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NovusB

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Posts posted by NovusB

  1. I'm getting this error, after everything on my server has been working completely fine and then it randomly stops working..

     

    ErrorMessage: Incompatible game FSMs in between Save and later Load.

     

    I may even pay money if someone is able to help me fix this. I've tried googling and everything.

     

    This link is a trusted pastebin link containing my entire RPT log before the error occurs.

    http://pastebin.com/bMksPKXA
    

    My server is an overpoch(1.0.5.1) and overwatch(0.2.5).

     

     

     

  2. Hello peter, I am having issues adding your single currency all in one to a brand new test server that I have made. The only thing I have added is your 'all in one' script. I have added the .DLLs to the correct locations, and have uploaded the .pbo files to the correct locations as well. I am having issues logging in. This is my RPT log from the brand new server, only script I have added is the single currency.

    # fig.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
    Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
    Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
    Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
    Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
    Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
    Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
    Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
    Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
    Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
    Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
    Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
    Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
    Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
    Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
    Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
    Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
    Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
    Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
    Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
    0:55:16 Server error: Player without identity Brandon (id 985277127)
    0:55:16 Server error: Player without identity Brandon (id 985277127)
    0:55:16 Server error: Player without identity Brandon (id 985277127)
    0:55:16 Server error: Player without identity Brandon (id 985277127)
    0:55:16 Server error: Player without identity Brandon (id 985277127)
    0:55:16 Server error: Player without identity Brandon (id 985277127)
    0:55:16 Server error: Player without identity Brandon (id 985277127)
    0:55:16 Server error: Player without identity Brandon (id 985277127)
    0:55:16 Server error: Player without identity Brandon (id 985277127)
    0:55:16 Server error: Player without identity Brandon (id 985277127)
    0:55:16 Server error: Player without identity Brandon (id 985277127)
    0:55:16 Server error: Player without identity Brandon (id 985277127)
    0:55:16 Server error: Player without identity Brandon (id 985277127)
    0:55:16 Server error: Player without identity Brandon (id 985277127)
    0:55:24 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
    0:55:30 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
    0:55:30 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
    0:55:30 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
    0:55:30 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
    0:55:30 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
    0:55:30 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
    0:55:30 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
    0:55:30 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
    0:55:30 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
    0:55:30 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
    0:55:30 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
    0:55:30 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
    0:55:30 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
    0:55:30 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
    0:55:30 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
    0:55:30 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
    0:55:30 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
    0:55:30 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
    0:55:30 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
    0:55:30 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
    0:55:30 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
    0:55:30 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
    0:55:30 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
    0:55:30 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
    0:55:30 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
    0:55:30 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
    0:55:30 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
    0:55:30 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
    0:55:30 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
    0:55:30 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
    0:55:30 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
    0:55:30 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
    0:55:30 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
    0:55:30 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
    0:55:30 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
    0:55:30 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
    0:55:30 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
    0:55:30 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
    0:55:30 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
    0:55:30 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
    0:55:30 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
    0:55:30 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
    0:55:30 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
    0:55:30 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
    0:55:30 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
    0:55:30 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
    0:55:30 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
    0:55:30 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
    0:55:30 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
    0:55:30 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
    0:55:30 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
    0:55:30 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
    0:55:30 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
    0:55:30 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
    0:55:30 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
    0:55:30 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
    0:55:30 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
    0:55:30 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
    0:55:30 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
    0:55:30 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
    0:55:30 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
    0:55:30 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
    0:55:30 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
    0:55:30 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
