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includes08

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Posts posted by includes08

  1.  

    I'm having some trouble with my mission file not downloading i've checked a lot and i have no clue where it went wrong.

    The things i change since the error;
    - RPT spam deleting object with invalid ID at POS, i litterally removed the code that creates the logs (temp fix)
    - Changed the trader names
    - Added plotmanagement

    I've read that it could be something in my init.sqf but it looks pretty fine.

    /*	
    	For DayZ Epoch
    	Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
    */
    startLoadingScreen ["","RscDisplayLoadCustom"];
    cutText ["","BLACK OUT"];
    enableSaving [false, false];
    
    //REALLY IMPORTANT VALUES
    dayZ_instance = 15;	//The instance
    dayzHiveRequest = [];
    initialized = false;
    dayz_previousID = 0;
    
    //disable greeting menu 
    player setVariable ["BIS_noCoreConversations", true];
    //disable radio messages to be heard and shown in the left lower corner of the screen
    enableRadio true;
    // May prevent "how are you civillian?" messages from NPC
    enableSentences false;
    
    // DayZ Epoch config
    DZE_ConfigTrader = true;
    DZE_APlotforLife = true;
    DZE_PlotOwnership = false;
    DZE_modularBuild = true;
    DZE_DeathMsgGlobal = false;
    DZE_DeathMsgTitleText = true;
    spawnShoremode = 1; // Default = 1 (on shore)
    spawnArea= 1500; // Default = 1500
    
    MaxVehicleLimit = 300; // Default = 50
    MaxDynamicDebris = 500; // Default = 100
    dayz_MapArea = 8000; // Default = 10000
    
    EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
    dayz_fullMoonNights = true;
    
    // new stuff
    dayz_paraSpawn = false;
    
    dayz_sellDistance_vehicle = 10;
    dayz_sellDistance_boat = 30;
    dayz_sellDistance_air = 40;
    
    dayz_maxAnimals = 5; // Default: 8
    dayz_tameDogs = true;
    DynamicVehicleDamageLow = 0; // Default: 0
    DynamicVehicleDamageHigh = 100; // Default: 100
    
    DZE_BuildOnRoads = false; // Default: False
    
    // DZEdebug = true;
    
    //Load in compiled functions
    call compile preprocessFileLineNumbers "Custom\A_Plot_for_Life\init\variables.sqf";				//Initilize the Variables (IMPORTANT: Must happen very early)
    progressLoadingScreen 0.1;
    call compile preprocessFileLineNumbers "Custom\A_Plot_for_Life\init\publicEH.sqf";				//Initilize the publicVariable event handlers
    progressLoadingScreen 0.2;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";	//Functions used by CLIENT for medical
    progressLoadingScreen 0.4;
    call compile preprocessFileLineNumbers "Custom\A_Plot_for_Life\init\compiles.sqf";				//Compile regular functions
    call compile preprocessFileLineNumbers "custom\deploy\init.sqf";						//DeployAnything
    progressLoadingScreen 0.5;
    call compile preprocessFileLineNumbers "server_traders.sqf";				//Compile trader configs
    progressLoadingScreen 1.0;
    
    "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
    
    if (isServer) then {
    	//Compile vehicle configs
    	call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_15.namalsk\dynamic_vehicle.sqf";				
    	// Add trader citys
    	_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_15.namalsk\tradercities.sqf";
    	_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_15.namalsk\traders.sqf";
    
    	_serverMonitor = 	[] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
    };
    
    if (!isDedicated) then {
    	//Conduct map operations
    	0 fadeSound 0;
    	waitUntil {!isNil "dayz_loadScreenMsg"};
    	dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
    	
    	//Run the player monitor
    	_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
    	_playerMonitor = 	[] execVM "\z\addons\dayz_code\system\player_monitor.sqf";	
    
    	//Lights
    	//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
    
    	// Service Point
    	execVM "custom\service_point\service_point.sqf";
    };
    
    //Start Dynamic Weather
    execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
    
    #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
    

     

    Help would be very much appreciated :) 

  2. i'm not sure if it works, but you can try it

     

    if (dayZ_instance == 11) then {

    blah

    blah

    };

     

     

    Thanks will try ill let you know tomorrow if it works.

