includes08
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Posts posted by includes08
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Anything else? Your server RPT and client RPT would be more useful.
Ill get a client RPT for you soon, the server RPT is usless no errors or anything useful
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I'm having some trouble with my mission file not downloading i've checked a lot and i have no clue where it went wrong.
The things i change since the error;
- RPT spam deleting object with invalid ID at POS, i litterally removed the code that creates the logs (temp fix)
- Changed the trader names
- Added plotmanagementI've read that it could be something in my init.sqf but it looks pretty fine.
/* For DayZ Epoch Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz */ startLoadingScreen ["","RscDisplayLoadCustom"]; cutText ["","BLACK OUT"]; enableSaving [false, false]; //REALLY IMPORTANT VALUES dayZ_instance = 15; //The instance dayzHiveRequest = []; initialized = false; dayz_previousID = 0; //disable greeting menu player setVariable ["BIS_noCoreConversations", true]; //disable radio messages to be heard and shown in the left lower corner of the screen enableRadio true; // May prevent "how are you civillian?" messages from NPC enableSentences false; // DayZ Epoch config DZE_ConfigTrader = true; DZE_APlotforLife = true; DZE_PlotOwnership = false; DZE_modularBuild = true; DZE_DeathMsgGlobal = false; DZE_DeathMsgTitleText = true; spawnShoremode = 1; // Default = 1 (on shore) spawnArea= 1500; // Default = 1500 MaxVehicleLimit = 300; // Default = 50 MaxDynamicDebris = 500; // Default = 100 dayz_MapArea = 8000; // Default = 10000 EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]]; dayz_fullMoonNights = true; // new stuff dayz_paraSpawn = false; dayz_sellDistance_vehicle = 10; dayz_sellDistance_boat = 30; dayz_sellDistance_air = 40; dayz_maxAnimals = 5; // Default: 8 dayz_tameDogs = true; DynamicVehicleDamageLow = 0; // Default: 0 DynamicVehicleDamageHigh = 100; // Default: 100 DZE_BuildOnRoads = false; // Default: False // DZEdebug = true; //Load in compiled functions call compile preprocessFileLineNumbers "Custom\A_Plot_for_Life\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "Custom\A_Plot_for_Life\init\publicEH.sqf"; //Initilize the publicVariable event handlers progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical progressLoadingScreen 0.4; call compile preprocessFileLineNumbers "Custom\A_Plot_for_Life\init\compiles.sqf"; //Compile regular functions call compile preprocessFileLineNumbers "custom\deploy\init.sqf"; //DeployAnything progressLoadingScreen 0.5; call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs progressLoadingScreen 1.0; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; if (isServer) then { //Compile vehicle configs call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_15.namalsk\dynamic_vehicle.sqf"; // Add trader citys _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_15.namalsk\tradercities.sqf"; _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_15.namalsk\traders.sqf"; _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; }; if (!isDedicated) then { //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); //Run the player monitor _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; //Lights //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; // Service Point execVM "custom\service_point\service_point.sqf"; }; //Start Dynamic Weather execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf"; #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
Help would be very much appreciated :)
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RTFM issue.
Read the guide again, you've missed the part where you are supposed to remove actions inside fn_selfActions.sqf, bruh
i feel like a retard thanks :P
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Well basically its just spamming my side menu and i don't know where it goes wrong, i've tried reinstalling it multiple times and its finally working but i'm stuck with this.
The link above is to the picture, is there anyone that could help me out on short notice?
Link of the script: -
Okay the problem in general is just when i open the menu it kills me :/
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i'm not sure if it works, but you can try it
if (dayZ_instance == 11) then {
blah
blah
};
Thanks will try ill let you know tomorrow if it works.
First dont show the uids.
Why are you using "If" commands? Installing them the default way puts them into the server pbo (Per server). So the admins list stays different on different server if you set the up right.
I know but if you read it then you would've seen that i just want 1 PBO....
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I know people will tell me to go to infistar, but i send in a ticket 2 weeks ago and posted a message on the forum but no respond still and i can't wait.
My question is the following;
The problem i get is when i join chernarus, i can open the menu but get killed. F1 for me is unusable. On namalsk it works fine on the other hand so i am looking for an alternative but i wanna stay with the 1PBO.
