ITr1ckst3rI
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Posts posted by ITr1ckst3rI
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I will set one up with the next release.
Hey NoxSicaruis! Been a while. I wonder, did you ever get that freeze menu to work?
:P
friend of mine just made a server, so I am having her use these tools as i love all the work you have put into them.
not to mention all the patients with the arma... scripting. *shudders*
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Fixed. Was using wrong BiKey. Switched to the 1.4.2 branch.
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here is the link
https://github.com/vbawol/DayZ-Epoch/tree/master/Server%20Files/Keys
Doesn't want to work.. unless I'm using the wrong one?
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updated server, put in the dayz_epoch105.bikey and when joining it still is saying the epoch mod is not signed by the keys.
re-downloaded the mod (checked md5 hash) re-installed it, still giving me the error.
idk what to do at this point.
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My self actions never seem to work unless i set the player speed to less than 5
Something like this
if ( cursorTarget isKindOf "SatPhone" && (player distance cursorTarget) < 2 && (speed player <= 1)) then { if (s_player_Phone6 < 0) then { s_player_Phone6 = player addaction[("<t color=""#0000ff"">" + ("Elektro!") +"</t>"),"fasttravel\elektro!.sqf","",5,false,true,"", ""]; }; } else { player removeAction s_player_Phone6; s_player_Phone6 = -1; };
also why not try this: (Keep in mind im still really new at arma scripting)
fastTravel\init.sqf
_phone = "SatPhone" if ((cursorTarget == _phone ) and ((player distance _phone) < 5)) then { _phone addaction[("<t color=""#ff0000"">" + ("Fast Travel!") +"</t>"),"fasttravel\menu.sqf",0,false,true,"", ""]; }
fasttravel\menu.sqf
path = "fasttravel\"; exstr = 'player execVM "'+path+'%1"'; Travel = [ ["",true], ["---Fast Travel---", [-1], "", -5, [["expression", ""]], "1", "0"], ["", [-1], "", -5, [["expression", ""]], "1", "0"], ["Klen Trader!", [], "", -5, [["expression", format[exstr,"klen.sqf"]]], "1", "1"], ["Hero Trader!", [], "", -5, [["expression", format[exstr,"hero.sqf"]]], "1", "1"], ["Exit", [], "", -3, [["expression", ""]], "1", "1"] //no comma at the last one! ]; showCommandingMenu "#USER:Travel"; };
I'm actually on the search for something and came across this. Thought i might be able to help others or OP
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necro bump.
Trying to do this, not working D:
if (_isMine) then { if((random 10) <= 10) then { _gems = ["ItemTopaz","ItemObsidian"]; _gem = _gems select (floor(random (count _gems))); _selectedRemoveOutput set [(count _selectedRemoveOutput),[_gem,1]]; }; };
Still dropping other gems.
init.sqf
//Load in compiled functions call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical progressLoadingScreen 0.4; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions progressLoadingScreen 0.5; call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles progressLoadingScreen 1.0;
custom/compiles.sqf
fnc_usec_selfActions = compile preprocessFileLineNumbers "custom\fn_selfActions.sqf"; // fnc_usec_selfActions - adds custom actions to dayz code player_removeObject = compile preprocessFileLineNumbers "dayz_code\actions\player_removeObject.sqf"; if (!isDedicated) then { player_build = compile preprocessFileLineNumbers "custom\snap_build\player_build.sqf"; player_buildControls = compile preprocessFileLineNumbers "custom\snap_build\player_buildControls.sqf"; snap_object = compile preprocessFileLineNumbers "custom\snap_build\snap_object.sqf"; };
[Release] Epoch Admin Tools V1.10.0
in A2: Epoch Mods (1.0.5.1)
Posted · Edited by ITr1ckst3rI
Yea i hear ya, hope finals went well. To think its been a year already it crazy. I still think binding the username and looping through the player list causing the freeze where the play matches the name should work. However... you know how annoying BIS scripting is.
EDIT:
Should be ?
??
EDIT 2:
Fresh install, Server still cleaning me up even with the MalSar variable check.
Spawned Temp Vehicle. Checked the SQF for it
okay so that's good.
Unblocked all DLLs as well. Some interesting symptoms is that it wont kill me right off the bat, i can fly around for about 1 minute or so before the system kicked off the clean up.
Exiting the Check Here
RPT
So, is the server double checking after a period of time and the vehicle no longer has the var? I can't see anything wrong... Will edit after checking the perm Vehicles.
EDIT 2.5: Spawned a helicopter, tail killed me because it spawned too close. Just FYI xD
EDIT 2.5.5: Spawn locked vehicle menu doesn't go back on right click. So opening hero menu for vehicles will cause the player to lose the menu on right click.
EDIT 3.0: Can confirm it is something wrong with the temporary menu. Spawned Perm huey and flew around for 2 minutes. Spawned a temp little bird and it blew up in my face (Instantly)
Rechecked and spawned a perm little bird, seems fine.
My apologize if someone already brought this up previously in the thread.