     

    First dont show the uids.

     

    Why are you using "If" commands? Installing them the default way puts them into the server pbo (Per server). So the admins list stays different on different server if you set the up right.

     

    I know but if you read it then you would've seen that i just want 1 PBO....

  3. I know people will tell me to go to infistar, but i send in a ticket 2 weeks ago and posted a message on the forum but no respond still and i can't wait.

     

    My question is the following;

     

    The problem i get is when i join chernarus, i can open the menu but get killed. F1 for me is unusable. On namalsk it works fine on the other hand so i am looking for an alternative but i wanna stay with the 1PBO.

     

    Her is the following i tried 

    if (dayZ_instance in [15]) then {
    /*  infiSTAR.de .dll path */  /* REMOVED */
    /*  Key to open the menu  */ _OpenMenuKey = 0x3C;    /* google DIK_KeyCodes (0x3C is F2) */
    /*  LOW ADMIN HERE        */ _LAdmins = ["00000000","00000000"]; // 
    /*  NORMAL ADMIN HERE     */ _NAdmins = ["00000000","0"]; // 
    /*  SUPER ADMIN HERE      */ _SAdmins = ["00000000","0"]; //  
    /*  BANNED UIDs HERE      */ _BLOCKED = ["0","0","0"]; //do not have a , at the end.
    };
    if (dayZ_instance in [11]) then {
    /*  infiSTAR.de .dll path */  /* REMOVED */
    /*  Key to open the menu  */ _OpenMenuKey = 0x3C;    /* google DIK_KeyCodes (0x3C is F2) */
    /*  LOW ADMIN HERE        */ _LAdmins = ["00000000","00000000"]; // 
    /*  NORMAL ADMIN HERE     */ _NAdmins = ["00000000","0"]; // 
    /*  SUPER ADMIN HERE      */ _SAdmins = ["00000000","0"]; // 
    /*  BANNED UIDs HERE      */ _BLOCKED = ["0","0","0"]; //do not have a , at the end.
    };
    
  4. Might want to fix these errors first

    21:39:46 Error in expression <_x getVariable["permaLoot", false];
    if (!_keep) then {
    _created = _x getVariable>
    21:39:46   Error position: <!_keep) then {
    _created = _x getVariable>
    21:39:46   Error !: Type Number, expected Bool
    21:39:46 File z\addons\dayz_server\init\server_functions.sqf, line 1026
    
    22:52:15 Warning Message: Error: creating weapon nsw_er7s with scope=private
    
    23:05:05 Warning Message: Script z\addons\dayz_server\TLC\Missions\crash_spawner.sqf not found
    

    Post your server_functions.sqf, around line 1026

     

    Remove nsw_er7s weapon

     

    Make sure crash_spawner.sqf is inside z\addons\dayz_server\TLC\Missions\

    Or

    Remove it from the events in MPmission\init.sqf

     

    This TLC mission system is something you created?

     

    Line 1016 - 1054

    server_spawnCleanLoot = {
    	private ["_created","_delQty","_nearby","_age","_keep","_qty","_missionObjs","_dateNow"];
    	if (DZE_DYN_AntiStuck > 3) then { DZE_DYN_cleanLoot = nil; DZE_DYN_AntiStuck = 0; };
    	if(!isNil "DZE_DYN_cleanLoot") exitWith {  DZE_DYN_AntiStuck = DZE_DYN_AntiStuck + 1;};
    	DZE_DYN_cleanLoot = true;
    