    0:55:30 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
    0:55:30 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
    0:55:30 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
    0:55:30 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
    0:55:30 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
    0:55:30 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
    0:55:30 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
    0:55:30 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
    0:55:30 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
    0:55:30 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
    0:55:30 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
    0:55:30 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
    0:55:30 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
    0:55:30 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
    0:55:30 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
    0:55:30 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
    0:55:30 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
    0:55:30 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
    0:55:30 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
    0:55:30 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
    0:55:30 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
    0:55:30 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
    0:55:30 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
    0:55:30 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
    0:55:30 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
    0:55:30 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
    0:55:36 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
    0:55:37 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
    0:55:37 "DayZ Epoch: MPframework inited"
    0:55:39 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:39 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
    0:55:46 "Res3tting B!S effects..."
    0:55:46 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
    0:55:50 "HIVE: Starting"
    0:55:50 "HIVE: trying to get objects"
    0:55:50 "HIVE: found 289 objects"
    0:55:50 "HIVE: Commence Object Streaming..."
    0:55:50 "HIVE: got 0 Epoch Objects and 289 Vehicles"
    0:55:51 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
    0:55:51 UH1Y_DZE: ObsGun - unknown animation source ObsGun
    0:55:54 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
    0:55:54 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
    0:55:56 "HIVE: Spawning # of Vehicles: 11"
    0:55:56 "HIVE: Spawning # of Debris: 500"
    0:55:56 "HIVE: Spawning # of Ammo Boxes: 3"
    0:55:56 "HIVE: Spawning # of Veins: 50"
    0:55:56 "Total Number of spawn locations 5"
    0:55:56 "PUBLISH: Attempt 2c9bf040# 1055850: uaz.p3d"
    0:55:56 "HIVE: WRITE: "CHILD:308:11:UAZ_Unarmed_TK_EP1:0:0:[179,[10534.6,8151.7,0.0608521]]:[]:[["glass1",0.51736],["glass2",0.320981],["glass3",0.472392],["glass4",0.696008],["wheel_1_1_steering",0.198888],["wheel_1_2_steering",0.960015],["wheel_2_1_steering",0.25873],["wheel_2_2_steering",0.22903],["motor",0.0578267],["sklo predni P",0.116778],["sklo predni L",0.0460534],["karoserie",0.57777],["palivo",0.936338],["wheel_1_4_steering",0.91418],["wheel_2_4_steering",0.292241],["wheel_1_3_steering",0.15232],["wheel_2_3_steering",0.542389]]:0.273827:105346815171179:""
    0:55:58 "PUBLISH: Attempt 2c9be080# 1055851: datsun1_civil_1_open.p3d"
    0:55:58 "HIVE: WRITE: "CHILD:308:11:datsun1_civil_1_open:0:0:[85,[10676.5,7926.67,0.0318146]]:[]:[["motor",0.731259],["sklo predni P",0.665633],["sklo predni L",0.337482],["karoserie",0.312748],["palivo",0.0946756],["wheel_1_1_steering",0.954865],["wheel_2_1_steering",0.173354],["wheel_1_4_steering",0.907],["wheel_2_4_steering",0.734126],["wheel_1_3_steering",0.677187],["wheel_2_3_steering",0.0769818],["wheel_1_2_steering",0.725228],["wheel_2_2_steering",0.353664],["glass1",0.17525],["glass2",0.26279],["glass3",0.351977],["glass4",0.1689]]:0.352365:10676579267085:""
    0:56:03 "DEBUG: Too many vehicles at [3505,6351.31]"
    0:56:04 "PUBLISH: Attempt cbeb040# 1055877: uaz.p3d"
    0:56:04 "HIVE: WRITE: "CHILD:308:11:UAZ_Unarmed_TK_CIV_EP1:0:0:[177,[10061.6,1983.32,4.29153e-006]]:[]:[["glass1",0.494097],["glass2",0.165995],["glass3",0.76373],["glass4",0.8301],["wheel_1_1_steering",0.880181],["wheel_1_2_steering",0.0849358],["wheel_2_1_steering",0.835626],["wheel_2_2_steering",0.476006],["motor",0.681536],["sklo predni P",0.830592],["sklo predni L",0.285952],["karoserie",0.560453],["palivo",0.142241],["wheel_1_4_steering",0.591816],["wheel_2_4_steering",0.255465],["wheel_1_3_steering",0.395062],["wheel_2_3_steering",0.724264]]:0.0923938:100616198330177:""
    0:56:04 "PUBLISH: Attempt cbea080# 1055879: mtvr.p3d"
    0:56:04 "HIVE: WRITE: "CHILD:308:11:MTVR_DES_EP1:0:0:[123,[11577.2,12527.2,0.0358734]]:[]:[["wheel_1_1_steering",0.501067],["wheel_1_2_steering",0.552779],["wheel_1_3_steering",0.369406],["wheel_2_1_steering",0.345466],["wheel_2_2_steering",0.653515],["wheel_2_3_steering",0.642365],["palivo",0.57103],["wheel_1_4_steering",0.0504555],["wheel_2_4_steering",0.883837],["motor",0.896693],["sklo predni P",0.950024],["sklo predni L",0.775589],["karoserie",0.848801],["glass1",0.0658634],["glass2",0.838888],["glass3",0.435482],["glass4",0.377655]]:0.735204:1157721252720123:""
    0:56:10 "PUBLISH: Attempt cbe90c0# 1055909: suv.p3d"
    0:56:10 "HIVE: WRITE: "CHILD:308:11:SUV_Blue:0:0:[118,[12203.9,3461.62,0.0333095]]:[]:[["wheel_1_1_steering",0.699699],["wheel_1_2_steering",0.201139],["wheel_2_1_steering",0.206943],["wheel_2_2_steering",0.618713],["palivo",0.0713495],["motor",0.987921],["glass1",0.328038],["glass2",0.89589],["glass3",0.147357],["glass4",0.76583],["sklo predni P",0.165221],["sklo predni L",0.466912],["karoserie",0.744319],["wheel_1_4_steering",0.155459],["wheel_2_4_steering",0.899359],["wheel_1_3_steering",0.886235],["wheel_2_3_steering",0.742544]]:0.94478:122039346160118:""
    0:56:51 "EPOCH EVENTS INIT"
    0:56:51 "DEBUG: Too many at [10885,11565.4]"
    0:56:53 "DEBUG: Too many at [2671.04,5198.03]"
    0:56:53 "HIVE: WRITE: "CHILD:388:122039346160118:""
    0:56:53 "CUSTOM: Selected "294""
    0:56:53 "HIVE: WRITE: "CHILD:388:1157721252720123:""
    0:56:53 "CUSTOM: Selected "293""
    0:56:53 "HIVE: WRITE: "CHILD:388:100616198330177:""
    0:56:53 "CUSTOM: Selected "292""
    0:56:53 "HIVE: WRITE: "CHILD:388:10676579267085:""
    0:56:53 "CUSTOM: Selected "291""
    0:56:53 "HIVE: WRITE: "CHILD:388:105346815171179:""
    0:56:53 "CUSTOM: Selected "290""
    0:56:54 "DEBUG VEIN: on road [4826.67,7138.93]"
    0:56:54 "DEBUG VEIN: on road [3805.07,5929.56]"
    0:56:54 "PUBLISH: Created SUV_Blue with ID "122039346160118""
    0:56:54 "PUBLISH: Created MTVR_DES_EP1 with ID "1157721252720123""
    0:56:54 "PUBLISH: Created UAZ_Unarmed_TK_CIV_EP1 with ID "100616198330177""
    0:56:55 "PUBLISH: Created datsun1_civil_1_open with ID "10676579267085""
    0:56:55 "PUBLISH: Created UAZ_Unarmed_TK_EP1 with ID "105346815171179""
    0:56:59 "TIME SYNC: Local Time set to [2013,8,3,10,56]"
    0:56:59 Error in expression <	_primary select 1;
    _stats =	_primary select 2;
    _state =	_primary select 3;
    _>
    0:56:59 Error position: <select 2;
    _state =	_primary select 3;
    _>
    0:56:59 Error Zero divisor
    0:56:59 File z\addons\dayz_server\compile\server_playerSetup.sqf, line 55
    

