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blacksheep25

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Posts posted by blacksheep25

  1. On 22/02/2015 at 11:21 PM, F507DMT said:
    Zupa style dialog
    Preview skins
    Anti-Duping LoadScrean in player_switchModel.sqf
    
    startLoadingScreen ["Changing skin", "DayZ_loadingScreen"];
    progressLoadingScreen 0.4;
    progressLoadingScreen 0.6;
    progressLoadingScreen 0.8;
    progressLoadingScreen 1.0;
    uiSleep 0.5;
    endLoadingScreen;

     

    2015-02-21_00008.jpg

    2015-02-21_00009.jpg

    2015-02-21_00006_новый размер.jpg

    How do you do this? Thats awesome!

    Also not entirely sure where abouts to put that loading screen stuff in "player_switchmodel.sqf" should it be After "Equip New Character" ?

  2. If you find the classnames for those vehicle ammo, then you could add them to spawn in a custom building loot file in the mission pbo, there's some guides on here for setting up the CfgBuildingsLoot.hpp in the mission file you wanna search that up

  3. Gave it a shot, no go. The menu still comes up to repair or salvage (when vehicle is locked) however when clicking on either option, the list of parts doesn't appear. It produces the same thing when the vehicle is unlocked. On a regular vehicle (non-locked) it does the samething.  I also tried cen's way using the his format, however that failed to even bring up the option for repair or salvage for either lockable or non-lockable vehicles.

    I've just given it ago on my local test server and its all working fine. When going up to a locked vehicle it will only show the repair option without having a key for it, then when its unlocked i get both the repair/salvage option. When trying it to vehicles that are spawned on the map (no key) then they work as normal and let you salvage parts.

     

    Possibly you might have a script conflicting with it but im no expert at scripting, i've just learnt from trial and error

  4. Doesn't appear to work for 1.0.4.1.

     

    Previously worked for 1.0.4 though.

     

    Try this one for 1.0.4.1, haven't tested it tho it should work.

    //Repairing Vehicles
         if ((dayz_myCursorTarget != _cursorTarget) and _isVehicle and !_isMan and _hasToolbox and (damage _cursorTarget < 1) and !_isDisallowRepair) then {
            _hasKey = _ownerID in _temp_keys;
            _oldOwner = (_ownerID == dayz_playerUID);
            if (s_player_repair_crtl < 0) then {
                dayz_myCursorTarget = _cursorTarget;
                _menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
                s_player_repairActions set [count s_player_repairActions,_menu];
                if(!locked _cursorTarget) then {
                _menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
                s_player_repairActions set [count s_player_repairActions,_menu];
                s_player_repairActions set [count s_player_repairActions,_menu1];};
                s_player_repair_crtl = 1;    
            } else {
                {dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
                s_player_repair_crtl = -1;
            };
        };
  5. Getting stuck at "Requesting Character Data", I have done all steps you have posted. Any idea why its getting stuck?

     

    Also noticed you said

     

     

    1. open the file compile\server_playerLogin.sqf, around line 47 replace
      _key = format["CHILD:101:%1:%2:%3:",_playerID,dayZ_instance,_playerName];

      with

      _key = format["CHILD:101:%1:%2:%3:%4:",_playerID,dayZ_instance,_playerName,_this select 2];

     

    but in your example file for server_playerLogin.sqf you have

     

        _key = format["CHILD:101:%1:%2:%3:%4:",_playerID,dayZ_instance,_playerName,_characterSlot];

  6. The HiveExt.dll is unchanged and I don't think it will be updated any time soon in the official Epoch version so you just need to merge the script files for the new version..

    I will probably do that tomorrow if I have some time. :)

     

    Installed it into my test server to try it out and im getting "You have an outdated version of epoch, please download the correct version" error. So im guessing it won't work on 1.4.0.1. I'll wait till you test it and see if it's just me that screwed something up somewhere.

  7. I cant get the keys to work, how did you get it working, i always get invalid or missing keys on joining the server

    Refer to this that vbawol has posted in post #6 - http://dayzepoch.com/forum/index.php?/topic/576-epoch-on-sahrani/?hl=sahrani

     

    This should fix your key issues but your going to end up running into alot of problems after getting it running, epoch on Sahrani seems to not be working as intended, im running into all sorts of problems

  8. Still have the same problems, cant work this shit out and its getting annoying as hell because we have to add the traders and stuff in manually instead of it showing the chernarus trader spawns etc.....

     

    the links you have put in this thread we have looked over many times it doesnt help at all

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