    	_missionObjs =  allMissionObjects "ReammoBox";
    	_delQty = 0;
    	_dateNow = (DateToNumber date);
    	{
    		if (!isNull _x) then {
    			_keep = _x getVariable["permaLoot", false];
    			if (!_keep) then {
    				_created = _x getVariable["created", -0.1];
    				if (_created == -0.1) then{
    					_x setVariable["created", _dateNow, false];
    					_created = _dateNow;
    				}
    				else {
    					_age = (_dateNow - _created) * 525948;
    					if (_age > 20) then{
    						_nearby = { (isPlayer _x) && (alive _x) } count(_x nearEntities[["CAManBase", "AllVehicles"], 130]);
    						if (_nearby == 0) then{
    							deleteVehicle _x;
    							sleep 0.025;
    							_delQty = _delQty + 1;
    						};
    					};
    				};
    			};
    		};
    		sleep 0.001;
    	} forEach _missionObjs;
    	if (_delQty > 0) then {
    		_qty = count _missionObjs;
    		diag_log (format["CLEANUP: Deleted %1 Loot Piles out of %2",_delQty,_qty]);
    	};
    	DZE_DYN_cleanLoot = nil;
    };
    

    The railgun (er7s) was accidently spawned in so thats not a problem, there is no crash_spawner.sqf anymore so i will disable that later. The TLC mission system is not something i created but i don't know how to reach the person that did. Our namalsk server is running almost the exact same setup but the M2 Statics don't glitch out on there. They die and don't sit down. But on chernarus they do.

  5. Hi there,

     

    I have some trouble with my server

     

    - First thing is i have a massive rpt spam, I am not even talking about the spam of the gauss, thats a accident ^^'

    - Second thing when i kill a M2 gunner, instead of dying it just sits down for some reason probably causes problems with the mission complete trigger. Else i have no clue why it doesn't complete.

     

    Here are my error logs, if i need to provide something else i gladly do. I wanna solve this problem asap but i have no idea where to start.

     

    http://pastebin.com/jAb6G47Z

  6. Well lets say i started over and the problem that ruined everything is when i started on implementing the logo, weird somehow. 

     

    class RscPictureGUI
    {
        access = 0;
        type = 0;
        idc = -1;
        colorBackground[] = {0,0,0,0};
        colorText[] = {0.38,0.63,0.26,0.75};
        font = "TahomaB";
        sizeEx = 0;
        lineSpacing = 0;
        text = "";
        style = "0x30 + 0x100";
        x = 0;
        y = 0;
        w = 0.2;
        h = 0.15;
    };
    class RscTextGUIK {
        type = 0;
        idc = -1;
        style = 0x02;
        colorBackground[] = {0,0,0,0};
        colorText[] = {1, 1, 1, 0.5};
        //color[] = {1, 1, 1, 0.5};
        font = "TahomaB";
        size = 0.03;
        sizeEx = 0.03;
        x = 0;
        y = 0;
        w = 0.1;
        h = 0.2;
    };
    
    
    class RscTitles
    {
    
    
    #include "dayz_code\gui\ATD_Hud.h"
    
    
    titles[] = {"death"};
    
    
    class death {
      idd = -1;
      movingEnable = 0;
      duration = 10;
      fadein = 2;
      fadeout = 2;
      name="death";
    
    
      controls[]={"Picture"};
    
    
      class Picture {
                            x = "0.00001 * safezoneW + safezoneX";
                            y = "0.00001 * safezoneH + safezoneY";
                            w = "1 * safezoneW";
                            h = "1 * safezoneH";
        text="graphics\deathscreen\death.jpg";
        sizeEx = -1;
        type=0;
        idc=-1;
        style=48;
        colorBackground[]={0,0,0,0};
        colorText[]={1,1,1,1};
        font="Bitstream";
    