    The last part is not allowing us to log in.

     

    Line 55 of said error is this part.

    _medical =		_primary select 1;
    _stats =		_primary select 2;
    _state =		_primary select 3;
    _worldspace = 	_primary select 4;
    _humanity =		_primary select 5;
    _lastinstance =	_primary select 6;
    _cashMoney = _primary select 7;
    _randomSpot = false;
    

    Any help is appreciated. Thank you :)

  3. I have had an issue for a few days where I cannot find any loot spawning on my server. Nor zombies are spawning either. I have configured my loot to spawn correctly, added required #includes to the description.ext & the init. I am using Overpoch(Epoch 1.0.5.1 & overwatch 0.2.5) with an overpoch custom loot. Every single thing in my server is working perfectly, except loot spawning. I am getting no errors at all relating to Loot. This is my entire RPT log.

    # fig.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
    Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
    Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
    Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
    Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
    Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
    Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
    Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
    Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
    Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
    Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
    Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
    Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
    Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
    Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
    Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
    Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
    Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
    Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
    Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
    18:15:28 Server error: Player without identity Colton (id 137262521)
    18:15:28 Server error: Player without identity Colton (id 137262521)
    18:15:28 Server error: Player without identity Colton (id 137262521)
    18:15:28 Server error: Player without identity Colton (id 137262521)
    18:15:28 Server error: Player without identity Colton (id 137262521)
    18:15:28 Server error: Player without identity Colton (id 137262521)
    18:15:28 Server error: Player without identity Colton (id 137262521)
    18:15:28 Server error: Player without identity Colton (id 137262521)
    18:15:28 Server error: Player without identity Colton (id 137262521)
    18:15:28 Server error: Player without identity Colton (id 137262521)
    18:15:28 Server error: Player without identity Colton (id 137262521)
    18:15:28 Server error: Player without identity Colton (id 137262521)
    18:15:28 Server error: Player without identity Colton (id 137262521)
    18:15:34 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
    18:15:41 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
    18:15:41 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
    18:15:41 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
    