Her is the following i tried
if (dayZ_instance in [15]) then { /* infiSTAR.de .dll path */ /* REMOVED */ /* Key to open the menu */ _OpenMenuKey = 0x3C; /* google DIK_KeyCodes (0x3C is F2) */ /* LOW ADMIN HERE */ _LAdmins = ["00000000","00000000"]; // /* NORMAL ADMIN HERE */ _NAdmins = ["00000000","0"]; // /* SUPER ADMIN HERE */ _SAdmins = ["00000000","0"]; // /* BANNED UIDs HERE */ _BLOCKED = ["0","0","0"]; //do not have a , at the end. }; if (dayZ_instance in [11]) then { /* infiSTAR.de .dll path */ /* REMOVED */ /* Key to open the menu */ _OpenMenuKey = 0x3C; /* google DIK_KeyCodes (0x3C is F2) */ /* LOW ADMIN HERE */ _LAdmins = ["00000000","00000000"]; // /* NORMAL ADMIN HERE */ _NAdmins = ["00000000","0"]; // /* SUPER ADMIN HERE */ _SAdmins = ["00000000","0"]; // /* BANNED UIDs HERE */ _BLOCKED = ["0","0","0"]; //do not have a , at the end. };
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Might want to fix these errors first
21:39:46 Error in expression <_x getVariable["permaLoot", false]; if (!_keep) then { _created = _x getVariable> 21:39:46 Error position: <!_keep) then { _created = _x getVariable> 21:39:46 Error !: Type Number, expected Bool 21:39:46 File z\addons\dayz_server\init\server_functions.sqf, line 1026
22:52:15 Warning Message: Error: creating weapon nsw_er7s with scope=private
23:05:05 Warning Message: Script z\addons\dayz_server\TLC\Missions\crash_spawner.sqf not found
Post your server_functions.sqf, around line 1026
Remove nsw_er7s weapon
Make sure crash_spawner.sqf is inside z\addons\dayz_server\TLC\Missions\
Or
Remove it from the events in MPmission\init.sqf
This TLC mission system is something you created?
Line 1016 - 1054
server_spawnCleanLoot = { private ["_created","_delQty","_nearby","_age","_keep","_qty","_missionObjs","_dateNow"]; if (DZE_DYN_AntiStuck > 3) then { DZE_DYN_cleanLoot = nil; DZE_DYN_AntiStuck = 0; }; if(!isNil "DZE_DYN_cleanLoot") exitWith { DZE_DYN_AntiStuck = DZE_DYN_AntiStuck + 1;}; DZE_DYN_cleanLoot = true; _missionObjs = allMissionObjects "ReammoBox"; _delQty = 0; _dateNow = (DateToNumber date); { if (!isNull _x) then { _keep = _x getVariable["permaLoot", false]; if (!_keep) then { _created = _x getVariable["created", -0.1]; if (_created == -0.1) then{ _x setVariable["created", _dateNow, false]; _created = _dateNow; } else { _age = (_dateNow - _created) * 525948; if (_age > 20) then{ _nearby = { (isPlayer _x) && (alive _x) } count(_x nearEntities[["CAManBase", "AllVehicles"], 130]); if (_nearby == 0) then{ deleteVehicle _x; sleep 0.025; _delQty = _delQty + 1; }; }; }; }; }; sleep 0.001; } forEach _missionObjs; if (_delQty > 0) then { _qty = count _missionObjs; diag_log (format["CLEANUP: Deleted %1 Loot Piles out of %2",_delQty,_qty]); }; DZE_DYN_cleanLoot = nil; };
The railgun (er7s) was accidently spawned in so thats not a problem, there is no crash_spawner.sqf anymore so i will disable that later. The TLC mission system is not something i created but i don't know how to reach the person that did. Our namalsk server is running almost the exact same setup but the M2 Statics don't glitch out on there. They die and don't sit down. But on chernarus they do.
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Any help? Also this is what happens when you kill a M2 i guess this is one of the problems the mission trigger doesn't complete maybe it still counts as alive?
Here you can see a picture of the M2 after its killed.
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Hi there,
I have some trouble with my server
- First thing is i have a massive rpt spam, I am not even talking about the spam of the gauss, thats a accident ^^'
- Second thing when i kill a M2 gunner, instead of dying it just sits down for some reason probably causes problems with the mission complete trigger. Else i have no clue why it doesn't complete.
Here are my error logs, if i need to provide something else i gladly do. I wanna solve this problem asap but i have no idea where to start.
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Its the gui interface and logo implementation from the forum, its just they don't really work together but they do on my other servers.