    
       class wm_disp {
            idd = -1;
            onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
            fadein = 0;
            fadeout = 0;
            duration = 10e10;
            controlsBackground[] = {};
            objects[] = {};
            class controls {
                class wm_text2 {
                    idc = 1;
                    x = safeZoneX+0.027;//safeZoneW*0.01;
                    y = safeZoneY+safeZoneH-0.16;
                    w = 0.151*safeZoneH;
                    h = 0.057*safeZoneH;
                    shadow = 2;
                    class Attributes
                    {
                        font = "EtelkaNarrowMediumPro";
                        color = "#24FFFFFF";
                        align = "left";
                        valign = "middle";
                        shadow = 2;
                    };
                    colorBackground[] = { 1, 0.3, 0, 0 };
                    font = "EtelkaNarrowMediumPro";
                    size = 0.06*safeZoneH;
                    type = 13;
                    style = 0;
                    text="";
    };
    };
    };
                    };
            };
    };

    What does look wrong to you here? 

     

    Now my logo works but my GUI doesn't which was the other way around before

  7.  1:02:11 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
     1:02:11 "DayZ Epoch: MPframework inited"
     1:02:12 Error in expression <s)) then {
    _model = "Survivor2_DZ";
    };
    
    
    } else {
    if (DZE_PlayerZed) then {
    _isIn>
     1:02:12   Error position: <} else {
    if (DZE_PlayerZed) then {
    _isIn>
     1:02:12   Error Missing {
     1:02:12 File z\addons\dayz_server\compile\server_playerLogin.sqf, line 8
     1:02:12 Error in expression <s)) then {
    _model = "Survivor2_DZ";
    };
    
    
    } else {
    if (DZE_PlayerZed) then {
    _isIn>
     1:02:12   Error position: <} else {
    if (DZE_PlayerZed) then {
    _isIn>
     1:02:12   Error Missing {
     1:02:12 File z\addons\dayz_server\compile\server_playerLogin.sqf, line 8
     1:02:12 Error in expression <rver\compile\server_deleteObj.sqf"
    ecVM "\z\addons\dayz_server\TLC\Functions\TLC>
     1:02:12   Error position: <"\z\addons\dayz_server\TLC\Functions\TLC>
     1:02:12   Error Missing ;
     1:02:12 File z\addons\dayz_server\compile\server_deleteObj.sqf, line 1
     1:02:12 Error in expression <rver\compile\server_deleteObj.sqf"
    ecVM "\z\addons\dayz_server\TLC\Functions\TLC>
     1:02:12   Error position: <"\z\addons\dayz_server\TLC\Functions\TLC>
     1:02:12   Error Missing ;
     1:02:12 File z\addons\dayz_server\compile\server_deleteObj.sqf, line 1
     1:02:12 Error in expression <r\compile\server_swapObject.sqf"
    ag_log ("PUBLISH: " + str(_activatingPlayer) + >
     1:02:12   Error position: <("PUBLISH: " + str(_activatingPlayer) + >
     1:02:12   Error Missing ;
     1:02:12 File z\addons\dayz_server\compile\server_swapObject.sqf, line 1
     1:02:12 Error in expression <r\compile\server_swapObject.sqf"
    ag_log ("PUBLISH: " + str(_activatingPlayer) + >
     1:02:12   Error position: <("PUBLISH: " + str(_activatingPlayer) + >
     1:02:12   Error Missing ;
     1:02:12 File z\addons\dayz_server\compile\server_swapObject.sqf, line 1
     1:02:12 Error in expression < + (_class) + " with ID " + str(_uid));
    };private ["_missionname","_message_end">
     1:02:12   Error position: <};private ["_missionname","_message_end">
     1:02:12   Error Missing {
     1:02:12 File z\addons\dayz_server\compile\server_publishVehicle.sqf, line 55
     1:02:12 Error in expression < + (_class) + " with ID " + str(_uid));
    };private ["_missionname","_message_end">
     1:02:12   Error position: <};private ["_missionname","_message_end">
     1:02:12   Error Missing {
     1:02:12 File z\addons\dayz_server\compile\server_publishVehicle.sqf, line 55
     1:02:12 Error in expression < _retry = 100;
    