    18:15:41 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
    18:15:41 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
    18:15:41 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
    18:15:41 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
    18:15:41 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
    18:15:41 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
    18:15:41 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
    18:15:41 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
    18:15:41 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
    18:15:41 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
    18:15:41 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
    18:15:41 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
    18:15:41 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
    18:15:41 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
    18:15:41 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
    18:15:41 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
    18:15:41 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
    18:15:41 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
    18:15:41 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
    18:15:41 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
    18:15:41 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
    18:15:41 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
    18:15:41 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
    18:15:41 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
    18:15:41 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
    18:15:41 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
    18:15:41 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
    18:15:41 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
    18:15:41 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
    18:15:41 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
    18:15:41 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
    18:15:41 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
    18:15:41 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
    18:15:41 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
    18:15:41 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
    18:15:41 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
    18:15:41 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
    18:15:41 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
    18:15:41 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
    18:15:41 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
    18:15:41 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
    18:15:41 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
    18:15:41 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
    18:15:41 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
    18:15:41 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
    18:15:41 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
    18:15:41 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
    18:15:41 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
    18:15:41 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
    18:15:41 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
    18:15:41 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
    18:15:41 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
    18:15:41 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
    18:15:41 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
    18:15:41 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
    18:15:41 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
    18:15:41 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
    18:15:41 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
    18:15:41 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
    18:15:41 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
    18:15:41 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
    18:15:41 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
    18:15:41 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
    18:15:41 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
    18:15:41 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
    18:15:41 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
    18:15:41 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
    18:15:41 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
    18:15:41 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
    18:15:41 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
    18:15:41 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
    18:15:41 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
    18:15:41 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
    18:15:41 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
    18:15:41 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
    18:15:41 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
    18:15:41 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
    18:15:41 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
    18:15:41 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
    18:15:41 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
    18:15:41 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
    18:15:41 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
    18:15:41 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
    18:15:41 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
    18:15:41 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
    18:15:41 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
    18:15:41 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
    18:15:49 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
    18:15:49 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
    18:15:50 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
    18:15:50 "DayZ Epoch: MPframework inited"
    18:15:55 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:15:55 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:15:55 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:15:55 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:15:55 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:15:55 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:15:55 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:15:55 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:15:55 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:15:55 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
    
