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Posts posted by Fallen
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Crates still fly away when a player gets close and accesses it....
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I added a AI base to skalisty and whenever normal players gear the crate or get within 1m of it it flys up like 30 to 50 meters is there a way to keep it on the ground i need a fix assap.
Thanks in advanced
Fallen
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Im having problems there are no errors anywhere but the vector angles and such are not coming up for me any ideas on how to fix this...
I have plot pole for life but i also have my own custom variables and compiles and fn_self_actions and such
any help will be much appreciated...
I also cannot SNAP: ON
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Still not getting the Snap: ON option i think it is becuase snap_build is in the worng place in my compiles? I have it placed under //Actions at the very bottem like
player_antiWall = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_antiWall.sqf";player_deathBoard = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\list_playerDeathsAlt.sqf";snap_build = compile preprocessFileLineNumbers "scripts\snap_pro\snap_build.sqf";EDITI fixed it don't worry i just went slowly through and redid my custom compiles -
When ever i deploy any of them and hop on it it will kill me and my players and blow up any theroys?
Also all the deploables are free to deploy what would i have to do to add materials
Cheers
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Don't worry i merged them and replaced the player_build and such and redid the root files and now they work together awesome script
Cheers
Fallen
EDIT
Now i can't SNAP: OFF/SNAP: ON i get the option for SNAP:OFF but not ON and ideas?
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Would this be solved if i merged snap pro and the weed scripts compiles together?
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Had this completely working and my server population was happy but ive encountered a error where it has just complete stopped working. There are no errors in my logs or rpt and there is nothing wrong with either of my files could one of my scripts that i have in place stop Snap pro from working.
Thanks in advance
Fallen
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Still getting this problem i only get one option Harvest Plant and it says you must be close to a plant to harvest...
Im lost can someone please help me people want this working
cheers -
Im trying to add a restart timer that ticks up to 3 hours im stuck for ideas any way ive tired the debug wont appear....
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I can't harvest ive done everything correctly the only other thing that i can thin of is that the weed farm.sqf script does not realise it is the same "fiberplant" so it can't harvest im stuck for ideas can anyone help cheers.
Edit
i also can't smoke it, it only comes up with craft canvas... -
Fixed it got everything completely working with one another now all my scripts are happy and now i can start adding more goodies thank you zupa :)
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Just used only your files everything works as intended i think infiSTAR is messing up something in my server.pbo or either its R3f towing that always screws me
EDIT
I narrowed it down to r3f towing and snap pro in the mission.sqm
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What do we do with the convert.sql??
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Im going through each part of what you explained the only difference that i can see is some of the spacing..
I used your files and as far as i can see it should be working,,,
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D 5 ) TO remove the client side errors u getting add in your VARIABLES.SQF
s_givemoney_dialog = -1;
s_bank_dialog = -1;
s_bank_dialog2 = -1;TO
dayz_resetSelfActions = {
Where is the Variables.sqf or do i skip this stepI redid every file and follew everything apart from this one.
also im not sure what to do in the gearset
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One of the following.
You did not edit or wrongly edit or edited the wrong files of:
- player_serverSync
- gearSet
- fn_selfActions
Ok i fixed one line of code in server sync but it still is not coming up with bank coins and take coins.
Also when i log off my inventory resets back to when i first install Coins
Thanks advance
EDIT
reset database "player"
i spawned with the gear i logged off with and the coins
Still having problems storing coins in storage units option doesn't apper
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I have installed the currency and it works but when i logoff and close my server my ingame money deletes...
Also i cannot access safes and lockboxs via the scoll menu to keep my coins safe.
Andy ideas?
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Ok i fixed all my issues with the coins turned out this pesky "}" was next to the class and it had to be beneath it....
Can we run a debug monitor at the same time with the coins and bank still showing up beneath?
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This is sooo good worked 100% on my server still working out the kinks for Overpoch weapons and prices.
Other than that great work :D
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Is there another way to make it so when i buy say a F35B from a trader that it removes the ammo instantly instead of reset?
[Release] Build Vectors - Rotate objects in Dayz Epoch (v2.34 P4L & non-P4L)
in A2: Epoch Mods (1.0.5.1)
Posted
Ive installed everything and i can't receive my mission file it says wait for host then goes to my loading screen, my rpt says nothing and has no errors, also my console doesn't load the traders and other things that should be initialised... any help will be much apreciated