on AI difficulty levelDZMSWeps0 = ["M16A2","M16A2GL","AK_74","M4A1_Aim","AKS_74_kobra","AKS_74_U","AK_47_M","M24","M1014","DMR_DZ","M4A1","M14_EP1","Remington870_lamp","MP5A5","MP5SD","M4A3_CCO_EP1""RH_hk416saim""RH_acrb""vil_SV_98""vil_AG36KV""RH_masb"];DZMSWeps1 = ["M16A2","M16A2GL","M249_DZ","AK_74","M4A1_Aim","AKS_74_kobra","AKS_74_U","AK_47_M","M24","SVD_CAMO","M1014","DMR_DZ","M4A1","M14_EP1","Remington870_lamp","M240_DZ","M4A1_AIM_SD_camo","M16A4_ACG","M4A1_HWS_GL_camo","Mk_48_DZ","M4A3_CCO_EP1","Sa58V_RCO_EP1","Sa58V_CCO_EP1","M40A3","Sa58P_EP1","Sa58V_EP1""RH_hk416saim""RH_acrb""vil_SV_98""vil_AG36KV""RH_masb"];DZMSWeps2 = ["FN_FAL","FN_FAL_ANPVS4","Mk_48_DZ","M249_DZ","BAF_L85A2_RIS_Holo","G36C","G36C_camo","G36A_camo","G36K_camo","AK_47_M","AKS_74_U","M14_EP1","bizon_silenced","DMR_DZ","RPK_74""RH_hk416saim""RH_acrb""vil_SV_98""vil_AG36KV""RH_masb"];DZMSWeps3 = ["FN_FAL","FN_FAL_ANPVS4","Mk_48_DZ","M249_DZ","BAF_L85A2_RIS_Holo","G36C","G36C_camo","G36A_camo","G36K_camo","AK_47_M","AKS_74_U","M14_EP1","bizon_silenced","DMR_DZ","RPK_74""RH_hk416saim""RH_acrb""vil_SV_98""vil_AG36KV""RH_masb"]; -
Is the original post the most updated version? because i tried using it and stuff is on top of each other and the missions are not clearing out
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After 1.0.5.1 no one could maintain so i left my server down until now. I fixed the maintain problem but now all the bases despawned. I think they still exist in the database. I tried changing the hiveext to 45 days but none of the bases came back
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Does anyone know of a SQL query that will maintain everything?
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When i start my overpoch it has alot of worldspawn cars. How do i remove this
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I have scripted for Epoch/Dayz and create some custom scripts. I have a degree in computer science and know SQL SQF and all the other normal languages. The server i was assisting has just to low of a server population for my stuff to be loved. Let me know if anyone needs help.
Check for a PBO
in Server Install
Posted
How can i check that a users has a certain PBO in an sqf file?