    18:15:55 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:15:55 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:15:55 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:15:55 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:15:55 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:15:55 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:15:55 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:15:55 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:15:55 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:15:55 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:15:55 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:15:55 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:15:55 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:15:55 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:15:55 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:15:55 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:15:55 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:15:55 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:15:55 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:15:55 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:15:55 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:15:55 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:15:55 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:15:55 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:15:55 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:15:55 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:15:55 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:15:55 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:15:55 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:15:55 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:16:26 "infiSTAR.de - Waiting for BIS_fnc_init..."
    18:16:26 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
    18:16:26 Warning Message: Script low_admins.sqf not found
    18:16:26 Warning Message: Script normal_admins.sqf not found
    18:16:26 Warning Message: Script super_admins.sqf not found
    18:16:26 Warning Message: Script blacklist.sqf not found
    18:16:26 "infiSTAR.de - iproductVersion: 16122014IAHAT339E | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: chernarus | dayz_instance: 11 | missionName: dayz_overpoch_11"
    18:16:26 "infiSTAR.de - _fnc_RandomGen: {
    _arr = ["a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z","1","2","3","4"];
    _gen = "p";
    for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
    _num = str(round(random 999998));
    _gen = _gen + '_' + _num;
    _gen
    }"
    18:16:26 "infiSTAR.de - _randvar1: pokjkdev_436349"
    18:16:26 "infiSTAR.de - _randvar2: ppu4gchu_255784"
    18:16:26 "infiSTAR.de - _randvar3: pmifigj3_550942"
    18:16:26 "infiSTAR.de - _randvar4: pulezrqu_967951"
    18:16:26 "infiSTAR.de - _randvar5: pekqoymy_826161"
    18:16:26 "infiSTAR.de - _randvar6: pyeotl3g_317355"
    18:16:26 "infiSTAR.de - _randvar7: ptkslukq_79972"
    18:16:26 "infiSTAR.de - _randvar8: pei4adyl_148324"
    18:16:26 "infiSTAR.de - _randvar9: ptybf3gv_276818"
    18:16:26 "infiSTAR.de - _randvar11: p1mdohnt_639170"
    18:16:26 "infiSTAR.de - _randvar12: pdlchhza_902630"
    18:16:26 "infiSTAR.de - _randvar13: pczv1dop_677195"
    18:16:26 "infiSTAR.de - _randvar19: pi4epjdf_339829"
    18:16:26 "infiSTAR.de - _randvar20: poh11wjm_233682"
    18:16:26 "infiSTAR.de - _randvar21: ptpbzeh2_242311"
    18:16:26 "infiSTAR.de - _randvar27: poo4ewmv_738895"
    18:16:26 "infiSTAR.de - _randvar26: pvbonsiv_910460"
    18:16:26 "infiSTAR.de - _randvar25: pypg1cwo_457090"
    18:16:26 "infiSTAR.de - _randvar28: pzchdrou_666147"
    18:16:26 "infiSTAR.de - _randvar29: pwovhdfm_861498"
    18:16:26 "infiSTAR.de - _randvar30: pgi1wrro_227726"
    18:16:26 "infiSTAR.de - _randvar31: prgomits_9346"
    18:16:26 "infiSTAR.de - _randvar32: prmtuxhj_85032"
    18:16:26 "infiSTAR.de - _randvar33: pyobng1u_916832"
    18:16:26 "infiSTAR.de - _randvar34: pkemc1ln_874387"
    18:16:26 "infiSTAR.de - _randvar35: p1moflmk_934149"
    18:16:26 "infiSTAR.de - _randvar36: pgamg2tr_753600"
    18:16:26 "infiSTAR.de - _remark: pc4i1dhm_120472"
    18:16:26 "infiSTAR.de - _AHpos: phej1guh_776960"
    18:16:26 "infiSTAR.de - _aahtest: pliftmbx_618955"
    18:16:26 "infiSTAR.de - _randvar10: PVAHR_0_pkxydoa_270244"
    18:16:27 "infiSTAR.de - AntiHack LOADED!"
    18:16:27 "infiSTAR.de - CREATING AdminMenu"
    18:16:27 "infiSTAR.de - ADDING PublicVariableEventHandlers"
    18:16:27 "infiSTAR.de - AntiHack FULLY LOADED"
    18:16:27 "Res3tting B!S effects..."
    18:16:29 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
    18:16:32 Cannot create non-ai vehicle Land_USBasicWeapons,
    18:16:32 Cannot create non-ai vehicle Land_USBasicAmmo,
    18:16:32 Cannot create non-ai vehicle Land_USSpecialWeapons,
    18:16:32 Cannot create non-ai vehicle Land_Fortress_01,
    18:16:32 Cannot create non-ai vehicle Land_hromada_beden_dekorativniX,
    18:16:32 Cannot create non-ai vehicle Land_Fortress_01,
    18:16:32 Cannot create non-ai vehicle Land_Fortress_01,
    18:16:32 Cannot create non-ai vehicle Land_Fortress_01,
    18:16:32 Cannot create non-ai vehicle Land_Fortress_01,
    18:16:33 "HIVE: Starting"
    18:16:33 "HIVE: trying to get objects"
    18:16:33 "HIVE: found 21 objects"
    18:16:33 "HIVE: Commence Object Streaming..."
    18:16:33 "HIVE: got 0 Epoch Objects and 21 Vehicles"
    18:16:33 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
    18:16:33 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
    18:16:36 "HIVE: Vehicle Spawn limit reached!"
    18:16:36 "HIVE: Spawning # of Debris: 500"
    18:16:36 "HIVE: Spawning # of Ammo Boxes: 3"
    18:16:36 "Total Number of spawn locations 5"
    18:16:44 "infiSTAR.de - Player-Log: Colton(76561198077981187) - 0h 00min | ******ADMIN******"
    18:16:51 "EPOCH EVENTS INIT"
    18:16:51 "WAI: AI Config File Loaded"
    18:16:51 "WAI: AI Monitor Started"
    18:16:51 "WAI: Initialising static missions"
    18:16:51 "WAI: Initialising missions"
    18:16:52 "WAI: Spawned a group of 15 AI (Bandit) at [13638.2,3179.32,0.650192]"
    18:16:52 "WAI: Spawned a group of 15 AI (Bandit) at [13624.9,3200.71,-8.39233e-005]"
    18:16:52 Error in expression <ret = _this select _ret; 
    };
    