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Well lets say i started over and the problem that ruined everything is when i started on implementing the logo, weird somehow.
class RscPictureGUI { access = 0; type = 0; idc = -1; colorBackground[] = {0,0,0,0}; colorText[] = {0.38,0.63,0.26,0.75}; font = "TahomaB"; sizeEx = 0; lineSpacing = 0; text = ""; style = "0x30 + 0x100"; x = 0; y = 0; w = 0.2; h = 0.15; }; class RscTextGUIK { type = 0; idc = -1; style = 0x02; colorBackground[] = {0,0,0,0}; colorText[] = {1, 1, 1, 0.5}; //color[] = {1, 1, 1, 0.5}; font = "TahomaB"; size = 0.03; sizeEx = 0.03; x = 0; y = 0; w = 0.1; h = 0.2; }; class RscTitles { #include "dayz_code\gui\ATD_Hud.h" titles[] = {"death"}; class death { idd = -1; movingEnable = 0; duration = 10; fadein = 2; fadeout = 2; name="death"; controls[]={"Picture"}; class Picture { x = "0.00001 * safezoneW + safezoneX"; y = "0.00001 * safezoneH + safezoneY"; w = "1 * safezoneW"; h = "1 * safezoneH"; text="graphics\deathscreen\death.jpg"; sizeEx = -1; type=0; idc=-1; style=48; colorBackground[]={0,0,0,0}; colorText[]={1,1,1,1}; font="Bitstream"; class wm_disp { idd = -1; onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]"; fadein = 0; fadeout = 0; duration = 10e10; controlsBackground[] = {}; objects[] = {}; class controls { class wm_text2 { idc = 1; x = safeZoneX+0.027;//safeZoneW*0.01; y = safeZoneY+safeZoneH-0.16; w = 0.151*safeZoneH; h = 0.057*safeZoneH; shadow = 2; class Attributes { font = "EtelkaNarrowMediumPro"; color = "#24FFFFFF"; align = "left"; valign = "middle"; shadow = 2; }; colorBackground[] = { 1, 0.3, 0, 0 }; font = "EtelkaNarrowMediumPro"; size = 0.06*safeZoneH; type = 13; style = 0; text=""; }; }; }; }; }; };
What does look wrong to you here?
Now my logo works but my GUI doesn't which was the other way around before
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1:02:11 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]" 1:02:11 "DayZ Epoch: MPframework inited" 1:02:12 Error in expression <s)) then { _model = "Survivor2_DZ"; }; } else { if (DZE_PlayerZed) then { _isIn> 1:02:12 Error position: <} else { if (DZE_PlayerZed) then { _isIn> 1:02:12 Error Missing { 1:02:12 File z\addons\dayz_server\compile\server_playerLogin.sqf, line 8 1:02:12 Error in expression <s)) then { _model = "Survivor2_DZ"; }; } else { if (DZE_PlayerZed) then { _isIn> 1:02:12 Error position: <} else { if (DZE_PlayerZed) then { _isIn> 1:02:12 Error Missing { 1:02:12 File z\addons\dayz_server\compile\server_playerLogin.sqf, line 8 1:02:12 Error in expression <rver\compile\server_deleteObj.sqf" ecVM "\z\addons\dayz_server\TLC\Functions\TLC> 1:02:12 Error position: <"\z\addons\dayz_server\TLC\Functions\TLC> 1:02:12 Error Missing ; 1:02:12 File z\addons\dayz_server\compile\server_deleteObj.sqf, line 1 1:02:12 Error in expression <rver\compile\server_deleteObj.sqf" ecVM "\z\addons\dayz_server\TLC\Functions\TLC> 1:02:12 Error position: <"\z\addons\dayz_server\TLC\Functions\TLC> 1:02:12 Error Missing ; 1:02:12 File z\addons\dayz_server\compile\server_deleteObj.sqf, line 1 1:02:12 Error in expression <r\compile\server_swapObject.sqf" ag_log ("PUBLISH: " + str(_activatingPlayer) + > 1:02:12 Error position: <("PUBLISH: " + str(_activatingPlayer) + > 1:02:12 Error Missing ; 1:02:12 File z\addons\dayz_server\compile\server_swapObject.sqf, line 1 1:02:12 Error in expression <r\compile\server_swapObject.sqf" ag_log ("PUBLISH: " + str(_activatingPlayer) + > 1:02:12 Error position: <("PUBLISH: " + str(_activatingPlayer) + > 1:02:12 Error Missing ; 1:02:12 File z\addons\dayz_server\compile\server_swapObject.sqf, line 1 1:02:12 Error in expression < + (_class) + " with ID " + str(_uid)); };private ["_missionname","_message_end"> 1:02:12 Error position: <};private ["_missionname","_message_end"> 1:02:12 Error Missing { 1:02:12 File