    
    } else {
    diag_log("CUSTOM: trying again to get id for: " + >
     1:02:12   Error position: <CUSTOM: trying again to get id for: " + >
     1:02:12   Error Missing ;
     1:02:12 File z\addons\dayz_server\compile\server_publishVehicle3.sqf, line 6
     1:02:12 Error in expression < _retry = 100;
    
    
    } else {
    diag_log("CUSTOM: trying again to get id for: " + >
     1:02:12   Error position: <CUSTOM: trying again to get id for: " + >
     1:02:12   Error Missing ;
     1:02:12 File z\addons\dayz_server\compile\server_publishVehicle3.sqf, line 6
     1:02:12 Error in expression <dayz_server\compile\server_traders.sqf"
    *
    *      1. Scenery                     >
     1:02:12   Error position: <*
    *      1. Scenery                     >
     1:02:12   Error Invalid number in expression
     1:02:12 File z\addons\dayz_server\compile\server_traders.sqf, line 1
     1:02:12 Error in expression <dayz_server\compile\server_traders.sqf"
    *
    *      1. Scenery                     >
     1:02:12   Error position: <*
    *      1. Scenery                     >
     1:02:12   Error Invalid number in expression
     1:02:12 File z\addons\dayz_server\compile\server_traders.sqf, line 1
     1:02:12 Error in expression <server\compile\server_spawnEvent.sqf"
    en{
    private["_randomWay","_dir"];
    _dir = (>
     1:02:12   Error position: <{
    private["_randomWay","_dir"];
    _dir = (>
     1:02:12   Error Missing ;
     1:02:12 File z\addons\dayz_server\compile\server_spawnEvent.sqf, line 1
     1:02:12 Error in expression <server\compile\server_spawnEvent.sqf"
    en{
    private["_randomWay","_dir"];
    _dir = (>
     1:02:12   Error position: <{
    private["_randomWay","_dir"];
    _dir = (>
     1:02:12   Error Missing ;
     1:02:12 File z\addons\dayz_server\compile\server_spawnEvent.sqf, line 1
     1:02:12 Error in expression <ne 1 "z\addons\dayz_server\init\AH.sqf"
    = _dstring;_cconfig=true;};
    if(isNil '_E>
     1:02:12   Error position: <= _dstring;_cconfig=true;};
    if(isNil '_E>
     1:02:12   Error Reserved variable in expression
     1:02:12 File z\addons\dayz_server\init\AH.sqf, line 1
     1:02:12 Error in expression <ne 1 "z\addons\dayz_server\init\AH.sqf"
    = _dstring;_cconfig=true;};
    if(isNil '_E>
     1:02:12   Error position: <= _dstring;_cconfig=true;};
    if(isNil '_E>
     1:02:12   Error Reserved variable in expression
     1:02:12 File z\addons\dayz_server\init\AH.sqf, line 1
     1:02:12 Error in expression <_playerDeaths.sqf"
    dMagazineCargoGlobal ["HandChemRed", 2];
    _loot_box addMagazin>
     1:02:12   Error position: <["HandChemRed", 2];
    _loot_box addMagazin>
     1:02:12   Error Missing ;
     1:02:12 File z\addons\dayz_server\compile\server_playerDeaths.sqf, line 1
     1:02:12 Error in expression <_playerDeaths.sqf"
    dMagazineCargoGlobal ["HandChemRed", 2];
    _loot_box addMagazin>
     1:02:12   Error position: <["HandChemRed", 2];
    _loot_box addMagazin>
     1:02:12   Error Missing ;
     1:02:12 File z\addons\dayz_server\compile\server_playerDeaths.sqf, line 1
     1:02:12 Error in expression <ver\compile\server_maintainArea.sqf"
    ers";
    //**Mission Type - "random" or "stati>
     1:02:12   Error position: <";
    //**Mission Type - "random" or "stati>
     1:02:12   Error Missing ;
     1:02:12 File z\addons\dayz_server\compile\server_maintainArea.sqf, line 1
     1:02:12 Error in expression <ver\compile\server_maintainArea.sqf"
    ers";
    //**Mission Type - "random" or "stati>
     1:02:12   Error position: <";
    //**Mission Type - "random" or "stati>
     1:02:12   Error Missing ;
     1:02:12 File z\addons\dayz_server\compile\server_maintainArea.sqf, line 1
     1:02:12 Error in expression <haviour 'AWARE'; _bldObj forceSpeed 0;
    