    _ret;>
    18:16:52 Error position: <_ret;>
    18:16:52 Error Undefined variable in expression: _ret
    18:16:52 File z\addons\dayz_code\compile\BIS_fnc\fn_selectRandom.sqf, line 24
    18:16:52 Error in expression < call BIS_fnc_selectRandom;
    _weapon = _weaponandmag select 0;
    _magazine = _w>
    18:16:52 Error position: <_weaponandmag select 0;
    _magazine = _w>
    18:16:52 Error Undefined variable in expression: _weaponandmag
    18:16:52 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 77
    18:16:52 Error in expression < from 1 to _mags do {
    _unit addMagazine _magazine;
    };
    _unit addweapon _weapon;
    _>
    18:16:52 Error position: <_magazine;
    };
    _unit addweapon _weapon;
    _>
    18:16:52 Error Undefined variable in expression: _magazine
    18:16:52 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 145
    18:16:52 Error in expression < from 1 to _mags do {
    _unit addMagazine _magazine;
    };
    _unit addweapon _weapon;
    _>
    18:16:52 Error position: <_magazine;
    };
    _unit addweapon _weapon;
    _>
    18:16:52 Error Undefined variable in expression: _magazine
    18:16:52 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 145
    18:16:52 Error in expression < from 1 to _mags do {
    _unit addMagazine _magazine;
    };
    _unit addweapon _weapon;
    _>
    18:16:52 Error position: <_magazine;
    };
    _unit addweapon _weapon;
    _>
    18:16:52 Error Undefined variable in expression: _magazine
    18:16:52 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 145
    18:16:52 Error in expression < from 1 to _mags do {
    _unit addMagazine _magazine;
    };
    _unit addweapon _weapon;
    _>
    18:16:52 Error position: <_magazine;
    };
    _unit addweapon _weapon;
    _>
    18:16:52 Error Undefined variable in expression: _magazine
    18:16:52 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 145
    18:16:52 Error in expression < from 1 to _mags do {
    _unit addMagazine _magazine;
    };
    _unit addweapon _weapon;
    _>
    18:16:52 Error position: <_magazine;
    };
    _unit addweapon _weapon;
    _>
    18:16:52 Error Undefined variable in expression: _magazine
    18:16:52 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 145
    18:16:52 Error in expression <dMagazine _magazine;
    };
    _unit addweapon _weapon;
    _unit selectWeapon _weapon;
    };
    >
    18:16:52 Error position: <_weapon;
    _unit selectWeapon _weapon;
    };
    >
    18:16:52 Error Undefined variable in expression: _weapon
    18:16:52 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 147
    18:16:52 "WAI: Spawned a group of 1 AI (Bandit) at [13638.2,3179.32,0.650192]"
    18:16:53 "WAI: Spawned a group of 10 AI (Bandit) at [9610.84,11279.6,0]"
    18:16:53 "WAI: Spawned a group of 10 AI (Bandit) at [4481.76,10249.8,0]"
    18:16:53 "WAI: Spawned in 1 M2StaticMG"
    18:16:53 "WAI: Static mission for dayz_overpoch_11 loaded"
    18:17:10 "infiSTAR.de PlayerConnected: ["76561198077981187","Colton"]"
    18:17:11 "TIME SYNC: Local Time set to [2013,8,3,15,17]"
    18:18:09 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"
    18:18:13 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-C:1 (Colton) REMOTE,"76561198077981187"]"
    18:18:13 "infiSTAR.de ******ADMIN-LOGIN******: Colton(76561198077981187)"
    18:18:13 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-C:1 (Colton) REMOTE,"76561198077981187"]"
    18:18:15 "infiSTAR.de Log: Colton(76561198077981187) - Left SafeZone @115119"
    18:18:49 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Colton) REMOTE,B 1-1-C:1 (Colton) REMOTE,[4771.74,2482.51,0]]"
    18:18:49 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Colton) REMOTE,B 1-1-C:1 (Colton) REMOTE,[4771.74,2482.51,0]]"
    18:19:14 [DZMS]: Starting DayZ Mission System.
    18:19:14 [DZMS]: WickedAI Found! Using WickedAI's Relations!
    18:19:14 [DZMS]: Currently Running Version: 1.1FIN
    18:19:14 [DZMS]: Mission and Extended Configuration Loaded!
    18:19:14 [DZMS]: chernarus Detected. Map Specific Settings Adjusted!
    18:19:14 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
    18:19:14 [DZMS]: Loading ExecVM Functions.
    18:19:14 [DZMS]: Loading Compiled Functions.
    18:19:14 [DZMS]: Loading All Other Functions.
    18:19:14 [DZMS]: Mission Functions Script Loaded!
    18:19:14 [DZMS]: Major Mission Clock Starting!
    18:19:14 [DZMS]: Minor Mission Clock Starting!
    18:19:14 [DZMS]: Mission Marker Loop for JIPs Starting!
    18:19:19 [DZMS]: Running Minor Mission SM3.
    18:19:21 Strange convex component01 in rh_m14\rh_m1seot.p3d:geometry
    18:19:21 Strange convex component07 in rh_m14\rh_m1seot.p3d:geometry
    18:19:21 Strange convex component12 in rh_m14\rh_m1seot.p3d:geometry
    18:19:21 Warning Message: No entry 'bin\config.bin/CfgWeapons.'.
    18:19:21 Warning Message: No entry '.scope'.
    18:19:21 Warning Message: '/' is not a value
    18:19:21 Warning Message: Error: creating weapon with scope=private
    18:19:21 Warning Message: No entry '.displayName'.
    18:19:21 Warning Message: '/' is not a value
    18:19:21 Warning Message: No entry '.nameSound'.
    18:19:21 Warning Message: '/' is not a value
    18:19:21 Warning Message: No entry '.type'.
    18:19:21 Warning Message: '/' is not a value
    18:19:21 Warning Message: No entry '.picture'.
    18:19:21 Warning Message: '/' is not a value
    18:19:21 Warning Message: No entry '.Library'.
    18:19:21 Warning Message: No entry '.libTextDesc'.
    18:19:21 Warning Message: '/' is not a value
    18:19:21 Warning Message: No entry '.model'.
    18:19:21 Warning Message: '/' is not a value
    18:19:21 Warning Message: No entry '.simulation'.
    18:19:21 Warning Message: '/' is not a value
    18:19:21 Warning Message: No entry '.fireLightDuration'.
    18:19:21 Warning Message: '/' is not a value
    18:19:21 Warning Message: No entry '.fireLightIntensity'.
    18:19:21 Warning Message: '/' is not a value
    18:19:21 Warning Message: No entry '.weaponLockDelay'.
    18:19:21 Warning Message: '/' is not a value
    18:19:21 Warning Message: No entry '.weaponLockSystem'.
    18:19:21 Warning Message: '/' is not a value
    18:19:21 Warning Message: No entry '.cmImmunity'.
    18:19:21 Warning Message: '/' is not a value
    18:19:21 Warning Message: No entry '.lockingTargetSound'.
    18:19:21 Warning Message: Size: '/' not an array
    18:19:21 Warning Message: No entry '.lockedTargetSound'.
    18:19:21 Warning Message: Size: '/' not an array
    18:19:21 Warning Message: No entry '.muzzles'.
    18:19:21 Warning Message: Size: '/' not an array
    18:19:22 [DZMS]: (DZMSUnitsMinor) 6 AI Spawned, 6 units in mission.
    