z\addons\dayz_server\compile\server_publishVehicle.sqf, line 55 1:02:12 Error in expression < + (_class) + " with ID " + str(_uid)); };private ["_missionname","_message_end"> 1:02:12 Error position: <};private ["_missionname","_message_end"> 1:02:12 Error Missing { 1:02:12 File z\addons\dayz_server\compile\server_publishVehicle.sqf, line 55 1:02:12 Error in expression < _retry = 100; } else { diag_log("CUSTOM: trying again to get id for: " + > 1:02:12 Error position: <CUSTOM: trying again to get id for: " + > 1:02:12 Error Missing ; 1:02:12 File z\addons\dayz_server\compile\server_publishVehicle3.sqf, line 6 1:02:12 Error in expression < _retry = 100; } else { diag_log("CUSTOM: trying again to get id for: " + > 1:02:12 Error position: <CUSTOM: trying again to get id for: " + > 1:02:12 Error Missing ; 1:02:12 File z\addons\dayz_server\compile\server_publishVehicle3.sqf, line 6 1:02:12 Error in expression <dayz_server\compile\server_traders.sqf" * * 1. Scenery > 1:02:12 Error position: <* * 1. Scenery > 1:02:12 Error Invalid number in expression 1:02:12 File z\addons\dayz_server\compile\server_traders.sqf, line 1 1:02:12 Error in expression <dayz_server\compile\server_traders.sqf" * * 1. Scenery > 1:02:12 Error position: <* * 1. Scenery > 1:02:12 Error Invalid number in expression 1:02:12 File z\addons\dayz_server\compile\server_traders.sqf, line 1 1:02:12 Error in expression <server\compile\server_spawnEvent.sqf" en{ private["_randomWay","_dir"]; _dir = (> 1:02:12 Error position: <{ private["_randomWay","_dir"]; _dir = (> 1:02:12 Error Missing ; 1:02:12 File z\addons\dayz_server\compile\server_spawnEvent.sqf, line 1 1:02:12 Error in expression <server\compile\server_spawnEvent.sqf" en{ private["_randomWay","_dir"]; _dir = (> 1:02:12 Error position: <{ private["_randomWay","_dir"]; _dir = (> 1:02:12 Error Missing ; 1:02:12 File z\addons\dayz_server\compile\server_spawnEvent.sqf, line 1 1:02:12 Error in expression <ne 1 "z\addons\dayz_server\init\AH.sqf" = _dstring;_cconfig=true;}; if(isNil '_E> 1:02:12 Error position: <= _dstring;_cconfig=true;}; if(isNil '_E> 1:02:12 Error Reserved variable in expression 1:02:12 File z\addons\dayz_server\init\AH.sqf, line 1 1:02:12 Error in expression <ne 1 "z\addons\dayz_server\init\AH.sqf" = _dstring;_cconfig=true;}; if(isNil '_E> 1:02:12 Error position: <= _dstring;_cconfig=true;}; if(isNil '_E> 1:02:12 Error Reserved variable in expression 1:02:12 File z\addons\dayz_server\init\AH.sqf, line 1 1:02:12 Error in expression <_playerDeaths.sqf" dMagazineCargoGlobal ["HandChemRed", 2]; _loot_box addMagazin> 1:02:12 Error position: <["HandChemRed", 2]; _loot_box addMagazin> 1:02:12 Error Missing ; 1:02:12 File z\addons\dayz_server\compile\server_playerDeaths.sqf, line 1 1:02:12 Error in expression <_playerDeaths.sqf" dMagazineCargoGlobal ["HandChemRed", 2]; _loot_box addMagazin> 1:02:12 Error position: <["HandChemRed", 2]; _loot_box addMagazin> 1:02:12 Error Missing ; 1:02:12 File z\addons\dayz_server\compile\server_playerDeaths.sqf, line 1 1:02:12 Error in expression <ver\compile\server_maintainArea.sqf" ers"; //**Mission Type - "random" or "stati> 1:02:12 Error position: <"; //**Mission Type - "random" or "stati> 1:02:12 Error Missing ; 1:02:12 File z\addons\dayz_server\compile\server_maintainArea.sqf, line 1 1:02:12 Error in expression <ver\compile\server_maintainArea.sqf" ers"; //**Mission Type - "random" or "stati> 1:02:12 Error position: <"; //**Mission Type - "random" or "stati> 1:02:12 Error Missing ; 1:02:12 File z\addons\dayz_server\compile\server_maintainArea.sqf, line 1 1:02:12 Error in expression <haviour 'AWARE'; _bldObj forceSpeed 0; }; _unit_1 = objNull; if (true) the> 1:02:12 Error position: <}; _unit_1 = objNull; if (true) the> 1:02:12 Error Missing { 1:02:12 File z\addons\dayz_server\compile\server_adminspawnEvent.sqf, line 4 1:02:12 Error in expression <haviour 'AWARE'; _bldObj