    
    };
    
    
    
    
    
    
    
    
    
    
    _unit_1 = objNull;
    if (true) the>
     1:02:12   Error position: <};
    
    
    
    
    
    
    
    
    
    
    _unit_1 = objNull;
    if (true) the>
     1:02:12   Error Missing {
     1:02:12 File z\addons\dayz_server\compile\server_adminspawnEvent.sqf, line 4
     1:02:12 Error in expression <haviour 'AWARE'; _bldObj forceSpeed 0;
    
    
    };
    
    
    
    
    
    
    
    
    
    
    _unit_1 = objNull;
    if (true) the>
     1:02:12   Error position: <};
    
    
    
    
    
    
    
    
    
    
    _unit_1 = objNull;
    if (true) the>
     1:02:12   Error Missing {
     1:02:12 File z\addons\dayz_server\compile\server_adminspawnEvent.sqf, line 4
     1:02:12 Error in expression <ndToClient.sqf"
    ";
    _unit setVariable["medForceUpdate",true];
    };
    
    
    case "Banda>
     1:02:12   Error position: <medForceUpdate",true];
    };
    
    
    case "Banda>
     1:02:12   Error Missing ;
     1:02:12 File z\addons\dayz_server\compile\server_sendToClient.sqf, line 2
     1:02:12 Error in expression <ndToClient.sqf"
    ";
    _unit setVariable["medForceUpdate",true];
    };
    
    
    case "Banda>
     1:02:12   Error position: <medForceUpdate",true];
    };
    
    
    case "Banda>
     1:02:12   Error Missing ;
     1:02:12 File z\addons\dayz_server\compile\server_sendToClient.sqf, line 2

    Looks totally broken now :/ it doesn't load any file of the dayz_server.pbo mostly i have no clue whats going wrong.

  8. Can anyone help me out with this, i am stuck since i've done something wrong but really can't figure it out.

    23:35:41 Error in expression <\dayz_server\system\server_monitor.sqf"
    VE: connection problem... HiveExt respon>
    23:35:41   Error position: <VE: connection problem... HiveExt respon>
    23:35:41   Error Undefined variable in expression: ve
    23:35:41 File z\addons\dayz_server\system\server_monitor.sqf, line 1
  9. Any answers on this one? :D

    27.04.2015 22:44:10: Name (127.0.0.1:2322) guid - #0 0.600000 2:3046 z_hunter
    27.04.2015 22:44:10: Name (127.0.0.1:2322) guid - #1 0.600000 2:3046 z_hunter
    27.04.2015 22:48:23: Name (127.0.0.1:2322) guid - #0 0.600000 2:3016 zZombie_Base
    27.04.2015 22:48:23: Name (127.0.0.1:2322) guid - #1 0.600000 2:3016 zZombie_Base
    

    How do i add the exceptions?

  10. class CfgTraderCategory {
    	#include "Category\Aircrafts.hpp"
    	#include "Category\Ammunition.hpp"
    	#include "Category\Bandit.hpp"
    	#include "Category\Blackmarket.hpp"
    	#include "Category\Boats.hpp"
    	#include "Category\Building.hpp"
    	#include "Category\Food.hpp"
    	#include "Category\Hero.hpp"
    	#include "Category\Medic.hpp"
    	#include "Category\Vehicles.hpp"
    	#include "Category\Weapons.hpp"
    	#include "Category\Wholesaler.hpp"
    	#include "Category\Reward.hpp"
    	#include "Category\drugs.hpp"
    };
    
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