    18:19:25 [DZMS]: (DZMSUnitsMinor) 6 AI Spawned, 12 units in mission.
    18:19:28 [DZMS]: (DZMSUnitsMinor) Waiting for 0/12 Units or Less to be Alive and a Player to be Near the Objective.
    18:20:37 "infiSTAR.de PlayerConnected: ["76561198125958057","Brandon"]"
    18:20:37 "infiSTAR.de - Player-Log: Brandon(76561198125958057) - 0h 05min | ******ADMIN******"
    18:20:40 Server: Object 4:10 not found (message 70)
    18:20:52 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-D:1 (Brandon) REMOTE,"76561198125958057"]"
    18:20:52 "infiSTAR.de ******ADMIN-LOGIN******: Brandon(76561198125958057)"
    18:20:52 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-D:1 (Brandon) REMOTE,"76561198125958057"]"
    18:20:54 "infiSTAR.de Log: Brandon(76561198125958057) - Left SafeZone @047128"
    18:21:34 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
    

    I cannot figure out what's going on with my loot, no errors, nothing. All of my missions are spawning loot perfectly fine..I was wondering if server_monitor.sqf or server_cleanup.fsm would have anything to do with preventing loot to spawn?

  4. I've noticed your second topic with irrelevant error, too. You should probably install one script at a time and test it out before moving ahead, if you are new to this. TBH, you are installing very incompatible scripts (on their own), that only works together by merging files properly (sometimes modded files are provided by script authors, but as soon as one of scripts gets an update, rest of them breaks).

    I understand it's frustrating to do such testing one script at a time, but it helps in a long run, especially when chasing bugs... since as mentioned earlier, despite title of this topic, all these issues has nothing to do with Snap pro :)

     

    I used to run an Epoch server 1.0.4.1 was the version back then, and my old host used to be dayz.st(where I didn't have access to all of the hive files, etc) I'm trying to get back into running a server, but without any other scripters or anyone helping me it gets a bit difficult lol. I understand where the files go and everything else. But I haven't figured out a way to debug if scripts aren't relaying error messages to my RPT or anything else...like right now one of the issues I'm having is my loot isn't spawning, I've included all of the Cfg files into my mission file, added the #include into my description.ext, yet no loot is spawning anywhere and I'm getting no errors in any of my logs...so it's kind of hard to tell what's going on with what. :S I really appreciate you taking the time out to comment and give your advice. It means a ton mate, one day I hope to be able to contribute to you, macas, rips, souls, and any other big programmer in the DayZ mod scene right now.

  5. You don't HAVE to install Vectors, but why wouldn't you? It's awesome! Same with Precise Base Build by Mikeeey. I don't know how anyone ever built a base without these four things, P4L, Snap Pro, Vectors and Precise.

    I actually think you DO have to have vectors installed, I have just installed Snap Pro on a fresh Overpoch(epoch 1.0.5.1 & overwatch 0.2.5) server, and was getting the same issues. Only fix I have found is by installing Vectors, which makes it a requirement to have vectors for Snap pro atleast on Overpoch.

     

    Well, "vanilla" SBP 1.4 does not change anything server side, it's quite simple mission file script that replaces single function trough compiles and adds few more, that's all there is to it. This error shown is caused by either other script or modded SBP, not sure to be honest. P4L comes with SBP integrated, but it's renamed to modular building... same thing, slightly different execute code.

     

    Is there any way you could look into making vectors a requirement for Snap pro?