forceSpeed 0; }; _unit_1 = objNull; if (true) the> 1:02:12 Error position: <}; _unit_1 = objNull; if (true) the> 1:02:12 Error Missing { 1:02:12 File z\addons\dayz_server\compile\server_adminspawnEvent.sqf, line 4 1:02:12 Error in expression <ndToClient.sqf" "; _unit setVariable["medForceUpdate",true]; }; case "Banda> 1:02:12 Error position: <medForceUpdate",true]; }; case "Banda> 1:02:12 Error Missing ; 1:02:12 File z\addons\dayz_server\compile\server_sendToClient.sqf, line 2 1:02:12 Error in expression <ndToClient.sqf" "; _unit setVariable["medForceUpdate",true]; }; case "Banda> 1:02:12 Error position: <medForceUpdate",true]; }; case "Banda> 1:02:12 Error Missing ; 1:02:12 File z\addons\dayz_server\compile\server_sendToClient.sqf, line 2
Looks totally broken now :/ it doesn't load any file of the dayz_server.pbo mostly i have no clue whats going wrong.
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Can anyone help me out with this, i am stuck since i've done something wrong but really can't figure it out.
23:35:41 Error in expression <\dayz_server\system\server_monitor.sqf" VE: connection problem... HiveExt respon> 23:35:41 Error position: <VE: connection problem... HiveExt respon> 23:35:41 Error Undefined variable in expression: ve 23:35:41 File z\addons\dayz_server\system\server_monitor.sqf, line 1
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Any answers on this one? :D
27.04.2015 22:44:10: Name (127.0.0.1:2322) guid - #0 0.600000 2:3046 z_hunter 27.04.2015 22:44:10: Name (127.0.0.1:2322) guid - #1 0.600000 2:3046 z_hunter 27.04.2015 22:48:23: Name (127.0.0.1:2322) guid - #0 0.600000 2:3016 zZombie_Base 27.04.2015 22:48:23: Name (127.0.0.1:2322) guid - #1 0.600000 2:3016 zZombie_Base
How do i add the exceptions?
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BUUMPPP :(
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bump
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Hi,
Is there anyone that could help me add the er7 to the loot table so it spawns at A2 on namalsk?
Can't figure it out.
Regards :)
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This has nothing to do with currency scripts, check all your category numbers and make sure they are not conflicting with each other.
Okay ill trust you with this one (:, but this all started after i started implementing the currency scripts.
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Well the problem is like if i would change it, in this case i removed that line it does the same for another line. But where does it conflict, thats my question because it only conflicts if i put in the currency scripts.
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class CfgTraderCategory { #include "Category\Aircrafts.hpp" #include "Category\Ammunition.hpp" #include "Category\Bandit.hpp" #include "Category\Blackmarket.hpp" #include "Category\Boats.hpp" #include "Category\Building.hpp" #include "Category\Food.hpp" #include "Category\Hero.hpp" #include "Category\Medic.hpp" #include "Category\Vehicles.hpp" #include "Category\Weapons.hpp" #include "Category\Wholesaler.hpp" #include "Category\Reward.hpp" #include "Category\drugs.hpp" };
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Is there a way to solve this, i am stuck here and don't know what to do.
ErrorMessage: File mpmissions\DayZ_Epoch_15.namalsk\dayz_code\CfgServerTrader\cfgServerTrader.hpp, line 14: .CfgTraderCategory: Member already defined.
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Already a way to solve this or not?
ErrorMessage: File mpmissions\DayZ_Epoch_15.namalsk\dayz_code\CfgServerTrader\cfgServerTrader.hpp, line 14: .CfgTraderCategory: Member already defined.
Looking for a difficult, old style Epoch server.
in General Discussion.
Posted
Our server just went live, Epoch and Overwatch you can find it in Dayz Launcher under TLC. 88.159.33.230