  6. Well, "vanilla" SBP 1.4 does not change anything server side, it's quite simple mission file script that replaces single function trough compiles and adds few more, that's all there is to it. This error shown is caused by either other script or modded SBP, not sure to be honest. P4L comes with SBP integrated, but it's renamed to modular building... same thing, slightly different execute code.

     

    This is an Overpoch(epoch 1.5.1 & overwatch 0.2.5) server. I think I've managed to get Snap pro working after adding P4l, Vectors, & Snap pro installed. I didn't see anything on your post about vectoring being a requirement, but Snap Pro doesn't work without it. Now I'm having an issue with my server hiveext now syncing and my server stops.. :|

  7. I have just installed the latest versions of P4L, Vector, & Snap pro and started encountering this error message. This is directly from my RPT and there are no other logs to go along with it..

     

    ErrorMessage: Incompatible game FSMs in between Save and later Load.

     

     

    As soon as I got my server back up and running, it would desync all players and that error would appear. I was wondering if anyone has run into this error before, I have googled & googled & googled and have come up empty handed.

     

    Thanks, 

     

    Novus.

     

     

    EDIT: Would this have something to do with the hiveext not being able to connect? I've also recently added Zupa's 999 hive single currency & soul's update for it...have not gotten it to work today, but just started acting up with that error after installing P4l, etc. Could they be connected?

  8. I recently tried to install Raymix's 'Snap pro' builder. I followed the tutorial to the T. After I installed the script, I was able to see his dialog pop up but when I go to place items with the space bar the items disappear.

     

    I get this log in my RPT file, it says it has something to do with my server_functions.sqf

     

    22:57:35 Error in expression < -10 };
    _key = _key + str(round(_x));
    } count _position;
    _key = _key + str(round>
    22:57:35 Error position: <count _position;
    _key = _key + str(round>
    22:57:35 Error Generic error in expression
    22:57:35 File z\addons\dayz_server\init\server_functions.sqf, line 600
    22:57:35 Error in expression < -10 };
    _key = _key + str(round(_x));
    } count _position;
    _key = _key + str(round>
    22:57:35 Error position: <count _position;
    _key = _key + str(round>
    22:57:35 Error Generic error in expression
    22:57:35 File z\addons\dayz_server\init\server_functions.sqf, line 600

     

    This is the piece of code from server_functions.sqf that is causing issues.

    dayz_objectUID2 = {
    	private["_position","_dir","_key"];
    	_dir = _this select 0;
    	_key = "";
    	_position = _this select 1;
    	{
    		_x = _x * 10;
    		if ( _x < 0 ) then { _x = _x * -10 };
    		_key = _key + str(round(_x));
    	} count _position;
    	_key = _key + str(round(_dir));
    	_key
    };
    
    dayz_objectUID3 = {
    	private["_position","_dir","_key"];
    	_dir = _this select 0;
    	_key = "";
    	_position = _this select 1;
    	{
    		_x = _x * 10;
    		if ( _x < 0 ) then { _x = _x * -10 };
    		_key = _key + str(round(_x));
    	} count _position;
    	_key = _key + str(round(_dir + time));
    	_key
    };
    

    I would really love to add this script to my server, but I can't figure out what's causing the issue...any input is very much appreciated.

  9. When I start up my server(hosted by vilayer - Overpoch[epoch 1.0.5.1 & overwatch 0.2.5]) I get this error message in my RPT file.

     

    12:21:23 File z\addons\dayz_code\compile\BIS_fnc\fn_selectRandom.sqf, line 24
    12:21:23 Error in expression < call BIS_fnc_selectRandom;
    _weapon = _weaponandmag select 0;
    _magazine = _w>
    12:21:23 Error position: <_weaponandmag select 0;
    _magazine = _w>
    12:21:23 Error Undefined variable in expression: _weaponandmag
    12:21:23 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 77
     
    The code that is producing these error messages is 
     
    		if (!_unarmed) then {
    			_weaponandmag 	= _aiweapon call BIS_fnc_selectRandom;
    			_weapon 		= _weaponandmag select 0;
    			_magazine 		= _weaponandmag select 1;
    		};
    

    but reviewing the code over and over again everything looks normal(to me.)

     

    If they are NOT unarmed, it sets variable weaponandmag to a random weapon designated in variable aiweapon..

     

    then variables _weapon and _magazine select the weapon and armor with select 0 & 1..

     

     

    I'm not quite sure why I keep getting this error only when I go to spawn static groups in static missions.

     

    Thank you for your time,

     

    Novus

  10.  

    I don't believe that you can do that with road flare. But these should work.

    "F_40mm_white"
    "F_40mm_yellow"
    "F_40mm_green"
    "F_40mm_red"
    

    Those flares worked perfectly fine. Wow, thanks a lot man. I spent a few hours trying different items and googling my ass off LMAO! 

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